Mostrando 1 - 14 Resultados de 14 Para Buscar '"The End of the Game"', tiempo de consulta: 0.09s Limitar resultados
  1. 1
    “…Ending the document game…”
    Libro electrónico
  2. 2
    Publicado 2021
    Libro electrónico
  3. 3
    Publicado 2010
    Libro electrónico
  4. 4
    Publicado 2002
    “…Ending the Board Game…”
    Libro electrónico
  5. 5
    Publicado 2011
    Tabla de Contenidos: “…Introduction / by Katherine Beatty -- Strategic aims : making the right moves in leadership -- Getting it done : four ways to translate strategy into results -- Making strategy real : bringing people together toward a -- Common cause -- Knowing and doing : how to put learning where the work is -- Learning by design : developing an engine for transforming your company -- Getting it together : the leadership challenge of mergers and acquisitions -- Analyze this : six steps to leveraging people investments -- Leading together : complex challenges require a new approach -- Inside out : transforming your leadership culture -- Ending the board game : new leadership solutions for companies -- Battles and beliefs : rethinking the role of today's leaders -- Being responsible : boards are reexamining the bottom line -- Rising to the challenge : how to develop responsible leaders -- Capital ideas : enhancing the power of human assets -- Good choices : making better decisions by knowing how best to decide -- Contributor -- Bios…”
    Libro electrónico
  6. 6
    Publicado 2011
    Tabla de Contenidos: “…Fully Traditional Stories, Video Games, and Why They Don't MixInteractive Traditional Stories; Creating Interactive Traditional Stories; The Strengths of Interactive Traditional Stories; The Weaknesses of Interactive Traditional Stories; Summary; Things to Consider; CHAPTER Eight Multiple-Ending Stories; Creating Multiple-Ending Stories; What Types of Endings Should a Game Have?; Choosing Where to End the Game; How Many Endings Does a Game Need?…”
    Libro electrónico
  7. 7
    por Cozzi, Patrick
    Publicado 2012
    Tabla de Contenidos: “…WebGL Models: End-to-End; 31. In-Game Video Capture with Real-Time Texture Compression; 32. …”
    Libro electrónico
  8. 8
    por James, Derek
    Publicado 2013
    Tabla de Contenidos: “…Understanding ActivitiesUsing Views; Part III: Making Your First Game: Crazy Eights; Chapter 5: Creating a Simple Title Screen; Creating a Custom View; Loading the Title Graphic; Drawing the Title Graphic; Handling Screen Orientation; Controlling Screen Timeout; Making the Game Full-Screen; Adding buttons; Handling Button States; Launching the Play Screen; Chapter 6: Creating a Basic Play Screen; Displaying Cards; Taking Your Turn; Chapter 7: Finishing Your First Game; Ending Hands and Games; Wrapping Up the Game; Part IV: Moving On to Your Second Game: Whack-a-Mole…”
    Libro electrónico
  9. 9
    Publicado 2016
    “…Design and code your own 2D and 3D games efficiently using OpenGL and C++ About This Book Create 2D and 3D games completely, through a series of end-to-end game projects Learn to render high performance 2D and 3D graphics using OpenGL Implement a rudimentary game engine using step-by-step code Who This Book Is For If you are a prospective game developer with some experience using C++, then this book is for you. …”
    Libro electrónico
  10. 10
    por Vanhove, Sander
    Publicado 2024
    Tabla de Contenidos: “…Synchronizing the end of the game -- Running the game on multiple computers -- Showing the IP address of the server -- Connecting from another computer -- Additional exercises - Sharpening the axe -- Summary -- Quiz time -- Part 3: Deepening Our Knowledge -- Chapter 12: Exporting to Multiple Platforms -- Technical requirements -- Exporting for Windows, Mac, and Linux -- Downloading the export template -- Making the actual exports of the game -- Uploading our game to Itch.io -- What is Itch.io? …”
    Libro electrónico
  11. 11
    Publicado 2011
    Tabla de Contenidos: “…The Game Loop -- Moving the Car -- Checking for Trash and Trashcan Collisions -- The Clock -- The Score Indicators -- Game End -- Modifying the Game -- Building a Flash Racing Game -- Racing Game Elements -- Making the Track -- Sound Effects -- Constants and Variables -- Starting the Game -- The Main Game Loop -- Car Movement -- Checking Progress -- The Countdown and the Clock -- Game Over -- Modifying the Game -- New! …”
    Libro electrónico
  12. 12
    Publicado 2023
    “…It looks at character asset creation for high-end AAA console games as well as asset creation for legacy devices and the ever-growing mobile gaming industry. …”
    Libro electrónico
  13. 13
    Publicado 2023
    “…You'll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you'll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing…”
    Libro electrónico
  14. 14
    Publicado 2023
    “…Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency. …”
    Libro electrónico