Mostrando 5,381 - 5,400 Resultados de 13,681 Para Buscar '"animal"', tiempo de consulta: 0.09s Limitar resultados
  1. 5381
    Publicado 2018
    Materias: “…Animals personificats Narrativa infantil…”
    Libro
  2. 5382
    por Company González, Mercè
    Publicado 1990
    Materias:
    Libro
  3. 5383
    por Brunhoff, Jean de, 1899-1937
    Publicado 1964
    Materias: “…Animals personificats Narrativa infantil…”
    Libro
  4. 5384
    por Bröger, Achim
    Publicado 1982
    Materias:
    Libro
  5. 5385
    por Andersen, H. C. 1805-1875
    Publicado 1985
    Materias: “…Animals personificats Narrativa infantil…”
    Libro
  6. 5386
    por Derib
    Publicado 1984
    Materias: “…Animals personificats Narrativa infantil…”
    Libro
  7. 5387
    por Riba, Carles, 1893-1959
    Publicado 1984
    Materias:
    Libro
  8. 5388
    por Wilson, Edward O.
    Publicado 2002
    Materias:
    Libro
  9. 5389
    por Scuderi, Lucia
    Publicado 2002
    Materias: “…Animals personificats Narrativa infantil…”
    Libro
  10. 5390
    Materias:
    Libro
  11. 5391
    por Zenatti, Valérie, 1970-
    Publicado 2012
    Materias: “…Animals personificats Narrativa infantil…”
    Libro
  12. 5392
    Materias: “…Home i animals Congressos…”
    Libro
  13. 5393
    por Gibbon, David, 1930-
    Publicado 1977
    Materias:
    Libro
  14. 5394
    Publicado 2016
    Materias: “…Guinea pigs as laboratory animals Handbooks, manuals, etc…”
    Libro electrónico
  15. 5395
    Publicado 1980
    Materias: “…Primates as laboratory animals Periodicals…”
    Revista digital
  16. 5396
  17. 5397
    Publicado 2019
    Tabla de Contenidos: “…4.6.3 Hierarchical Pathfinding on Exclusions -- 4.6.4 Strange Effects of Hierarchies on Pathfinding -- 4.6.5 Instanced Geometry -- 4.7 Other Ideas in Pathfinding -- 4.7.1 Open Goal Pathfinding -- 4.7.2 Dynamic Pathfinding -- 4.7.3 Other Kinds of Information Reuse -- 4.7.4 Low Memory Algorithms -- 4.7.5 Interruptible Pathfinding -- 4.7.6 Pooling Planners -- 4.8 Continuous Time Pathfinding -- 4.8.1 The Problem -- 4.8.2 The Algorithm -- 4.8.3 Implementation Notes -- 4.8.4 Performance -- 4.8.5 Weaknesses -- 4.9 Movement Planning -- 4.9.1 Animations -- 4.9.2 Movement Planning -- 4.9.3 Example -- 4.9.4 Footfalls -- CHAPTER 5: DECISION MAKING -- 5.1 Overview of Decision Making -- 5.2 Decision Trees -- 5.2.1 The Problem -- 5.2.2 The Algorithm -- 5.2.3 Pseudo-Code -- 5.2.4 Knowledge Representation -- 5.2.5 Implementation Notes -- 5.2.6 Performance of Decision Trees -- 5.2.7 Balancing the Tree -- 5.2.8 Beyond the Tree -- 5.2.9 Random Decision Trees -- 5.3 State Machines -- 5.3.1 The Problem -- 5.3.2 The Algorithm -- 5.3.3 Pseudo-Code -- 5.3.4 Data Structures and Interfaces -- 5.3.5 Performance -- 5.3.6 Implementation Notes -- 5.3.7 Hard-Coded FSM -- 5.3.8 Hierarchical State Machines -- 5.3.9 Combining Decision Trees and State Machines -- 5.4 Behavior Trees -- 5.4.1 Implementing Behavior Trees -- 5.4.2 Pseudo-Code -- 5.4.3 Decorators -- 5.4.4 Concurrency and Timing -- 5.4.5 Adding Data to Behavior Trees -- 5.4.6 Reusing Trees -- 5.4.7 Limitations of Behavior Trees -- 5.5 Fuzzy Logic -- 5.5.1 A Warning -- 5.5.2 Introduction to Fuzzy Logic -- 5.5.3 Fuzzy Logic Decision Making -- 5.5.4 Fuzzy State Machines -- 5.6 Markov Systems -- 5.6.1 Markov Processes -- 5.6.2 Markov State Machine -- 5.7 Goal-Oriented Behavior -- 5.7.1 Goal-Oriented Behavior -- 5.7.2 Simple Selection -- 5.7.3 Overall Utility -- 5.7.4 Timing -- 5.7.5 Overall Utility GOAP -- 5.7.6 GOAP with IDA*…”
    Libro electrónico
  18. 5398
    Publicado 2021
    Tabla de Contenidos: “…Chapter 1: Introduction to Visual Effects (VFX) -- Chapter 2: History of Visual Effects -- Chapter 3: Industrial Applications of VFX -- Chapter 4: Introduction to FX in Maya -- Chapter 5: Working with n-Particle FX -- Chapter 6: Creating Effects with Particle Emission, Fields/Solvers -- Chapter 7: Maya Rigid and Soft Body Systems -- Chapter 8: Working with Maya Fluids -- Chapter 9: Magical FX Using Maya -- Chapter 10: Playing with Maya nCloth -- Chapter 11: Maya Hair FX Simulation -- Chapter 12: Bifrost Simulation -- Chapter 13: Procedural Animation FX and Live Action Integration…”
    Libro electrónico
  19. 5399
  20. 5400
    por Horsburgh, Talia
    Publicado 2023
    Materias:
    Libro electrónico