Mostrando 681 - 700 Resultados de 755 Para Buscar '"Toys"', tiempo de consulta: 0.06s Limitar resultados
  1. 681
    Publicado 2016
    “…Covering a variety of film and television genres--from soaps to half-hour sitcoms, to cable and network productions and low- and big-budget features--each interview explores the tools cinematographers use to capture their shots, from traditional equipment to innovative camera and lighting "toys," as well as the integration of mechanical and computer graphic effects…”
    Libro electrónico
  2. 682
    Publicado 2012
    Libro
  3. 683
    “…They cover a range of sectors and activities, including advertising, financial services, telecommunications, video games and software applications (apps), toys, and direct selling. The case studies are illustrative of the ways that ISR has been used to address consumer issues; they do not cover areas where ISR has not been effective…”
    Capítulo de libro electrónico
  4. 684
    Publicado 2018
    “…Although the code is used to illustrate concepts (not as a finished software product), it nevertheless compiles, runs, and deals with full, rather than toy, problems. The website also includes a suite of practical exercises for each chapter covering a range of difficulty levels and problem complexity…”
    Libro electrónico
  5. 685
    “…No need to exhaust oneself finding the latest trendy children's books or educational toys; parents should simply read to children, enjoy reading themselves, and make family time to discuss what we've read." …”
    Libro electrónico
  6. 686
    Publicado 2017
    “…Whether you’re designing a mobile app, a toy, or a device such as a home assistant, this practical book guides you through basic VUI design principles, helps you choose the right speech recognition engine, and shows you how to measure your VUI’s performance and improve upon it. …”
    Libro electrónico
  7. 687
    “…No need to exhaust oneself finding the latest trendy children's books or educational toys; parents should simply read to children, enjoy reading themselves, and make family time to discuss what we've read." …”
    Libro electrónico
  8. 688
    por Senor, Dan
    Publicado 2012
    Libro
  9. 689
    Publicado 2018
    “…Each recipe includes code that you can copy and paste into a toy dataset to ensure that it actually works. From there, you can insert, combine, or adapt the code to help construct your application. …”
    Libro electrónico
  10. 690
    Publicado 2018
    “…Hoy en día, Pixar es uno de los grandes del entretenimiento: el estudio que revolucionó los efectos digitales especiales y la animación por ordenador, y desarrolló una serie de películas de gran éxito, incluyendo la icónica Toy Story. Sin embargo, cuando Lawrence Levy se unió a Pixar en 1995, era una compañía de software que apenas se mantenía a flote. …”
    Libro
  11. 691
    “…Examines the benefits of Windows Embedded Compact 7 (WEC7) Reviews the various elements of OS design, including configuring and building a customized OS runtime image, using debugging and remote tools, and more Explains how to develop native code applications with Visual Studio 2010, develop database applications with SQL server compact, and use the application deployment option Discusses how to deploy a WEC device, use the boot loader, launch WEC using BIOSLoader, and deploy a WEC power toy If you're interested in learning more about embedded development or you're seeking a higher performance development platform, then this is the book for you…”
    Libro electrónico
  12. 692
    Publicado 2018
    “…The sixth and final chapter in the volume, ""Control systems of bionic limbs of the new generation and control systems with EMG signals of VR and games, toys"" by M.A. Ivaniuk Natallia goes beyond the person and shows how biofeedback can be integrated in the behavior of a bionic hand…”
    Libro electrónico
  13. 693
    Publicado 2004
    “…If you are a hands-on learner who has been toying with CSS and want to experiment with real-world projects that will enable you to see how CSS can help resolve design issues, this book is written just for you! …”
    Libro electrónico
  14. 694
    Publicado 2012
    “…The special Robots section will also include a roundup of hobby robotics highlights, and a Primer on using the EZ-Robot controller board to turn any animatronic toy into a fully controllable robot that recognizes faces and responds to voice commands…”
    Libro electrónico
  15. 695
    por Brandimarte, Paolo
    Publicado 2011
    “…Part I is introductory, and an initial chapter provides motivation for all of the subsequent chapters by means of simple, but (hopefully) well-thought, toy examples. The following two chapters lay down necessary foundations in calculus and algebra. …”
    Libro electrónico
  16. 696
    por Gallatin, Kyle
    Publicado 2023
    “…Each recipe in this updated edition includes code that you can copy, paste, and run with a toy dataset to ensure that it works. From there, you can adapt these recipes according to your use case or application. …”
    Libro electrónico
  17. 697
    Publicado 2024
    “…Each module combines theoretical insights with hands-on projects, like building motion detectors, toy pianos, and LED chasers. By the end of the course, you’ll have a robust knowledge of electronic components and a portfolio of impressive projects to showcase your skills…”
    Vídeo online
  18. 698
    Publicado 2017
    “…Then you'll learn how to make your hardware move, buzz, flash, and interact with the world using motors, LEDs, sensors, and more as you build these 10 projects: The classic first Arduino project: blinking an LED A miniature traffic light An LED screen that displays animated patterns and shapes A fast-paced button-smashing game to test your reflexes A light-sensitive, color-changing night-light A challenging ball-balancing game A temperature-sensing mini greenhouse with an automated fan and vent A motorized robot that you can control A racing timer for toy cars A tiny electric piano that you can actually play! …”
    Libro electrónico
  19. 699
    Publicado 2014
    “…Thus, the essential ideas of game theory are here presented in the context of actual games, real games much more complex and rich than the typical toy examples. All the fundamental ideas are here: Nash equilibria, backward induction, elementary probability, imperfect information, extensive and normal form, mixed and behavioral strategies. …”
    Libro electrónico
  20. 700
    por Jen, Gish
    Publicado 2020
    “…By two she can throw her toy animals straight to the same spot every time. …”
    Libro electrónico