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5701
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5702Publicado 2011Tabla de Contenidos: “…Foreword Acknowledgements Introduction Chapter One: Drawing Chapter Two: Planning Chapter Three: Composition Chapter Four: Animation Chapter Five: Type Chapter Six: Color Chapter Seven: Editing Chapter Eight: Communication Chapter Nine: Technical…”
Libro electrónico -
5703Publicado 2012Tabla de Contenidos: “…; A Simple Scripted Shooter; Memory: Tweening Animation; Summary; 8 TURN IT UP TO 11: WORKING WITH AUDIO; Formats to Use; Export Settings to Use; Using External Files; Tools for Working with Sounds; Scripting Sounds; 9 PUT THE VIDEO BACK IN ""VIDEO GAME""; Video Codecs…”
Libro electrónico -
5704
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5705Publicado 2007Materias:Libro electrónico
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5706
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5707Publicado 2010Tabla de Contenidos: “…Part I: Bridging Flash and After Effects: Getting Started in After Effects; From Flash to After Effects; From After Effects to Flash; Part II: Enhancing Flash Through After Effects: Alpha Channels; Motion Graphics; The Third Dimension; Character Animation; Visual Effects; Shapes and Sounds; Expressions and ActionScript; Part III: Publishing: Optimization and Rendering…”
Libro electrónico -
5708Publicado 2012Materias:
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5709
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5710por Andurlekar, HrishikeshMaterias: “…Computer animation Programming…”
Publicado 2023
Libro electrónico -
5711Publicado 2024Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Part 1: An Introduction -- Chapter 1: Introduction to Rigs and Terminologies -- Technical requirements -- Terminology - understanding the anatomy of a bone -- Bone transforms -- Understanding the structure of a rig -- Starting with Blender -- Setting up Blender -- Summary -- Chapter 2: Starting with Bones -- Adding objects to the scene -- Selecting objects -- Adjusting our view -- Placing our first bones -- Using Pose Mode -- More on transforms -- Summary -- Part 2: Rigging -- Chapter 3: Using Weighting Tools to Give Life to a Mesh -- Creating a mesh -- Selection modes -- Continuing with vertices -- Adding loops -- Prelude to painting -- Painting begins -- Final piece -- Summary -- Chapter 4: Beginning the Rigging Process -- Understanding the core ideas behind rigging -- Setting up the model -- Fixing scale, rotation, and origin -- Starting the rigging process -- Spine -- Legs -- Arms -- Hands -- Neck and head -- Bone roll -- Naming and mirroring -- Renaming bones -- Mirroring -- Summary -- Chapter 5: Getting Started with Weight Painting -- Setting up empty weights -- Rigging the feet -- Understanding mesh seams and overlaps -- Rigging the knee -- Rigging the hips -- Fixing clipping on the hips -- Rigging the spine -- Rigging the hands -- Summary -- Part 3: Advanced Techniques -- Chapter 6: Using IK and Rig Controls -- Understanding IK and FK -- Forward Kinematics -- Inverse Kinematics -- Understanding the effects of IK and FK in animation -- Preparing for IK -- Pre-bending IK chains -- Adding control bones -- Adding the IK constraint -- Chain length -- Pole angle -- Use Tail -- Weight Position, Rotation, and Influence -- Applying IK to the legs -- Constraints on handles -- Summary -- Chapter 7: Getting Started with Shape Keys…”
Libro electrónico -
5712
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5713
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5714Publicado 2014Materias:Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
5715por Zerbolt, Gerard, 1367-1398“…De reformacione virium anime. Francès i llatí…”
Publicado 2001
Libro -
5716Publicado 1998“…Viatge al país de les ànimes…”
Libro -
5717
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5718por Deluxe, Studio Hard“…How to Draw Hairstyles for Manga is a must-have guide to drawing hairstyles for manga and anime characters, with more than 600 step-by-step images for creating hundreds of authentic looks…”
Publicado 2022
Libro electrónico -
5719
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5720