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10481Publicado 2012Tabla de Contenidos: “…Postema -- Hume's Knave and the interests of justice / Jason Baldwin -- From order to justice / Russell Hardin -- Rule-utilitarianism and Hume's theory of justice / Alistair Macleod -- Hume on justice to animals, Indians and women / Arthur Kuflik -- Hume's theory of property / George E. …”
Libro -
10482por Matthiopoulos, JasonTabla de Contenidos: “…How to describe regular shapes and patterns Geometry and trigonometry -- 2.1 Primitive elements -- 2.2 Axioms of Euclidean geometry -- Suicidal lemmings, parsimony, evidence and proof -- 2.3 Propositions -- Radio-tracking of terrestrial animals -- 2.4 Distance between two points -- Spatial autocorrelation in ecological variables -- 2.5 Areas and volumes -- Hexagonal territories -- 2.6 Measuring angles -- The bearing of a moving animal -- 2.7 The trigonometric circle -- The position of a seed following dispersal -- 2.8 Trigonometric functions -- 2.9 Polar coordinates -- Random walks -- 2.10 Graphs of trigonometric functions -- 2.11 Trigonometric identities -- A two-step random walk -- 2.12 Inverses of trigonometric functions -- Displacement during a random walk -- 2.13 Trigonometric equations -- VHF tracking for terrestrial animals -- 2.14 Modifying the basic trigonometric graphs -- Nocturnal flowering in dry climates -- 2.15 Superimposing trigonometric functions -- More realistic model of nocturnal flowering -- 2.16 Spectral analysis -- Dominant frequencies in density fluctuations of Norwegian lemming populations -- Spectral analysis of oceanographic covariates -- 2.17 Fractal geometry…”
Publicado 2011
Libro electrónico -
10483Publicado 2023Tabla de Contenidos: “…Transitioning groups of elements -- Creating a moving effect while transitioning a list -- Configuring an animation on initially rendering -- Exercise 8.02 - sorting a list of messages with an animation -- Examining transition routes -- Exercise 8.03 - creating a transition effect for each route navigated -- Using the GSAP library for animation -- Installing GSAP -- Basic tweens -- Exercise 8.04 - tweening with GSAP -- Modifying the look and feel with easing -- Modifying the look and feel with stagger -- Using Timeline -- Activity 8.01 - building a messages app with transitions and GSAP -- Summary -- Part 3: Global State Management -- Chapter 9: The State of Vue State Management -- Technical requirements -- Understanding the component architecture and the problem of the state -- Holding the state in a common ancestor component -- Exercise 9.01 - adding an occupation field to the profile card generator -- Exercise 9.02 - adding a Clear button to the profile card generator -- Adding simple state management -- Exercise 9.03 - moving the Clear button to the application header profile card generator and updating the Clear logic -- Activity 9.01 - adding Organization, Email, and Phone Number fields to a profile card generator -- Deciding when to use a local state or global state -- Summary -- Chapter 10: State Management with Pinia -- Technical requirements -- What Pinia is -- Installing Pinia -- Using Pinia to create a store -- Exercise 10.01 - building a Color Preview app with a shared state -- Adding and using getters in your Pinia store -- Exercise 10.02 - improving the Color Preview app with getters -- Additional getter features -- Working with Pinia actions -- Exercise 10.03 - adding lightening and darkening features to the Color Preview app -- Debugging Pinia in Devtools -- Activity 10.01 - creating a simple shopping cart and price calculator…”
Libro electrónico -
10484Publicado 2024Tabla de Contenidos: “…-- Adding to our GDD -- Collecting pickups -- Hitting hazards -- Introduction to uGUI, the timer, counting, and winning -- Canvas -- TextMesh Pro -- Updating the pickup count -- The Timer script -- Winning the game -- Summary -- Part 3: 2D Game Design Continued -- Chapter 4: Creating a 2D Adventure Game -- Technical requirements -- Extending the GDD - Introducing the 2D adventure game -- Importing assets to use with Sprite Shape - A different kind of 2D environment builder -- Importing and preparing the artwork -- Level and environment design - Guiding the player -- Signposting -- Creating platforms -- Moving platforms and triggers - Creating a dynamic interactable environment -- Moving a Sprite Shape platform with Splines -- Triggering actions in the level -- Adding polish to our environment to immerse the player and optimizing -- Polishing the environment -- Optimizing draw calls -- Summary -- Chapter 5: Continuing the Adventure Game -- Technical requirements -- Setting up the player character with PSD Importer -- Rigging the actor -- Generating the sprite mesh geometry -- Adjusting the bone influence -- Editing sprite bone weights -- Setting up inverse kinematics (IK) -- Creating actor animations -- Using an Input Action Map -- Moving the player with a player controller script -- Processing Player Input -- Creating the PlayerController script -- Physics materials -- Animating the character with Mecanim -- Transitioning animation states -- Changing the animation state with code -- Flipping the player character -- Summary -- Chapter 6: Introduction to Object Pooling in Unity 2022 -- Technical requirements -- The object pooling pattern -- The Unity object pooling API -- Creating a new object pool -- Additional parameters affecting the object pool…”
Libro electrónico -
10485por Kusterer, RuthTabla de Contenidos: “…-- Time for action - loading an animated model -- What just happened? -- Time for action - playing an animated model -- What just happened? …”
Publicado 2013
Libro electrónico -
10486Publicado 2024Tabla de Contenidos: “…Summary -- Chapter 10: Enhancing a Model with Details for Final Presentation -- Technical requirements -- Adding shadows and using sun for shading -- SketchUp's Shadows feature -- Using sun for shading -- The Solar North extension -- The Add Location feature in SketchUp -- Accessorizing your 3D models -- Tips for adding accessories in SketchUp -- Putting it together - Adding accessories and wall art to our model -- Exploring SketchUp's Styles panel -- Selecting a style -- Editing and mixing styles -- Exercise - Adding styles to the living room model -- Enhancing 3D designs outside of SketchUp -- Photoshop renderings -- Photorealistic renderings -- Hand-drawn renderings -- Summary -- Part 4: Presenting SketchUp Designs -- Chapter 11: Exporting Images and Animations -- Technical requirements -- Exporting 2D graphics from SketchUp -- Exporting an image -- Exporting multiple scenes -- Creating walk-through animations -- Animating scenes -- Walk-through camera tools -- An animation example and tips -- Exporting video animations -- Exporting SketchUp designs to scale -- Setting up a scene to be exported to scale -- PDF export options -- Summary -- Chapter 12: SketchUp LayOut Part I - The Interface -- Technical requirements -- SketchUp LayOut and its templates -- What LayOut Does -- LayOut templates -- Introducing the tools and toolbars in LayOut -- Main toolbar -- The Default Tray -- Document Setup -- Importing files into LayOut -- Inserting a new file into LayOut -- Putting it together - Inserting the practice model into LayOut -- Layer, Shape Style, and Text Style (or Font) panels -- Layers panel -- Shape Style panel -- Text Style panel -- Summary -- Chapter 13: SketchUp LayOut Part II - Paper Space Content -- Technical requirements -- Manipulating image files -- Tutorial - Creating presentation or construction drawings…”
Libro electrónico -
10487Publicado 2016Tabla de Contenidos: “…-- Taglines -- The Writing Process -- ■ Case Study: The Art of Shaving: Evolution Campaign -- Chapter 9 Thinking Creatively -- Tools That Stimulate Creative Thinking -- Creativity through Making -- ■ Case Study: Mini Covert -- ■ Case Study: The Art of Shaving Barber Spa -- ■ Interview with Rosie Arnold, executive creative director, BBH -- Note -- Chapter 10 Animation, Motion by Design & -- Commercials: TV, Web & -- Film -- Motion Serves the Idea and Storytelling -- Storyboard -- Ten Guiding Principles for Storytelling in Animation or Motion -- How a Commercial Looks: Design Essentials -- Commercials and Social & -- Web Films -- Strategy/Idea/Benefit/Channel -- ■ Case Study: thinkThin Integrated Campaign -- ■ Interview with Mark Jackson, chief technology catalyst, McCann Worldgroup -- Note -- Chapter 11 Digital by Design: Mobile, Social & -- Websites -- Experience Focused/Media Agnostic -- Website Basics -- Branding -- Mobile by Design -- Desktop Website Design -- Website Development -- Social by Design -- ■ Case Study: Clever Girls Collective -- ■ Case Study: UrbanDaddy…”
Libro electrónico -
10488por Ferracchiati, Fabio ClaudioTabla de Contenidos: “…Managing Obscured and Unobscured Events; Chapter 3 User Interface; 3-1. Creating an Animated Splash Screen…”
Publicado 2011
Libro electrónico -
10489Publicado 2009Tabla de Contenidos: “…Exploring Your Creation on FootTaking the Scenic Route; Mastering the Sectional Approach; Part IV Sharing What You've Made; Chapter 11 Working with Google Earth and the 3D Warehouse; Getting the Big (3D) Picture; Taking the Ten-Minute Tour of Google Earth; Building Models for Google Earth; Becoming a SketchUp All-Star with the 3D Warehouse; Chapter 12 Printing Your Work; Printing from a Windows Computer; Printing from a Mac; Printing to a Particular Scale; Chapter 13 Exporting Images and Animations; Exporting 2D Images of Your Model; Making Movies with Animation Export…”
Libro electrónico -
10490por Hart-Davis, GuyTabla de Contenidos: “…; Applying Themes; Adding Transitions; Adding Animated Titles; Adding Animated Maps; Making iMovie Display the Advanced Tools; Creating Cutaways; Creating Picture-in-Picture Effects; Superimposing a Subject with a Green Screen; Applying Cool Video Effects; Creating Slow-Motion and High-Speed Effects; Chapter 7: What Should I Know about Audio and Scoring My Movies?…”
Publicado 2009
Libro electrónico -
10491por Yau, NathanTabla de Contenidos: “…Using Scaled Symbols -- Editing the Chart -- Parts of a Whole -- Pie Chart -- Making a Pie Chart -- Donut Chart -- Making a Donut Chart -- Square Pie -- Making a Square Pie Chart -- Treemap -- Making a Treemap -- Editing the Chart -- Rank and Order -- Categories and Time -- Stacked Bar Chart -- Making a Stacked Bar Chart -- Formatting the Data -- Making the Chart -- Stacked Area Chart -- Making a Stacked Area Chart -- Alluvial Diagram -- Making an Alluvial Diagram -- Bump Chart -- Wrapping Up -- Chapter 6 Visualizing Relationships -- Correlation -- Scatterplot -- Making a Scatterplot -- Bubble Plot -- Making a Bubble Plot -- Differences -- Barbell Chart -- Making a Barbell Chart -- Difference Chart -- Making a Difference Chart -- Highlighting Differences -- Multiple Variables -- Heatmap for Multiple Variables -- Making a Heatmap for Multiple Variables -- Parallel Coordinates -- Making Parallel Coordinates -- Separating Views -- Connections -- Network Graph -- Making a Network Graph -- Wrapping Up -- Chapter 7 Visualizing Space -- Working with Spatial Data -- Geocoding Addresses -- Map Projections -- Locations -- Points -- Mapping Points -- Scaled Symbols -- Adding Scaled Symbols -- Lines -- Adding Lines -- Spatial Distributions -- Choropleth Map -- Making a Choropleth Map -- Cartogram -- Making a Cartogram -- Dot Density Map -- Making a Dot Density Map -- Space and Time -- Sequence of Maps -- Animated Map -- Making an Animated Map -- Wrapping Up -- Chapter 8 Analyzing Data Visually -- Gathering Information -- Overviews -- Summaries -- Making a Box Plot -- Distributions -- Quality of the Data -- Adjusting Questions -- Exploring Details -- Comparisons -- Patterns -- Uncertainty -- Outliers -- Drawing Conclusions -- Wrapping Up -- Chapter 9 Designing with Purpose -- Good Visualization -- Infinite Options -- Visualization Components -- Insight for Others…”
Publicado 2024
Libro electrónico -
10492Publicado 2018Tabla de Contenidos: “…5.2 Overview of the Turkish Agricultural Sector Model -- 5.3 Integration into the International Trade Environment -- 5.3.1 Basic Approach -- 5.3.2 The Generation of Border Prices and the Link to the Domestic Price Level in the Base Situation -- 5.3.3 The Generation of Border Prices and the Link to the Domestic Price Level in Simulations -- 5.4 Farm Supply Model -- 5.4.1 Plant Products -- 5.4.1.1 Basic Mechanisms -- 5.4.1.2 Additional Irrigation Area -- 5.4.2 Animal Products -- 5.5 Feed Model -- 5.6 Processing Model -- 5.7 Demand Model -- 5.8 Welfare Calculations -- 5.8.1 Welfare Changes at Farm Level -- 5.8.2 Welfare Changes at the Consumer Level -- 5.8.3 Welfare Changes at the Level of the Processing Industry -- 5.8.4 Budgetary Effects -- 6 BEHAVIORAL PARAMETERS -- 6.1 Basic Approach -- 6.2 Supply Side -- 6.2.1 Plant Products -- 6.2.1.1 Determination of Own Price Elasticities and Cost Shares of Variable Inputs -- 6.2.1.2 Determination of Cross Price Elasticities -- 6.2.2 Animal Products -- 6.3 Demand Side -- 6.3.1 Estimation of Income Elasticities from Expenditure Survey Data -- 6.3.1.1 Basic Considerations on the Use of Income Elasticity Estimates Based on Cross-Section Expenditure Data for Agricultural Sector Models -- 6.3.1.2 Data Set -- 6.3.1.3 Estimation Method and Results -- 6.3.2 Development of Elasticity-Matrices of Human Demand for Each Income Quintile -- 6.3.2.1 Determination of Income and Own Price Elasticities -- 6.3.2.2 Determination of Cross Price Elasticities -- 6.3.3 Development of Elasticity-Matrices of Feed Demand -- 6.3.4 Determination of Processing Demand Elasticities -- 6.4 Estimation of Price Transmission Elasticities for Animal Products -- 7 DATA SET FOR MODEL CALIBRATION -- 7.1 Supply, Trade, and Demand -- 7.1.1 Supply -- 7.1.1.1 Standard Approach -- 7.1.1.2 Specific Cases -- 7.1.2 Trade -- 7.1.3 Demand…”
Libro electrónico -
10493Publicado 2022“…La alimentación alejada del consumo de productos de origen animal parece no parar de crecer en la sociedad occidental. …”
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10496
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Libro electrónico -
10497por Frías Paredes, Darío“…Por eso nos conduce, como un animal vacío, hacia los márgenes, un espacio abierto en plena transparencia. …”
Publicado 2014
Texto completo en Odilo
Otros -
10498por Hernández Sánchez, Andrea ( 1997-)“…However, it has been shown that animal therapy improves the psychological and physical sphere of any type of patient. …”
Publicado 2019
Electrónico -
10499por Dunbar, R. I. M. 1947-“…¿L a denominada "mente" (o mundo mental) es algo específico de los humanos o se trata de un rasgo más general de la psicología animal? ¿Por qué surgió el lenguaje? ¿Qué es eso que llamamos cultura, y que muchos consideran el sello de la humanidad? …”
Publicado 2007
Biblioteca Universidad Eclesiástica San Dámaso (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Biblioteca Universidad de Deusto)Libro -
10500por Domínguez Morano, Carlos, 1946-
Publicado 1991Biblioteca Universidad Eclesiástica San Dámaso (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Red de bibliotecas Iglesia Navarra, Universidad Loyola - Universidad Loyola Granada, Red de Bibliotecas de la Archidiócesis de Granada, Biblioteca Diocesana Bilbao, Biblioteca Seminario Metropolitano de Oviedo, Red de Bibliotecas de la Diócesis de Córdoba, Biblioteca Provicincial Misioneros Claretianos - Provincia de Santiago, Bibliotecas de la Diócesis de Teruel y Albarracín, Biblioteca del Instituto Superior de Teología de las Islas Canarias, Biblioteca Universidad de Deusto, Biblioteca del Instituto Diocesano de Teología y Pastoral de Bilbao)Libro