Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
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4486por Frater, Harald, 1953-“…Numerous photos document individual landscapes and their origin. Animated models illustrate how changes take place, while movies introduce the most interesting landscapes of the American West Coast…”
Publicado 1998
CDROM -
4487por Association for Computing Machinery.Tabla de Contenidos: “…Art gallery / Karen Sullivan. Computer animation festival / John McIntosh…”
Publicado 2002
Biblioteca Universidad de Deusto (Otras Fuentes: Biblioteca de la Universidad de Navarra)Libro -
4488Publicado 2024Tabla de Contenidos: “…Hunting Subjects -- Objectifying Livestock -- Conquering Animals -- Absorbing Prey -- Taming Strangers -- Hunting Ecologies -- Nourishing Bodies -- Transforming Animals -- Adopting Domesticates -- Becoming Pets -- Indigenizing Science…”
Libro electrónico -
4489Publicado 2014“…This provides a framework for understanding the presence of television animation in American media--and how influential it has been --…”
Libro -
4490
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4491
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4492
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4493
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4494Publicado 2007Materias: “…Entitats sense ànim de lucre…”
Libro -
4495
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4496
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4497Publicado 2003Materias: “…Entitats sense ànim de lucre…”
Libro -
4498por Gil Membrado, CristinaTabla de Contenidos: “…ALGUNAS CONSIDERACIONES SOBRE LOS ANIMALES; 2.1. EL ANIMAL COMO OBJETO DE DERECHO; 2.2. …”
Publicado 2014
Libro electrónico -
4499
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4500Publicado 2024Tabla de Contenidos: “…Downloading and importing Mixamo mocap files -- Downloading a mocap file from Mixamo -- Importing the character file into UE -- Importing the mocap file into Unreal Engine -- Creating an IK Rig in Unreal Engine 5 -- Creating an IK Retargeter for a UE5 Mannequin -- Creating an IK Retargeter for MetaHumans -- Testing the animation -- Summary -- Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters -- Technical requirements -- Recapping the storyboard -- Adding pre-made animations in the Level Sequencer -- Exploring Unreal Engine Engine's Level Sequencer -- Migrating assets from another project -- Adding MetaHumans to the Level Sequencer -- Adding the walk animations -- Using Unreal Engine Engine's FK Control Rig -- Creating the final shot -- Adding an idle animation -- Adding the FK Control Rig and an Additive layer -- Using Unreal Engine Engine's Facial Control Rig -- Summary -- Part 4: Production: Shooting the Scene -- Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer -- Technical requirements -- Creating individual shots using the Level Sequencer -- Creating the sequences -- Managing multiple Levels -- Assembling the Master Sequence -- Animating the virtual cameras -- Animating the first sequence -- Animating the second sequence -- Animating the last sequence -- Summary -- Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles -- Technical requirements -- Identifying missing set dressing elements -- Adding set dressing elements to each shot -- Shot_01 - Adding a HUD that turns on to indicate a habitable planet has been found -- Shot_02 - Animating the camera focus settings for a DOF effect -- Shot_03 - Adding cryo-pod smoke effects to mimic a cold environment -- Shot_04 - Adding a holographic HUD indicating the space shuttle is launching…”
Libro electrónico