Mostrando 1 - 5 Resultados de 5 Para Buscar '"X3D"', tiempo de consulta: 0.21s Limitar resultados
  1. 1
    por Varcholik, Paul
    Publicado 2014
    “…Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. …”
    Libro electrónico
  2. 2
    Publicado 2017
    Tabla de Contenidos: “…Making a low-poly hand -- Adding in reference images -- Modeling a low-poly hand from a cube -- Planning ahead for fingers with Loop Cut and Slide -- Shaping with Extrude and Scale -- Rotating faces and making manual adjustments -- Extruding and scaling fingers -- Modeling a low-poly hand from a plane -- Adding a Subdivision Surface Modifier -- Summary -- Chapter 13: Trial and Error - Topology Edits -- Preparing yourself mentally -- Embracing failure -- Aiming for quads -- Adding extra edge loops -- Controlling rounding -- Shaping details -- Flattening the base -- Flattening with Loop Cut and Slide -- Flattening with Mean Crease -- Moving vertices and edge loops -- Selecting edge loops -- Sliding edges -- Rotating around the 3D Cursor -- Using Proportional Editing -- Modeling fingernails and wrinkles -- Using Inset and Extrude for fingernails -- Using edge loops for wrinkles -- Summary -- Chapter 14: Coloring Models with Materials and UV Maps -- Using materials -- Adding a material to the whole object -- Adding a material to specific faces -- Reusing existing materials -- Coloring with UV Maps -- Adding a new panel to Blender -- Unwrapping an object into a UV Map -- Marking and clearing seams -- Preparing to Texture Paint -- Painting in Blender -- Using the Fill Brush -- Painting in the UV/Image Editor -- Editing images outside of Blender -- Exporting and uploading X3D files -- Zipping up the model and image files -- Checking the renders for CMYK issues -- Summary -- Chapter 15: Troubleshooting and Repairing Models -- Removing duplicate vertices -- Flipping face normals -- Finding and fixing non-manifold edges -- Exploring examples of non-manifold edges -- Faces without thickness -- Missing faces or holes -- Inconsistent face normals -- Overlapping and unconnected geometry -- Highlighting non-manifold edges -- Turning on and using 3D Print Toolbox…”
    Libro electrónico
  3. 3
    Publicado 2015
    Tabla de Contenidos: “…Extensible 3D Graphics (X3D) -- 6.1.7. Examples of output functions -- 6.1.8. …”
    Libro electrónico
  4. 4
    Publicado 2017
    “…He co-created the 3D graphics standards VRML and X3D, and is a major contributor to glTF, the new file format standard for 3D web and mobile apps. …”
    Video
  5. 5
    Publicado 2018
    “…What You Will Learn Import and export geographic data from the PostGIS database using the available tools Structure spatial data using the functionality provided by a combination of PostgreSQL and PostGIS Work with a set of PostGIS functions to perform basic and advanced vector analyses Connect PostGIS with Python Learn to use programming frameworks around PostGIS Maintain, optimize, and fine-tune spatial data for long-term viability Explore the 3D capabilities of PostGIS, including LiDAR point clouds and point clouds derived from Structure from Motion (SfM) techniques Distribute 3D models through the Web using the X3D standard Use PostGIS to develop powerful GIS web applications using Open Geospatial Consortium web standards Master PostGIS Raster In Detail PostGIS is a spatial database that integrates the advanced storage and analysis of vector and raster data, and is remarkably flexible and powerful. …”
    Libro electrónico