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1por Commission on Systemic Interoperability.“…Ending the document game…”
Publicado 2005
Libro electrónico -
2
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3Publicado 2010Libro electrónico
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4Publicado 2002“…Ending the Board Game…”
Libro electrónico -
5Publicado 2011Tabla de Contenidos: “…Introduction / by Katherine Beatty -- Strategic aims : making the right moves in leadership -- Getting it done : four ways to translate strategy into results -- Making strategy real : bringing people together toward a -- Common cause -- Knowing and doing : how to put learning where the work is -- Learning by design : developing an engine for transforming your company -- Getting it together : the leadership challenge of mergers and acquisitions -- Analyze this : six steps to leveraging people investments -- Leading together : complex challenges require a new approach -- Inside out : transforming your leadership culture -- Ending the board game : new leadership solutions for companies -- Battles and beliefs : rethinking the role of today's leaders -- Being responsible : boards are reexamining the bottom line -- Rising to the challenge : how to develop responsible leaders -- Capital ideas : enhancing the power of human assets -- Good choices : making better decisions by knowing how best to decide -- Contributor -- Bios…”
Libro electrónico -
6Publicado 2011Tabla de Contenidos: “…Fully Traditional Stories, Video Games, and Why They Don't MixInteractive Traditional Stories; Creating Interactive Traditional Stories; The Strengths of Interactive Traditional Stories; The Weaknesses of Interactive Traditional Stories; Summary; Things to Consider; CHAPTER Eight Multiple-Ending Stories; Creating Multiple-Ending Stories; What Types of Endings Should a Game Have?; Choosing Where to End the Game; How Many Endings Does a Game Need?…”
Libro electrónico -
7por Cozzi, PatrickTabla de Contenidos: “…WebGL Models: End-to-End; 31. In-Game Video Capture with Real-Time Texture Compression; 32. …”
Publicado 2012
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
8por James, DerekTabla de Contenidos: “…Understanding ActivitiesUsing Views; Part III: Making Your First Game: Crazy Eights; Chapter 5: Creating a Simple Title Screen; Creating a Custom View; Loading the Title Graphic; Drawing the Title Graphic; Handling Screen Orientation; Controlling Screen Timeout; Making the Game Full-Screen; Adding buttons; Handling Button States; Launching the Play Screen; Chapter 6: Creating a Basic Play Screen; Displaying Cards; Taking Your Turn; Chapter 7: Finishing Your First Game; Ending Hands and Games; Wrapping Up the Game; Part IV: Moving On to Your Second Game: Whack-a-Mole…”
Publicado 2013
Libro electrónico -
9Publicado 2016“…Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. …”
Libro electrónico -
10por Vanhove, SanderTabla de Contenidos: “…Synchronizing the end of the game -- Running the game on multiple computers -- Showing the IP address of the server -- Connecting from another computer -- Additional exercises - Sharpening the axe -- Summary -- Quiz time -- Part 3: Deepening Our Knowledge -- Chapter 12: Exporting to Multiple Platforms -- Technical requirements -- Exporting for Windows, Mac, and Linux -- Downloading the export template -- Making the actual exports of the game -- Uploading our game to Itch.io -- What is Itch.io? …”
Publicado 2024
Libro electrónico -
11Publicado 2011Tabla de Contenidos: “…The Game Loop -- Moving the Car -- Checking for Trash and Trashcan Collisions -- The Clock -- The Score Indicators -- Game End -- Modifying the Game -- Building a Flash Racing Game -- Racing Game Elements -- Making the Track -- Sound Effects -- Constants and Variables -- Starting the Game -- The Main Game Loop -- Car Movement -- Checking Progress -- The Countdown and the Clock -- Game Over -- Modifying the Game -- New! …”
Libro electrónico -
12Publicado 2023“…It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. …”
Libro electrónico -
13Publicado 2023“…You'll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you'll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing…”
Libro electrónico -
14Publicado 2023“…Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency. …”
Libro electrónico