Mostrando 45,601 - 45,620 Resultados de 45,798 Para Buscar '"a. C."', tiempo de consulta: 0.54s Limitar resultados
  1. 45601
  2. 45602
  3. 45603
  4. 45604
  5. 45605
  6. 45606
  7. 45607
  8. 45608
    Publicado 2021
    Tabla de Contenidos: “…-- Creating UIs with UI Toolkit -- Installing UI Toolkit -- Creating UI Documents -- Editing UI Documents -- Creating UI Stylesheets -- Making a Responsive UI with UI Toolkit -- Dynamic positioning and sizing -- Dynamic Scaling -- Using relative positions -- Summary -- Chapter 13: Creating Animations with Animator, Cinemachine, and Timeline -- Using Skinning Animations with Animator -- Understanding skinning -- Importing skeletal animations -- Integration using Animation Controllers -- Creating dynamic cameras with Cinemachine -- Creating camera behaviors -- Creating dolly tracks -- Creating cutscenes with Timeline -- Creating animation clips -- Sequencing our intro cutscene -- Summary -- Section 3 - Scripting Level Interactivity with C# -- Chapter 14: Introduction to C# and Visual Scripting -- Creating Scripts -- Initial setup -- Creating a C# Script -- Adding fields -- Creating a Visual Script -- Using events and instructions -- Events and instructions in C# -- Events and instructions in Visual Scripting -- Using fields in instructions -- Common beginner C# script errors -- Summary -- Chapter 15: Implementing Movement and Spawning -- Implementing movement -- Moving objects through Transform -- Using Input -- Understanding Delta Time -- Implementing spawning -- Spawning Objects -- Timing actions -- Destroying Objects -- Summary -- Chapter 16: Physics Collisions and Health System…”
    Libro electrónico
  9. 45609
    por Sharp, John, 1964-
    Publicado 2008
    Tabla de Contenidos: “…Querying In-Memory Data by Using Query Expressions -- Using LINQ in a C# Application -- Filtering Data -- Ordering, Grouping, and Aggregating Data -- Joining Data -- Using Query Operators -- Querying Data in Tree&lt -- TItem&gt -- Objects -- LINQ and Deferred Evaluation -- Quick Reference -- 21. …”
    Libro electrónico
  10. 45610
    por Pekárek, Hendrik
    Publicado 2021
    Tabla de Contenidos: “…Beispiele für den talmudischen Auslegungsprozess im Strafrecht -- a) Beispiel 13: Die Bedeutung von „Auge um Auge, Zahn um Zahn" - Bava Kamma 83b-84a -- b) Beispiel 14: Die Präklusion von Beweis- oder Wiederaufnahmeanträgen - Sanhedrin 31a -- c) Beispiel 15: Das Verbot des Indizienprozesses und das Ende der Todesstrafe - Sanhedrin 37a -- 6. …”
    Libro electrónico
  11. 45611
    Publicado 2015
    Tabla de Contenidos: “…-- Applications You Can Write with C# -- C# in this Book -- Visual Studio 2015 -- Visual Studio Express 2015 Products -- Solutions -- Chapter 2: Writing a C# Program -- The Visual Studio 2015 Development Environment -- Console Applications -- The Solution Explorer -- The Properties Window -- The Error List Window -- Desktop Applications -- Chapter 3: Variables and Expressions -- Basic C# Syntax -- Basic C# Console Application Structure -- Variables -- Simple Types -- Variable Naming -- Literal Values -- Expressions -- Mathematical Operators -- Assignment Operators -- Operator Precedence -- Namespaces -- Chapter 4: Flow Control -- Boolean Logic -- Boolean Bitwise and Assignment Operators -- Operator Precedence Updated -- Branching -- The Ternary Operator -- The if Statement -- The switch Statement -- Looping -- do Loops -- while Loops -- for Loops -- Interrupting Loops -- Infinite Loops -- Chapter 5: More about Variables -- Type Conversion -- Implicit Conversions -- Explicit Conversions -- Explicit Conversions Using the Convert Commands -- Complex Variable Types -- Enumerations -- Structs -- Arrays -- String Manipulation -- Chapter 6: Functions -- Defining and Using Functions -- Return Values -- Parameters -- Variable Scope -- Variable Scope in Other Structures -- Parameters and Return Values versus Global Data -- The Main() Function -- Struct Functions -- Overloading Functions -- Using Delegates -- Chapter 7: Debugging and Error Handling -- Debugging in Visual Studio -- Debugging in Nonbreak (Normal) Mode -- Debugging in Break Mode -- Error Handling -- try...catch...finally…”
    Libro electrónico
  12. 45612
    Publicado 2021
    Tabla de Contenidos: “…Understanding and preparing the data -- The data dictionary -- Data preparation -- Leveraging SHAP's KernelExplainer for local interpretations with SHAP values -- Training a C-SVC model -- Computing SHAP values using KernelExplainer -- Local interpretation for a group of predictions using decision plots -- Local interpretation for a single prediction at a time using a force plot -- Employing LIME -- What is LIME? …”
    Libro electrónico
  13. 45613
  14. 45614
    por Martínez-Pinna, Javier
    Publicado 2016
    “…Las dos guerras mundiales en que se enfrentaron Cártago y Roma.En el siglo III a. C. dos grandes potencias, Roma y Cartago, se encontraban preparadas para iniciar una larga lucha por conseguir la hegemonía en el Mediterráneo occidental. …”
    Texto completo en Odilo
    Otros
  15. 45615
    por San Juan, Víctor
    Publicado 2017
    “…Con Breve historia de las batallas navales de la Antigüedad, descubrirá que ya había enfrentamientos navales antes de los romanos, pues apenas se conoce que Sumer o Babilonia montaron primitivas operaciones marítimas, que Egipto libró la primera batalla naval conocida en 1109 a. C., que etruscos, fenicios y griegos lucharon por las islas de Sicilia, Córcega y Cerdeña o que, después de Salamina, los victoriosos atenienses conocerían el desastre en cuatro porfiadas batallas navales en torno a Siracusa frente a la Liga del Peloponeso espartana. …”
    Texto completo en Odilo
    Otros
  16. 45616
    por Germán Alarco Tosoni
    Publicado 2017
    Texto completo en Odilo
    Otros
  17. 45617
  18. 45618
  19. 45619
    Publicado 2021
    Tabla de Contenidos: “…Completing the Code -- Deploy and Execute -- Summary -- Chapter 10: Project 1: Building an LED Power Meter -- Overview -- Required Components -- Set Up the Hardware -- Write the Code -- Debug Output -- New Project -- Initialize GPIO -- Controlling the LEDs -- Code for the MCP3008 -- Deploy and Execute -- Summary -- Chapter 11: Project 2: Measuring Light -- Overview -- Required Components -- Set Up the Hardware -- Write the Code -- New Project -- Lighting Providers -- User Interface -- Controlling the LED -- Completing the Main Class -- Code for the MCP3008 -- Code for the PWM -- Deploy and Execute -- Summary -- Chapter 12: Project 3: Using Weather Sensors -- Overview -- Required Components -- Set Up the Hardware -- Write the Code -- New Project -- Add a C# Runtime Component Project -- BMP280 Class -- User Interface -- Add References -- Reading the Weather Data -- Deploy and Execute -- Summary -- Chapter 13: Project 4: Using MySQL to Store Data -- What Is MySQL? …”
    Libro electrónico
  20. 45620
    Publicado 2021
    Tabla de Contenidos: “…. -- How it works... -- Creating a C# inventory slot UI to display scripted components -- Getting ready -- How to do it... -- How it works... -- There's more... -- Modifying the game for a second inventory panel for keys -- Using UI Grid Layout Groups to automatically populate a panel -- Getting ready -- How to do it... -- How it works... -- There's more... -- Automatically inferring the number of inventory slots based on the number of GameObjects tagged Star -- Adding a horizontal scroll bar to the inventory slot display -- Automatically changing the grid cell size based on the number of slots in the inventory -- Displaying multiple pickups of different objects as a list of text via a dynamic list of scripted PickUp objects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Ordering items in the inventory list alphabetically -- Using a Dictionary and Enums to display text totals for different objects -- Getting ready -- How to do it... -- How it works... -- Creating a runtime UI Toolkit interface -- Getting ready -- How to do it... -- How it works... -- Further reading -- Chapter 4: Playing and Manipulating Sounds -- Technical requirements -- Playing different one-off sound effects with a single AudioSource component -- Getting ready -- How to do it... -- How it works... -- There's more... -- Playing a sound at a static point in 3D world space -- Playing and controlling different sounds each with its own AudioSource component -- Getting ready -- How to do it... -- How it works…”
    Libro electrónico