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1741Publicado 2018Tabla de Contenidos: “…Flexarms -- Furniture clamp -- Furniture pad -- Gaffer grip -- Grid clamp -- Grifflon -- Grip clip -- Grip/electrical stage box -- Grip helper -- Grounding rod/spike -- Hand truck -- Ladder -- Lamppost system (by backstage equipment) -- Mafer clamp -- Matt pipe adapter baby -- Matt poles - polecats -- Meat ax -- Miniboom -- Muscle truck/cart -- No-nail hanger/crowder -- Offset arms -- Parallels -- Pipe clamp, baby -- Pipe clamp, junior -- Pony pipe clamp -- Poultry bracket (Matthews) -- Putty knife -- Reflector -- Reflector slip-ons (scrims) -- Sandbags -- Scrims - grip -- Single net -- Double net -- Lavender net -- Silk -- Scrims, butterfly kits -- Silks -- Scrims, flex -- Side arms -- Stair blocks -- Stand adapter pin -- Stands -- C-stand -- C-stand operation -- Lowboy stand -- Reflector (combo/light) stand -- Overhead (high roller) stand -- Overhead stand usage -- Stand extensions (riser) -- Studio overhead grip arm -- Taco carts -- T-bone -- Telescoping hanger-stirrup -- Trapeze -- Trombone -- Tube stretcher -- Tubing hanger -- Turtle -- Umbrella -- Wall bracket (set) -- Wall plate-junior -- Wall sled -- Wall spreader -- Wedges -- 3 Expendables -- Automatic tape gun (ATG) tape (aka snot tape) -- Baby powder -- Bead board -- Black wrap -- Bobbinet -- Butcher paper -- Clothespins (C-47s) -- Drywall screws -- Dulling spray -- Duvatyne -- Foam core -- Grip chain -- Laminated glass -- Layout board -- Lexan -- Penny nails (#8 and #16) -- Plywood -- Pushpin -- Sash cord #8 -- Show card -- Silicone spray -- Spray glue -- Spray oil -- Staples -- Stovepipe wire -- Streaks 'n' Tips® -- Tapes -- Camera tape -- Double-faced tape -- Gaffer or grip tape -- Paper tape -- Visqueen -- 4 Knots -- Bowline knot -- Clove hitch knot -- Half hitch knot -- Square knot -- 5 Basic tool descriptions -- Standard screwdriver (common or blade type) -- Phillips screwdriver…”
Libro electrónico -
1742Publicado 2023Tabla de Contenidos: “…Playback Information Display -- Highlight Alert -- AF Point Disp -- Playback Grid -- Movie Play Count -- HDMI HDR Output -- Communications Functions Menu -- Connecting to a Smartphone via Bluetooth -- Other Connection Options -- Ready to Go -- Chapter 14. …”
Libro electrónico -
1743Publicado 2024Tabla de Contenidos: “…Mesh Topology and Deformation -- Introduction -- Mesh Elements -- Vertex -- Edge -- Face -- Normals -- UV Maps -- High Poly vs Low Poly -- Grid Division vs Form Describing -- Edge Flow -- Triangles -- Joint Topology -- Outer Side -- Inner Side -- Conclusion -- Twist Support Edges -- Mesh LODs -- Overlapping Geometry -- Uniform Meshes -- Base Mesh -- Bind Pose -- Proportions -- Legs -- Arms -- Hands and Fingers -- Shape Keys (Blendshapes) -- Non-Manifold Geometry -- Gravity -- 9. …”
Libro electrónico -
1744Publicado 2021Tabla de Contenidos: “…-- Exploring the FL Studio workspace -- Making your first song -- Creating a drum beat with the Channel Rack -- Adding an instrument to the Channel Rack -- Creating a melody with the Piano roll -- Routing channels to the Mixer -- Exporting the song -- Summary -- Chapter 02: Exploring the Browser, Playlist, and Channel Rack -- Technical requirements -- Introducing the FL Studio workbench -- Getting the most out of your samples -- Using the Browser -- Locating a sample's file location -- Searching for samples -- Adding your own samples to the Browser -- Swapping samples -- Using the Channel Rack -- Channel Rack option features -- The Channel Rack Rename, color and icon option -- Instrument options -- Detaching windows -- Installing new instruments -- Using layers -- Using the Playlist -- Playlist Toolbar -- Element pattern options -- Using the main header Toolbar features -- Version control -- Revert to last backup -- Audio Stream Input/Output (ASIO) -- Purge unused audio clips -- Undo and redo -- Viewing project info -- Summary -- Chapter 03: Composing with the Piano Roll -- Using the Piano roll -- Choosing an instrument -- Adding notes in the Piano roll -- Selecting multiple notes -- Deleting notes -- Muting and unmuting notes -- Slicing notes -- Sliding notes -- Using the stamp tool to get assistance with scales -- Composing great chord progressions -- Recording into the Piano roll with MIDI instruments -- The snap to grid (magnet) tool -- Quantizing notes -- Editing note articulations with the Event Editor…”
Libro electrónico -
1745Publicado 2021Tabla de Contenidos: “…Towards the decentralization of electricity networks -- 5.7.2. Smart grids? -- 5.7.3. Consum-actors for an endo-contributory management of networks? …”
Libro electrónico -
1746Publicado 2010Tabla de Contenidos: “…Energy-Efficient Backbones and Broadcasting in Sensor and Actuator Networks (Hai Liu, Amiya Nayak, and Ivan Stojmenovic) -- 2.1. Backbones -- 2.2. Grid Partitioning-Based Backbones -- 2.3. Clustering-Based Backbones -- 2.4. …”
Libro electrónico -
1747Publicado 2024Tabla de Contenidos: “…-- Working in groups -- Method 1 -- Method 2 -- Manipulating shape parameters -- Hiding and locking shapes -- Summary -- Part 2: Advanced Tools and Features to Enhance our Designs -- Chapter 5: Creating and Manipulating Text Features -- Technical requirements -- Typing and grouping text -- Extrusions -- Pockets -- Orientation -- Using individual characters -- Using text shape generators -- Thinking outside the text box -- Summary -- Chapter 6: Using the Ruler and Workplane Tool to Dimension Our Designs -- Technical requirements -- Working with the grid -- Using the ruler tool -- Using the workplane tool -- Summary -- Chapter 7: Tools to Manipulate and Pattern Multi-Part Designs -- Technical requirements -- Cruising -- Aligning shapes -- Duplicating and patterning shapes -- Summary -- Chapter 8: Importing Models and Designs -- Technical requirements -- Tinkering from one design to another -- Importing 3D objects -- Importing a 3D model -- Manipulating an imported 3D model…”
Libro electrónico -
1748Publicado 2009Tabla de Contenidos: “…Timing Attack -- Power Analysis -- Fault Analysis -- Backdoor Attacks -- Attacks on RSA -- An Attack on ElGamal Signatures -- An Attack on ElGamal Encryption -- Countermeasures -- Quantum Computation and Cryptography -- Introduction -- Quantum Computation -- System -- Entanglement -- Evolution -- Measurement -- The Deutsch Algorithm -- Quantum Cryptography -- Quantum Cryptanalysis -- Shor's Algorithm for Computing Period -- Breaking RSA -- Factoring Integers -- Computing Discrete Logarithms -- Symmetric Techniques -- Introduction -- Block Ciphers -- A Case Study: DES -- The Advanced Standard: AES -- Multiple Encryption -- Modes of Operation -- Stream Ciphers -- Linear Feedback Shift Registers -- Stream Ciphers Based on LFSRs -- Hash Functions -- Merkle's Meta Method -- The Secure Hash Algorithm -- Key Exchange in Sensor Networks -- Complexity Theory and Cryptography -- Introduction -- Provably Difficult Computational Problems Are not Suitable -- One-way Functions and the Complexity Class UP -- Introduction -- Security Issues in a Sensor Network -- The Basic Bootstrapping Framework -- The Basic Random Key Predistribution Scheme -- The q-composite Scheme -- Multi-path Key Reinforcement -- Random Pairwise Scheme -- Multi-hop Range Extension -- Polynomial-pool-based Key Predistribution -- Pairwise Key Predistribution -- Grid-based Key Predistribution -- Matrix-based Key Predistribution -- Location-aware Key Predistribution -- Closest Pairwise Keys Scheme -- Location-aware Polynomial-pool-based Scheme -- Complexity Theoryand Cryptography -- Hints to Selected Exercises -- References -- Index…”
Libro electrónico -
1749Publicado 2024Tabla de Contenidos: “…Windows -- Android -- iOS and macOS -- Building and testing the iOS target -- Building and testing the macOS target -- Migrating from Xamarin -- Migrating and reusing the Shell template from Xamarin.Forms -- Visual Studio project template -- Summary -- Chapter 3: User Interface Design with XAML -- Technical requirements -- Creating a XAML page -- XAML syntax -- XML declaration -- Element -- Attribute -- XML and XAML namespaces -- Creating a new page using XAML -- Creating the same new page using C# -- XAML markup extensions -- Building a user interface -- Layouts -- StackLayout -- Grid -- FlexLayout -- AbsoluteLayout -- Views -- Label -- Image -- Editor -- Entry -- ListView -- Master-detail UI design -- Side-by-side -- Stacked -- Navigation in the master-detail UI design -- ItemDetailPage -- ItemsPage -- Supporting multiple languages - localization -- Creating a .resx file -- Localizing text -- Summary -- Further reading -- Chapter 4: Exploring MVVM and Data Binding -- Technical requirements -- Understanding MVVM and MVC -- MVVM in PassXYZ.Vault -- Data binding -- Binding object -- Binding target -- Binding source -- Properties of a Binding object -- Source -- Binding mode -- Changing notifications in ViewModels -- .NET Community Toolkit -- How to use the MVVM Toolkit -- Improving the data model and service -- KPCLib -- Abstraction of PwGroup and PwEntry -- PassXYZLib -- Updating the model -- Updating the service -- Binding to collections -- Using custom views -- Summary -- Further reading -- Chapter 5: Navigation Using .NET MAUI Shell and NavigationPage -- Technical requirements -- Implementing navigation -- INavigation interface and NavigationPage -- Using the navigation stack -- Manipulating the navigation stack -- Inserting a page -- Removing a page -- Using Shell -- Flyout -- Flyout items -- Menu items -- Tabs -- Shell navigation…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
1750Publicado 2022Tabla de Contenidos: “…5 Building a Memory game using Unity's 2D functionality -- 5.1 Setting up everything for 2D graphics -- 5.1.1 Preparing the project -- 5.1.2 Displaying 2D images (aka sprites) -- 5.1.3 Switching the camera to 2D mode -- 5.2 Building a card object and making it react to clicks -- 5.2.1 Building the object out of sprites -- 5.2.2 Mouse input code -- 5.2.3 Revealing the card on a click -- 5.3 Displaying the various card images -- 5.3.1 Loading images programmatically -- 5.3.2 Setting the image from an invisible SceneController -- 5.3.3 Instantiating a grid of cards -- 5.3.4 Shuffling the cards -- 5.4 Making and scoring matches -- 5.4.1 Storing and comparing revealed cards -- 5.4.2 Hiding mismatched cards -- 5.4.3 Text display for the score -- 5.5 Restart button -- 5.5.1 Programming a UIButton component by using SendMessage -- 5.5.2 Calling LoadScene from SceneController -- Summary -- 6 Creating a basic 2D platformer -- 6.1 Setting up the graphics -- 6.1.1 Placing the scenery -- 6.1.2 Importing sprite sheets -- 6.2 Moving the player left and right -- 6.2.1 Writing keyboard controls -- 6.2.2 Colliding with the block -- 6.3 Playing the sprite's animation -- 6.3.1 Explaining the Mecanim animation system -- 6.3.2 Triggering animations from code -- 6.4 Adding the ability to jump -- 6.4.1 Falling from gravity -- 6.4.2 Applying an upward impulse -- 6.4.3 Detecting the ground -- 6.5 Additional features for a platform game -- 6.5.1 Unusual floors: Slopes and one-way platforms -- 6.5.2 Implementing moving platforms -- 6.5.3 Camera control -- Summary -- 7 Putting a GUI onto a game -- 7.1 Before you start writing code . . . -- 7.1.1 Immediate mode GUI or advanced 2D interface? …”
Libro electrónico -
1751Publicado 2012Tabla de Contenidos: “…4.1 MAC Layer and Multiple Access Techniques 83 -- 4.2 Queuing Theory 87 -- 4.2.1 Statistical Multiplexing of Packets 87 -- 4.2.2 Queuing Models 92 -- 4.3 Concluding Remarks 106 -- 4.3.1 How Congestion Happens in Tactical Wireless Networks 106 -- 4.3.2 Historical Perspective 107 -- 4.3.3 Remarks Regarding the First Part of the Book 108 -- Bibliography 110 -- Part II THE EVOLUTION OF TACTICAL RADIOS -- 5 Non-IP Tactical Radios and the Move toward IP 113 -- 5.1 Multistep Evolution to the Global Information Grid 113 -- 5.2 Link-16 Waveform 114 -- 5.2.1 Link-16 Messages 119 -- 5.2.2 Link Layer Operations of Link-16 120 -- 5.2.3 JTIDS/LINK-16 Modulation and Coding 120 -- 5.2.4 Enhancements to Link-16 126 -- 5.2.5 Concluding Remarks on Link-16 Waveform 129 -- 5.3 EPLRS Waveform 130 -- 5.4 SINCGARS Waveform 131 -- 5.5 Tactical Internet (TI) 131 -- 5.6 IP Gateways 136 -- 5.6.1 Throughput Efficiency 136 -- 5.6.2 End-to-End Packet Loss 137 -- 5.7 Concluding Remarks 137 -- 5.7.1 What Comes after the GIG? …”
Libro electrónico -
1752Publicado 2024Tabla de Contenidos:Libro electrónico
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1753por de Beaune, Sophie A.Tabla de Contenidos: “…Graphic representation of the Cartesian grid used during the excavation of the Tute de Carrelore site by Laplace. …”
Publicado 2021
Libro electrónico -
1754Publicado 2024Tabla de Contenidos: “…4.10 Data Handling Technologies -- 4.10.1 Flow of Data -- 4.10.2 Data Acquisition -- 4.10.3 Data Storage -- 4.10.4 Introduction to Hadoop -- 4.11 Introduction to Data Analytics -- 4.11.1 Types of Data Analytics -- 4.11.2 Statistical Models -- 4.11.3 Analysis of Variance -- 4.11.4 Data Dispersion -- 4.11.5 Contingence and Correlation -- 4.11.6 Regression Analysis -- 4.11.7 Precision and Error Limits -- 4.12 Challenges in IoT with Big Data Analytics -- References -- Chapter 5 Roles of Cloud Computing, Fog Computing, and Edge Computing -- 5.1 Cloud Analytics for IoT Applications -- 5.1.1 Introduction to Cloud Computing -- 5.1.2 Differences between Cloud Computing and Fog Computing -- 5.1.3 The Next Evolution of Cloud Computing -- 5.1.4 The Role of Cloud Computing in IoT -- 5.1.5 Connecting IoT to the Cloud -- 5.1.6 Challenges in the Integration of IoT with Cloud -- 5.2 Cloud of Things -- 5.2.1 Grid/SOA and Cloud Computing -- 5.2.2 Cloud Middleware -- 5.2.3 Cloud Standards: Cloud Providers and Systems -- 5.2.4 Mobile Cloud Computing (MCC) -- 5.2.5 The Cloud of Things Architecture -- 5.3 Fog Computing -- 5.3.1 When to Use Fog Computing -- 5.3.2 Advantages and Limitations of Fog Computing -- 5.3.3 Need for Fog Computing -- 5.3.4 Fog Computing Architecture -- 5.3.5 Working of Fog Computing -- 5.3.6 Layered Fog Computing Architecture -- 5.4 Edge Computing -- 5.4.1 What Is Edge Computing? …”
Libro electrónico -
1755Publicado 2015Tabla de Contenidos: “…5.22.1 A Simple Master-Worker Setup -- 5.22.2 A Multithreaded Master-Worker Setup -- Exercises -- Chapter 6: GPU programming -- 6.1 GPU Programming -- 6.2 CUDA's programming model: threads, blocks, and grids -- 6.3 CUDA's execution model: streaming multiprocessors and warps -- 6.4 CUDA compilation process -- 6.5 Putting together a CUDA project -- 6.6 Memory hierarchy -- 6.6.1 Local Memory/Registers -- 6.6.2 Shared Memory -- 6.6.3 Constant Memory -- 6.6.4 Texture and Surface Memory -- 6.7 Optimization techniques -- 6.7.1 Block and Grid Design -- 6.7.2 Kernel Structure -- 6.7.3 Shared Memory Access -- 6.7.4 Global Memory Access -- 6.7.5 Page-Locked and Zero-Copy Memory -- 6.7.6 Unified Memory -- 6.7.7 Asynchronous Execution and Streams -- 6.7.7.1 Stream Synchronization: Events and Callbacks -- 6.8 Dynamic parallelism -- 6.9 Debugging CUDA programs -- 6.10 Profiling CUDA programs -- 6.11 CUDA and MPI -- 6.12 Case studies -- 6.12.1 Fractal Set Calculation -- 6.12.1.1 Version #1: One thread per pixel -- 6.12.1.2 Version #2: Pinned host and pitched device memory -- 6.12.1.3 Version #3: Multiple pixels per thread -- 6.12.1.4 Evaluation -- 6.12.2 Block Cipher Encryption -- 6.12.2.1 Version #1: The case of a standalone GPU machine -- 6.12.2.2 Version #2: Overlapping GPU communication and computation -- 6.12.2.3 Version #3: Using a cluster of GPU machines -- 6.12.2.4 Evaluation -- Exercises -- Chapter 7: The Thrust template library -- 7.1 Introduction -- 7.2 First steps in Thrust -- 7.3 Working with Thrust datatypes -- 7.4 Thrust algorithms -- 7.4.1 Transformations -- 7.4.2 Sorting and searching -- 7.4.3 Reductions -- 7.4.4 Scans/prefix sums -- 7.4.5 Data management and manipulation -- 7.5 Fancy iterators -- 7.6 Switching device back ends -- 7.7 Case studies -- 7.7.1 Monte carlo integration -- 7.7.2 DNA Sequence alignment -- Exercises…”
Libro electrónico -
1756Publicado 2023Tabla de Contenidos: “…Cover -- Title Page -- Copyright Page -- Contents -- Preface -- Chapter 1 Evolution of Internet of Things (IoT): Past, Present and Future for Manufacturing Systems -- 1.1 Introduction -- 1.2 IoT Revolution -- 1.3 IoT -- 1.4 Fundamental Technologies -- 1.4.1 RFID and NFC -- 1.4.2 WSN -- 1.4.3 Data Storage and Analytics (DSA) -- 1.5 IoT Architecture -- 1.6 Cloud Computing (CC) and IoT -- 1.6.1 Service of CC -- 1.6.2 Integration of IoT With CC -- 1.7 Edge Computing (EC) and IoT -- 1.7.1 EC with IoT Architecture -- 1.8 Applications of IoT -- 1.8.1 Smart Mobility -- 1.8.2 Smart Grid -- 1.8.3 Smart Home System -- 1.8.4 Public Safety and Environment Monitoring -- 1.8.5 Smart Healthcare Systems -- 1.8.6 Smart Agriculture System -- 1.9 Industry 4.0 Integrated With IoT Architecture for Incorporation of Designing and Enhanced Production Systems -- 1.9.1 Five-Stage Process of IoT for Design and Manufacturing System -- 1.9.2 IoT Architecture for Advanced Manufacturing Technologies -- 1.9.3 Architecture Development -- 1.10 Current Issues and Challenges in IoT -- 1.10.1 Scalability -- 1.10.2 Issue of Trust -- 1.10.3 Service Availability -- 1.10.4 Security Challenges -- 1.10.5 Mobility Issues -- 1.10.6 Architecture for IoT -- 1.11 Conclusion -- References -- Chapter 2 Fourth Industrial Revolution: Industry 4.0 -- 2.1 Introduction -- 2.1.1 Global Level Adaption -- 2.2 Evolution of Industry -- 2.2.1 Industry 1.0 -- 2.2.2 Industry 2.0 -- 2.2.3 Industry 3.0 -- 2.2.4 Industry 4.0 (or) I4.0 -- 2.3 Basic IoT Concepts and the Term Glossary -- 2.4 Industrial Revolution -- 2.4.1 I4.0 Core Idea -- 2.4.2 Origin of I4.0 Concept -- 2.5 Industry -- 2.5.1 Manufacturing Phases -- 2.5.2 Existing Process Planning vs. …”
Libro electrónico -
1757Publicado 2023Tabla de Contenidos: “…Cover -- Title Page -- Copyright Page -- Contents -- Preface -- Chapter 1 Evolution of Internet of Things (IoT): Past, Present and Future for Manufacturing Systems -- 1.1 Introduction -- 1.2 IoT Revolution -- 1.3 IoT -- 1.4 Fundamental Technologies -- 1.4.1 RFID and NFC -- 1.4.2 WSN -- 1.4.3 Data Storage and Analytics (DSA) -- 1.5 IoT Architecture -- 1.6 Cloud Computing (CC) and IoT -- 1.6.1 Service of CC -- 1.6.2 Integration of IoT With CC -- 1.7 Edge Computing (EC) and IoT -- 1.7.1 EC with IoT Architecture -- 1.8 Applications of IoT -- 1.8.1 Smart Mobility -- 1.8.2 Smart Grid -- 1.8.3 Smart Home System -- 1.8.4 Public Safety and Environment Monitoring -- 1.8.5 Smart Healthcare Systems -- 1.8.6 Smart Agriculture System -- 1.9 Industry 4.0 Integrated With IoT Architecture for Incorporation of Designing and Enhanced Production Systems -- 1.9.1 Five-Stage Process of IoT for Design and Manufacturing System -- 1.9.2 IoT Architecture for Advanced Manufacturing Technologies -- 1.9.3 Architecture Development -- 1.10 Current Issues and Challenges in IoT -- 1.10.1 Scalability -- 1.10.2 Issue of Trust -- 1.10.3 Service Availability -- 1.10.4 Security Challenges -- 1.10.5 Mobility Issues -- 1.10.6 Architecture for IoT -- 1.11 Conclusion -- References -- Chapter 2 Fourth Industrial Revolution: Industry 4.0 -- 2.1 Introduction -- 2.1.1 Global Level Adaption -- 2.2 Evolution of Industry -- 2.2.1 Industry 1.0 -- 2.2.2 Industry 2.0 -- 2.2.3 Industry 3.0 -- 2.2.4 Industry 4.0 (or) I4.0 -- 2.3 Basic IoT Concepts and the Term Glossary -- 2.4 Industrial Revolution -- 2.4.1 I4.0 Core Idea -- 2.4.2 Origin of I4.0 Concept -- 2.5 Industry -- 2.5.1 Manufacturing Phases -- 2.5.2 Existing Process Planning vs. …”
Libro electrónico -
1758Publicado 2016Tabla de Contenidos: “…-- 6 Comparing the Humanities, History and the Social Sciences -- 7 Conclusion -- References -- Humanities Scholars' Conceptions of Research Quality -- 1 Introduction -- 2 Framework -- 2.1 The Four Main Reservations About Tools and Procedures for Research Evaluation -- 2.2 The Four Pillars of Our Framework to Develop Sustainable Quality Criteria -- 2.3 The Implementation of the Framework: The Design of the Project `Developing and Testing Quality Criteria for Research in the Humanities' -- 3 Notions of Quality: The Repertory Grid Interviews -- 4 Consensual Quality Criteria: The Delphi Survey -- 5 Discussion: Notions of Quality at the Base of Assessment -- 6 Conclusion -- References…”
Libro electrónico -
1759Publicado 2017Tabla de Contenidos: “…-- React and JSX are familiar -- The mobile browser experience -- Android and iOS, different yet the same -- The case for mobile web apps -- Summary -- Chapter 13: Kickstarting React Native Projects -- Using the React Native command-line tool -- iOS and Android simulators -- Xcode -- Genymotion -- Running the project -- Running iOS apps -- Running Android apps -- Summary -- Chapter 14: Building Responsive Layouts with Flexbox -- Flexbox is the new layout standard -- Introducing React Native styles -- Building flexbox layouts -- Simple three column layout -- Improved three column layout -- Flexible rows -- Flexible grids -- Flexible rows and columns -- Summary -- Chapter 15: Navigating Between Screens -- Screen organization -- Navigators, scenes, routes, and stacks -- Responding to routes -- Navigation bar -- Dynamic scenes -- Jumping back and forth -- Summary -- Chapter 16: Rendering Item Lists -- Rendering data collections -- Sorting and filtering lists -- Fetching list data -- Lazy list loading -- Summary -- Chapter 17: Showing Progress -- Progress and usability -- Indicating progress -- Measuring progress -- Navigation indicators -- Step progress -- Summary -- Chapter 18: Geolocation and Maps -- Where am I? …”
Libro electrónico -
1760Publicado 2018Tabla de Contenidos: “…Controlling memory size -- Heterogeneous lists -- From lists to multidimensional arrays -- Resizing arrays -- Arrays derived from NumPy functions -- Getting an array directly from a file -- Extracting data from pandas -- NumPy fast operation and computations -- Matrix operations -- Slicing and indexing with NumPy arrays -- Stacking NumPy arrays -- Working with sparse arrays -- Summary -- Chapter 3: The Data Pipeline -- Introducing EDA -- Building new features -- Dimensionality reduction -- The covariance matrix -- Principal component analysis -- PCA for big data - RandomizedPCA -- Latent factor analysis -- Linear discriminant analysis -- Latent semantical analysis -- Independent component analysis -- Kernel PCA -- T-SNE -- Restricted Boltzmann Machine -- The detection and treatment of outliers -- Univariate outlier detection -- EllipticEnvelope -- OneClassSVM -- Validation metrics -- Multilabel classification -- Binary classification -- Regression -- Testing and validating -- Cross-validation -- Using cross-validation iterators -- Sampling and bootstrapping -- Hyperparameter optimization -- Building custom scoring functions -- Reducing the grid search runtime -- Feature selection -- Selection based on feature variance -- Univariate selection -- Recursive elimination -- Stability and L1-based selection -- Wrapping everything in a pipeline -- Combining features together and chaining transformations -- Building custom transformation functions -- Summary -- Chapter 4: Machine Learning -- Preparing tools and datasets -- Linear and logistic regression -- Naive Bayes -- K-Nearest Neighbors -- Nonlinear algorithms -- SVM for classification -- SVM for regression -- Tuning SVM -- Ensemble strategies -- Pasting by random samples -- Bagging with weak classifiers -- Random Subspaces and Random Patches -- Random Forests and Extra-Trees…”
Libro electrónico