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  1. 5421
    por Palamar, Todd
    Publicado 2012
    Tabla de Contenidos: “…The Graph EditorPlayblast and FCheck; Driven Keys; Motion Path Animation; Motion Trails; Animating Constraints; Animation Layers; The Bottom Line; Chapter 6: Animating with Deformers; Animating Facial Expressions Using Blend Shapes; Animating Blend Shapes Sequentially; Animating with Lattices; Animating Object Components with Clusters; Animating a Scene Using Nonlinear Deformers; Creating a Jiggle Effect; Optimizing Animations with the Geometry Cache; The Bottom Line; Chapter 7: Rigging and Muscle Systems; Understanding Rigging; Creating and Organizing Joint Hierarchies; Rigging the Giraffe…”
    Libro electrónico
  2. 5422
    por Derakhshani, Dariush
    Publicado 2013
    Tabla de Contenidos: “…Updating the File ReferenceSummary; Chapter 7: Autodesk Maya Shading and Texturing; Maya Shading; Shader Types; Shader Attributes; Shading and Texturing the Table Lamp; Textures and Surfaces; Textures and UVs for the Red Wagon; Photo-Real Mapping: The Decorative Box; For Further Study; Summary; Chapter 8: Introduction to Animation; Keyframe Animation: Bouncing a Ball; Throwing an Axe; Replacing an Object; Animating Flying Text; Rigging the Locomotive, Part 1; Animating the Catapult; Summary; Chapter 9: More Animation!…”
    Libro electrónico
  3. 5423
    Publicado 2014
    Materias:
    Video
  4. 5424
    por Byrne, Bill, 1976-
    Publicado 2012
    Tabla de Contenidos: “…Beginning 3D For Real (Introduction to Cinema 4D and 3Ds Max) 8. Animation In 3D 9. Materials and Lighting 10. Motion Typography From 2D to 3D 11. …”
    Libro electrónico
  5. 5425
    por Iraci, Bernardo
    Publicado 2013
    Tabla de Contenidos: “…Creating the material for headlights and other detailsCompositing the scene; Chapter 8: Creating a Car Animation; Introduction; Setting up the lighting; Creating a car paint material; Creating the materials for the exterior environment; Setting up the scene for the animation; Compositing the scene; Chapter 9: Creating an Iceberg Scene; Introduction; Creating ice and snow material; Creating sea material in Cycles; Compositing the scene; Chapter 10: Creating Food Materials in Cycles; Introduction; Creating grapes in Cycles; Creating parmigiano cheese; Creating bread…”
    Libro electrónico
  6. 5426
    Publicado 2013
    Materias:
    Video
  7. 5427
    por Keller, Eric
    Publicado 2010
    Tabla de Contenidos:
    Libro electrónico
  8. 5428
    por Fincanon, Jason
    Publicado 2007
    Tabla de Contenidos: “…Goal of the CampaignDesigning with Transitions and Animation in Mind; Conclusion; Chapter 4. Preparing and Building Ads; Planning; Setting Up Your File; Cutting Images; clickTags and Links; Script to Save Time; Building to Standards; Bandwidth Profiler; HTML/JavaScript; Default Images; Quality Control; Conclusion; Chapter 5. …”
    Libro electrónico
  9. 5429
    Publicado 2014
    Tabla de Contenidos: “…Framing the imageSizing for print, animation and web; Colour profiles; Resources; Acknowledgements; Index…”
    Libro electrónico
  10. 5430
    Publicado 2009
    Materias:
    Libro electrónico
  11. 5431
    Publicado 2020
    Materias: “…Computer animation Computer programs…”
    Video
  12. 5432
    Publicado 2020
    Materias: “…Digital animation…”
    Libro electrónico
  13. 5433
    Publicado 2021
    Materias:
    Libro electrónico
  14. 5434
    Publicado 2012
    Materias:
    Video
  15. 5435
    Publicado 2011
    Materias:
    Video
  16. 5436
    Publicado 2010
    Materias:
    Video
  17. 5437
    Publicado 2011
    Materias:
    Video
  18. 5438
    por Robinson, Graham, 1982-
    Publicado 2013
    Materias:
    Libro electrónico
  19. 5439
    por Naas, Paul
    Publicado 2013
    Tabla de Contenidos: “…Contents; Introduction; Chapter 1: Understanding the Maya Interface; Exploring Interface Elements; Moving Views and Manipulating Objects; Using Maya Windows and Menus; Setting Preferences; Getting Help; Chapter 2: Creating Your First Animation; Using Good Scene-File Management; Creating and Animating a Bouncing Ball; Refining Movement in the Graph Editor; Using Animation Principles to Improve Your Work; Creating a Playblast of Your Animation; Chapter 3: Modeling with Polygons, Part 1; Understanding Polygons; Constructing a Good Model; Getting Started and Using the Main Modeling Tools…”
    Libro electrónico
  20. 5440
    por Autodesk.
    Publicado 2009
    Tabla de Contenidos: “…Texturing Your First Prop; Lesson 11. Animation Basics; Image Gallery; Project 03; Lesson 12. …”
    Libro electrónico