Mostrando 4,721 - 4,740 Resultados de 13,584 Para Buscar '"animal"', tiempo de consulta: 0.10s Limitar resultados
  1. 4721
    por Berry, Bob
    Publicado 2011
    Materias:
    Libro electrónico
  2. 4722
    Publicado 2022
    Materias: “…Animals as carriers of disease…”
    Revista digital
  3. 4723
    por Vander Veer, Emily A.
    Publicado 2007
    Tabla de Contenidos: “…Animating your drawings -- Part 2. Advanced drawing and animation : Ch.4. …”
    Libro electrónico
  4. 4724
    por Patnode, Jason
    Publicado 2004
    Tabla de Contenidos: “…Material TypesTexturing Objects Using NURBS; Texturing Polygonal and SubD Models; The UV Texture Editor; Chapter 4: Lighting; Types of Light; Tutorial: Creating a Three-Point Lighting System; Shadows; Tutorial: Indoor Lighting; Tutorial: Outdoor Lighting; Chapter 5: Animation; Animation Terms; Keyframe Animation; Deformers; Tutorial: A Falling Lamp; Forward Kinematics; Inverse Kinematics; Set Driven Animation; Blend Animations (Morphing); Sound; Motion Paths; The Dope Sheet; The Graph Editor; The Trax Editor; Chapter 6: Dynamics; Particle Effects; Tutorial: Dragging Particles…”
    Libro electrónico
  5. 4725
    por Gould, David A. D.
    Publicado 2002
    Tabla de Contenidos: “…MEL; 3.1 Introduction; 3.2 The MEL Programming Language; 3.3 Scripting; 3.4 Objects; 3.5 Animation; 3.6 Graphical User Interfaces; 3.7 Expressions; CHAPTER 4. …”
    Libro electrónico
  6. 4726
    por Georgenes, Chris
    Publicado 2009
    Tabla de Contenidos: “…Extending Flash; Introduction to JSFL; Trace Bitmap and JSFL; AnimSlider Pro; Ajar extensions; iK'motion; Swift 3D Xpress; Flashjester; Toon Boom Animate; Interlude: Pimp my Flash; 12. …”
    Libro electrónico
  7. 4727
    Publicado 2009
    Tabla de Contenidos: “…Blender For Dummies®; Table of Contents; Introduction; Part I Wrapping Your Brain Around Blender; Chapter 1 Discovering Blender; Chapter 2 Understanding How Blender Thinks; Chapter 3 Getting Your Hands Dirty Working in Blender; Chapter 4 Working in Edit Mode and Object Mode; Part II Creating Detailed 3D Scenes; Chapter 5 Creating Anything You Can Imagine with Meshes; Chapter 6 Using Blender's Non-Mesh Primitives; Chapter 7 Changing that Boring Gray Default Material; Chapter 8 Giving Models Texture; Chapter 9 Lighting and Environment; Part III Get Animated!; Chapter 10 Animating Objects…”
    Libro electrónico
  8. 4728
    Publicado 2008
    Materias:
    Libro electrónico
  9. 4729
    Publicado 2005
    Tabla de Contenidos: “…; Trackers; Picking an Element to Track; The Tracker Interface in Depth; Image Stabilizing; Closing Tips; 10. Animation and the Timeline; When and How Much?; Methods of Animating in combustion…”
    Libro electrónico
  10. 4730
    Publicado 2012
    Tabla de Contenidos: “…Using Text Layout FrameworkChapter 6: Working with Flash Symbols; Creating Graphic Symbols; Using the Library; Creating Button Symbols; Creating Movie Clip Symbols; Creating and Editing Symbol Instances; Chapter 7: Developing Simple Flash Animations; Developing Storyboards to Describe Your Animation; Creating a Frame-by-Frame Animation; Differentiating between a Stage Animation and a Movie Clip; Chapter 8: Using Tweens; Creating Shape Tweens; Creating Motion Tweens; Understanding Classic Tweens; Chapter 9: Techniques for Creating More Technical Animations…”
    Libro electrónico
  11. 4731
    por Wrenninge, Magnus
    Publicado 2012
    Materias: “…Computer animation…”
    Libro electrónico
  12. 4732
    por Grover, Chris, 1955-
    Publicado 2012
    Materias:
    Libro electrónico
  13. 4733
    Publicado 2010
    Materias:
    Video
  14. 4734
    Publicado 2010
    Materias:
    Video
  15. 4735
    Publicado 2015
    Materias:
    Libro electrónico
  16. 4736
    por Lanier, Lee, 1966-
    Publicado 2008
    Materias:
    Libro electrónico
  17. 4737
    Publicado 2014
    Tabla de Contenidos: “…Chapter 2: Introduction to 3D ProductionUsing This Chapter; The Standard Studio Pipeline; Processes Explained In Depth; Script; Design; Visual Development; Storyboards; Recording; Animatic; Modeling; Texturing; Rigging; Layout; Animation; Lighting; Rendering; Compositing; Editing; Sound Effects/Music; Color/Master; Getting Started; Chapter 3: Story; Structure; Beginning; Instantly Recognizable Characters; Middle; The Modular Middle; End; Simple Structure; Examples; Keeping It Under Control; Number of Characters; Number of Environments; Theme Versus Moral; The Theme/Moral Feedback Loop…”
    Libro electrónico
  18. 4738
    por Focal Press Staff
    Publicado 2005
    Materias:
    Libro electrónico
  19. 4739
    por Chun, Russell
    Publicado 2011
    Materias:
    Libro electrónico
  20. 4740
    Publicado 2010
    Materias:
    Libro electrónico