Mostrando 1 - 16 Resultados de 16 Para Buscar '"Zune"', tiempo de consulta: 0.06s Limitar resultados
  1. 1
    Publicado 2007
    Materias: “…Zune (Digital music player)…”
    Libro electrónico
  2. 2
    por Waters, Dan
    Publicado 2009
    Tabla de Contenidos: “…Getting Started -- to XNA Game Studio 3.0 -- Game Content -- Developing for the Zune -- XNA Fundamental Game Programming Concepts -- Advanced Techniques -- Final Exercise: Multiplayer Crazy Eights…”
    Libro electrónico
  3. 3
    por Sadun, Erica
    Publicado 2006
    Materias:
    Libro electrónico
  4. 4
    por Zune, A. J.
    Publicado 1906
    Libro
  5. 5
    por Zune, A.-J
    Publicado 1900
    Libro
  6. 6
    por Zune, A. J.
    Publicado 1889
    Libro
  7. 7
    por Zunes, Stephen
    Publicado 2002
    Libro
  8. 8
    Publicado 2009
    Tabla de Contenidos: “…Game Planning and Programming Basics -- 2D Graphics, Audio, and Input Basics -- Creating Your First 2D Game -- Improving Your First 2D Game -- Basics of Game Networking -- Rock Rain Live! -- Rock Rain Zune -- 3D Game Programming Basics -- Rendering Pipeline, Shaders, and Effects -- Lights, Camera, Transformations! …”
    Libro electrónico
  9. 9
    Publicado 2008
    “…Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0 . "An outstanding book! …”
    Libro electrónico
  10. 10
    por Sterman, Demian
    Publicado 2019
    Tabla de Contenidos: “…-- Capítulo 1 -- FAIL -- Fallar y Aprender para Innovar y Liderar -- La solución está en el problema -- El Failure Memory Method® -- Capítulo 2 -- El Failure Memory Method® como sistema -- Etapa 1: Creatividad -- Sesenta años después, Casio volvió a hacerlo -- El Zune de Microsoft -- El Jacuzzi. Fallar y encontrar otra oportunidad -- Etapa 2: Planificación -- FedEx: jugar en equipo, cuando hay equipo -- Nano, un auto para el pueblo, que el pueblo no aceptó -- Nokia, la caída de un gigante -- El fracaso del Windows Phone -- Etapa 3: Acción -- Gibson, con la música a otra parte -- Etapa 4: Aprendizaje -- El Failure Memory Method®, una caja negra para aprender y mejorar -- ¿Qué ocurrirá si una compañía no lleva un registro de sus fallas, de sus errores y de sus fracasos? …”
    Libro electrónico
  11. 11
    por Fernandez, Dan
    Publicado 2008
    “…If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. …”
    Libro electrónico
  12. 12
    Publicado 2012
    “…. • Master Windows Phone 7’s elegant interface and powerful shortcuts • Quickly set up ringtones, voicemail, Airplane Mode, wallpaper, accessibility, and more • Connect to the Internet, Wi-Fi networks, and Bluetooth devices • Get and send messages easily via Outlook, Windows Live, and Google accounts • Find almost anything with content search, contact search, and Bing web search • Work seamlessly with OneNote, Excel, Word, PowerPoint, and SharePoint documents • Use Zune and Marketplace to import media content and download applications • Discover your phone’s built-in apps, and easily pin them to your Start screen • Store content in the cloud, with Microsoft SkyDrive • Reach your destination faster with Maps, GPS, and turn-by-turn voice directions • Use Facebook, Twitter, and LinkedIn social networking via the People Hub • Capture, store, and share photos • Track your calendar—including events stored on Microsoft Exchange • Use the Xbox LIVE Hub to transform your Windows Phone into a great mobile gaming system…”
    Libro electrónico
  13. 13
    por Grootjans, Riemer
    Publicado 2009
    “…Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products…”
    Libro electrónico
  14. 14
    por Lecrenski, Nick
    Publicado 2013
    Tabla de Contenidos: “…; Understanding Windows 8: The Zune Concept; Windows Phone 7 Carry-overs; Getting Around in Windows 8; The Login Screen; The Start Screen; The Search Feature; Application Life Cycle; Accessing Desktop Mode; Windows Store App Development; Hello Windows 8; Selecting a Language and Default Folders…”
    Libro electrónico
  15. 15
    Publicado 2010
    Tabla de Contenidos: “…The Future of Testing (Part 3) -- The Future of Testing (Part 4) -- The Future of Testing (Part 5) -- October 2008 -- The Future of Testing (Part 6) -- The Future of Testing (Part 7) -- The Future of Testing (Part 8) -- Speaking of Google -- Manual Versus Automated Testing Again -- November 2008 -- Software Tester Wanted -- Keeping Testers in Test -- December 2008 -- Google Versus Microsoft and the Dev:Test Ratio Debate -- January 2009 -- The Zune Issue -- Exploratory Testing Explained -- Test Case Reuse -- More About Test Case Reuse -- I'm Back -- Of Moles and Tainted Peanuts -- Index…”
    Libro electrónico
  16. 16
    por Carter, Chad
    Publicado 2009
    “…This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. …”
    Libro electrónico