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- Sound 18
- Programming 16
- Recording and reproducing 15
- Video games 15
- Design 12
- Artificial intelligence 11
- Motion pictures 8
- Music 8
- Sound effects 8
- Computer games 7
- Unity (Electronic resource) 7
- Digital techniques 6
- History 6
- Editing 5
- Production and direction 5
- Computer programs 4
- Computer sound processing 4
- Android (Electronic resource) 3
- Data processing 3
- Digital video 3
- Engineering & Applied Sciences 3
- History and criticism 3
- Political aspects 3
- Sound motion pictures 3
- Television broadcasting 3
- Animated films 2
- Animation (Cinematography) 2
- Application software 2
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81Publicado 2017Tabla de Contenidos: “…Creating Style GuidesDesigning Style Guides; Composing Pictures; Staging and Laying Out for the Viewer's Eye; Going for a Walk with the Camera; Getting a Perspective of Your World; How to Choose Colors; Color Script; Lab Exploration; Castle Interior; Design of the Mad Lab; Bokeh Backgrounds; Painting Technique; Opening Pan from Layout to Background; 8 Postproduction; Putting it Together in Post; Compositing Puts it All Together; Editing Makes Sure the Story is Told Clearly; Basic Cutting Rules; Sound and Music; Music Software; Carl Stalling; Sonic Visionaries ... …”
Libro electrónico -
82Publicado 2013Tabla de Contenidos: “…Cover; Title; Copyright; Dedication; Contents; Preface; Acknowledgments; 1 Overview; Natural Sound and Articulate Pictures; Story Styles; The Role of the TV Journalist; New Options, New Challenges; 2 Sound; Natural Sound Gives Information; The Ear Expects to Hear Sound; An A-V Tease Introduces the Story; A-V Bites Reinforce Significant Points; A-V Transitions Link Points and Chapters; Natural Sound Works Well with Split Audio; Use Music to Set an Emotional Tone; Beware of Edith Piaf!; Natural Sound or Music?; Walla; Room Tone; Microphones Are Stupid!…”
Libro electrónico -
83Publicado 2014Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites…”
Libro electrónico -
84Publicado 2013Tabla de Contenidos: “…Chapter 2: Keeping Track of Your Textures - Resource ManagementDefining resources; Resources in SFML; Textures; Images; Fonts; Shaders; Sound buffers; Music; A typical use case; Graphics; Audio; Acquiring, releasing, and accessing resources; An automated approach; Finding an appropriate container; Loading from files; Accessing the textures; Error handling; Boolean return values; Throwing exceptions; Assertions; Generalizing the approach; Compatibility with sf::Music; A special case - sf::Shader; Summary; Chapter 3: Forge of the Gods - Shaping Our World; Entities; Aircraft…”
Libro electrónico -
85por Spannaus, Timothy W. 1946-Tabla de Contenidos: “…Chapter Fourteen: Planning the ShootProps; People; Equipment; Schedules; Chapter Fifteen: The Day of the Shoot; Set Up; Blocking and Walkthrough; Camera Rehearsal; The Actual Shoot; Ambient Sound; Tear Down; Chapter Sixteen: Your Assignment 3 Plan and Shoot; Plan; Shoot; Section IV: Post-Production; Chapter Seventeen: Video Editing; Essential Software; A Simple Event Shoot; A Planned Instructional Video; Cut-Ins and Cut-Aways; Intercutting; Green Screen; Chapter Eighteen: Audio Editing; Cleaning Up Camcorder Sound; Voice-Over Narration; Sound Effects; Music; Wild Sound…”
Publicado 2012
Libro electrónico -
86Publicado 2014Tabla de Contenidos: “…Chapter 2: Introduction to 3D ProductionUsing This Chapter; The Standard Studio Pipeline; Processes Explained In Depth; Script; Design; Visual Development; Storyboards; Recording; Animatic; Modeling; Texturing; Rigging; Layout; Animation; Lighting; Rendering; Compositing; Editing; Sound Effects/Music; Color/Master; Getting Started; Chapter 3: Story; Structure; Beginning; Instantly Recognizable Characters; Middle; The Modular Middle; End; Simple Structure; Examples; Keeping It Under Control; Number of Characters; Number of Environments; Theme Versus Moral; The Theme/Moral Feedback Loop…”
Libro electrónico -
87por McGuire, SamTabla de Contenidos: “…Chapter 3 Expectations of the Video EditorInstallation; Install Location; Surround Impulse Response Files; Sound Effects; Music Beds; Music Loops; Sending Sequences to Soundtrack; Explanation of Send to Soundtrack Options; Send to Soundtrack Pro Audio File Project; Send to Soundtrack Pro Multitrack Project; Send to Soundtrack Pro Script; The Conform Process; Other Thoughts on the Video Editor Role; Chapter 4 Basic Audio Editing; Project Types; General Interface; Default Panes; The Center Section; The Bottom Pane; The Right Pane; Audio Editing; The Basics; The Process Menu…”
Publicado 2010
Libro electrónico -
88Publicado 2015Tabla de Contenidos: “…The graphics moduleQuerying delta time; Querying display size; Querying the frames per second (FPS) counter; The audio module; Sound playback; Music streaming; The input module; Reading the keyboard/touch/mouse input; Reading the accelerometer; Starting and canceling vibrator; Catching Android's soft keys; The files module; Getting an internal file handle; Getting an external file handle; The network module; HTTP requests; Client/server sockets; Opening a URI in a web browser; LibGDX's application life cycle and interface; Starter classes; Running the demo application on a desktop…”
Libro electrónico -
89Publicado 2015Tabla de Contenidos: “…Cover; Half Title; Title Page; Copyright Page; Dedication; Table of Contents; Acknowledgments; Introduction; It's not rocket science; How this book is organized; About this book and Audio Postproduction; What's new in the fourth edition; Staying up-to-date; How to Create a Great Soundtrack (in a Quarter of a Page); Section I Audio Basics; Section introduction; Chapter 1: How Sound Works; Music-sicle?; Frequency: it matters how often you do it; Somewhat slower pressure changes are heard as envelopes; Slow changes of pressure are loudness; The speed of sound makes a big difference…”
Libro electrónico -
90por Hacker, Scot“…"MP3 is the most popular compressed file format for easy digital distribution of sound and music over the Internet. MP3: The Definitive Guide is the bible of this phenomenon. …”
Publicado 2000
Libro electrónico -
91Publicado 2017“…At the end of the book, you'll have gained the skills to implement professional sound and music. Al..…”
Libro electrónico -
92Publicado 2007Tabla de Contenidos: “…Incorporating JavaScriptsDropping In Java Applets; Online Sources for Scripts and Applets; Chapter 9: Web Sights and Sounds; Getting Music and Video; Picking a File Format; Compressing Files; Adding Audio and Video Files to Your Site; Online Sources for Web Audio and Video; Part IV: From Blogs to Toons-Good Content Makes Contented Visitors; Chapter 10: Letting 'Em Have Their Say; Providing Guestbooks; Creating Message Boards; Giving Visitors the Gift of Gab; Online Sources for Adding Community to Your Site; Chapter 11: Bloggin' the Night Away; Adding Blogger to Your Site; Bloggin' on Bravenet…”
Libro electrónico -
93por Karp, David A.Tabla de Contenidos: “…Search Inside FilesFaster Searches; 3: Multimedia; Video; Play Stubborn Videos; Play Incomplete Downloads; Fix the Aspect Ratio; Shed Light on Blank Videos; Skip Intro Ads; Save Videos from the Web; Rewind or Fast-Forward Streaming Video; Reduce Video Buffering; Make Your Own Director's Cut; Make a Montage; Get an Alternative to Real Player; Simplify Windows Media Player; Use Alt-Tab with Windows Media Player; Synchronize Audio and Video; Fix Bad Color in Videos; Sound and Music; Choose an Input Source; Let There Be Sound; Fix Silent CDs; Play Music at the Correct Speed…”
Publicado 2006
Libro electrónico -
94por Muir, Nancy, 1954-Tabla de Contenidos: “…Select a Command from a ToolbarTour Office 2007; Select Options from Dialog Boxes; Using Dialog Box Controls; Save a Document with a Different Name; Print a Document; Uninstall a Program; Chapter 9 Using Software; Create Word Processing Documents; Work with Numbers in a Spreadsheet; Build Presentations; Organize Information in a Database; Insert and Manipulate Images; Design Documents with Desktop Publishing Software; Play Sounds and Music; Play Games; Chapter 10 Connecting to a Network; Understanding Computer Networks; Discover Network Devices; Understanding Wireless Computing…”
Publicado 2008
Libro electrónico -
95Publicado 2014Tabla de Contenidos: “…LimitationsDigital Q+A; Originating on film; Super 8; 16mm/Super16; 35mm/Super35; Choosing a format; 5 The Camera Package; How film cameras work; Camera movement; Zoom; Pan and tilt; Track; Dolly; The camera; Film drive and transport mechanisms (film cameras); Tachometer (film cameras); Shutter speed; Lenses; Lens sharpness and contrast; Camera rental; Negotiation techniques; How camera rentals are negotiated; Requirements of a cheap camera rental deal; 6 Sound; Three sound ingredients; Dialogue; Sound effects; Music; Recording location sound; Sound crew; Sound consistency; Microphones…”
Libro electrónico -
96por Williams, Chris G.Tabla de Contenidos: “…Sound Effect Sound Effect Instance; XACT 3.0; Recording Audio; The Microphone Class; Saving and Retrieving Captured Audio; Summary; CHAPTER 8: PUTTING IT ALL TOGETHER: DRIVE & DODGE; Creating the Game; Screens; Screen.cs; Screen State Switchboard.cs; Title.cs; Sprite.cs; Background.cs; Content; Game 1.cs; Text.cs; screenFont.spritefont; Button.cs; The Input Wrapper; Game Input.cs; Gesture Definition.cs; Input.cs; Touch Indicator.cs; Touch Indicator Collection.cs; Adding Sounds and Music; Music.cs; SoundEffects.cs; More Screens; MainGame.cs; InGameMenu.cs; GameOver.cs; Coding the Main Game Screen; Road.cs…”
Publicado 2011
Libro electrónico -
97por Minessale, AnthonyTabla de Contenidos: “…WindowsText editors and XML; Downloading the source; Building from the latest code; Compiling FreeSWITCH for Linux/Unix/Mac OS X; Compiling FreeSWITCH; Step 1: Edit modules.conf; Step 2: Run configure script; Step 3: Run make and make install; Step 4: Edit modules.conf.xml; Step 5: Install sound and music files; Compiling FreeSWITCH for Windows; Building the solution with MSVC/MSVCEE; Starting FreeSWITCH; Running FreeSWITCH in the background; Summary; Chapter 3: Test Driving the Default Configuration; Important concepts to understand; Putting FreeSWITCH to work…”
Publicado 2010
Libro electrónico -
98Publicado 2008Tabla de Contenidos: “…-- Installing Visual C# Express -- Installing the DirectX Runtime -- Installing XNA Game Studio Express -- Creating Spacewar Windows Project -- Compiling and Running Spacewar -- Summary -- 2 XNA and the Xbox 360 -- Creating Spacewar Xbox 360 Project -- Buying the XNA Creators Club Subscription -- Connecting the Xbox 360 to the PC -- Deploying on the Xbox 360 -- Debugging on the Xbox 360 -- Creating a Test Demo for the Xbox 360 -- Programming for Dual Platforms -- The .NET Compact Framework on the Xbox 360 -- Summary -- 3 Performance Considerations -- Measure, Measure, Measure -- Managing Memory -- Understanding the Garbage Collector -- Optimization Suggestions -- Summary -- Part II: Understanding XNA Basics -- 4 Creating 3D Objects -- Vertices -- Vectors -- Matrices -- Transformations -- Transformations Reloaded -- Creating a Camera -- Vertex Buffers -- Effects -- Textures -- Index Buffers -- XNA Game Components -- Checking Performance -- Transformations Revolutions -- Summary -- 5 Input Devices and Cameras -- Creating a Game Service -- Starting a Library -- Working with Input Devices -- Creating a Stationary Camera -- Creating a First Person Camera -- Creating a Split Screen -- Summary -- Part III: Content Pipeline -- 6 Loading and Texturing 3D Objects -- Understanding the Content Pipeline -- Loading 3D Models -- Texturing 3D Models -- Summary -- 7 Sounds and Music -- Microsoft Cross-Platform Audio Creation Tool (XACT) -- Wave Banks -- Sounds Banks -- Understanding Variations -- Updating Our Input Handlers -- Plugging In Our Sound Manager -- Creating a Sound Demo -- Summary -- 8 Extending the Content Pipeline -- Creating a Skybox -- Using the Skybox…”
Libro electrónico -
99Publicado 2010“…Veteran author Keith Underdahl covers all the essentials of using Adobe Premiere Elements 8 to import video, create clips, put those clips together, add effects, work with sound and music, and output to DVD or the Internet…”
Libro electrónico -
100Publicado 2023Tabla de Contenidos: “…Shooting and collisions -- Player shield -- Sound and visual effects -- Sound and music -- Particles -- Enemy trail -- Summary -- Chapter 4: Jungle Jump - Running and Jumping in a 2D Platformer -- Technical requirements -- Setting up the project -- Introducing kinematic bodies -- Collision response -- Creating the player scene -- Collision layers and masks -- About AnimationPlayer -- Animations -- Collision shape -- Finishing the player scene -- Player states -- Player script -- Player movement -- Player health -- Collectible items -- Scene setup -- Collectible script -- Designing the level -- Using TileMaps -- Designing the first level -- Adding dangerous objects -- Scrolling background -- Adding enemies -- Scene setup -- Scripting the enemy -- Damaging the enemy -- Player script -- Game UI -- Scene setup -- Scripting the HUD -- Attaching the HUD -- Title screen -- Scene setup -- Setting up the main scene -- Transitioning between levels -- Door scene -- Screen settings -- Finishing touches -- Sound effects -- Double jumping -- Dust particles -- Ladders -- Moving platforms -- Summary -- Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course -- Technical requirements -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus local space -- Transforms -- Meshes -- Cameras -- Project setup -- Creating the course -- Understanding GridMaps -- Drawing the first hole -- Environment and lighting -- Adding the hole -- Making the ball -- Testing the ball -- Improving ball collisions -- Adding UI -- Aiming the arrow -- UI display -- Scripting the game -- UI code -- Main script -- Ball script -- Testing it out -- Option 1 for improving aiming -- Option 2 for improving aiming -- Camera improvements -- Designing a full course -- Visual effects -- Adding materials -- Lighting and Environment -- Summary…”
Libro electrónico