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5901
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5902
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5903
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5904por Association for Computing Machinery-Digital LibraryMaterias: “…Computer animation Congresses…”
Publicado 2020
Libro electrónico -
5905
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5906Publicado 2007Tabla de Contenidos: “…EXERCISE 1: CREATING THE SIGNPOSTEXERCISE 2: ADDING MODELING ELEMENTS TO THE SIGNPOST; EXERCISE 3: ADDING MORE COMPONENTS: CREATING THE SIGN; EXERCISE 4: MERGING A SIGN LAMP: MERGING AN OBJECT FROM ANOTHER FILE; EXERCISE 5: ADDING BASIC MATERIALS TO THE SIGNPOST; EXERCISE 6: ADJUSTING AMBIENT LIGHTING AND ADDING LIGHTING FOR THE SIGN; EXERCISE 7: ADDING THE BROKEN SIGN ANIMATION: ANIMATING THE SIGN BREAKING; EXERCISE 8: RENDERING YOUR ANIMATION; SUMMARY; LESSON 3 FILES AND OBJECTS; OBJECTIVES; SCENE FILE MANIPULATION; Saving Files; Save; Save As; Hold and Fetch; Merging Files; Save Selected…”
Libro electrónico -
5907por Derakhshani, DariushTabla de Contenidos: “…; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Summary; Chapter 3: The 3ds Max Interface; What Am I Looking At?…”
Publicado 2007
Libro electrónico -
5908
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5909Publicado 2015Materias:Libro electrónico
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5910por Lanier, Lee, 1966-Tabla de Contenidos: “…Customization and MEL scripting -- Modeling -- History, scripting, and animation -- Dynamics, particles, and the ocean system -- Character rigging -- Texturing -- Lighting -- Rendering -- Advanced rendering techniques -- Demo reels and project work flow…”
Publicado 2007
Libro electrónico -
5911por Derakhshani, DariushTabla de Contenidos: “…Summary Chapter 8: Introduction to Animation; Keyframe Animation-Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part One; Animating a Catapult; Summary; Chapter 9: Further Animation Practices; Skeletons and Kinematics; Skeletons: The Hand; Inverse Kinematics; Basic Relationships: Constraints; Basic Relationships: Set Driven Keys; Application: Rigging the Locomotive; Summary; Chapter 10: Maya Lighting; Basic Lighting Concepts; Maya Lights; Light Linking; Adding Shadows; Soft Shadow Maps with mental ray; mental ray Lighting…”
Publicado 2008
Libro electrónico -
5912
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5913por AutodeskTabla de Contenidos: “…Project 04Lesson 15 Walk Cycle; Lesson 16 More Animation; Lesson 17 Motion Capture; Lesson 18 Motion Mixer; Project 05; Lesson 19 The Camera; Lesson 20 Basic Lighting; Lesson 21 mental ray; Lesson 22 Rendering; Index…”
Publicado 2013
Libro electrónico -
5914
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5915por Keller, Eric, 1969-Tabla de Contenidos: “…MASTERING MAYA 2009; Acknowledgments; About the Authors; Contents at a Glance; Contents; Introduction; Chapter 1: Working in Maya; Chapter 2: Maya Cameras; Chapter 3: NURBS Modeling in Maya; Chapter 4: Polygon and Subdivision Surface Modeling; Chapter 5: Animation; Chapter 6: Animating with Deformers; Chapter 7: Rigging and Muscle Systems; Chapter 8: Paint Effects and Toon Shading; Chapter 9: mental ray Lights; Chapter 10: mental ray Shaders; Chapter 11: Texture Mapping; Chapter 12: Rendering for Compositing; Chapter 13: Introducing nParticles; Chapter 14 :Advanced nDynamic Effects…”
Publicado 2009
Libro electrónico -
5916
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5917Publicado 2010Tabla de Contenidos: “…And I'm Scared; Rotomation First Pass: Animating Large to Small; Rotamating Dos and Donts; Which Channels to Key and When to Key Them; Finding the Next Set of Keyframes; Set, Delete, Set…”
Libro electrónico -
5918Publicado 2013Materias:Libro electrónico
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5919
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5920Publicado 2013Tabla de Contenidos: “…InstancesProperties; MAXWrapper Class; Methods; Constructors; Get and Set Methods; Mapped Methods; Working with the MAXScript Reference; MAXScript Grammar; Optional Parameters; Return Values; Reference Assignments; Conclusion; 5. Transforms and Animation; Objectives; Introduction; Position and Scale Transform Properties; Position Transform; The Scale Transform; Rotation Transform; EulerAngle; Gimbal Coordinate System; Local Rotations; Quaternions; AngleAxis; Contexts; Coordsys Context; Animation; Controllers; Animation Keys; Key Values; Controller Types; Rotation Axis; Delete Keys…”
Libro electrónico