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1121Microsoft Windows 7 administrator's reference upgrading, deploying, managing, and securing Windows 7Publicado 2010Tabla de Contenidos: “…User Profile DataNew Features in Windows 7; Connectivity; BranchCache; DirectAccess; HomeGroup; Internet Explorer 8; Offline Domain Join; VPN Reconnect; Windows Mobility Center; Windows Connect Now; Entertainment; DirectX 11; Gadgets; Games Explorer; Multiplayer Games; Play To; Remote Media Streaming; Windows Media Center; Windows Media Player 12; Performance; 64-bit Computing; Action Center; Audio and Video; Enhanced Driver and Device Support; Power Management; ReadyBoost; Startup Repair; System Restore; Windows Anytime Upgrade; Windows Easy Transfer; Windows Experience Index…”
Libro electrónico -
1122por Muir, Nancy, 1954-Tabla de Contenidos: “…""Utilizing Dictation on the Third-Generation iPad""""Chapter 4: Overview of Bundled Apps""; ""Getting Online with iPad""; ""Shooting and Organizing Photos""; ""Using Apps to Stay Organized""; ""Going Places with Maps""; ""Being Entertained by iPad""; ""Going Shopping at iTunes and the App Store""; ""Reading Periodicals with Newsstand""; ""Playing with Game Center""; ""Facing Up to Things with FaceTime""; ""Exploring Fun Photo Effects with Photo Booth""; ""Chapter 5: Setting Up iTunes to Sync and Buy Apps""; ""Connecting to the Internet""; ""Setting Up iTunes""…”
Publicado 2012
Libro electrónico -
1123Publicado 2011Tabla de Contenidos: “…Principles-Selected Costs; Generally Unallowable Costs; Public Relations and Advertising Costs (31.205-1); Bad Debts (31.205-3); Contributions or Donations (31.205-8); Entertainment Costs (31.205-14); Fines, Penalties, and Mischarging Costs (31.205-15)…”
Libro electrónico -
1124por Chritton, Susan L.Tabla de Contenidos: “…Eyeing Corporations: Your Initiation into the Purpose of BrandingConsidering Elements of the Most Successful Corporate Brands; Examining How a Few Famous Brands Create Connections; Embracing the Idea of Marketing Yourself; Chapter 3: Case Studies in Personal Branding Success; Measuring the Brands of Media and Business Moguls; Studying How Sports Figures Brand Themselves; Creating an Entertaining Brand; Putting Public Figures in the Spotlight; BigLeague Executives: Mirroring a Corporate Brand with a Personal Brand; Watching Famous Personal Brands Take a Dive ( and Sometimes Rebound)…”
Publicado 2012
Libro electrónico -
1125por LaPedis, AaronTabla de Contenidos: “…; Chapter 4: Fakes, Replicas and Restorations: How Not to Get ""Taken""; How to Protect Yourself; Presidential Memorabilia; Sports and Entertainment Memorabilia; Antiques; Jewelry; Restorations and Replicas . . . …”
Publicado 2012
Libro electrónico -
1126por Blackman, SueTabla de Contenidos: “…Intriguing Locations and Entertaining SolutionsDefining a Style; Compartmentalizing Environments; Parallax; Animation; Challenges, Tasks, and Puzzles; What went wrong with the genre?…”
Publicado 2011
Libro electrónico -
1127por Williams, GavinTabla de Contenidos: “…; Object/Feature Detection; Screen Sizes and Pixel Density; Catering to Your Audience; Task Based; Social; Entertainment…”
Publicado 2012
Libro electrónico -
1128por Rashidi, SolTabla de Contenidos: “…Fairness -- Privacy -- Inclusiveness -- Diversity and Nondiscrimination -- Human in the Loop -- My Nightmare -- Chapter 7 How AI Will Impact Every Industry and Function -- The Tipping Point for AI -- How AI Is Impacting Various Businesses -- Blue Chips -- Well-Off Private Companies -- Small Business Operations -- Start-Ups and Scale-Ups -- Small Businesses -- How AI Is Impacting Industries -- Agriculture -- Travel and Leisure -- Manufacturing -- Retail -- Media and Entertainment -- Healthcare -- Consumer Electronics -- Fashion and Apparel -- Education -- Food and Beverage -- Environment Health and Safety -- Conclusion -- How Artificial Intelligence Is Changing Functions -- Legal -- Procurement -- Project Management Office -- Human Resources -- Customer Service -- Sales -- Training and Development -- Finance -- Research and Development -- Marketing -- Conclusion -- Chapter 8 AI Jargon and Development -- What Is AI? …”
Publicado 2024
Libro electrónico -
1129por Weber, KarstenTabla de Contenidos: “…Nutzung von Telepräsenzrobotern in der ambulanten und stationären Pflege -- Telepräsenzroboter für Kommunikation und Entertainment -- Telepräsenzroboter für Monitoring, Information und weitere Funktionen -- Nutzung digitaler Systeme in der ambulanten und stationären Pflege -- Digitale Systeme für Kommunikation und Entertainment -- Digitale Systeme für Interventionen und Monitoring -- Digitale Systeme für Information -- Digitale Systeme für Dokumentation -- Diskussion -- Schlussfolgerungen -- Literatur -- Telepräsenzroboter zur Unterstützung von Pflege und Therapie -- Einführung -- Fragestellung und Zielsetzung -- Methodik und Sample -- Ergebnisse -- Bereitschaft zur Nutzung von Telepräsenzrobotern: Potenziale und Hoffnungen -- Ablehnung von Telepräsenzrobotern: Hemmnisse und Bedenken -- Diskussion -- Limitationen der Studie -- Schlussfolgerungen und Ausblick -- Literatur…”
Publicado 2024
Libro electrónico -
1130por Organisation for Economic Co-operation and DevelopmentTabla de Contenidos: “…The Taxation of Income Derived from Entertainment, Artistic and Sporting Activities -- R8. …”
Publicado 2009
Libro electrónico -
1131Publicado 2015Tabla de Contenidos: “…Perusing your photosUsing Apps to Stay Organized; Tracking your schedule with Calendar; Keeping in touch with Contacts; Making Notes; Keeping yourself on track with Reminders; Staying on time with Clock; Going Places with Maps; Being Entertained by iPad; Playing around with Music; Watching Videos; Reading e-books; Listening to Podcasts; Going Shopping at iTunes and the App Store; Reading Periodicals with Newsstand; Playing with Game Center; Connecting with Friends on FaceTime; Exploring Fun Photo Effects with Photo Booth; Chapter 5: Setting Up iTunes to Sync and Buy Apps…”
Libro electrónico -
1132Publicado 2015Tabla de Contenidos: “…It's an Alarm ClockIt's a Very Big Calculator; It's a Calendar; It's a Game Machine; It's an Ebook Reader; It's Google Now; It's Your Video Entertainment; Chapter 15: At the Google Play Store; Welcome to the Play Store; Play Store Tricks; Part IV: Nuts and Bolts; Chapter 16: It's a Wireless Life; Wireless Networking Wizardry; The Bluetooth Experience; Chapter 17: Connect, Share, and Store; The USB Connection; Files from Here, Files to There; Galactic Storage; Chapter 18: Apps and Widgets; Apps and Widgets on the Home Screen; Manage Your Apps; Organizing the Apps Screen…”
Libro electrónico -
1133Publicado 2015Tabla de Contenidos: “…LINK TWEETS-"THIS IS WHAT I'M WORKING ON NOW"CLASSIC TWEETS-"THIS IS WHAT I'M DOING NOW"; OPINION TWEETS-"THIS IS WHAT I'M THINKING NOW"; MISSION-ACCOMPLISHED TWEETS-"THIS IS WHAT I'VE JUST DONE"; ENTERTAINMENT TWEETS-"I'M MAKING YOU LAUGH NOW"; QUESTION TWEETS-"CAN YOU HELP ME DO SOMETHING NOW?"…”
Libro electrónico -
1134Publicado 2024Tabla de Contenidos: “…Negotiating Operatic Culture in Rome 1677-82 -- A First Experience of Italian Opera -- Italian Opera as Heard by Spanish Compatriots -- Amid the Vicissitudes of Opera Production in Rome -- Entertainments with a Spanish Flavor -- The 1681 Serenata in Piazza di Spagna -- Patron and Protector in Rome -- Spanish Productions at Palazzo di Spagna -- Conclusion: "el buen gusto romano"? …”
Libro electrónico -
1135por Bull, Andy, 1956-Tabla de Contenidos: “…Building a geo-located information and entertainment resource. How Starbucks uses the full range of geo-location tools to tell its story in each of its stores 20. …”
Publicado 2013
Libro -
1136Publicado 2011Tabla de Contenidos: “…Watts 6.4. Impoliteness And Entertainment In The Television Quiz Show: The Weakest Link - Jonathan Culpeper 7. …”
Libro -
1137por Dickinger, AstridTabla de Contenidos: “…Cover -- 1 INTRODUCTION -- 1.1 RESEARCH QUESTIONS AND AIMS -- 1.2 IMPLICATIONS -- 1.3 RESEARCH DESIGN -- 1.4 STRUCTURE -- 2 THE EXPLORATIVE RESEARCH -- 2.1 A BRIEF SUMMARY OF QUALITATIVE RESEARCH -- 2.1.1 Advantages and Disadvantages of Qualitative Research Methods -- 2.1.2 Preparing for the Field and the Selection of Experts -- 2.1.3 Qualitative Interviewing -- 2.1.4 Qualitative Data Processing and Analyzing -- 2.2 CARRYING OUT THE QUALITATIVE RESEARCH -- 3 THE M-COMMERCE VALUE CHAIN -- 3.1 THE BASIC MODEL -- 3.2 INFRASTRUCTURE AND SERVICES -- 3.2.1 Mobile Transport -- 3.2.2 Mobile Interface and Applications -- 3.2.2.1 Mobile Phones -- 3.2.2.1.1 Phones as Portable Entertainment Players -- 3.2.2.1.2 Phones as a New Marketing Tool for Retailers and Manufacturers -- 3.2.2.1.3 Phones as a Multi-Channel Shopping Device -- 3.2.2.1.4 Phones as Portable Navigation Guides -- 3.2.2.1.5 Phones as Tickets and Money -- 3.2.2.1.6 Phones as a Mobile Internet Device -- 3.2.3 Mobile Service Technologies and Delivery Support -- 3.2.3.1 Messaging Services -- 3.2.3.2 Security and Privacy -- 3.3 CONTENT -- 3.3.1 Content Creation -- 3.3.2 Content Packaging -- 3.3.3 Market Making -- 3.4 THE MOBILE USER -- 4 MOBILE SERVICES -- 4.1 CHARACTERISTICS OF MOBILE SERVICES -- 4.2 TYPES OF MOBILE SERVICES -- 4.2.1 Information Services -- 4.2.2 Entertainment Services -- 4.2.3 Transaction Services -- 4.2.4 Communication Services -- 4.2.5 Mobile Marketing Services -- 4.2.5.1 Mobile Branding -- 4.2.5.2 Mobile CRM -- 4.2.5.3 Mobile Advertising -- 4.2.5.4 Mobile Market Research -- 5 THEORETICAL AND METHODOLOGICAL FRAMEWORK -- 5.1 RELEVANCE OF THE THEORETICAL FRAMEWORK -- 5.2 DIFFUSION AND ADOPTION THEORIES -- 5.2.1 Diffusion of Innovations -- 5.2.2 Social Cognitive Theory -- 5.2.3 Theory of Planned Behavior & -- Theory of Reasoned Action -- 5.2.4 The Technology Acceptance Model…”
Publicado 2007
Libro electrónico -
1138Publicado 2023Tabla de Contenidos: “…Cover -- Preface -- Title Page -- Copyright -- Contributors -- Table of Contents -- Part 1: Understanding Deepfakes -- Chapter 1: Surveying Deepfakes -- Introducing deepfakes -- Exploring the uses of deepfakes -- Entertainment -- Parody -- Education -- Advertisements -- Discovering how deepfakes work -- Generative auto-encoders -- Assessing the limitations of generative AI -- Resolution -- Training required for each face pair -- Training data -- Looking at existing deepfake software -- Faceswap -- DeepFaceLab -- First Order Model -- Reface -- Summary -- Chapter 2: Examining Deepfake Ethics and Dangers -- The unethical origin of deepfakes -- Being an ethical deepfaker -- Consent -- Respect -- Deception -- Putting it into practice -- The dangers of deepfakes -- Reputation -- Politics -- Avoiding consequences by claiming manipulation -- Preventing damage from deepfakes -- Starving the model of data -- Authenticating any genuine media -- Deepfake detection -- Public relations -- Public awareness -- Summary -- Chapter 3: Acquiring and Processing Data -- Why data is important -- Understanding the value of variety -- Pose -- Expression -- Lighting -- Bringing this variety together -- Sourcing data -- Filming your own data -- Getting data from historical sources -- Improving your data -- Linear color -- Data matching -- Upscaling -- Summary -- Chapter 4: The Deepfake Workflow -- Technical requirements -- Identifying suitable candidates for a swap -- Preparing the training images -- Extracting faces from your source data -- Curating training images -- Training a model -- Setting up -- Launching and monitoring training -- Manual intervention -- Applying a trained model to perform a swap -- The alignments file -- Cleaning the alignments file -- Fixing the alignments file -- Using the Preview tool -- Generating the swap -- Summary…”
Libro electrónico -
1139Publicado 2023Tabla de Contenidos: “…-- Demonstrate Your Own Trust -- Be Honest -- Admit Mistakes -- Be Transparent in Decision-Making -- Give Them Opportunity to Work Without Supervision - Demonstrate Trust -- Meals and Entertainment Together -- Spending Time Together -- Make People Feel Like Contributors -- Give Them the Opportunity to Learn -- Communicate Effectively and Be Consistent -- Listen! …”
Libro electrónico -
1140por Colin, NoyaleTabla de Contenidos: “…The Value of Dancing for Health and Wellbeing -- Dance Promotes Mental Health and Wellbeing -- Dance Promotes Cognitive Processes -- Dance for Parkinson's: Experience in the South of Brazil -- Dança & -- Parkinson, Brazil -- Dance Enhances Physical Health -- Dance and Falls Prevention -- Hampshire County Council's Steady and Strong Dance Programme, UK -- Dance as a Form of Communication and Social Connection -- The Inherent Value of Connecting Through Dance Community -- Stories in the Moment, USA -- Dance as a Form of Entertainment and Escapism -- A Cultural Dance Offering in Medical Environments -- Akādemi, UK -- Excerpt from 'Breathe Wellbeing Workshop: Indian dance for mind and body' - Rachel Waterman -- Summary -- Notes -- Chapter 3: Who Can Benefit from Dancing? …”
Publicado 2024
Libro electrónico