Mostrando 8,501 - 8,520 Resultados de 9,672 Para Buscar '"artificial"', tiempo de consulta: 0.12s Limitar resultados
  1. 8501
    Publicado 2020
    Tabla de Contenidos: “…New Technologies and Deterrence: Artificial Intelligence and Adversarial Behaviour -- Part V Rationality, Psychology and Emotions -- Chapter 23. …”
    Libro electrónico
  2. 8502
    Publicado 2020
    Tabla de Contenidos: “…Perera, and K.K.W.H. Erandi -- Artificial intelligence and autonomous car / M. Ariturk, S. …”
    Libro electrónico
  3. 8503
    Publicado 2022
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright Page -- Contents -- Introduction: The Age of Ecosystems -- Part One -- Chapter 1 Sparks of Magic: The Road from Sectors to Earliest Ecosystems -- The Rise of Conglomerates -- Disney's Hybrid Model -- Conglomerates Elsewhere -- The Evolution of Conglomerates in the West -- Chapter 2 The Walls Come Tumbling Down: The Dawn of an Ecosystem Economy -- The Four Hurdles -- The Great Acceleration of Technological Progress -- Consumer Behavior Evolution -- Ecosystem 1.0 -- Ecosystems Elsewhere -- Ecosystems in the US -- Looking Back -- Chapter 3 The Exhilarating Path Ahead: How the Uncertain Future Will Shape the Evolution of Ecosystems -- Ecosystem Growth Will Continue -- Emerging Ecosystems -- Geopolitics -- Major Regulatory Changes -- Environment, Social, and Governance (ESG) -- Artificial Intelligence Breakthrough -- The Metaverse -- Web 3.0 -- DeFi -- Extreme Cyber Events -- Acceleration of Space-Based Commerce -- Biotechnology -- Nanotechnology -- Part Two -- Chapter 4 Going Where the Puck Will Be: Choosing Where to Play in the New Ecosystem Economy -- Example 1: Mobility as a Service -- Example 2: Comfort and Security as a Service -- Example 3: Integrated Small Business Services -- Chapter 5 It Takes a Village: Finding Your Place in the Ecosystem, Choosing Your Role, and Picking the Right Collaborators -- Orchestrators and Participants -- Shades of Gray: A Spectrum of Ecosystem Roles -- Ecosystem Necessities Analysis -- Build, Acquire, or Partner? …”
    Libro electrónico
  4. 8504
    Publicado 2023
    Tabla de Contenidos: “…Med. 2022, 11, 522" 63 -- Intraoperative Anterior Segment Optical Coherence -- Tomography in the Management of Cataract Surgery: State of the Art 67 -- IOL Power Calculations and Cataract Surgery in Eyes with Previous Small Incision Lenticule Extraction 81 -- Investigating the Prediction Accuracy of Recently Updated Intraocular Lens Power Formulas with Artificial Intelligence for High Myopia 91 -- Evaluation of Visual and Patient-Reported Outcomes, Spectacle Dependence after Bilateral Implantation with a Non-Diffractive Extended Depth of Focus Intraocular Lens Compared to Other Intraocular Lenses 99 -- Accuracy of Six Intraocular Lens Power Calculations in Eyes with Axial Lengths Greater than 28.0 mm 113 -- Dry Eye Following Femtosecond Laser-Assisted Cataract Surgery: A Meta-Analysis 123.…”
    Libro electrónico
  5. 8505
    Publicado 2023
    Tabla de Contenidos: “…About the Editors vii -- The Effects of the COVID-19 Pandemic on the Digital Competence of Educators 1 -- Analysis of Cooperative Skills Development through Relational Coordination in a Gamified -- Online Learning Environment 5 -- A Conceptual Model to Investigate the Role of Mobile Game Applications in Education during the COVID-19 Pandemic 27 -- Using Artificial Intelligence to Predict Class Loyalty and Plagiarism in Students in an Online Blended Programming Course during the COVID-19 Pandemic 41 -- The Decision-Making Process and the Construction of Online Sociality through the Digital Storytelling Methodology 61 -- Self-Assessment of Soft Skills of University Teachers from Countries with a Low Level of Digital Competence -- Applicability of Collaborative Work in the COVID-19 Era: Use of Breakout Groups in Teaching L2 Translation 99 -- A Competency Framework for Teaching and Learning Innovation Centers for the 21st Century: Anticipating the Post-COVID-19 Age 115 -- 'Should I Turn On My Video Camera?' …”
    Libro electrónico
  6. 8506
    Publicado 2005
    Tabla de Contenidos: “…Point of viewLine; Line; Depth; Depth; Perspective; Perspective; Art direction; Art direction: Introduction; Layouts; Framing the image; The studio; The studio: Introduction; Health and safety; Equipment; Camera; Lenses; Light sources; Equipment detail; Organisation; Light; Light: Introduction; Artificial light; Characteristics of light; Exposure; Exposure: Introduction; Aperture and time; Light meter; Using the light meter; Lighting ratios; Interpreting the meter reading; Exposure compensation; Digital exposure; Image capture; Image capture: Introduction; Choosing a capture medium…”
    Libro electrónico
  7. 8507
    por Yaneva, Victoria
    Publicado 2023
    Tabla de Contenidos: “…. : a case study of automated item generation using artificial intelligence : from fine-tuned GPT2 to GPT3 and beyond / Matthias von Davier -- Computational psychometrics for digital-first assessments : a blend of ML and psychometrics for item generation and scoring / Geoff LaFlair, Kevin Yancey, Burr Settles, Alina A von Davier -- Validity, fairness, and technology-based assessment / Suzanne Lane -- Evaluating fairness of automated scoring in educational measurement / Matthew S. …”
    Libro electrónico
  8. 8508
    Publicado 2010
    Tabla de Contenidos:
    Libro electrónico
  9. 8509
    Publicado 2008
    Tabla de Contenidos: “…Debugging the Content Pipeline Extension -- Summary -- Part IV: 2D in XNA -- 9 2D Basics -- Sprite Batches -- Practical Sprite Batches -- Using Sprite Fonts -- Summary -- 10 2D Effects -- Cel Animation -- Rotating and Scaling -- Blending Mode Example -- Fade to Color -- Making Fire Old School Style -- Explosions -- Summary -- 11 Creating a 2D Game -- Setting Up the Game Skeleton -- Creating Parallax Scrolling -- Switching States -- Drawing Our Hero -- Drawing Our Enemies -- Handling Collision Detection -- Winning and Losing -- Adding Transitions -- Adding Explosions -- Adding Sounds -- Summary -- Part V: High Level Shader Language -- 12 HLSL Basics -- Understanding the Shader Process -- HLSL Syntax -- Vertext Shaders -- Pixel Shaders -- Techniques -- Passes -- Passing Application Data to the GPU -- HLSL Demo -- Summary -- 13 Advanced HLSL -- Vertex Displacement -- Postprocessing -- More Postprocessing Examples -- Summary -- Part VI: Physics and Artificial Intelligence -- 14 Physics Basics -- Kinesmatics -- Force -- Collisions -- Summary -- 15 Finite State Machines and Game State Management -- Finite State Machine -- Object-Oriented Design -- Managing Game States -- Managing Game States Demo -- Summary -- 16 AI Algorithms -- Setting Up Our Demo -- Chase Algorithm -- A Better Chase Algorithm -- Evading Algorithm -- Random Movement -- Creating a Finite State Machine -- Summary -- Part VII: 3D Effects -- 17 Advanced Texturing Techniques -- 3D Lighting -- Bump Mapping -- Normal Mapping -- Parallax Mapping -- Relief Mapping -- Texture Animation -- Summary -- 18 Special Effects -- Transitions -- Making Fire -- Summary -- 19 Particle System -- Particle System Defined -- Point Sprite Defined -- Creating the Particle Class -- Creating the VertexPointerSprite Struct -- Creating the Particle System Engine -- Point Sprite Effect File -- Particle System Demo…”
    Libro electrónico
  10. 8510
    Publicado 2018
    Tabla de Contenidos: “…Scripting the player movement -- Code Sample 5.1 -- Optimization -- Summary -- Test your knowledge -- Further reading -- Chapter 6: Continuing the 2D Adventure -- Moving platforms -- Code Sample 6.1 -- Creating other scenes - levels 2 and 3 -- Kill zones -- Code Sample 6.2 -- The UI health bar -- Code Sample 6.3 -- Ammo and hazards -- Gun turrets and ammo -- NPCs and quests -- Code Sample 6.8 -- Summary -- Test your knowledge -- Further Reading -- Chapter 7: Creating Artificial Intelligence -- An overview of the project -- Getting started -- Terrain construction -- Navigation and navigation meshes -- Building an NPC -- Code Sample 7.1 -- Creating patrolling NPCs -- Summary -- Test your knowledge -- Further Reading -- Chapter 8: Continuing with Intelligent Enemies -- Enemy AI - range of sight -- Code Sample 8.1 -- An overview of Finite State Machines -- Code Sample 8.2 -- The Patrol state -- Code Sample 8.3 -- The Chase state -- Code Sample 8.4 -- The Attack state -- Code Sample 8.5 -- Summary -- Test your knowledge -- Further Reading -- Chapter 9: Entering Virtual Reality -- Project Overview - Getting Started -- Setting Scene Lighting -- Post-Processing Stack 2 -- Preparing for VR -- Summary -- Test your knowledge -- Chapter 10: Completing the VR Game -- Object Pool and Spawning -- Code Sample 10.1 -- Code Sample 10.2 -- Creating Intelligent Enemies - Navigation -- Creating Intelligent Enemies - FSMs -- Code Sample 10.3 -- Code Sample 10.4 -- Attack and Damage -- Code Sample 10.5 -- Summary -- Test your knowledge -- Appendix: Test Your Knowledge Answers -- Chapter 1- Unity Fundamentals -- Chapter 2- Creating a Collection Game -- Chapter 3- Creating a Space Shooter -- Chapter 4- Continuing the Space Shooter -- Chapter 5- Creating a 2D Adventure -- Chapter 6- Continuing the 2D Adventure -- Chapter 7- Creating Artificial Intelligence…”
    Libro electrónico
  11. 8511
    por Nwanganga, Fred
    Publicado 2024
    Tabla de Contenidos: “…-- Data Science -- Data Science, Machine Learning, and Artificial Intelligence -- Common Applications of Data Science -- Data Science Best Practices -- Data Science Workflow Models -- Common Tools and Techniques -- Summary -- Exam Essentials -- Review Questions -- Chapter 2 Mathematics and Statistical Methods -- Calculus -- Derivatives -- Integrals -- Probability Distributions -- Continuous Probability Distributions -- Discrete Probability Distributions -- Inferential Statistics -- Estimating Population Parameters -- Hypothesis Testing -- Linear Algebra -- Vectors -- Matrices -- Summary -- Exam Essentials -- Review Questions -- Chapter 3 Data Collection and Storage -- Common Data Sources -- Generated Data -- Synthetic Data -- Commercial or Public Data -- Data Ingestion -- Data Ingestion Methods -- Infrastructure Requirements -- Data Ingestion Pipeline -- Data Storage -- Structured Storage -- Unstructured Storage -- Semi-Structured Storage -- Compressed Formats -- Managing the Data Lifecycle -- Data Lineage -- Refresh Cycles -- Archiving -- Summary -- Exam Essentials -- Review Questions -- Chapter 4 Data Exploration and Analysis -- Exploratory Data Analysis -- Quantitative Variables -- Qualitative Variables -- Univariate Analysis -- Bivariate Analysis -- Multivariate Analysis -- Choosing an Exploratory Data Analysis Method -- Common Data Quality Issues -- Structural Issues -- Temporal Issues -- Completeness Issues -- Summary -- Exam Essentials…”
    Libro electrónico
  12. 8512
    Publicado 2017
    Tabla de Contenidos: “…-- Homework -- Summary -- Chapter 5: The Secret Ingredient Is a Dash of Physics -- Getting ready -- Physics in video games -- Physics - basics -- World coordinates and local coordinates -- Velocity -- Mass -- Centre of mass -- Kinematics -- Dynamics -- Force and torque -- Collisions -- Rigid body -- Friction - linear and angular drag -- The Unity Physics engine -- Understanding Physics in Unity -- Physics settings in Unity -- Physics components -- Rigidbodies -- How a Rigidbody 2D works -- Body types -- Rigidbody properties -- Dealing with rigidbodies -- Colliders -- Dealing with colliders -- Joints -- Main properties of Joints -- The other rigidbody -- Breaking joints -- Specific joints -- Distance Joint 2D -- Fixed Joint 2D -- Friction Joint 2D -- Hinge Joint 2D -- Relative Joint 2D -- Slider Joint 2D -- Spring Joint 2D -- Target Joint 2D -- Wheel Joint 2D -- Effectors -- Constant Force 2D -- Area Effector 2D -- Buoyancy Effector 2D -- Point Effector 2D -- Platform Effector 2D -- Surface Effector 2D -- Physics Material 2D -- Dealing with physics in Unity -- Other things about Physics -- The Simulate setting on rigidbodies -- Physics Raycaster 2D component -- The other Physics settings -- Gizmos for colliders -- Physics for our game -- Set up Pandas as a rigidbodies -- Set up projectiles as rigidbodies -- Detect sprinkles -- Homework -- Summary -- Chapter 6: Through a Sea of Sprinkles - Navigation in Artificial Intelligence -- Getting ready -- Introduction to artificial intelligence -- The importance of artificial intelligence in video games -- Navigation -- Aspects of navigation -- Pathfinding and its techniques -- Waypoints for enemies -- Getting the waypoint coordinates…”
    Libro electrónico
  13. 8513
    Publicado 2025
    Tabla de Contenidos: “…Remote Support Software -- Chapter 21 Web Browsers: Objective 3.4: Given a scenario, configure and use web browser features -- How the Web Works -- Configuring Web Browsers -- Web Caches -- Private Browsing -- Browser Add-Ons/Extensions -- Pop-up Blockers -- Organizing Features -- Password Management -- Default Search Engine -- Browser Appearance -- Accessibility -- Chapter 22 Artificial Intelligence: Objective 3.5: Identify common uses of artificial intelligence (AI) -- Artificial Intelligence, Machine Learning, and Deep Learning -- AI Applications -- AI Chatbots -- AI Assistants -- AI Predictions and Suggestions -- Generative AI -- Part IV Domain 4.0: Software Development Concepts -- Chapter 23 Programming Languages: Objective 4.1: Compare and contrast programming language categories -- Programming Language Categories -- Interpreted Code -- Compiled Code -- Specialized Languages -- Assembly Languages -- Query Languages -- Identifying Languages -- Chapter 24 Data Types: Objective 4.2: Identify fundamental data types and their characteristics -- Data Types -- Boolean Data -- Numeric Data -- Text Data -- Tying It All Together -- Chapter 25 Programming Concepts: Objective 4.3: Explain the purpose and use of programming concepts -- Identifiers and Arrays -- Identifiers -- Arrays -- Data Types -- Numeric Data -- Text Data -- Boolean Data -- Functions -- Objects -- Chapter 26 Programming Organizational Techniques: Objective 4.4: Identify programming organizational techniques and logic concepts -- Pseudocode -- Flowcharts -- Communicating About Code -- Comments -- Documentation -- Chapter 27 Logic Components: Objective 4.4: Identify programming organizational techniques and logic concepts -- Branching -- Looping -- for Loops -- while Loops -- Part V Domain 5.0: Data and Database Fundamentals…”
    Libro electrónico
  14. 8514
    por Hendrycks, Dan
    Publicado 2024
    Tabla de Contenidos: “…Artificial Intelligence -- 2.2.2. Types of AI -- 2.2.3. …”
    Libro electrónico
  15. 8515
    por Riverola, Josep
    Publicado 2003
    Tabla de Contenidos: “…Aplicaciones de la Inteligencia Artificial en la simulación; Capítulo 20. Simulaciones con cierta habilidad deductiva (¿expertas?)…”
    Libro electrónico
  16. 8516
    por Ros Magán, Germán
    Publicado 2019
    Tabla de Contenidos: “…EL USO DE big data Y DE LA INTELIGENCIA ARTIFICIAL -- 10. EL DEREChO A COMPRENDER Y LA BUENA -- 11. …”
    Libro electrónico
  17. 8517
    por Riechmann, Jorge
    Publicado 2013
    Tabla de Contenidos: “…Los tiempos del cosmos, de la Tierra y de la hominizaciónTiempo biogeoquímico y tiempo económico; Tres momentos de aceleración brutal; Desajustes temporales, extralimitaciones; Estamos agotando el tiempo; Crisis ecológica y velocidad; La biosfera y nuestros cuerpos como laboratorios de alto riesgo; Velocidad en el transporte: la perversión de los medios en fines; Producción artificial de tráfico; Tiempo para la vida; La concepción euronorteamericana del tiempo es algo parecido a una enfermedad; Hacia una cultura ecológica de la lentitud; Lo perecedero; Vivir más cíclicamente y más despacio…”
    Libro electrónico
  18. 8518
    Publicado 2021
    Tabla de Contenidos: “…Estévez Araújo -- La naturaleza oligárquica del poder y del derecho en la sociedad de la exclusión: Antonio Giménez Merino -- Pensar lo impensable: estados fallidos y colapso social: José Luis Gordillo -- La inteligencia artificial y la robótica como motores de cambio del derecho: Antonio Madrid Pérez -- La expansión de la propiedad: Sulan Wong y Joan Ramos Toledano -- El ciudadano hipervigilado: Marco Antonio Núñez Becerra -- II. …”
    Libro electrónico
  19. 8519
    Publicado 2022
    Tabla de Contenidos: “…Caso de estudio Normas y políticas ambientales: a propósito del necesario cuidado y protección de las fuentes hídricas en Bogotá--Derecho y nuevas tecnologías--Diagnóstico sobre la automatización, digitalización, revolución blockchain y mapas de brechas de evidencias en los sistemas de justicia con revisión en Colombia--El delito sexual contra menores de edad en el ciberespacio: hacia un nuevo paradigma de "ciber política criminal" en Colombia Línea del tiempo sobre la evolución de los conceptos progreso tecnológico e innovación y su influencia en el diseño de políticas en ciencia, tecnología e innovación--Lineamientos de política pública para fortalecer la competencia en el sector agrícola colombiano frente al tratado de libre comercio con Canadá--Comercio electrónico y el Derecho Suave (Soft Law)--El derecho como producto de la sociedad digital--La eficiencia en los procesos de cumplimiento y fiscalización en el derecho tributario en México--Inteligencia artificial y robótica: una mirada desde la perspectiva tributaria Reescritos--Perfil de autores…”
    Acceso con credenciales UPSA
    Libro electrónico
  20. 8520
    Publicado 2007
    Tabla de Contenidos: “…Complex Effects in Large Eddy Simulations -- On the Relation between Subgrid-Scale Modeling and Numerical Discretization in Large-Eddy Simulation -- Space-Time Error Representation and Estimation in Navier-Stokes Calculations -- Multiresolution Particle Methods -- LES Computation of Lagrangian Statistics in Homogeneous Stationary Turbulence; Application of Universalities under Scaling Symmetry at Sub-Grid Scales -- Anisotropic Subgrid-Scale Modelling: Comparison of LES with High Resolution DNS and Statistical Theory for Rapidly Rotating Turbulence -- On the Investigation of a Dynamic Nonlinear Subgrid-Scale Model -- Three Problems in the Large-Eddy Simulation of Complex Turbulent Flows -- Filtering the Wall as a Solution to the Wall-Modeling Problem -- ANear-Wall Eddy-Viscosity Formulation for LES -- Investigation of Multiscale Subgrid Models for LES of Instabilities and Turbulence in Wake Vortex Systems -- Numerical Determination of the Scaling Exponent of the Modeled Subgrid Stresses for Eddy Viscosity Models -- A Posteriori Study on Modelling and Numerical Error in LES Applying the Smagorinsky Model -- Passive Scalar and Dissipation Simulations with the Linear Eddy Model -- Lattice-Boltzmann LES of Vortex Shedding in the Wake of a Square Cylinder -- LES on Cartesian Grids with Anisotropic Refinement -- Towards Time-Stable and Accurate LES on Unstructured Grids -- A Low-Numerical Dissipation, Patch-Based Adaptive-Mesh-Refinement Method for Large-Eddy Simulation of Compressible Flows -- Large-Eddy Simulation of Richtmyer-Meshkov Instability -- LES of Variable Density Bifurcating Jets -- Large-Eddy Simulation of a Turbulent Flow around a Multi-Perforated Plate -- Simulation of Separation from Curved Surfaces with Combined LES and RANS Schemes -- Highly Parallel Large Eddy Simulations of Multiburner Configurations in Industrial Gas Turbines -- Response of a Swirled Non-Premixed Burner to Fuel Flow Rate Modulation -- Investigation of Subgrid Scale Wrinkling Models and Their Impact on the Artificially Thickened Flame Model in Large Eddy Simulations -- Analysis of Premixed Turbulent Spherical Flame Kernels -- Large Eddy Simulation of a Turbulent Ethylene/Air Diffusion Flame -- Energy Fluxes and Shell-to-Shell Transfers in MHD Turbulence…”
    Libro electrónico