Mostrando 5,281 - 5,300 Resultados de 8,491 Para Buscar '"The Real World"', tiempo de consulta: 0.21s Limitar resultados
  1. 5281
    por Evans, Russell, 1966-
    Publicado 2006
    Tabla de Contenidos: “…2 Lighting3 Sound recording; Project 11 The chase; Project 12 Sound environment; 4 Real world guide to location shooting; 5 Shooting for compression; Project 13 New format movie; Chapter 6 Production aesthetics; 1 Better looking films; Project 14 Close-ups; 2 Continuity; Project 15 Urban legends; 3 Documentary; Project 16 My obituary; 4 Music video and the VJ; Project 17 Music video; Chapter 7 Post-production tools; 1 Condensed guide to editing; 2 Starting to work in digital editing; 3 Preparing to edit; 4 Editing with sound; 5 Understanding timecode; 6 Working with text…”
    Libro electrónico
  2. 5282
    por Veer, E. A. Vander
    Publicado 2008
    Tabla de Contenidos: “…Interest Groups and Shopping; Finding Existing Groups; Searching for Groups; Finding Popular Groups; Joining a Group; Creating a Group; Deleting a Group You Started; Participating in Groups; If You&re the Group Creator; 7. Facebook and the Real World: In-person Events; Finding Existing Events; Browsing for Events; Seeing Your Friends& Events; Checking Out Popular Events; RSVPing to an Event…”
    Libro electrónico
  3. 5283
    por Roldán, María Carina
    Publicado 2010
    Tabla de Contenidos: “…Cover; Copyright; Credits; Foreword; The Kettle Project; About the Author; About the Reviewers; Table of Contents; Preface; Chapter 1: Getting started with Pentaho Data Integration; Pentaho Data Integration and Pentaho BI Suite; Exploring the Pentaho Demo; Pentaho Data Integration; Using PDI in real world scenarios; Loading data warehouses or data marts; Integrating data; Data cleansing; Migrating information; Exporting data; Integrating PDI using Pentaho BI; Installing PDI; Time for action - installing PDI; Launching the PDI graphical designer: Spoon…”
    Libro electrónico
  4. 5284
    Publicado 2010
    Tabla de Contenidos: “…-- Be Prepared for Success -- Chapter 50: Undercover UnMarketing -- Chapter 51: Putting It Into Practice -- Chapter 52: Lush -- Chapter 53: Trade Shows -- Chapter 54: Social Media at Trade Shows -- Chapter 55: UnNetworking: Why Networking Events Are Evil -- Chapter 56: The Awesomeness of Being a 2.0 Author -- Accessibility -- Chapter 57: The UnTour -- Brand Enhancement -- Value People -- Real-World Networking -- Chapter 58: The UnEnd -- Acknowledgments -- Index…”
    Libro electrónico
  5. 5285
    por Schmuller, Joseph
    Publicado 2013
    Tabla de Contenidos: “…Statistical Analysis with Excel® For Dummies®, 3rd Edition; Contents at a Glance; Table of Contents; Introduction; About This Book; What You Can Safely Skip; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Getting Started with Statistical Analysis with Excel; Chapter 1: Evaluating Data in the Real World; The Statistical (And Related) Notions You Just Have to Know; Inferential Statistics: Testing Hypotheses; What's New in Excel 2013?…”
    Libro electrónico
  6. 5286
    por Ollam, Deviant
    Publicado 2010
    Tabla de Contenidos: “…Blindly mix and matchUsing Rakes and Jigglers; Techniques of tool movement; Wafer Lock Exercises; Progressive wafer locks; Tensioning wafer locks; Extra Hints; Which way to turn; Plugs stuck upside-down; Summary; Chapter 4: Advanced training; Pick-resistant pins; Pins with lips; Pins with serrations; Coordinated pick-resistant components; Specialized picking techniques; Counter-rotation; Specialized picking tools; Featherweight tension tools; Bogota ́ jiggler rakes; Practice exercises; Spooled progressive practice locks; Pick-resistant keyways; Real-world locks that offer greater challenges…”
    Libro electrónico
  7. 5287
    por Ristic, Dan
    Publicado 2015
    Tabla de Contenidos: “…Complete signaling serverSignaling in the real world; The woes of WebSockets; Connecting with other services; XMPP; Session Initiation Protocol; Self-test questions; Summary; Chapter 5: Connecting Clients Together; The client application; Setting up the page; Getting a connection; Logging in to the application; Starting a peer connection; Initiating a call; Inspecting the traffic; Hanging up a call; A complete WebRTC client; Improving the application; Self-test questions; Summary; Chapter 6: Sending Data with WebRTC; Stream Control Transmission Protocol and data transportation…”
    Libro electrónico
  8. 5288
    Publicado 2017
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Getting Started -- Real-world adventure games -- Location-based -- Augmented Reality -- Adventure games -- Introducing Foody GO -- Source code -- Getting into mobile development with Unity -- Downloading and installing Unity -- Setting up for Android development -- Installing the Android SDK -- Connecting to your Android device -- Setting up for iOS development -- Getting started with Unity -- Creating the game project -- Building and deploying the game -- Building and deploying to Android -- Building and deploying to iOS -- Summary -- Chapter 2: Mapping the Player's Location -- GIS fundamentals -- Mapping -- GPS fundamentals -- Google Maps -- Adding a map -- Creating the map tile -- Laying the tiles -- Understanding the code -- Setting up services -- Setting up CUDLR -- Debugging with CUDLR -- Setting up the GPS service -- Summary -- Chapter 3: Making the Avatar -- Importing standard Unity assets -- Adding a character -- Switching the camera -- Cross-platform input -- Fixing the input -- GPS location service -- Map tile parameters -- GPS simulation settings -- Character GPS compass controller -- Swapping out the character -- Summary -- Chapter 4: Spawning the Catch -- Creating a new monster service -- Understanding distance in mapping -- GPS accuracy -- Checking for monsters -- Projecting coordinates to 3D world space -- Adding monsters to the map -- Tracking the monsters in the UI -- Summary -- Chapter 5: Catching the Prey in AR -- Scene management -- Introducing the Game Manager -- Loading a scene -- Updating touch input -- Colliders and rigidbody physics -- Building the AR Catch scene -- Using the camera as our scene backdrop -- Adding the catching ball -- Throwing the ball…”
    Libro electrónico
  9. 5289
    Publicado 2017
    Tabla de Contenidos: “…-- A function can receive some input -- A function can be pure -- A function can return something -- A look at functions in Swift -- Making our own function -- Summary -- Chapter 7: Toy Bin -- Collection types -- Array -- Dictionary -- Optionals -- Summary -- Chapter 8: Smarter Toy Bin -- Buttercup -- Learning the for-in loop -- Conditionals -- Learning for-loops and if-statements -- Append method -- Find the buttercup -- Summary -- Chapter 9: Making Some Friends -- OOP -- Modeling real-world objects -- Modeling a mug -- Modeling a person -- Our first class -- Instance properties -- Instance methods -- Making objects interact with each other -- Adding more classes to the mix -- Summary -- Chapter 10: Pokémon Battle -- Pokémon type -- Initializer syntax -- Functions and types -- Charizard versus pikachu -- Hug function -- Summary -- Chapter 11: Simon Says -- GUI -- Laying out a view…”
    Libro electrónico
  10. 5290
    Publicado 2007
    Tabla de Contenidos: “…JavaBeans Long-Term Serialization: XMLEncoder/DecoderFlexible XML Serialization: Java API for XML Binding ( JAXB); Summary; Chapter 6: Persisting Your Application Using Databases; JDBC API Overview; Setting Up Your Environment; JDBC API Usage in the Real World; Effectively Using JDBC 4.0; Hibernate; Summary; Chapter 7: Developing Web Applications Using the Model 1 Architecture; What Is Model 1? …”
    Libro electrónico
  11. 5291
    por Berry, Eric, 1913-1993
    Publicado 2008
    Tabla de Contenidos:
    Libro electrónico
  12. 5292
    por Feuerstein, Steven
    Publicado 2008
    Tabla de Contenidos: “…Contracts work for the real world why not software, too?; Solution: Contracts capture agreements.; Enforcing contracts in code.; Don&t act like a bird: admit weakness and ignorance.; Solution: Give your brain a break, and ask others for help.; Five heads are better than one.; Solution: Move beyond documents to a review process that directly engages the development team.; Resources; Don&t write code that a machine could write for you instead.; Solution: If you can recognize a pattern in what you are writing, generate code from that pattern.; We need more than brains to write software…”
    Libro electrónico
  13. 5293
    por Garfinkel, Simson
    Publicado 2002
    Tabla de Contenidos: “…Digital Identification I: Passwords, Biometrics, and Digital Signatures; Physical Identification; Using Public Keys for Identification; Real-World Public Key Examples; Chapter 7. Digital Identification II: Digital Certificates, CAs, and PKI; Understanding Digital Certificates with PGP; Public Key Infrastructure; Open Policy Issues…”
    Libro electrónico
  14. 5294
    por Guest, Simon
    Publicado 2009
    Tabla de Contenidos: “…Using the Generated Classes with XML SerializationThe .NET sample code; The Java sample code; Starting with a Class; Generating an XSD from an existing class in .NET; XSD in the Real World; XSD Type Mapping; Introducing the Interoperability Performance Tests; How Do You Ensure Accuracy of the Tests?…”
    Libro electrónico
  15. 5295
    por Sweeney, Patrick J.
    Publicado 2005
    Tabla de Contenidos: “…Elements of a Basic RFID SystemTime to Make Some Waves - Electromagnetic Waves; Chapter 5: Understanding How Technology Becomes a Working System; Anatomy of a Passive Tag: Understanding How It Works and Choosing the Right One; Tracking the Tags with a Reader; Air in Her Face - Blowing Sweet Nothings; Chapter 6: Seeing Different RFID Systems at Work; Setting Up RFID Interrogation Zones; From Ski Resorts to Airlines: Applying RFID in the Real World; Part III: Fitting an RFID Application into Your World; Chapter 7: Seeing the Invisible: The Site Assessment; Planning for Your Site Assessment…”
    Libro electrónico
  16. 5296
    por Feldt, Kenneth C.
    Publicado 2007
    Tabla de Contenidos: “…The Flex, Pack, and Align AttributesFlex; Pack; Align; Introducing Input Controls; Labels and Buttons; Text Entry; Menus and Toolboxes; More Complex Containers; Lists; Trees; Grids; Group Boxes; Managing the Display Space; Tab Boxes; Splitters; Content Display Panels; Miscellaneous Widgets; Helper Features; Mozilla Style Declarations; Pseudoproperties; Pseudoclasses; Summary; Coding and Testing for the Real World; Defining a Target Application; Adding Logic; JavaScript, Events, and DOM Nodes; The Document Object Model; Interfaces; Moving from widgets to document nodes; Events…”
    Libro electrónico
  17. 5297
    por Ray, Randy J.
    Publicado 2002
    Tabla de Contenidos: “…; Web Services in the Real World; HTTP and XML Basics; HTTP; The Request/Response Cycle; HTTP Message Structure; Examining the request; Examining the response; Reading More About HTTP and LWP; XML; Self-Describing Data; Elements and namespaces; Attributes; Data; Comments, processing instructions, and specialized content…”
    Libro electrónico
  18. 5298
    por Douglass, Bruce Powel
    Publicado 2007
    Tabla de Contenidos: “…Problem 5.1 Apply Nouns and Causal Agents StrategiesProblem 5.2 Apply Services and Messages Strategies; Problem 5.3 Apply Real-World Items and Physical Devices Strategies; Problem 5.4 Apply Key Concepts and Transaction Strategies; Problem 5.5 Apply Identify Visual Elements and Scenarios Strategies; Problem 5.6 Merge Models from the Various Strategies; Looking Ahead; Chapter 6. …”
    Libro electrónico
  19. 5299
    por Raymond, Scott
    Publicado 2006
    Tabla de Contenidos: “…sort_byJavaScriptGenerator Methods; Manipulating DOM elements; Inserting content; Redirecting; Delaying execution; Creating drag-and-drop elements; Generating arbitrary JavaScript; Class proxies; RJS Helpers; RJS Without Ajax; A Real-World Example; The Old Way; The RJS Way; Summary; Ajax Usability; Principles of Usability; Personal Assistant: Defending Attention; Tour Guide: Manage Expectations; User models and program models; Example: Windows versus Mac program models; Set accurate expectations; Mentor: Design Not Just for Usability, but Learnability; Teach with affordances…”
    Libro electrónico
  20. 5300
    Publicado 2009
    Tabla de Contenidos: “…Statistical Analysis with Excel for Dummies; About the Author; Dedication; Author's Acknowledgments; Contents at a Glance; Table of Contents; Introduction; About This Book; What You Can Safely Skip; Foolish Assumptions; How This Book Is Organized; Icons Used in This Book; Where to Go from Here; Part I: Statistics and Excel: A Marriage Made in Heaven; Chapter 1: Evaluating Data in the Real World; The Statistical (And Related) Notions You Just Have to Know; Inferential Statistics: Testing Hypotheses; What's New in Excel?…”
    Libro electrónico