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10981por Vo, KhangTabla de Contenidos: “…For example, running this block of codeMemory Tools; Memory Allocation; Allocation; Legacy Code; Memory Leaks; Static Analyzer; Leaks Instrument; Memory Aarbage; Zombie; Performance Tools; Instrument Applications; CPU Measurement; CPU Aampler; Activity Monitor; Time Measurement; User Interface Response Time Measurement; Core Animation; OpenGL EA Driver; File and Network Access Measurement; System Usage; File Activity; Measure Thread Performance; Aattery Power Measurement; Combination of Tools; All Instruments; Summary; Chapter 3 Increase and Optimize UITableView Performance…”
Publicado 2011
Libro electrónico -
10982Publicado 2015Tabla de Contenidos: “…Selecting a PenPrototyping the Grip; Paper Sketch to SVG conversion; Importing into Tinkercad; Rescaling and Adjusting the Imported SVG; Testing the Prototype; Developing the NeoPixel Shell; Prototyping the Circuit; Solder the PCB Headers; NeoPixel Animation; Download the Code; Install the NeoPixel Library; NeoPixel Ring Code; Connect the NeoPixel Ring; Breadboard the Circuit; Attach Jumpers to the Battery Box; Power, Ground and PCB Connections; Pen Test; Transferring the Circuit; Hardwire the Headers; Spray-Paint the Mint Tin; Trace the Base; Cut the Wiring Holes…”
Libro electrónico -
10983por UML '99Tabla de Contenidos: “…-- Meta-Modeling -- Core Meta-Modelling Semantics of UML: The pUML Approach -- A Metamodel for OCL -- Tools -- Tool-Supported Compression of UML Class Diagrams -- A Pragmatic Approach for Building a User-Friendly and Flexible UML Model Repository -- Components -- Modeling Dynamic Software Components in UML -- Extending UML for Modeling Reflective Software Components -- UML Extension Mechanisms -- Nine Suggestions for Improving UML Extensibility -- A Classification of Stereotypes for Object-Oriented Modeling Languages -- First-Class Extensibility for UML — Packaging of Profiles, Stereotypes, Patterns -- Process Modeling -- UML-Based Fusion Analysis -- Using UML for Modelling the Static Part of a Software Process -- Framework for Describing UML Compatible Development Processes -- Invited Talk 2 -- On the Behavior of Complex Object-Oriented Systems -- Real-Time Systems -- UML-RT as a Candidate for Modeling Embedded Real-Time Systems in the Telecommunication Domain -- Modeling Hard Real Time Systems with UML The OOHARTS Approach -- UML Based Performance Modeling Framework for Object-Oriented Distributed Systems -- Constraint Languages -- Defining the Context of OCL Expressions -- Mixing Visual and Textual Constraint Languages -- Correct Realizations of Interface Constraints with OCL -- Analyzing UML Models 1 -- Generating Tests from UML Specifications -- Formalising UML State Machines for Model Checking -- Panel 2 -- SDL as UML: Why and What Panel -- Coding 1 -- UML Behavior: Inheritance and Implementation in Current Object-Oriented Languages -- UML Collaboration Diagrams and Their Transformation to Java -- Analyzing UML Models 2 -- Towards Three-Dimensional Representation and Animation of UML Diagrams -- Typechecking UML Static Models -- Precise Behavioral Modeling -- Analysing UML Use Cases as Contracts -- Closing the Gap between Object-Oriented Modeling of Structure and Behavior -- Static Modeling -- Black and White Diamonds -- Interconnecting Objects via Contracts -- How Can a Subsystem Be Both a Package and a Classifier? …”
Publicado 1999
Libro electrónico -
10984por Sells, ChrisTabla de Contenidos: “…Dependency PropertiesResources; XAML Namespace Mapping Syntax; Styles; Animation; Control Templates; Graphics; 3D; Documents and Printing; Where Are We?…”
Publicado 2007
Libro electrónico -
10985Publicado 2007Tabla de Contenidos: “…15 Changing focal length16 Set for digital success; PROJECTS; 4 Tackling Different Photographic Subjects; 17 People; 18 Places; 19 Animal portraits; 20 Landscapes; 21 Close-up subjects; 22 Action and sports photographs; PROJECTS: Tackling self-set themes; 5 Controlling Light; 23 Lighting for people photographs; 24 Lighting objects; 25 Outside shooting; 26 Flash and its control; 27 Layout and lighting in the studio; PROJECTS; 6 Photographic Workflow; 28 Demystifying the photographic process; 7 Digital Processing and Printing; 29 Introducing the digital photography tools…”
Libro electrónico -
10986por Harrington, Richard, 1972-Tabla de Contenidos: “…Some Words on Words, Logos, and Symbols; Vector Type; Using the Character Palette; Using the Paragraph Palette; Working with Type Color; Testing and Improving Readability; Special Typographic Effects; Free Transform Command; Warped Text; Text on a Path; Video Type Details; Creating Lower Thirds; Prepping a Logo for Animation; Design Ideas; Those Other Programs…”
Publicado 2007
Libro electrónico -
10987por Kartik, VikramTabla de Contenidos: “…Using Tables and Table LayoutsWorking with Layers; Summary; Chapter 6: Exploring the Design and Code Editing Features; Working in the Design View; Working in the Code View; Using the Find and Replace Features; Working with the Quick Tag Selector; Summary; Chapter 7: Working with Graphics and Animation Components; Inserting Pictures and Symbols; Using the Photo Gallery Web Component; Using Advanced Controls; Summary; Chapter 8: Exploiting JavaScript and DHTML; Working with Interactive Buttons; Using SharePoint Designer Behaviors; Using Page Transitions; Summary…”
Publicado 2009
Libro electrónico -
10988por Allspaw, JohnTabla de Contenidos: “…Goals, Issues, and Processes in Capacity Planning; Predicting When Your Systems Will Fail; Make Your System Stats Tell Stories; Buying Stuff: Procurement Is a Process; Performance and Capacity: Two Different Animals; The Effects of Social Websites and Open APIs; 2. …”
Publicado 2008
Libro electrónico -
10989por Bamberg, MatthewTabla de Contenidos: “…Setting Up to Shoot IndoorsTaking Indoor Pictures without Flash; Augmenting Indoor Light; Shooting Indoors with Flash; Chapter 7 Photographing People and Animals; Photographing People; Wildlife Portraiture; Pet Portraiture; Chapter 8 Shooting for Color in Art Photography; Discovering How Light Makes Color; How Your Camera Interprets Light and Color; Using an f-stop to Enhance Color; Advanced Color Techniques; Chapter 9 Crafting a Quality Black-and-White Art Photo; Why Shoot in Black-and-White?…”
Publicado 2006
Libro electrónico -
10990por Gerhard, MarkTabla de Contenidos: “…Understanding the 3ds Max CameraSetting Up an Interior View; Creating an Environment; Immersive Environments for Animation; Using Render Types; Render Elements for Compositing; Matching Your Scene to a Background Image; The Bottom Line; Chapter 10: Working with External Files; Gaining Access to Materials and Objects from Other Files; Arranging Furniture with XRefs and the Asset Browser; Replacing Objects with Objects from an External File; Arranging Furniture with XRef Scenes; Using the Rendered Frame Window; Using the Asset Browser on the Internet; Tracking and Locating a Scene's Assets…”
Publicado 2009
Libro electrónico -
10991por Wolsky, TomTabla de Contenidos: “…Shortcut Menu TransitionRendering; Render Commands; Render Previewing; Render Control; Render Manager; Controlling Transitions; Transition in the Viewer; Using Transitions; Cube Spin; Dip to Color Dissolve; Star Iris; Page Peel; Push Slide; Gradient Wipe; Conclusion; Chapter 6 Adding Titles; Loading the Lesson; Setting up the Project; Text Generator; Text; Drop Shadow; Opacity; Subtitles; Basic Animation; Boris Calligraphy; Title 3D; Type On; Title Crawl; Text Scrambler; Vector Shape; Nesting; Text; Background; Photoshop Titles; Resolution; Summary; Chapter 7 Editing Forms; Loading the Lesson…”
Publicado 2005
Libro electrónico -
10992Publicado 2009Tabla de Contenidos: “…s Advanced Tools""; ""Previewing Your Clips""; ""Adjusting Your Video""; ""Chapter 7: Working with Stills""; ""Extracting a Frame for Use As a Still""; ""Adding a Still Image to Your Project""; ""Cropping (and Rotating) Stills""; ""Applying the Ken Burns Effect""; ""Adjusting Duration""; ""Chapter 8: Using Themes to Enhance Your Movie""; ""Understanding iMovie Themes""; ""Applying Themes""; ""Changing Themes""; ""Customizing Themes""; ""Applying an Animated Travel Map""…”
Libro electrónico -
10993por Gassner, DavidTabla de Contenidos: “…Using Menu ControlsUsing Other Navigator Containers; Summary; Chapter 13: Working with Pop-up Windows; Using the Alert Class; Using the PopUpMenuButton Control; Using the PopUpButton control; Working with Custom Pop-up Windows; Summary; Chapter 14: Controlling Animation; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 15: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Declaring View States with ActionScript; Managing View States in Components; Using Transitions; Summary…”
Publicado 2008
Libro electrónico -
10994
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10995por Caleb, ChristopherTabla de Contenidos: “…Chapter 6:Graphics and Hardware AccelerationIntroduction; Comparing vector and bitmap graphics; Understanding GPU-Blend mode; Understanding GPU-Vector mode; Using Cache as Bitmap; Using Cache as Bitmap Matrix; Accessing bitmaps with ActionScript; Loading bitmaps at runtime; Working with sprite sheets; Performing bitmap animation with ActionScript; Chapter 7:Working with Text and the Virtual Keyboard; Introduction; Using device fonts within text fields; Using embedded fonts within text fields; Providing text entry; Capturing text input; Configurable panning with virtual keyboard activation…”
Publicado 2012
Libro electrónico -
10996por Oehlman, DamonTabla de Contenidos: “…Deploying Your Application on the CloudSummary; Chapter 6 Competing with NativeApps; Adding Lightweight Animations and Native-Like Layouts; Adding a Simple Loading Spinner; Adding Scrollable Content; Sprucing Up the Action Bar; Making Your Application Location-Aware; The W3C Geolocation API Specification; Running Your Application Offline; The Offline Cache Manifest File; Exploring Hidden Offline-Caching Features; Detecting Your Connection Status; Summary; Chapter 7 Exploring Interactivity; Introduction to the HTML5 Canvas; Drawing Interactively to the Canvas…”
Publicado 2011
Libro electrónico -
10997Publicado 2013Tabla de Contenidos: “…Chapter 13: Connecting with Style: JavaScript and CSSChanging HTML Elements; Building Dynamic HTML Elements; Animating and Positioning HTML Elements; Creating JavaScript-Based Menus; Chapter 14: Enhancing HTML5 Forms with JavaScript; Revisiting the HTML5 Form Features; Accessing Form Elements; Validating Forms; Chapter 15: Interacting with Windows; Working with Windows; Accessing the Screen; Finding a Location; Searching History; Working with Navigator; Creating a Pop-Up; Using Cookies; Part V: Extending JavaScript Further; Chapter 16: Working with XML in JavaScript; Introducing XML…”
Libro electrónico -
10998por Wang, Rui (Software engineer)Tabla de Contenidos: “…Time for action - adding models to the scene graphTraversing the scene graph; Transformation nodes; Understanding the matrix; The MatrixTransform class; Time for action - performing translations of child nodes; Switch nodes; Time for action - switching between the normal and; damaged Cessna; Level-of-detail nodes; Time for action - constructing a LOD Cessna; Proxy and paging nodes; Time for action - loading a model at runtime; Customizing your own NodeKits; Time for action - animating the switch node; The visitor design pattern; Visiting scene graph structures…”
Publicado 2010
Libro electrónico -
10999por Regnicoli, LucaTabla de Contenidos: “…Windows 8 user interface style -- Influences -- Bauhaus style in the Windows 8 UI -- Enhance the functionality and the content, not the container -- Industrialize the software and user interface, and create projects, not products -- Use clear typography -- Take advantage of the grid system -- Prefer photos over drawings -- Select few and contrasting colors -- Strive for international language and employ essential iconography -- Characteristics of a Windows 8 app -- Silhouette -- Full screen -- Edges -- Comfort and touch -- Semantic Zoom -- Animations -- Different form factors -- Snapped and fill views -- Summary -- Quick reference -- 3. …”
Publicado 2013
Libro electrónico -
11000por Renders, StevenTabla de Contenidos: “…Time for action - loading a mesh; Differences between mesh formats; OBJ; MD2/MD3; COLLADA; X; Using textures; Time for action - applying texture to a mesh; Time for action - manipulating our mesh; Time for action - animating our mesh; Summary; Chapter 4: Overlays and User Interface; What is an overlay?…”
Publicado 2011
Libro electrónico