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5661
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5662
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5663
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5664
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5665
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5666por Ramos, Brais BrenllaTabla de Contenidos: “…. -- See also -- Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies -- Technical requirements -- Taking advantage of Nanite and Quixel Megascans assets -- Getting ready -- How to do it... -- How it works... -- See also -- Using software and hardware ray tracing -- Getting ready -- How to do it... -- How it works... -- See also -- Revisiting screen-space and planar reflections -- Getting ready -- How to do it... -- How it works... -- See also -- Creating an arch viz scene with realistic-looking glass and virtual textures -- Getting ready -- How to do it... -- How it works... -- See also -- Varnishing wood through the Clear Coat Shading Model -- Getting ready -- How to do it... -- How it works... -- See also -- Chapter 5: Working with Advanced Material Techniques -- Technical requirements -- Using vertex colors to adjust the appearance of a material -- Getting ready -- How to do it... -- How it works... -- See also -- Adding decals to our scenes -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a brick wall using Parallax Occlusion Mapping -- Getting ready -- How to do it... -- How it works... -- See also -- Taking advantage of mesh distance fields in our materials -- Getting ready -- How to do it... -- How it works... -- See also -- Lighting the scene with emissive materials -- Getting ready -- How to do it... -- How it works... -- See also -- Orienting ourselves with a logic-driven compass -- Getting ready -- How to do it... -- How it works... -- See also -- Driving the appearance of a minimap through Blueprint logic…”
Publicado 2023
Libro electrónico -
5667
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5668por Organisation for Economic Co-operation and DevelopmentTabla de Contenidos: “…Part de l'emploi des spécialistes et des utilisateurs des TIC dans l'emploi total, États-Unis et UE15, 1995-2002 -- Figure 1.17. Parts respectives de l'UE15, du Japon et des États-Unis dans la production mondiale des TIC, 1990, 2000 et 2001 -- Moteurs de l'industrie -- Figure 1.18. …”
Publicado 2004
Libro electrónico -
5669por Jaramillo Betancur, FernandoTabla de Contenidos: “…Métodos de valoración modernos (segunda parte) -- Objetivo -- Objetivo general -- Objetivos específicos -- Introducción -- Métodos de valoración -- Métodos basados en la creación de valor -- Utilidad Económica (UE) -- Valor Económico Agregado (EVA) -- Valor de Caja Agregado (CVA) -- Retorno sobre la inversión con base en flujos de caja (CFROI) -- Modelo basado en opciones…”
Publicado 2010
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
5670por García Martínez, Ana TeresaTabla de Contenidos: “…PRINCIPIOS DEL CONSEJO DE EUROPA -- 6.3.3. AGENDA DE LA UE -- 6.4. LEGISLACIÓN DE SISTEMAS DE BIBLIOTECAS PÚBLICAS -- CAPÍTULO 7 EL SISTEMA ESPAÑOL DE BIBLIOTECAS. …”
Publicado 2022
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
5671
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5672
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5673por OECD“…Cette publication réalisée conjointement par l'OCDE et la Commission européenne présente une comparaison internationale exhaustive de l'intégration des immigrés et de leurs enfants entre tous les pays de l'UE, de l'OCDE ainsi que de certains pays du G20, au travers de 74 indicateurs d'intégration organisés autour de trois grands thèmes…”
Publicado 2019
Libro electrónico -
5674por Organisation de coopération et de développement économiques.“…L’IDE a été également encouragé par la perspective de l’entrée de la Lituanie dans l’UE et par son adhésion à l’Organisation mondiale du commerce, le 31 mai 2001. …”
Publicado 2001
Libro electrónico -
5675por Organisation de coopération et de développement économiques.“…L’Estonie a été incluse dans le premier cercle des pays candidats à l’entrée dans l’UE, et a adhéré à l’Organisation mondiale du commerce le 13 novembre 2001. …”
Publicado 2001
Libro electrónico -
5676por Croiset, Jean, 1656-1738Accés lliure
Publicado 1775
Accés lliure
Accés lliure
Accés lliure
Accés lliure
991005382409706719 -
5677
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5678
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5679por Lamberto, de Zaragoza, Fray
Publicado 1780Biblioteca Pública Episcopal del Seminario de Barcelona (Otras Fuentes: Biblioteca Universitat Ramon Llull)Libro -
5680Publicado 2023Tabla de Contenidos: “…Creating the pickup Blueprint -- Adding pickup variants -- Adding a points counter to the character -- Executing functions over the network -- Spawning Actors -- Skinning characters -- Testing the game -- Summary -- Part 2: Networking and Multiplayer Games in Unreal Engine -- Chapter 4: Setting Up Your First Multiplayer Environment -- Technical requirements -- Introducing Unreal Shadows - Legacy of the Lichlord -- Explaining the project brief -- Starting the project -- Understanding C++ in Unreal Engine -- Blueprints and C++ -- Understanding C++ classes -- Anatomy of a UE C++ header -- The Unreal Engine Reflection System -- Memory management and garbage collection -- Starting your Unreal multiplayer project -- Creating your project file -- Creating the project game instance -- Creating the Game Mode and the Game State -- Adding the player classes -- Compiling your source code -- Creating the Character Blueprint Class -- Adding the Player classes to the Game Mode -- Summary -- Chapter 5: Managing Actors in a Multiplayer Environment -- Technical requirements -- Setting up the character -- Adding basic settings to the character -- Adding interaction to the character -- Importing the Enhanced Input Module -- Adding user interaction to the character -- Testing the character's movement -- Controlling the connection of an Actor -- Understanding Actor relevancy -- Understanding relevancy -- Testing relevancy -- Testing the relevancy settings -- Introducing authority -- Controlling authority with the Role and Remote Role properties of an Actor -- Autonomous and simulated proxy -- Summary -- Chapter 6: Replicating Properties Over the Network -- Technical requirements -- Adding character stats -- Creating the stats structure -- Creating a stats data table -- Reading the data table from the character -- Adding the data table to the character…”
Libro electrónico