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5001Publicado 2010Tabla de Contenidos: “…Single-Camera Video Production; Copyright; Contents; Introduction; Additional Comments on the Fifth Edition; Acknowledgments; Chapter One Production Philosophy; The Production Process; Importance of Goals-Audience Analysis; Importance of Workflow; Difference between Studio and Field Production; Importance of Technology; Chapter Two The Technology; Connecting the Real World to the Digital World; Limitations of Equipment; Audio Signals; Frequency; Amplitude; Measuring Audio Signals; Compression; Video Signals; Changing Light into Electrons; Synchronization; Scan Systems; Measuring Video Signals…”
Libro electrónico -
5002Publicado 2007Tabla de Contenidos: “…Beginning at the Ending: The Tex Avery "Twist" : Get your ending first, then work on the start.Establishing Rules: Your animated universe may not obey the laws of the 'real world,' but it has to obey its own internal laws.; 6.Appealing or Appalling? …”
Libro electrónico -
5003por Schooley, BrentTabla de Contenidos: “…Chapter 3: Design Strategies for Windows 8The "Best At" Statement; Specific "Best At" Statements; Truly Differentiating Your "Best At" Statement; Real-World "Best At" Example; Running Total's "Best At" Statement; Picking Appropriate Application Scenarios; Brainstorming for Scenarios; Brainstorming Scenarios for Running Total; Removing Scenarios That Sound Like "Features"; Removing "Features" from Running Total's Scenarios; Remove Scenarios That Don't Match the "Best At" Statement; Aligning Running Total's Scenarios with Its "Best At" Statement; Choosing a Navigation and Content Strategy…”
Publicado 2013
Libro electrónico -
5004por Ehlers, Ulf-DanielTabla de Contenidos: “…The "University of The Future" Of the Philippines: The Case of University Of The Philippines Open University's Master Of Public Management Program -- 20. Using Real-World Problems and Project-Based Learning for Future Skill Development: An Approach To Connect Higher Education Students And Society Through User-Centered Design -- 21. …”
Publicado 2024
Libro electrónico -
5005Publicado 2022Tabla de Contenidos: “…-- The aggregate pattern -- Discovering aggregates -- Designing aggregates -- Aggregates beyond a single bounded context -- Summary -- Further reading -- Chapter 4: Exploring Factories, Repositories, and Services -- Technical requirements -- Introducing the factory pattern -- Entity factories -- Implementing the repository pattern in Golang -- Understanding services -- Domain services -- Application services -- Summary -- Part 2: Real -World Domain-Driven Design with Golang -- Chapter 5: Applying Domain-Driven Design to a Monolithic Application -- Technical requirements -- What do we mean when we say monolithic application? …”
Libro electrónico -
5006Publicado 2018“…This step-by-step guide will teach you the essential .NET Core and C# concepts with the help of real-world projects. The book starts with a brief introduction to the latest features of C# 7 and .NET Core 2.0 before moving on to explain how C# 7 can be implemented using the object-oriented paradigm. …”
Libro electrónico -
5007Publicado 2017“…A practical, real-world guide for implementing enterprise risk management (ERM) programs into your organization Enterprise risk management (ERM) is a complex yet critical issue that all companies must deal with in the twenty-first century. …”
Libro electrónico -
5008Publicado 2023“…Gain critical real-world skills to secure your Microsoft Azure infrastructure against cyber attacks Purchase of the print or Kindle book includes a free PDF eBook Key Features Dive into practical recipes for implementing security solutions for Microsoft Azure resources Learn how to implement Microsoft Defender for Cloud and Microsoft Sentinel Work with real-world examples of Azure Platform security capabilities to develop skills quickly Book Description With evolving threats, securing your cloud workloads and resources is of utmost importance. …”
Libro electrónico -
5009Publicado 2017Tabla de Contenidos: “…Atari Breakout -- Atari Breakout random benchmark -- Preprocessing the screen -- Creating a deep convolutional network -- Convergence issues in Q-learning -- Policy gradients versus Q-learning -- Actor-critic methods -- Baseline for variance reduction -- Generalized advantage estimator -- Asynchronous methods -- Model-based approaches -- Summary -- Chapter 9: Anomaly Detection -- What is anomaly and outlier detection? -- Real-world applications of anomaly detection -- Popular shallow machine learning techniques -- Data modeling -- Detection modeling -- Anomaly detection using deep auto-encoders -- H2O -- Getting started with H2O -- Examples -- MNIST digit anomaly recognition -- Electrocardiogram pulse detection -- Summary -- Chapter 10: Building a Production-ready Intrusion Detection System -- What is a data product? …”
Libro electrónico -
5010por Windler, Carsten“…This book is a one-stop guide to learning the theory and best practices of clean code specific to real-world PHP app development environments. This PHP book is cleanly split to help you navigate through coding practices and theories to understand and adopt the nuances of the clean code paradigm. …”
Publicado 2022
Libro electrónico -
5011Publicado 2023Tabla de Contenidos: “…-- Understanding probabilities and statistics -- Probabilities are still just probabilities, not facts -- Introducing the confusion matrix -- False positives, false negatives, and AI model confirmation bias -- Real-world use case: AI in the world of job applicants -- Summary -- References -- Chapter 07: Value Engineering Competency -- What is economics? …”
Libro electrónico -
5012por Grassle, Patrick“…A detailed and practical book and eBook walk-through showing how to apply UML to real world development projects…”
Publicado 2005
Libro electrónico -
5013por Lea, DerekTabla de Contenidos: “…Urban Lowbrow Art; What You'll Learn in This Chapter; Part One: Building the Background; Part Two: Introducing Painted Textures; Part Three: Adding the Main Components; Part Four: Bitmaps and Type Layers; Part Five: Additional Paint Effects; Part Three. Real World Photoshop; Chapter 12. Sketch and Dry Brush Effects; What You'll Learn in This Chapter; Part One: Preparing the Actual Drawings…”
Publicado 2009
Libro electrónico -
5014por Read, Phil, 1965-“…"Revit Essentials is a unique learning resource that features concise, straightforward explanations and real-world, hands-on exercises and tutorials to teach new users the software's core features and functions. …”
Publicado 2011
Libro electrónico -
5015Publicado 2013“…Based on an MBA course Provost has taught at New York University over the past ten years, Data Science for Business provides examples of real-world business problems to illustrate these principles. …”
Libro electrónico -
5016Publicado 2024“…Systematically exploring Power Platform, this book covers topics such as Dataverse, Power Automate, Power Apps, and Power BI using real-world scenarios in Dynamics 365 F&O to offer practical insights. …”
Libro electrónico -
5017Publicado 2023“…The six-stage playbook process and real-world examples will guide you through cultural, technical, and other critical elements for success. …”
Libro electrónico -
5018Data Modeling with Microsoft Excel Model and Analyze Data Using Power Pivot, DAX, and Cube FunctionsPublicado 2023“…By the end of this book, you’ll be able to apply the acquired knowledge in real-world scenarios and build an interactive dashboard that will help you make important decisions…”
Libro electrónico -
5019Publicado 2016Tabla de Contenidos: “…Intro -- Title Page -- Table of Contents -- Introduction -- About This Book -- Foolish Assumptions -- Icons Used in This Book -- Beyond the Book -- Where to Go from Here -- Part I: Getting Started with Building Information Modeling -- Chapter 1: Defining Building Information Modeling (BIM) -- Explaining BIM in Plain Terms -- Examining the A-B-Cs of BIM -- Understanding the Requirements for BIM -- Considering BIM Plans and Strategies -- Measuring the Real-World Benefits of BIM -- Encouraging BIM in Your Workplace -- Chapter 2: Explaining the Building Part of BIM: It's Not Just Buildings -- Understanding What Building Means -- Seeing How BIM Can Help You -- Looking at Infrastructure and BIM -- Developing Building Processes and BIM -- Chapter 3: Examining the Information Part of BIM -- Comprehending What Information Means -- Realizing That Information Is the Heart of BIM -- Maintaining Information in the Model -- Chapter 4: Discussing the Modeling Part of BIM (and Management Too) -- Grasping What Modeling Means -- Confirming BIM Is a Process -- Managing the Model: Federate to Collaborate -- Chapter 5: Grasping the Fundamentals and Understanding What BIM Is -- Figuring Out the Why of BIM -- Shaping Cooperation and Shared Information -- Transforming Information and Communication -- Presenting All the Incentives of BIM -- Part II: Creating the Foundations for BIM -- Chapter 6: Looking at the Digital World Around You -- Targeting Technology -- Identifying the Need for Change -- Defining Your Requirements -- Selecting BIM Tools -- Chapter 7: Preparing the Foundations for BIM -- Progressing through the Levels of Maturity -- Providing the Right Structure -- Preparing for BIM Technology -- Chapter 8: Setting Up a Collaborative BIM Workflow -- Getting the Lowdown on Collaboration -- Modeling in the Parametric Domain…”
Libro electrónico -
5020Publicado 2009Tabla de Contenidos: “…-- Classes Are Object Templates -- Attributes -- Methods -- Messages -- Using UML to Model a Class Diagram -- Encapsulation and Data Hiding -- Interfaces -- Implementations -- A Real-World Example of the Interface/Implementation Paradigm -- A Model of the Interface/Implementation Paradigm -- Inheritance -- Superclasses and Subclasses -- Abstraction -- Is-a Relationships -- Polymorphism -- Composition -- Abstraction -- Has-a Relationships -- Conclusion -- Example Code Used in This Chapter -- 2 How to Think in Terms of Objects -- Knowing the Difference Between the Interface and the Implementation -- The Interface -- The Implementation -- An Interface/Implementation Example -- Using Abstract Thinking When Designing Interfaces -- Giving the User the Minimal Interface Possible -- Determining the Users -- Object Behavior -- Environmental Constraints -- Identifying the Public Interfaces -- Identifying the Implementation -- Conclusion -- References -- 3 Advanced Object-Oriented Concepts -- Constructors -- The Default Constructor -- When Is a Constructor Called? …”
Libro electrónico