Mostrando 1,541 - 1,560 Resultados de 2,147 Para Buscar '"The Grid"', tiempo de consulta: 0.10s Limitar resultados
  1. 1541
    por Itterheim, Steffen
    Publicado 2012
    Tabla de Contenidos: “…Working with ActionsScheduled Messages; Director, Scenes, and Layers; The Director; CCScene; Scenes and Memory; Pushing and Popping Scenes; CCTransitionScene; CCLayer; Receiving Touch Events; Receiving Accelerometer Events; Receiving Keyboard Events; Receiving Mouse Events; CCSprite; Anchor Points Demystified; CCLabelTTF; Menus; Menu Items with Blocks; Actions; Interval Actions; Action Sequences; Ease Actions; Grid Actions; Instant Actions; CCCallFunc Actions; CCCallBlock Actions; Orientation, Singletons, Tests, and API References; Orientation Course in Device Orientation…”
    Libro electrónico
  2. 1542
    Publicado 2012
    Tabla de Contenidos: “…Cover -- Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender Pipelines -- Copyright -- Contents -- Acknowledgments -- Prologue: Thump'n Noggins -- CHAPTER 1 Getting to Know the iDevice Hardware and Unity iOS -- iDevice Hardware -- ARM CPU -- GPU -- Determining Your Game Budget -- Frame Rate Budget -- Rendering Budget -- It All Sums Up -- Summary -- CHAPTER 2 Creating Game Objects Using modo: Tater and Thumper -- Planning the Vertex Budget -- Testing Performance -- Sizing Things Up -- What Is a Game Unit -- Setting Up Modo -- Importing into Unity iOS -- True Vertex Count -- Degenerate Triangles -- Smoothing Angles -- UV Seams -- Using Lights -- Modeling Tater and Thumper -- My Workflow -- Creating Geometry -- Reducing Geometry -- Summary -- CHAPTER 3 Understanding Textures and UV Maps -- Creating UV Maps -- Planning Your UV Maps -- Creating UVs for Tater -- Creating UVs for Thumper -- Fundamentals of Game Textures -- Texture Formats -- Texture Size -- Texture Compression: PVRTC -- Using Mip Maps -- Multiple Resolutions -- Texture Budget -- Creating the Diffuse Map -- Faking Light and Shadow -- Texturing Tater -- Summary -- CHAPTER 4 Creating Game Objects Using modo: Training Trash Yard -- Level Design -- Creating a Style -- Breaking Down into Sections -- Batching Revisited -- Creating the Level -- Determining the Vertex Count -- Using Texture Atlas -- Building on the Grid -- Texturing the Level -- Measuring the Scene -- Creating the Textures -- Creating UVs -- Summary -- CHAPTER 5 Animation Using Blender: Rigging Tater -- Matching Object Size -- Unity iOS Blender Support and FBX Workflow -- Using FBX -- Understanding Skinned Meshes within Unity iOS -- VFP-Optimized Skinning -- Rigging Tater in Blender -- iPhone and iPad Rigging Essentials -- Creating the Basic Skeleton -- Weight Painting -- Summary…”
    Libro electrónico
  3. 1543
    por Liberty, Jesse
    Publicado 2012
    Tabla de Contenidos: “…Planning Button ActionsConnecting Button Results to the Display; Handling the Number Buttons; Handling Other Buttons; Summary; CHAPTER 2 Get Control: Exploring Windows Phone Controls; Introducing Layout Controls; The Grid Control; The Canvas Control; The StackPanel Control; Recap; Building a Real User Interface; Getting Started; Adding Missing Controls to Your Toolbox; Using the Panorama Control; Adjusting Background and Accent Colors; Adding Images to a Page; Navigating Between Pages; Dealing with the Back Stack; Using TextBoxes; Using the ApplicationBar; The ApplicationBarIconButton…”
    Libro electrónico
  4. 1544
    Publicado 2014
    Tabla de Contenidos: “…Empty FramesFlag Box/Scrim Box; Flags and Cutters; Cutters; Flexarms; Furniture Clamp; Furniture Pad; Gaffer Grip; Grid Clamp; Grifflon; Grip Clip; Grip/Electrical Stage Box; Grip Helper; Grounding Rod/Spike; Hand Truck; Ladder; Lamppost System (by Backstage Equipment); Mafer Clamp; Matt Pipe Adapter Baby; Matt Poles-Polecats; Meat Ax; Miniboom; Muscle Truck/Cart; No-Nail Hanger/Crowder; Offset Arms; Parallels; Pipe Clamp, Baby; Pipe Clamp, Junior; Pony Pipe Clamp; Poultry Bracket (Matthews); Putty Knife; Reflector; Reflector Slip-Ons (Scrims); Sandbags; Scrims-Grip; Single Net; Double Net…”
    Libro electrónico
  5. 1545
    por Itterheim, Steffen
    Publicado 2011
    Tabla de Contenidos: “…Receiving Mouse EventsCCSprite; Anchor Points Demystified; Texture Dimensions; CCLabelTTF; Menus; Actions; Interval Actions; Action Sequences; Ease Actions; Grid Actions; A Note on Singletons in cocos2d; Cocos2d Test Cases; Summary; Chapter 4 Your First Game; Step-by-Step Project Setup; Adding the Player Sprite; Accelerometer Input; First Test Run; Player Velocity; Adding Obstacles; Collision Detection; Labels and Bitmap Fonts; Adding the Score Label; Introducing CCLabelBMFont; Creating Bitmap Fonts with Glyph Designer; Simply Playing Audio; Porting to iPad…”
    Libro electrónico
  6. 1546
    Publicado 2018
    Tabla de Contenidos: “…Opto-Mechanical Modeling of Fiber Bragg Grating Sensors / Fiber Bragg Gratings -- Opto-Mechanical Properties of Optical Fibers -- Fiber Bragg Gratings With Structurally and Thermally Induced Index Changes -- Light Propagation in Optical Fibers With Induced Optical Anisotropy -- Coupled-Mode Theory -- Derivation of Coupled-Mode Theory for Fiber Bragg Gratings With Uniform Grating -- Coupled-Mode Theory for Superstructure Fiber Bragg Gratings -- Appendices -- References -- Superstructure Fiber Bragg Grating Sensors for Multiparameter Sensing / Superstructure Fiber Bragg Gratings With Periodic On-Fiber Films -- Opto-Mechanical Modeling -- Simulation Results -- Geometrical Features of Fabricated Superstructure Fiber Bragg Gratings With On-Fiber Films -- Measurement Test Rig -- Optical Response Analysis -- References -- Flat-Cladding Fiber Bragg Grating Sensors for Large Strain Amplitude Fatigue Tests / Introduction -- Experiments -- Sensor Validation Results -- Application in the Fatigue Test of a Friction Stir-Welded Aluminum Alloy -- Application in Asymmetric Fatigue Deformation of a Magnesium Alloy -- Conclusions -- References -- Fiber Bragg Grating Strain Sensor for Microstructure in Situ Strain Measurement and Real-Time Failure Detection / Introduction -- Fiber Bragg Grating Basics and Sensor Fabrication -- Comparison of Cantilever Strain Measured by a Fiber Bragg Grating Sensor and a Strain Gauge -- Printed Circuit Board Assembly Test Sample Preparation for Bend Testing -- Strain Gauge A and Fiber Bragg Grating Sensor Installation on Assembly Packages -- Comparison of Ball Grid Array Substrate Strain Results by Fiber Bragg Grating Sensor Array and Finite Element Analysis Modeling -- Four-Point Bending System and Test Setup -- Dye-and-Pry Failure Visual Inspection -- Test Results and Discussion -- Conclusions -- References -- Distributed Brillouin Sensing Using Polymer Optical Fibers / Introduction -- Characterization of Brillouin Scattering in Polymer Optical Fibers -- Distributed Measurement -- Polymer Optical Fiber Fuse -- Conclusion -- References -- Femtosecond Laser-Inscribed Fiber Bragg Gratings for Sensing Applications / Introduction -- The Fiber Bragg Grating -- The Fiber Bragg Grating Sensor -- Femtosecond Laser-Induced Bragg Gratings -- Applications of Femtosecond Laser-Induced Fiber Bragg Gratings for Sensing -- Conclusions -- References -- Innovative Fiber Bragg Grating Sensors for Highly Demanding Applications: Considerations, Concepts, and Designs / Introduction -- Fiber Bragg Grating Sensor System -- High-Demand Fiber Bragg Grating Sensor System Performance -- Fiber Bragg Grating -- Based Sensors for Dedicated Operational Conditions -- Fiber Bragg Grating -- Based Sensors for Special Physical Parameters -- Acknowledgments -- References -- Fiber Optic Sensors in the Oil and Gas Industry: Current and Future Applications / Introduction -- Breakdown of the Oil and Gas Industry -- Thermal Monitoring -- Pressure Monitoring in the Downhole Environment -- Flow Monitoring -- Seismic Monitoring -- Acoustic Monitoring -- Future Directions -- References -- Further Reading -- Aerospace Applications of Optical Fiber Mechanical Sensors / Introduction and Background -- Measurements for Flight Control -- Overview -- Concluding Remarks -- References -- Further Reading -- Fiber Optical Sensors in Biomechanics / Introduction -- Why Fiber Optical Sensors in Biomechanics? …”
    Libro electrónico
  7. 1547
    Publicado 2021
    Tabla de Contenidos: “…Default changepoint detection -- Regularizing changepoints -- Specifying custom changepoint locations -- Summary -- Chapter 8: Additional Regressors -- Technical requirements -- Adding binary regressors -- Adding continuous regressors -- Interpreting the regressor coefficients -- Summary -- Chapter 9: Outliers and Special Events -- Technical requirements -- Correcting outliers that cause seasonality swings -- Correcting outliers that cause wide uncertainty intervals -- Detecting outliers automatically -- Winsorizing -- Standard deviation -- Moving average -- Error standard deviation -- Modeling outliers as special events -- Summary -- Chapter 10: Uncertainty Intervals -- Technical requirements -- Modeling uncertainty in trends -- Modeling uncertainty in seasonality -- Summary -- Section 3: Diagnostics and Evaluation -- Chapter 11: Cross-Validation -- Technical requirements -- Performing k-fold cross-validation -- Performing forward-chaining cross-validation -- Creating the Prophet cross-validation DataFrame -- Parallelizing cross-validation -- Summary -- Chapter 12: Performance Metrics -- Technical requirements -- Understanding Prophet's metrics -- Mean squared error -- Root mean squared error -- Mean absolute error -- Mean absolute percent error -- Median absolute percent error -- Coverage -- Choosing the best metric -- Creating the Prophet performance metrics DataFrame -- Handling irregular cut-offs -- Tuning hyperparameters with grid search -- Summary -- Chapter 13: Productionalizing Prophet -- Technical requirements -- Saving a model -- Updating a fitted model -- Making interactive plots with Plotly -- Plotly forecast plot -- Plotly components plot -- Plotly single component plot -- Plotly seasonality plot -- Summary -- Why subscribe? …”
    Libro electrónico
  8. 1548
    Tabla de Contenidos: “…Property Change SupportBinding; Bidirectional Binding; High-level Binding; Low-Level Binding; A Logon Dialog Example; Login Dialog Source Code; Explanation of the Code; Summary; Chapter 4: Layouts and UI Controls; Layouts; HBox; VBox; FlowPane; BorderPane; GridPane; UI Controls; Menus; Creating Menus and Menu Items; Invoking a Selected MenuItem; Example: Working with Menus; Additional Ways to Select Menus and Menu Items; Key Mnemonics; Key Combinations; Context Menus; The ObservableList Collection Class; Working with ListViews; Working with TableViews; Generating a Background Process; Summary…”
    Libro electrónico
  9. 1549
    por Miller, Charles E.
    Publicado 2000
    Tabla de Contenidos: “…Practical receiver design (1): battery operated TRFs; Sharp cut-off versus variable mu; Extending the tuning range; Improving the output; Automatic Grid Bias; Chapter 10. Mains valves and power supplies; Cathode bias; Types of mains valves; Negative smoothing; 'Swinging choke' smoothing; Directly or indirectly heated?…”
    Libro electrónico
  10. 1550
    Publicado 2007
    Tabla de Contenidos: “…STEPS: Using Relative and Polar CoordinatesSTEPS: Using Direct Distance Entry with Ortho Mode and Polar Tracking; Displaying Coordinates; STEPS: Using Coordinate Display Options; Picking Coordinates on the Screen; STEPS: Using Snap Points and Grid Dots; STEPS: Using Object Snaps; Overriding Coordinate Settings; STEPS: Using Running Object Snaps with OSNAP Mode; Locating Points; STEPS: Locating Points with Object Snap Tracking; STEPS: Using the From Feature; Summary; Chapter 5: Setting Up a Drawing; Choosing Unit Types; STEPS: Setting Drawing Units; Drawing Limits…”
    Libro electrónico
  11. 1551
    por Pogue, David, 1963-
    Publicado 2008
    Tabla de Contenidos: “…Folders, Dock, & Windows; The Elements of the Mac OS X Desktop; The Dock; The menu; The menu bar; The Four Window Views; Icon View; Icon size; Grid spacing; Text size; Label position; Show item info; Show icon preview; Arrange by; Background; Use as Defaults; Keeping Icons Neat and Sorted; Sorted alignment; List View; Flippy Triangles; Your Choice of Columns; Other View Options; Rearranging Columns; Adjusting Column Widths; Column View; View Options; Cover Flow View…”
    Libro electrónico
  12. 1552
    por ISPA (Conference)
    Publicado 2003
    Tabla de Contenidos: “…Keynote Speech -- Localized Algorithms and Their Applications in Ad Hoc Wireless Networks -- Towards a Single System Image for High-Performance Java -- The Earth Simulator -- Computing on the Restricted LARPBS Model -- Applications on Web-Based and Intranet Systems -- Reliability of a Distributed Search Engine for Fresh Information Retrieval in Large-Scale Intranet -- Self-Projecting Time Series Forecast — An Online Stock Trend Forecast System -- A Web-Based Graphical Interface for General-Purpose High-Performance Computing Clusters -- Compiler and Optimization Techniques -- A Compressed Diagonals Remapping Technique for Dynamic Data Redistribution on Banded Sparse Matrix -- Scheduling Parallel Tasks onto NUMA Multiprocessors with Inter-processor Communication Overhead -- An Efficient Algorithm for Irregular Redistributions in Parallelizing Compilers -- Network Routing -- Balancing Traffic in Meshes by Dynamic Channel Selection -- An Ad Hoc On-Demand Routing Protocol with Alternate Routes -- Design of a Viable Fault-Tolerant Routing Strategy for Optical-Based Grids -- Performance Evaluation of Parallel Systems -- Direct Execution Simulation of Mobile Agent Algorithms -- MPI-2 Support in Heterogeneous Computing Environment Using an SCore Cluster System -- Internet Traffic Congestion Modelling and Parallel Distributed Analysis -- Wireless Communication and Mobile Computing -- Hierarchical Grown Bluetrees (HGB) — An Effective Topology for Bluetooth Scatternets -- A Comparative Investigation into Optimum-Time Synchronization Protocols for a Large Scale of One-Dimensional Cellular Automata -- Impact from Mobile SPAM Mail on Mobile Internet Services -- Parallel Algorithms (I) -- Solving the Set-Splitting Problem in Sticker-Based Model and the Lipton-Adelmann Model -- Parallel MCGLS and ICGLS Methods for Least Squares Problems on Distributed Memory Architectures -- Faster Sorting on a Linear Array with a Reconfigurable Pipelined Bus System -- Parallel Architecture and Network Topology -- An Extended Star Graph: A Proposal of a New Network Topology and Its Fundamental Properties -- Effective Admission Control for Real-Time Anycast Flow -- Synergy: A Comprehensive Software Distributed Shared Memory System -- On the Design of a Register Queue Based Processor Architecture (FaRM-rq) -- Data Mining and Evolutionary Computing -- A Scheme of Interactive Data Mining Support System in Parallel and Distributed Environment -- Parallel Algorithms for Mining Association Rules in Time Series Data -- Theory of Coevolutionary Genetic Algorithms -- Predicting the Solutions of a Challenging NLP Problem with Asynchronous Parallel Evolutionary Modeling Algorithm -- Image Processing and Modelling -- Complete Image Partitioning on Spiral Architecture -- Automatic Remote-Sensing Images Registration by Matching Close-Regions -- Parallel HyperFun Polygonizer -- Parallel Algorithms (II) -- A Parallel Solver Using Block Fourier Decompositions -- A Parallel Algorithm for Medial Axis Transformation -- A Vector-Parallel FFT with a User-Specifiable Data Distribution Scheme -- Network Security -- A Method for Sending Confidential Messages to a Group without Trusted Parties -- Key Agreement in Ad Hoc Networks -- Formalizing Active Networks Security with Seal-Calculus -- Research on Approaches of Iris Texture Feature Representation for Personal Identification -- Database and Multimedia Systems -- A Solution for Fault-Tolerance in Replicated Database Systems -- Information Hiding System StegoWaveK for Improving Capacity -- Multimedia Parallel Programming Tool for Cellular Automata Systems…”
    Libro electrónico
  13. 1553
    Publicado 2014
    Tabla de Contenidos: “…4.3.1.2 CEN technical bodies -- 4.3.1.3 European standards -- 4.3.1.4 Technical specifications -- 4.3.1.6 CENELEC workshop agreements (CWA) -- 4.3.1.7 CEN members -- 4.3.1.8 CEN/TC 225 -- 4.3.1.9 CENELEC -- 4.3.1.10 Smart grids: EC Mandate M/490 -- 4.3.1.11 ISO/IEC JTC 1/SWG 05 on the Internet of Things (IoT) -- 4.3.1.12 ISO/IEC JTC 1/WG 7 Sensor Networks -- 4.3.1.13 ISO/IEC JTC 1/SC 31 Automatic identification and data capture techniques -- 4.3.2 ETSI -- 4.3.3 IEEE -- 4.3.3.1 Overview -- 4.3.3.2 Cloud Computing -- 4.3.3.3 eHealth -- 4.3.3.4 eLearning -- 4.3.3.5 Intelligent Transportation Systems (ITS) -- 4.3.3.6 Network and Information Security (NIS) -- 4.3.3.7 Smart Grid -- 4.3.4 IETF -- 4.3.5 ITU-T -- 4.3.6 OASIS -- 4.3.6.1 Transactional Reliability -- 4.3.6.2 Modularity, reusability, and devices in the cloud -- 4.3.6.3 All that big data from all those things: access control, cybersecurity and privacy -- 4.3.6.4 Access control -- 4.3.6.5 Encryption and cybersecurity -- 4.3.6.6 Privacy -- 4.3.7 OGC -- 4.3.8 oneM2M -- 4.3.9 GS1 -- 4.3.9.1 The Role of Standards -- 4.3.9.2 GS1 Standards: Identify, Capture, Share -- 4.3.9.3 Looking forward -- 4.4 IERC Research Projects Positions -- 4.4.1 BETaaS Advisory Board Experts Position -- 4.4.2 IoT6 Position -- 4.5 Conclusions -- References -- 5 Dynamic Context-Aware Scalable and Trust-based IoT Security, Privacy Framework -- 5.1 Introduction -- 5.2 BackgroundWork -- 5.3 Main Concepts and Motivation of the Framework -- 5.3.1 Identity Management -- 5.3.2 Size and Heterogeneity of the System -- 5.3.3 Anonymization of User Data and Metadata -- 5.3.4 Action's Control -- 5.3.5 Privacy by Design -- 5.3.6 Context Awareness -- 5.3.7 Summary -- 5.4 A Policy-based Framework for Security and Privacy in Internet of Things -- 5.4.1 Deployment in a Scenario -- 5.4.2 Policies and Context Switching…”
    Libro electrónico
  14. 1554
    Publicado 2018
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Designing User Interfaces -- UI and GUI -- Four game interface types -- Layout -- Color schemes -- Interface metaphors -- Resolution and aspect ratio -- Changing the aspect ratio and resolution of the game view -- Building for a single resolution -- Resetting the resolution -- Method 1 - PlayerPrefs.DeleteAll() -- Method 2 - Deleting PlayerPref files -- Building for a single aspect ratio -- Setting the orientation -- Summary -- Chapter 2: Canvases, Panels, and Basic Layouts -- UI Canvas -- Rect Transform component -- Canvas component -- Screen Space-Overlay -- Screen Space-Camera -- World Space -- Canvas Scalar component -- Constant Pixel Size -- Scale with Screen Size -- Constant Physical Size -- World -- Graphic Raycaster component -- Canvas Renderer component -- UI Panel -- Rect Transform -- Rect Tool -- Positioning modes -- Rect Transform component -- Rect Transform edit modes -- Anchor and Pivot Point -- Canvas Group component -- Introducing UI Text and Image -- Examples -- Laying out a basic HUD -- Placing a background image (2D game) -- Setting up a basic pop-up menu -- Summary -- Chapter 3: Automatic Layouts -- Types of Automatic Layout Groups -- Horizontal Layout Group -- Padding -- Spacing -- Child Alignment -- Control Child Size -- Child Force Expand -- Vertical Layout Group -- Grid Layout Group -- Cell Size -- Start Corner and Start Axis -- Constraint -- Layout Element -- Ignore Layout -- The Width and Height properties -- Min Width and Height -- Preferred Width and Height -- Flexible Width and Height -- Fitters -- Content Size Fitter -- Aspect Ratio Fitter -- Examples -- Laying Out an HUD Selection Menu -- Laying Out a Grid Inventory -- Summary -- Chapter 4: The Event System and Programming for UI…”
    Libro electrónico
  15. 1555
    Publicado 2023
    Tabla de Contenidos: “…API Gateway security -- S3 - object store -- S3 - components -- S3 and serverless -- DynamoDB -- Fundamentals -- Primary keys and indexes -- DynamoDB and serverless -- SQS -- Types of queues -- Features -- SQS and other AWS messaging products -- SQS and serverless -- SNS -- SNS and serverless -- AWS EventBridge -- Step Functions -- AWS service integrations -- Triggering workflows -- Doing by example - lightweight alert manager -- High-level solution design -- Summary -- Chapter 4: Serverless Solutions in Azure -- Technical requirements -- Azure fundamentals -- Azure Functions -- Function apps and creating your first function -- Developing and deploying a Python function -- Azure Blob Storage -- Creating and managing blob storage -- Blob Storage and Azure Functions -- Azure Cosmos DB -- Elements of Cosmos DB -- Data partitioning and partition keys -- Creating and managing Cosmos DB -- Cosmos DB and Azure Functions -- Azure event and messaging services -- Azure Event Grid -- Azure Event Hubs -- Azure Service Bus -- Azure Event Grid with Azure Functions -- Azure Logic Apps -- Key concepts of Logic Apps -- Creating a Logic Apps workflow -- Project - image resizing with Azure Functions -- Summary -- Chapter 5: Serverless Solutions in GCP -- Prerequisites and GCP basics -- Cloud Functions -- Core features -- The pricing model -- Operating system (OS) and runtime support -- Function triggers -- Function's structure and dependency management -- Creating your first function -- GCP Pub/Sub -- The different types of Pub/Sub flavors -- Core concepts -- GCS -- Cloud Workflows -- Common use cases -- Writing a workflow -- A sample workflow -- More serverless services -- Cloud Run -- Eventarc -- Cloud Scheduler -- Databases and data stores -- The project - nameplate scanning and traffic notice -- Summary -- Chapter 6: Serverless Cloudflare…”
    Libro electrónico
  16. 1556
    Publicado 2016
    Tabla de Contenidos: “…-- The circle application -- The main window -- The CircleDocument class -- The Circle class -- Summary -- Chapter 3: Building a Tetris Application -- The MainWindow function -- The Tetris window -- Keyboard input -- Drawing -- Input focus -- The timer -- New figures -- Game over -- New game -- Deleting and flashing rows -- Closing the window -- The TetrisFigure class -- The red figure -- The brown figure -- The turquoise figure -- The green figure -- The yellow figure -- The blue figure -- The purple figure -- The GameGrid class -- Invalidating and drawing squares -- Summary -- Chapter 4: Working with Shapes and Figures -- The MainWindow function -- The DrawDocument class -- The application modes -- The DynamicList class -- Initialization -- Mouse input -- Painting -- The File menu -- Cut, copy, and paste -- The Modify menu -- The Add menu -- The cursor -- Summary -- Chapter 5: The Figure Hierarchy -- The DrawFigure class -- The LineFigure class -- The ArrowFigure class -- The RectangleFigure class -- The EllipseFigure class -- Summary -- Chapter 6: Building a Word Processor -- Auxiliary classes -- Character information -- Line information -- The Paragraph class -- The MainWindow class -- The WordDocument class -- The caret -- Mouse input -- Touchscreen -- Page setup and calculation -- Painting and drawing -- File management -- Cut, copy, and paste -- Delete -- Page break -- Font -- Alignment -- Summary -- Chapter 7: Keyboard Input and Character Calculation -- Keyboard handling -- Arrow keys -- Home and End -- Shift arrow keys -- Shift Page Up and Page Down -- Shift Home and End -- Control Home and End…”
    Libro electrónico
  17. 1557
    Publicado 2018
    Tabla de Contenidos: “…-- Self-classifying decision trees and AI tools -- Entropy -- One hot encoding -- Random forests -- Grid searching and A* (A-Star) -- The A* algorithm -- D* (D-Star or Dynamic A*) -- GPS path finding does not use a map! …”
    Libro electrónico
  18. 1558
    Publicado 2022
    Tabla de Contenidos: “…Conclusion -- PART 3: Case Studies -- 5. Smart Grid -- 5.1. Summary of the study -- 5.2. Demand profile -- 5.3. …”
    Libro electrónico
  19. 1559
    por Cerniglia, Floriana
    Publicado 2021
    Tabla de Contenidos: “…-- 10.3 Firm Performance along the Digital Divide Grid -- 10.4 Obstacles to Investment in the EU -- 10.5 Conclusion -- References -- 11. …”
    Libro electrónico
  20. 1560
    por Bucki, Lisa
    Publicado 2007
    Tabla de Contenidos: “…Insert a New, Custom MasterPreserve a Master; Rename a Master; Work with the Notes Master; Work with Handout Master; Omit Master Graphics on a Slide; Create a Custom Slide Layout; Chapter 8 Adding Graphics and Drawings; Insert Clip Art; Insert an Image File; Draw a Shape; Add a Text Box; Add Text to a Shape; Select Objects; Apply a New Effect; Format Objects; Move and Resize Objects; Rotate and Flip Objects; Add WordArt; Edit Pictures; Group and Ungroup Objects; Change Object Order; Using the Grid and Guidelines; Nudge Objects; Align Objects; Chapter 9 Organize Slides; Move a Slide…”
    Libro electrónico