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8531por Gautier, AchillesMaterias:
Publicado 1990Biblioteca Universidad de Deusto (Otras Fuentes: Biblioteca de la Universidad de Navarra)Libro -
8532Publicado 2018Tabla de Contenidos: “…Making the servo into a meter -- Coding the project -- Running and using our light meter -- Project - the continuous servo -- Wiring up the servo -- Continuous servo constructor and methods -- Using the REPL with the continuous servo -- Playing with the continuous servo in the REPL -- Summary -- Questions -- Chapter 8: The Animation Library -- Technical requirements -- Animating movement -- Why we need the animation library -- Moving servos with true precision -- Implicit use of the animation library -- Using servo.to() to implicitly create an animation -- Playing with implicit animations -- Playing with implicit animations, take two -- The terminology of the animation library -- The construction of the animation object -- Creating the animation object -- Planning out the animation sequence -- Creating keyframes -- Using null and false as positions in keyframes -- Programming our keyframes -- Setting cue points and duration -- Putting it all together to make an animation -- Watching your animation at work -- Easing into your servo animations -- How easing fits into an animation segment -- Adding easing to our first animation -- Easing an entire animation segment -- Learning more about queuing and playing animation segments -- Looping animation segments -- Changing the speed of animation segments -- Playing, pausing, and stopping animation segments -- Tying it all together in the REPL -- Summary -- Questions -- Chapter 9: Getting the Information You Need -- Technical requirements -- Why connect your NodeBots to the internet? …”
Libro electrónico -
8533Publicado 2017Tabla de Contenidos: “…Cover -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Different Problems Require Different Solutions -- A brief history of and solutions to game AI -- Enemy AI in video games -- From simple to smart and human-like AI -- Visual and audio awareness -- Summary -- Chapter 2: Possibility and Probability Maps -- Game states -- Possibility maps -- How to use possibility maps -- Preparing a possibility map (FPS) -- Creating a possibility map (FPS) -- Defining the states -- DEFENSIVE state -- AGGRESSIVE state -- Possibility map conclusion -- Probability maps -- How to use probability maps -- Where to go from here -- Summary -- Chapter 3: Production System -- Automated finite-state machines (AFSMs) -- Calculating chances -- Utility-based functions -- Dynamic game AI balancing -- Summary -- Chapter 4: Environment and AI -- Visual interactions -- Basic environment interactions -- Moving environment objects -- Obstructive environment objects -- Breaking down the environment by area -- Advanced environment interactions -- Adapting to unstable terrain -- Using raycast to evaluate decisions -- Summary -- Chapter 5: Animation Behaviors -- 2D animation versus 3D animation -- 2D animation - sprites -- 3D animation - bone structure -- The main differences -- Animation state machines -- Smooth transitions -- Summary -- Chapter 6: Navigation Behavior and Pathfinding -- Navigation behavior -- Choosing a new direction -- Avoid walking against walls -- Choosing an alternative path -- Point to point movement -- Tower defense genre -- Racing genre -- MOBA genre -- Point to point movement and avoiding dynamic objects -- Summary -- Chapter 7: Advanced Pathfinding -- Simple versus advanced pathfinding -- A* search algorithm -- How it works -- Disadvantages of using A*…”
Libro electrónico -
8534por Hidalgo Salomón, Katia
Publicado 2012Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
8535Publicado 2017“…The quality of feed is in turn important for animal health, the environment and for the safety of food from animal origin. …”
Libro electrónico -
8536Publicado 2018“…Furthermore, the need to explore new analytical methods for veterinary epidemiology has been driven by the increasing availability and complexity of animal disease data. The objective of this e-book is to contribute to current methods in epidemiology by 1) presenting and discussing novel analytical tools that help advance our understanding of epidemiology; and 2) demonstrating how inferences emerging from the application of novel analytical tools can be incorporated into decision-making related to animal health. …”
Libro electrónico -
8537Publicado 2012“…Phenology, a study of animal and plant life cycle, is one of the most obvious and direct phenomena on our planet. …”
Libro electrónico -
8538por Organisation for Economic Co-operation and Development.“…Outbreaks – or even rumours of an outbreak – can result in widespread consumer alarm, disruption of trade, and severe effects on incomes, not to mention the human cost of illnesses and deaths arising from animal disease…”
Publicado 2012
Libro electrónico -
8539Publicado 2015“…The areas covered by the journal are: Agronomy, Biodiversity, Veterinary Medicine, Forest Resources and Forest Engineering, Animal Science and Fishery Resources and areas related to Animal and Vegetable Production"--website, viewed November 9, 2020.…”
Seriada digital -
8540Publicado 2018“…The desired body orientation depends on many different parameters, such as the animal’s nutritional state, its reproductive status, the time of day, the current behavioral state, or previous experience. …”
Libro electrónico