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7781Publicado 2014Tabla de Contenidos: “….); 3.1 OBJETOS NATIVOS DE JAVASCRIPT; 3.1.1 EL OBJETO DATE; 3.1.2 EL OBJETO MATH; 3.1.3 EL OBJETO NUMBER; 3.1.4 EL OBJETO STRING; 3.2 INTERACCIÓN DE LOS OBJETOS CON EL NAVEGADOR; 3.2.1 EL OBJETO NAVIGATOR; 3.2.2 EL OBJETO SCREN; 3.2.3 EL OBJETO WINDOW; 3.2.4 EL OBJETO DOCUMENT; 3.2.5 EL OBJETO HISTORY…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
7782por Raya Cabrera, José LuisTabla de Contenidos: “…CONFIGURACIÓN DE MÁQUINAS VIRTUALES; 3.1 LAS MÁQUINAS VIRTUALES; 3.2 INSTALAR UNA MÁQUINA VIRTUAL EN WINDOWS XP; 3.2.1 CÓMO INSTALAR VMWARE PLAYER; 3.2.2 CREAR UNA MÁQUINA VIRTUAL CON VMWARE (...); 3.2.3 CÓMO INSTALAR UN SISTEMA OPERATIVO (...); 3.2.4 COMPROBAR EL FUNCIONAMIENTO DE LA (...); 3.2.5 CÓMO INSTALAR LAS VMWARE TOOLS; 3.2.6 MODIFICAR LA CONFIGURACIÓN DE UNA (...); 3.2.7 TRABAJAR CON LAS CARPETAS COMPARTIDAS…”
Publicado 2014
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
7783por Randall, Julian F.Tabla de Contenidos: “…3.3.5 Lighting Recommendations3.4 Radiometric Characterisations; 3.4.1 Obstacles; 3.4.2 Window Transmission; 3.4.3 IPV Location; 3.4.4 IPV Cell Orientation; 3.4.5 Further Profiles: Buildings, Users and Applications; 3.5 Computer Simulation; 3.6 Discussion; 3.6.1 Summary of Parameters; 3.6.2 IPV Designer Recommendations; 3.7 Conclusion; 3.8 Future Work; 3.9 Further Reading; 4 Fundamentals of Solar Cells; 4.1 Introduction; 4.2 Brief History of Solar Collectors and PV; 4.2.1 The 'Selenium Years'; 4.2.2 The 'Silicon Years'; 4.2.3 History of IPV; 4.2.4 IPV Today; 4.3 Photonic Semiconductors…”
Publicado 2005
Libro electrónico -
7784Publicado 2021Tabla de Contenidos: “…Delays -- Finite-State Machine -- Working with Loops -- Communicating Digitally -- Communicating with Analog Components -- Serial Communication -- SerialEvent -- Using Arduino Libraries -- TinyGPS++ -- Putting Together the Arduino Language Basics -- Summary -- Chapter 3: Modeling with Fusion 360 -- Installing and Setting Up Fusion 360 -- Download Fusion 360 -- Installation Procedures for Fusion 360 -- Getting to Know Fusion 360 -- Fusion 360's User Interface -- Fusion 360 Sketch Tools -- Fusion 360 3D Tools -- Fusion 360 Tools -- Importing Files -- Your First 3D Model in Fusion 360 -- Creating a Sketch -- Using the Extrude Function -- Parametric Modeling in Fusion 360 -- Summary -- Chapter 4: 3D Printing -- What Is 3D Printing -- Types of 3D Printers -- Tools of the Trade -- Parts of a 3D Printer -- What Is a Slicer -- Different Slicing Programs -- Simplify3D -- The Main Screen -- Common Settings -- Troubleshooting -- Over/Under Extrusion -- Ghosting -- Parts Do Not Stay on Build Plate -- Our First Print -- Summary -- Exercise -- Chapter 5: PCB Design -- What Is a PCB -- PCB Design Software -- Eagle -- Eagle's Main Windows -- Loading a Library -- Creating a Schematic -- Laying Out a PCB…”
Libro electrónico -
7785Publicado 2022Tabla de Contenidos: “…Intro -- Table of Contents -- About the Author -- About the Technical Reviewers -- Acknowledgments -- Introduction -- Part I: Getting Started with Neural Networks -- Chapter 1: Learning About Neural Networks -- Biological and Artificial Neurons -- Activation Functions -- Summary -- Chapter 2: Internal Mechanics of Neural Network Processing -- Function to Be Approximated -- Network Architecture -- Forward Pass Calculation -- Input Record 1 -- Input Record 2 -- Input Record 3 -- Input Record 4 -- Back-Propagation Pass -- Function Derivative and Function Divergent -- Most Commonly Used Function Derivatives -- Summary -- Chapter 3: Manual Neural Network Processing -- Example: Manual Approximation of a Function at a Single Point -- Building the Neural Network -- Forward Pass Calculation -- Hidden Layers -- Output Layer -- Backward Pass Calculation -- Calculating Weight Adjustments for the Output-Layer Neurons -- Calculating Adjustment for W211 -- Calculating Adjustment for W212 -- Calculating Adjustment for W213 -- Calculating Weight Adjustments for Hidden-Layer Neurons -- Calculating Adjustment for W111 -- Calculating Adjustment for W112 -- Calculating Adjustment for W121 -- Calculating Adjustment for W122 -- Calculating Adjustment for W131 -- Calculating Adjustment for W132 -- Updating Network Biases -- Back to the Forward Pass -- Hidden Layers -- Output Layer -- Matrix Form of Network Calculation -- Digging Deeper -- Mini-Batches and Stochastic Gradient -- Summary -- Part II: Neural Network Java Development Environment -- Chapter 4: Configuring Your Development Environment -- Installing the Java Environment and NetBeans on Your Windows Machine -- Installing the Encog Java Framework -- Installing the XChart Package -- Summary -- Chapter 5: Neural Networks Development Using the Java Encog Framework…”
Libro electrónico -
7786por Loshin, PeterTabla de Contenidos: “…2.1.4 And More2.2 Using Tor Browser Bundle; 2.2.1 Getting it Started; 2.2.2 Starting Tor Browser Bundle in Windows; 2.2.3 Starting Tor Browser Bundle in Mac OS X; 2.2.4 Starting Tor Browser Bundle in Linux; 2.2.5 Installing on Ubuntu/GUI; 2.2.6 Installing on Ubuntu/Command Line; 2.2.7 Using Vidalia; 2.2.8 Shortcuts; 2.2.9 Message Log; 2.2.10 Stop/Start Tor; 2.2.11 Setup Relaying; 2.2.12 View the Network; 2.2.13 Use a New Identity; 2.2.14 Bandwidth Graph; 2.3 Settings; 2.3.1 General; 2.3.2 Network; 2.3.3 Sharing; 2.3.4 Services; 2.3.5 Appearances; 2.3.6 Advanced; 2.4 Using Tor Browser…”
Publicado 2013
Libro electrónico -
7787Publicado 2018Tabla de Contenidos: “…-- Downloading Godot -- Alternate installation methods -- Overview of the Godot UI -- Project Manager -- Choosing filenames -- Editor window -- About nodes and scenes -- Scripting in Godot -- About GDScript -- Summary -- Chapter 2: Coin Dash -- Project setup -- Vectors and 2D coordinate systems -- Vectors -- Pixel rendering -- Part 1 - Player scene -- Creating the scene -- Sprite animation -- Collision shape -- Scripting the Player -- Moving the Player -- About delta -- Choosing animations -- Starting and Ending the Player's Movement -- Preparing for collisions -- Part 2 - Coin scene -- Node setup -- Using groups -- Script -- Part 3 - Main scene -- Node setup -- Main script -- Initializing -- Starting a new game -- Checking for remaining coins -- Part 4 - User Interface -- Node setup -- Anchors and margins -- Message label -- Score and time display -- Containers -- Updating UI via GDScript -- Using buttons -- Game over -- Adding the HUD to Main -- Part 5 - Finishing up -- Visual effects -- What is a tween? …”
Libro electrónico -
7788Publicado 2018Tabla de Contenidos: “…-- Summary -- Chapter 2: Producing the Right Feedback When Failing -- Location, location, location -- Tests are living documentation -- Reliability -- The test automation team that works in isolation -- Oh, that test always flickers - don't worry about it -- Baking in reliability -- Git -- Subversion -- Continuous integration is key -- Setting up TeamCity -- Setting up Jenkins -- Extending our capabilities by using a Selenium-Grid -- A picture paints a thousand words -- Don't be afraid of the big bad stack trace -- Summary -- Chapter 3: Exceptions Are Actually Oracles -- NoSuchElementException -- NoSuchFrameException -- NoSuchWindowException -- ElementNotVisibleException -- StaleElementReferenceException -- InvalidElementStateException -- UnsupportedCommandException -- UnreachableBrowserException -- SessionNotFoundException -- WebDriverException - element is not clickable at point -- NoAlertPresentException -- Summary -- Chapter 4: The Waiting Game -- Are we nearly ready yet? …”
Libro electrónico -
7789Publicado 2015Tabla de Contenidos: “…2.1 The Bourne Shell: /bin/sh 2.2 Using the Shell; 2.2.1 The Shell Window; 2.2.2 cat; 2.2.3 Standard Input and Standard Output; 2.3 Basic Commands; 2.3.1 ls ; 2.3.2 cp; 2.3.3 mv; 2.3.4 touch; 2.3.5 rm; 2.3.6 echo; 2.4 Navigating Directories; 2.4.1 cd; 2.4.2 mkdir; 2.4.3 rmdir; 2.4.4 Shell Globbing (Wildcards); 2.5 Intermediate Commands; 2.5.1 grep; 2.5.2 less; 2.5.3 pwd; 2.5.4 diff; 2.5.5 file; 2.5.6 find and locate; 2.5.7 head and tail; 2.5.8 sort; 2.6 Changing Your Password and Shell; 2.7 Dot Files; 2.8 Environment and Shell Variables; 2.9 The Command Path…”
Libro electrónico -
7790Publicado 2023Tabla de Contenidos: “…-- Some principles of Clean Code -- Write SOLID code -- Single responsibility principle -- Open-closed principle -- Liskov substitution principle -- Interface segregation principle -- Dependency inversion principle -- Side effects and mutability -- The builder pattern -- Causes of bad code -- Deadlines -- The Broken Window theory -- No code review process -- Insufficient domain or technical knowledge -- Summary -- Further reading -- Part 2: Essence of Refactoring and Good Code -- Chapter 3: Code Smells -- Duplicated code -- Long methods -- Replace temporary variables with query methods -- Parameter object -- Replace a function or method with a command -- Decompose conditionals -- Split loops…”
Libro electrónico -
7791por Cox, KerryTabla de Contenidos: “…Installing Snort; 3.2.2. Windows Installations; 3.2.3. Staying Current; 3.3. …”
Publicado 2004
Libro electrónico -
7792Publicado 2017Tabla de Contenidos: “…Chapter 6: Optimizing Code with Metaprogramming -- Introduction to metaprogramming -- Preprocessing the code using a macro -- Dissecting template metaprogramming in the Standard Library -- Building the template metaprogramming -- Adding a value to the variable in the template -- Mapping a function to the input parameters -- Choosing the correct process based on the condition -- Repeating the process recursively -- Selecting a type in compile-time -- Flow control with template metaprogramming -- Deciding the next process by the current condition -- Selecting the correct statement -- Looping the process -- Executing the code in compile-time -- Getting a compile-time constant -- Generating the class using a compile-time class generation -- Benefits and drawbacks of metaprogramming -- Summary -- Chapter 7: Running Parallel Execution Using Concurrency -- Concurrency in C++ -- Processing a single threading code -- Processing a multithreading code -- Synchronizing the threads using mutex -- Avoiding synchronization issues -- Unlocking the variable automatically -- Avoiding deadlock using recursive mutex -- Understanding the thread processing in a Windows operating system -- Working with handle -- Refactoring to a unique handle -- Triggering an event -- Calling an event from a thread -- Summary -- Chapter 8: Creating and Debugging Application in Functional Approach -- Preparing an imperative class -- Refactoring the imperative class to become a functional class -- Passing a function as a parameter -- Adding a base class -- Transforming the class to become pure -- Filtering the condition and implementing a Lambda expression -- Implementing recursion and memoization techniques to the Customer class -- Debugging the code -- Starting the debugging tool -- Continuing and stepping the debugging process -- Setting and deleting the breakpoint…”
Libro electrónico -
7793por Church, SteveTabla de Contenidos: “…; 4.2 AES3; 4.3 Livewire System Components; 4.3.1 Axia Hardware Interface Nodes; 4.3.2 Router Selector Node; 4.3.3 GPIO Node; 4.3.4 Axia Driver for Windows; 4.3.5 iPlay (PC Router Selector); 4.3.6 Axia Element Mixing Console; 4.3.7 Pathfinder Routing Control Software; 4.3.8 Axia Intercom System; 4.3.9 Telos iPort Codec; 4.3.10 Telos Nx12 and Nx6 Telephone Interfaces; 4.3.11 Omnia 8x Dynamics Processor; 4.3.12 Fraunhofer Institute ""Content Server"" Encoders; 4.4 Channel Numbering and Naming…”
Publicado 2009
Libro electrónico -
7794Publicado 2010Tabla de Contenidos: “…Cover -- Table of Contents -- Getting Started -- Basic DVD Authoring -- Lesson 1 Preparing Your First DVD Project -- DVD Creation Process -- The DVD-Video Specification -- Exploring the Interface -- Creating a Simple DVD in Basic View -- Creating a Menu -- Connecting Assets to the Menu -- Simulating a Disc -- Building a Project and Burning a Disc -- Lesson Review -- Lesson 2 Exploring the Full Interface -- Opening the Project -- Exploring Window Configurations -- Adjusting the Project -- Lesson Review -- Lesson 3 Setting Up a Simple DVD -- Storyboarding Your DVD -- Creating the Swiss Storyboard Using the Graphical Tab -- Previewing the Finished Project with Apple's DVD Player -- Identifying Source Video Settings -- Setting DVD Studio Pro Preferences -- Setting Up Disc Properties -- Importing Video and Audio Files -- Setting Chapter Markers -- Lesson Review -- Lesson 4 Creating Menus Within DVD Studio Pro -- The Menu Creation Process -- Importing Assets -- Adding a Background Graphic -- Using the Title Safe and Action Safe Features -- Creating Buttons on a Still Menu -- Making Connections from Buttons to Video -- Adding Title and Text to the Menu -- Adding Sound to the Menu -- Creating an Intro Menu -- Targeting Up Navigation on Your DVD -- Using a Drop Zone to Create a Motion Menu -- Lesson Review -- Lesson 5 Creating a Chapter Index Menu -- Customizing a Default Chapter Index Menu -- Setting Up the Chapter Index Navigation Buttons -- Adding a Drop Zone Shape -- Automating the Chapter Index Menu Creation Process -- Lesson Review -- Lesson 6 Creating a Slideshow -- Using Slideshows -- File Formats for Slideshows -- Adding a Slideshow -- Modifying Your Slideshow -- Slideshow Transitions -- Converting a Slideshow to a Track -- Lesson Review -- Lesson 7 Adding Subtitles -- Creating Subtitles in DVD Studio Pro…”
Libro electrónico -
7795por Yaghmour, KarimTabla de Contenidos: “…Unix Workstation; 2.1.3. Windows (2000, NT, 98, etc.) Workstation; 2.2. Types of Host/Target Development Setups; 2.2.2. …”
Publicado 2003
Libro electrónico -
7796por Wessels, DuaneTabla de Contenidos: “…Testing Squid in a Terminal Window; 5.5. Running Squid as a Daemon Process; 5.6. …”
Publicado 2004
Libro electrónico -
7797por Liu, CricketTabla de Contenidos: “…Additional Configuration Files; 6.6. The Windows XP Resolver; 6.6.2. Subnet Prioritization; 7. …”
Publicado 2006
Libro electrónico -
7798por Toutain, LaurentTabla de Contenidos: “…Examples of protocols; 4.2.3. Window widths; 4.3. Example; 4.3.1. Type 1 LLC; 4.3.2. …”
Publicado 2011
Libro electrónico -
7799por Lashin, AhmedTabla de Contenidos: “…A hidden gem in XML - row level formatting -- Chapter 6 : Writing Printable Reports -- Introduction -- Controlling the container size and rows per page -- Eliminating orphan rows -- Defining page orientation and size (and overriding them for one page) -- Avoiding page title repetition -- Horizontal pagination -- Page numbering with horizontal pagination -- Choosing the output format from a prompt -- Choosing the right colors -- Defining page sets -- Cautions about HTML items and JavaScript files -- Displaying the report name in a footer -- Chapter 7 : Working with Dimensional Models -- Introduction -- List report or crosstab report -- Filtering rows or columns -- Filtering a whole report -- Adding a prompt into Slicer and its limitations -- Achieving zero suppression -- Aggregation versus preaggregated values -- The roleValue() function -- Swapping dimensions using MUN manipulation -- Chapter 8 : Working with Macros -- Introduction -- Adding data-level security using the CSVIdentityMap macro -- Using the Prompt macro in native SQL -- Making prompts optional -- Adding a token using macros -- Using the prompt() and promptmany() macros in query subjects -- Showing the prompt values in a report based on security -- String operations to get it right -- Showing a username in the footer -- Chapter 9 : Using Report Studio Efficiently -- Introduction -- Using Report Studio's environmental options -- Copying and pasting partial or full reports -- Upgrading report specifications -- Setting the execution timeout -- Setting the maximum row limit -- Handling slow report validation -- Capturing a query -- Browsing values from the data expression window -- Viewing the page structure -- Picking up and applying styles -- Using the "grab them all" practice -- Using Default Data Formats -- Chapter 10 : Working with Active Reports -- Introduction…”
Publicado 2013
Libro electrónico -
7800Publicado 2009Tabla de Contenidos: “…1.3.4 Exposure Control1.3.5 Ambient Occlusion; 1.3.6 Gamma Correction; 1.4 Companion Website; Chapter 2: Rendering with Mental Ray®; 2.1 Introduction; 2.1.1 Gamma Correction; 2.1.2 Indirect Illumination; 2.1.2.1 Final Gather; 2.1.2.2 Global Illumination; 2.1.3 Ambient Occlusion; 2.1.4 Render Presets; 2.2 Gamma Correction; 2.2.1 Exercise: Enable Gamma Correction; 2.3 Indirect Illumination; 2.3.1 Final Gather-Exterior Scene; 2.3.1.1 Exercise: Enabling Final Gather; 2.3.1.2 Render Frame Window; 2.3.1.3 Exercise: Render Preset; 2.3.1.4 Exercise: Image Precision (Antialiasing)…”
Libro electrónico