Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Animal science 784
- Agronomy 705
- Agronomia 696
- Agronomía 686
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- Computer animation 457
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4341
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4342por Carranza, Maite, 1958-Materias: “…Animals personificats Narrativa infantil…”
Publicado 1992
Libro -
4343
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4344
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4345
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4346
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4347
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4348
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4349
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4350
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4351Publicado 2015Tabla de Contenidos: “…Preliminary Material / Moving bonobos off the scientifically endangered list / Relationship quality in captive bonobo groups / Prolonged maximal sexual swelling in wild bonobos facilitates affiliative interactions between females / Sex and strife: post-conflict sexual contacts in bonobos / Non-reciprocal but peaceful fruit sharing in wild bonobos in Wamba / Can fruiting plants control animal behaviour and seed dispersal distance? / Context influences spatial frames of reference in bonobos (Pan paniscus) / The influence of testosterone on cognitive performance in bonobos and chimpanzees / Why do wild bonobos not use tools like chimpanzees do? …”
Libro electrónico -
4352
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4353
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4354Publicado 2011Materias:Libro electrónico
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4355Publicado 2020Materias: “…Animals in literature…”
Libro electrónico -
4356Publicado 2018Materias: “…Animals (Philosophy)…”
Libro electrónico -
4357Publicado 2012Materias:Libro electrónico
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4358Publicado 2015Tabla de Contenidos: “…part I An Introduction to Digital Characters -- chapter 1 Overview -- chapter 2 Contemporary Issues Related to Digital Characters -- chapter 3 Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio -- chapter 4 History of Digital Characters -- chapter 5 Interview: Tim McLaughlin, Associate Professor and Department Head, Department of Visualization, College of Architecture, Texas A&M University -- chapter 6 Character Technology and Code -- chapter 7 Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation -- part II Character Technology -- chapter 8 Introduction to Character Technology -- chapter 9 Interview: Wade Ryer, Character Technical Director -- chapter 10 Anatomy for Character Setup -- chapter 11 Interview: Lee Wolland, Character Technical Director, Consultant -- chapter 12 Motion Systems -- chapter 13 Interview: Cara Malek, Character Technology Supervisor, DreamWorks Animation -- chapter 14 Deformation Systems -- chapter 15 Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation -- chapter 16 Face Setup -- chapter 17 Interview: Nico Scapel, Creative Director, Faceshift -- chapter 18 Rig Synthesis -- chapter 19 Interview: Stephen Mann, CG Supervisor, Shade VFX -- chapter 20 Rig Construction -- part III Animation Technology -- chapter 21 Introduction to Animation Technology -- chapter 22 Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks -- chapter 23 Traditional Animation Techniques -- chapter 24 Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation -- chapter 25 Motion Capture -- chapter 26 Interview: Brad Clark, Character Technical Director, Consultant -- chapter 27 Procedural Animation -- chapter 28 Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation -- chapter 29 Case Studies in Character Interactivity -- chapter 30 Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie -- part IV Conclusions -- chapter 31 The Frontiers of Digital Character Development -- chapter 32 Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University -- chapter 33 Conclusions…”
Libro electrónico -
4359
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4360por Association for Computing MachineryMaterias: “…Computer animation…”
Publicado 2019
Libro electrónico