Mostrando 81 - 100 Resultados de 117 Para Buscar '"The Sound of Music"', tiempo de consulta: 0.13s Limitar resultados
  1. 81
    Publicado 2017
    Tabla de Contenidos: “…Creating Style GuidesDesigning Style Guides; Composing Pictures; Staging and Laying Out for the Viewer's Eye; Going for a Walk with the Camera; Getting a Perspective of Your World; How to Choose Colors; Color Script; Lab Exploration; Castle Interior; Design of the Mad Lab; Bokeh Backgrounds; Painting Technique; Opening Pan from Layout to Background; 8 Postproduction; Putting it Together in Post; Compositing Puts it All Together; Editing Makes Sure the Story is Told Clearly; Basic Cutting Rules; Sound and Music; Music Software; Carl Stalling; Sonic Visionaries ... …”
    Libro electrónico
  2. 82
    Publicado 2013
    Tabla de Contenidos: “…Cover; Title; Copyright; Dedication; Contents; Preface; Acknowledgments; 1 Overview; Natural Sound and Articulate Pictures; Story Styles; The Role of the TV Journalist; New Options, New Challenges; 2 Sound; Natural Sound Gives Information; The Ear Expects to Hear Sound; An A-V Tease Introduces the Story; A-V Bites Reinforce Significant Points; A-V Transitions Link Points and Chapters; Natural Sound Works Well with Split Audio; Use Music to Set an Emotional Tone; Beware of Edith Piaf!; Natural Sound or Music?; Walla; Room Tone; Microphones Are Stupid!…”
    Libro electrónico
  3. 83
    Publicado 2014
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites…”
    Libro electrónico
  4. 84
    Publicado 2013
    Tabla de Contenidos: “…Chapter 2: Keeping Track of Your Textures - Resource ManagementDefining resources; Resources in SFML; Textures; Images; Fonts; Shaders; Sound buffers; Music; A typical use case; Graphics; Audio; Acquiring, releasing, and accessing resources; An automated approach; Finding an appropriate container; Loading from files; Accessing the textures; Error handling; Boolean return values; Throwing exceptions; Assertions; Generalizing the approach; Compatibility with sf::Music; A special case - sf::Shader; Summary; Chapter 3: Forge of the Gods - Shaping Our World; Entities; Aircraft…”
    Libro electrónico
  5. 85
    por Spannaus, Timothy W. 1946-
    Publicado 2012
    Tabla de Contenidos: “…Chapter Fourteen: Planning the ShootProps; People; Equipment; Schedules; Chapter Fifteen: The Day of the Shoot; Set Up; Blocking and Walkthrough; Camera Rehearsal; The Actual Shoot; Ambient Sound; Tear Down; Chapter Sixteen: Your Assignment 3 Plan and Shoot; Plan; Shoot; Section IV: Post-Production; Chapter Seventeen: Video Editing; Essential Software; A Simple Event Shoot; A Planned Instructional Video; Cut-Ins and Cut-Aways; Intercutting; Green Screen; Chapter Eighteen: Audio Editing; Cleaning Up Camcorder Sound; Voice-Over Narration; Sound Effects; Music; Wild Sound…”
    Libro electrónico
  6. 86
    Publicado 2014
    Tabla de Contenidos: “…Chapter 2: Introduction to 3D ProductionUsing This Chapter; The Standard Studio Pipeline; Processes Explained In Depth; Script; Design; Visual Development; Storyboards; Recording; Animatic; Modeling; Texturing; Rigging; Layout; Animation; Lighting; Rendering; Compositing; Editing; Sound Effects/Music; Color/Master; Getting Started; Chapter 3: Story; Structure; Beginning; Instantly Recognizable Characters; Middle; The Modular Middle; End; Simple Structure; Examples; Keeping It Under Control; Number of Characters; Number of Environments; Theme Versus Moral; The Theme/Moral Feedback Loop…”
    Libro electrónico
  7. 87
    por McGuire, Sam
    Publicado 2010
    Tabla de Contenidos: “…Chapter 3 Expectations of the Video EditorInstallation; Install Location; Surround Impulse Response Files; Sound Effects; Music Beds; Music Loops; Sending Sequences to Soundtrack; Explanation of Send to Soundtrack Options; Send to Soundtrack Pro Audio File Project; Send to Soundtrack Pro Multitrack Project; Send to Soundtrack Pro Script; The Conform Process; Other Thoughts on the Video Editor Role; Chapter 4 Basic Audio Editing; Project Types; General Interface; Default Panes; The Center Section; The Bottom Pane; The Right Pane; Audio Editing; The Basics; The Process Menu…”
    Libro electrónico
  8. 88
    Publicado 2015
    Tabla de Contenidos: “…The graphics moduleQuerying delta time; Querying display size; Querying the frames per second (FPS) counter; The audio module; Sound playback; Music streaming; The input module; Reading the keyboard/touch/mouse input; Reading the accelerometer; Starting and canceling vibrator; Catching Android's soft keys; The files module; Getting an internal file handle; Getting an external file handle; The network module; HTTP requests; Client/server sockets; Opening a URI in a web browser; LibGDX's application life cycle and interface; Starter classes; Running the demo application on a desktop…”
    Libro electrónico
  9. 89
    Publicado 2015
    Tabla de Contenidos: “…Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Acknowledgments; Introduction; It's not rocket science; How this book is organized; About this book and Audio Postproduction; What's new in the fourth edition; Staying up-to-date; How to Create a Great Soundtrack (in a Quarter of a Page); Section I Audio Basics; Section introduction; Chapter 1: How Sound Works; Music-sicle?; Frequency: it matters how often you do it; Somewhat slower pressure changes are heard as envelopes; Slow changes of pressure are loudness; The speed of sound makes a big difference…”
    Libro electrónico
  10. 90
    por Hacker, Scot
    Publicado 2000
    “…"MP3 is the most popular compressed file format for easy digital distribution of sound and music over the Internet. MP3: The Definitive Guide is the bible of this phenomenon. …”
    Libro electrónico
  11. 91
    Publicado 2017
    “…At the end of the book, you'll have gained the skills to implement professional sound and music. Al..…”
    Libro electrónico
  12. 92
    Publicado 2007
    Tabla de Contenidos: “…Incorporating JavaScriptsDropping In Java Applets; Online Sources for Scripts and Applets; Chapter 9: Web Sights and Sounds; Getting Music and Video; Picking a File Format; Compressing Files; Adding Audio and Video Files to Your Site; Online Sources for Web Audio and Video; Part IV: From Blogs to Toons-Good Content Makes Contented Visitors; Chapter 10: Letting 'Em Have Their Say; Providing Guestbooks; Creating Message Boards; Giving Visitors the Gift of Gab; Online Sources for Adding Community to Your Site; Chapter 11: Bloggin' the Night Away; Adding Blogger to Your Site; Bloggin' on Bravenet…”
    Libro electrónico
  13. 93
    por Karp, David A.
    Publicado 2006
    Tabla de Contenidos: “…Search Inside FilesFaster Searches; 3: Multimedia; Video; Play Stubborn Videos; Play Incomplete Downloads; Fix the Aspect Ratio; Shed Light on Blank Videos; Skip Intro Ads; Save Videos from the Web; Rewind or Fast-Forward Streaming Video; Reduce Video Buffering; Make Your Own Director's Cut; Make a Montage; Get an Alternative to Real Player; Simplify Windows Media Player; Use Alt-Tab with Windows Media Player; Synchronize Audio and Video; Fix Bad Color in Videos; Sound and Music; Choose an Input Source; Let There Be Sound; Fix Silent CDs; Play Music at the Correct Speed…”
    Libro electrónico
  14. 94
    por Muir, Nancy, 1954-
    Publicado 2008
    Tabla de Contenidos: “…Select a Command from a ToolbarTour Office 2007; Select Options from Dialog Boxes; Using Dialog Box Controls; Save a Document with a Different Name; Print a Document; Uninstall a Program; Chapter 9 Using Software; Create Word Processing Documents; Work with Numbers in a Spreadsheet; Build Presentations; Organize Information in a Database; Insert and Manipulate Images; Design Documents with Desktop Publishing Software; Play Sounds and Music; Play Games; Chapter 10 Connecting to a Network; Understanding Computer Networks; Discover Network Devices; Understanding Wireless Computing…”
    Libro electrónico
  15. 95
    Publicado 2014
    Tabla de Contenidos: “…LimitationsDigital Q+A; Originating on film; Super 8; 16mm/Super16; 35mm/Super35; Choosing a format; 5 The Camera Package; How film cameras work; Camera movement; Zoom; Pan and tilt; Track; Dolly; The camera; Film drive and transport mechanisms (film cameras); Tachometer (film cameras); Shutter speed; Lenses; Lens sharpness and contrast; Camera rental; Negotiation techniques; How camera rentals are negotiated; Requirements of a cheap camera rental deal; 6 Sound; Three sound ingredients; Dialogue; Sound effects; Music; Recording location sound; Sound crew; Sound consistency; Microphones…”
    Libro electrónico
  16. 96
    por Williams, Chris G.
    Publicado 2011
    Tabla de Contenidos: “…Sound Effect Sound Effect Instance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; Screen State Switchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game 1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; Game Input.cs; Gesture Definition.cs; Input.cs; Touch Indicator.cs; Touch Indicator Collection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs…”
    Libro electrónico
  17. 97
    por Minessale, Anthony
    Publicado 2010
    Tabla de Contenidos: “…WindowsText editors and XML; Downloading the source; Building from the latest code; Compiling FreeSWITCH for Linux/Unix/Mac OS X; Compiling FreeSWITCH; Step 1: Edit modules.conf; Step 2: Run configure script; Step 3: Run make and make install; Step 4: Edit modules.conf.xml; Step 5: Install sound and music files; Compiling FreeSWITCH for Windows; Building the solution with MSVC/MSVCEE; Starting FreeSWITCH; Running FreeSWITCH in the background; Summary; Chapter 3: Test Driving the Default Configuration; Important concepts to understand; Putting FreeSWITCH to work…”
    Libro electrónico
  18. 98
    Publicado 2008
    Tabla de Contenidos: “…-- Installing Visual C# Express -- Installing the DirectX Runtime -- Installing XNA Game Studio Express -- Creating Spacewar Windows Project -- Compiling and Running Spacewar -- Summary -- 2 XNA and the Xbox 360 -- Creating Spacewar Xbox 360 Project -- Buying the XNA Creators Club Subscription -- Connecting the Xbox 360 to the PC -- Deploying on the Xbox 360 -- Debugging on the Xbox 360 -- Creating a Test Demo for the Xbox 360 -- Programming for Dual Platforms -- The .NET Compact Framework on the Xbox 360 -- Summary -- 3 Performance Considerations -- Measure, Measure, Measure -- Managing Memory -- Understanding the Garbage Collector -- Optimization Suggestions -- Summary -- Part II: Understanding XNA Basics -- 4 Creating 3D Objects -- Vertices -- Vectors -- Matrices -- Transformations -- Transformations Reloaded -- Creating a Camera -- Vertex Buffers -- Effects -- Textures -- Index Buffers -- XNA Game Components -- Checking Performance -- Transformations Revolutions -- Summary -- 5 Input Devices and Cameras -- Creating a Game Service -- Starting a Library -- Working with Input Devices -- Creating a Stationary Camera -- Creating a First Person Camera -- Creating a Split Screen -- Summary -- Part III: Content Pipeline -- 6 Loading and Texturing 3D Objects -- Understanding the Content Pipeline -- Loading 3D Models -- Texturing 3D Models -- Summary -- 7 Sounds and Music -- Microsoft Cross-Platform Audio Creation Tool (XACT) -- Wave Banks -- Sounds Banks -- Understanding Variations -- Updating Our Input Handlers -- Plugging In Our Sound Manager -- Creating a Sound Demo -- Summary -- 8 Extending the Content Pipeline -- Creating a Skybox -- Using the Skybox…”
    Libro electrónico
  19. 99
    Publicado 2010
    “…Veteran author Keith Underdahl covers all the essentials of using Adobe Premiere Elements 8 to import video, create clips, put those clips together, add effects, work with sound and music, and output to DVD or the Internet…”
    Libro electrónico
  20. 100
    Publicado 2023
    Tabla de Contenidos: “…Shooting and collisions -- Player shield -- Sound and visual effects -- Sound and music -- Particles -- Enemy trail -- Summary -- Chapter 4: Jungle Jump - Running and Jumping in a 2D Platformer -- Technical requirements -- Setting up the project -- Introducing kinematic bodies -- Collision response -- Creating the player scene -- Collision layers and masks -- About AnimationPlayer -- Animations -- Collision shape -- Finishing the player scene -- Player states -- Player script -- Player movement -- Player health -- Collectible items -- Scene setup -- Collectible script -- Designing the level -- Using TileMaps -- Designing the first level -- Adding dangerous objects -- Scrolling background -- Adding enemies -- Scene setup -- Scripting the enemy -- Damaging the enemy -- Player script -- Game UI -- Scene setup -- Scripting the HUD -- Attaching the HUD -- Title screen -- Scene setup -- Setting up the main scene -- Transitioning between levels -- Door scene -- Screen settings -- Finishing touches -- Sound effects -- Double jumping -- Dust particles -- Ladders -- Moving platforms -- Summary -- Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course -- Technical requirements -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus local space -- Transforms -- Meshes -- Cameras -- Project setup -- Creating the course -- Understanding GridMaps -- Drawing the first hole -- Environment and lighting -- Adding the hole -- Making the ball -- Testing the ball -- Improving ball collisions -- Adding UI -- Aiming the arrow -- UI display -- Scripting the game -- UI code -- Main script -- Ball script -- Testing it out -- Option 1 for improving aiming -- Option 2 for improving aiming -- Camera improvements -- Designing a full course -- Visual effects -- Adding materials -- Lighting and Environment -- Summary…”
    Libro electrónico