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7941
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7942por Bhangal, ShamTabla de Contenidos: “…Create the Film Grain BitmapUsing a Bitmap in Flash; Final Thoughts; Create SWFs from Animated GIFs; The GIF Animated Critter; Create the Animation Assets; Final Thoughts; Animate Photoshop PSD Files with Flash; Final Thoughts; A Tree Grows in Brooklyn; Fractals; Blowin' in the Wind: Simulate Tree Movement; Final Thoughts; Color Effects; Video Color Effects; The Boy Can't Dance; Color Coding; Color Video Transforms; Video Fade to Black and Fade to White; Transitions Over Time; Final Thoughts; A Custom Color Transform Class; An Object-Oriented Transformation…”
Publicado 2004
Libro electrónico -
7943por Foley, Toshikazu S.Tabla de Contenidos: “…Third Class Conditional -- 5.4.5. Fourth class conditional -- 5.4.6. …”
Publicado 2009
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Libro electrónico -
7944Publicado 2018Tabla de Contenidos: “…Multiple Patterns in a Single Case -- Using the where Statement within case -- Evaluating Optionals with a switch Statement -- Activity: Converting Code from if to switch -- Loops -- The for...in Statement -- Iterating over Objects -- Iterating over Array Objects with index -- The for Loop where Clause -- The break Control Transfer Statement -- The continue Control Transfer Statement -- The while Loop -- The repeat...while Loop -- Activity: Implementing Loops -- Summary -- Functions, Classes, and Structs -- Functions -- Defining a Function -- Argument Labels -- Excluding Argument Labels -- Parameter Default Values -- Activity: Implementing a Function -- Returning Values from Functions -- Using @discardableResult -- Function Attributes -- Variadic Parameters -- inout Parameters -- Recursion -- Functions as Parameters -- Closures -- Creating a Function to Receive Content from an Asynchronous Web Service Call -- Error Handling -- The do...catch Statement -- Multiple catch Blocks -- Using do without catch -- The guard Statement -- Activity: Exception Handling -- Object-Oriented Features -- Object-Oriented Principles -- Classes Versus Structs -- Defining Classes and Structures -- Activity: Creating a Customer Struct and Class -- Summary -- Challenge -- Collections -- Arrays -- Working with Arrays -- Index -- Common Operations with Index -- ArraySlice -- Creating Slices -- Activity: Working with Arrays -- Sets -- Working with Sets -- Combining Sets -- Comparing Sets -- Activity: Removing Duplicates from a Sequence -- Dictionaries -- Working with Dictionaries -- Activity: Using Dictionaries -- Summary -- Strings -- String Fundamentals -- Character -- Collection -- Index -- Working with String Index -- Debugging -- Activity: All Indices of a Character -- Using Strings -- Creating Strings -- Common Operations -- Activity: All Ranges of a Substring…”
Libro electrónico -
7945por Guros, LarryTabla de Contenidos: “…J2EE/ADF Application Development; 9.1 Introduction; 9.2 Application Development Framework; 9.3 interMedia Java Server Pages Tag Library; 9.4 interMedia Java Proxy Classes; 9.5 interMedia Java Classes for Servlets; 9.6 Summary; Chapter 10. …”
Publicado 2007
Libro electrónico -
7946Publicado 2021Tabla de Contenidos: “…Issues Requiring Leverage -- Using the Service Locator to Manage Global Classes -- Using the Service Locator to Manage Function Modules -- Using the Service Locator to Manage MESSAGE Statements -- Handling MESSAGE Statements Triggering Unconditional Unit Test Failures -- Handling Unit Test Failures Arising from MESSAGE Statement Control Flow -- Using the Service Locator to Manage List Processing Statements -- Summary -- Chapter 11: Test-Driven Development -- The TDD Cycle -- The Three Laws of TDD -- The Benefits of TDD -- Following the TDD Cycle -- Summary -- Chapter 12: Configurable Test Doubles -- Isolation Frameworks -- mockA -- ABAP Test Double Framework -- Summary -- Chapter 13: Obtaining Code Coverage Information Through ABAP Unit Testing -- Code Coverage Metrics -- Summary -- Chapter 14: Cultivating Good Test Writing Skills -- The Pillars of Good Unit Tests -- Test Simplicity -- Test Coverage -- SAP Recommendations and Constraints When Writing Unit Tests -- Tips for Writing Unit Tests -- Issues Related to Testing Object-Oriented Code -- Summary -- Chapter 15: Welcome to Autropolis -- One Small Step for Manual Toward Automated -- The Right Tool for the Job -- Resistance Is Futile -- Becoming the Agent for Change -- Go Forth and Automate -- Summary -- Appendix A: Requirements Documentation and ABAP Exercise Programs -- Appendix B: Answers to Chapter Quizzes -- Answers to Quiz #1 -- Multiple Choice: Select the Best Answer -- True or False -- Answers to Quiz #2 -- Multiple Choice: Select the Best Answer -- True or False -- Appendix C: Concepts Associated with Defining Local Test Classes -- Index…”
Libro electrónico -
7947Publicado 2023Tabla de Contenidos: “…-- Mocks -- Dependency injection -- Creating an interface -- Modifying the class constructor -- The .NET MAUI IoC container -- Registering your interfaces, services, and ViewModels -- Using the NSubstitute package -- Adding NSubstitute to your test fixture -- Testing corner cases -- Summary -- Quiz -- You try it…”
Libro electrónico -
7948Publicado 2007Tabla de Contenidos: “…Chapter 13: Overview of UML for C# Programmers -- Class Diagrams -- Object Diagrams -- Collaboration Diagrams -- State Diagrams -- Conclusion -- Bibliography -- Chapter 14: Working with Diagrams -- Why Model? …”
Libro electrónico -
7949Publicado 2017Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Quick Start to Distributed Computing -- Parallel computing -- Amdahl's law -- Distributed computing -- Parallel versus distributed computing -- Design considerations for distributed systems -- Java support -- Summary -- Chapter 2: Communication between Distributed Applications -- Client-server communication -- Sockets and streams -- Socket programming for TCP -- Reading from the socket -- Socket programming for UDP -- Multicasting -- Streams -- URLs, URLConnections, and the ContentHandler classes -- URL (base URL and relative URL) -- Practicality of URLs -- ClassLoader -- Summary -- Chapter 3: RMI, CORBA, and JavaSpaces -- RMI -- What is RMI? …”
Libro electrónico -
7950Publicado 2011Tabla de Contenidos: “…About the Authors -- Foreword -- Preface -- Acknowledgements -- Abbreviations -- PART I THE QOS REALM -- 1 The QOS world -- 1.1 Operation and Signaling -- 1.2 Standards and Per-Hop Behavior -- 1.3 Traffic Characterization -- 1.4 A Router without QOS -- 1.5 Conclusion -- References -- Further Reading -- 2 The QOS Tools -- 2.1 Classifiers and Classes of Service -- 2.2 Metering and Coloring / CIR/PIR Model -- 2.3 The Policer Tool -- 2.4 The Shaper Function -- 2.5 Comparing Policing and Shaping -- 2.6 Queue -- 2.7 The Scheduler -- 2.8 The Rewrite Tool -- 2.9 Example of Combining Tools -- 2.10 Delay and Jitter Insertion -- 2.11 Packet Loss -- 2.12 Conclusion -- Reference. -- 3 Challenges -- 3.1 Defining the Classes of Service -- 3.2 Classes of Service and Queues Mapping -- 3.3 Inherent Delay Factors -- 3.4 Congestion Points -- 3.5 Trust Borders -- 3.6 Granularity Levels -- 3.7 Control Traffic -- 3.8 Trust, Granularity, and Control Traffic -- 3.9 Conclusion -- Further Reading. -- 4 Traffic Types -- 4.1 Anatomy of the TCP Protocol -- 4.2 The TCP Session -- 4.3 TCP Congestion Mechanism -- 4.4 TCP Congestion Scenario -- 4.5 PMTU -- 4.6 QOS Conclusions for TCP -- 4.7 Real-Time Traffic -- 4.8 Anatomy of Real-Time Traffic -- 4.9 RTP -- 4.10 VOIP -- 4.11 QOS Conclusions for VOIP -- 4.12 IPTV -- 4.13 Long-lived versus Short-lived Sessions -- 4.14 Example of Internet Radio/Video -- 4.15 Example of Peer-to-Peer (P2P) Applications -- 4.16 Discovering P2P on the Network -- 4.17 Illegal File Sharing and Copyright Violation -- 4.18 QOS Conclusions for New Internet Applications -- References -- Further Reading -- PAER II TOOLS -- 5 Classifiers -- 5.1 Packet QOS Markings -- 5.2 Inbound Interface Information -- 5.3 Deep Packet inspection -- 5.4 Selecting Classifiers -- 5.5 The QOS Network Perspective -- 5.6 MPLS DiffServ-TE -- 5.7 Mixing Different QOS Realms -- 5.8 Conclusions -- References -- 6 Policing and Shaping -- 6.1 Token Buckets -- 6.2 Traffic Bursts -- 6.3 Dual-Rate Token Buckets…”
Libro electrónico -
7951Tabla de Contenidos: “…Mapping Entities with Table per Concrete ClassProblem; Solution; How It Works; 4-4. Mapping Entities with Table per Class with a Mapped Superclass; Problem; Solution; How It Works; 4-5. …”
Libro electrónico -
7952por Lammle, ToddTabla de Contenidos: “…Exam EssentialsWritten Labs; Written Lab 5: TCP/IP; Review Questions; Chapter 6: Easy Subnetting; Subnetting Basics; IP Subnet-Zero; How to Create Subnets; Subnet Masks; Classless Inter-Domain Routing (CIDR); Subnetting Class C Addresses; Subnetting Class B Addresses; Subnetting Class A Addresses; Summary; Exam Essentials; Written Labs; Written Lab 6.1: Written Subnet Practice #1; Written Lab 6.2: Written Subnet Practice #2; Written Lab 6.3: Written Subnet Practice #3; Review Questions; Chapter 7: Introduction to Nexus; NX-OS Hardware; SFP+ Transceivers; Console Port; Management Ports…”
Publicado 2013
Libro electrónico -
7953
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7954por Kuryanovich, EgorTabla de Contenidos: “…Some significant CSS propertiesWeb fonts; Transitions; Transforms; Fixing user interface for your needs; The cursor; Stylesheet languages above CSS; Compass; Making our page transition effects; JavaScript, a high-level dynamic language; Coding the game controller; Coding our Chess Game; Game specification; Game styles; Game logic; Scope and namespacing; A real example for our chess game; The Game class; The Renderer class; The Storage class; Implementing our controller; The result; Mobile frameworks; jQuery and Zepto; PhoneGap; PhoneGap Build; Configuration of our chess game; WebAppBuilder…”
Publicado 2012
Libro electrónico -
7955por Silva, Vladimir, 1969-Tabla de Contenidos: “…Chapter 3: More Gaming Tricks with OpenGL and JNIThe Power of Mobile Devices; OpenGL the Java Way; Creating a Project; Java Main Activity; Surface View; GL Thread; CubeRenderer Class; Cube Class; OpenGL the Native Way; Main Activity; Native Interface Class; Changes to the Original Cubes Sample; Native Cube Renderer; Scene Initialization; Drawing Frames; Java Callback; Native Interface Function; Native Cube; Compiling and Running the Sample; Scaling Video Buffers with Hybrid OpenGL ES; Why Use Hybrid Scaling?…”
Publicado 2012
Libro electrónico -
7956Publicado 2012Tabla de Contenidos: “…Writing an Executable Java Class; Problem; Solution; How It Works; 1-4. Compiling and Executing Java Class; Problem; Solution; How It Works; 1-5. …”
Libro electrónico -
7957Publicado 2010Tabla de Contenidos: “…jQuery Object Methods -- Chapter 14: Drop-Down Menus -- Menu HTML -- Menu Markup -- Menu CSS -- Progressive Enhancement -- Menu JavaScript -- MooTools Constructor Functions -- Arrays in MooTools -- Event Handlers in MooTools Classes -- Showing and Hiding Submenus -- Clicking Outside the Menus -- Extending the Menu Class -- Overriding Inherited Methods -- Using MooTools Effects -- MooTools Glossary -- Element Utilities -- Element Methods -- Array Utilities -- Function Utilities -- Chapter 15: Ajax -- Ajax Considerations -- Servers -- Same-Origin Policy -- Data Formats -- User Experience -- Ajax Example -- Setup -- Data File -- Controller File -- Reading Data from the File -- Get the Page Number from the Query String -- Saving Form Data to the File -- Arrange the Data Just for the Page -- Send JSON for Ajax Requests -- Send an HTML Template for Normal Page Requests -- The HTML Template -- HTML Page Outline -- Data Table Markup -- Navigation Links -- Form Markup -- Checking Your Work -- Ajaxifying the Page -- Script Outline -- Overriding the Previous and Next Links -- Waiting for the Request to Load -- Error Handling -- Handling the Response -- Updating the User Interface -- Overriding the Form -- Getting Around the Same-Origin Policy -- Proxies -- JSON-P -- Chapter 16: Animation -- Simple Animation -- Time-Based Animation -- Easing -- Animation with Libraries -- YUI [(sub)3] Animation Objects -- The jQuery animate() Method -- Resetting Animation -- Using Animation -- Index…”
Libro electrónico -
7958Publicado 2014Tabla de Contenidos: “…Cocos2D game life cycleReviewing the AppDelegate class; Cocos2D configuration options; Further life of the game; Reviewing the CCDirector class; Summary; Chapter 4: Rendering Sprites; Creating the game project; Time for action - creating the Cocohunt Xcode project; Time for action - creating GameScene; Adding sprites to your game; Time for action - adding the background sprite; Time for action - adding the player character; Time for action - fixing z-order; Adding more sprites and moving them; Time for action - adding birds; Time for action - making the bird move…”
Libro electrónico -
7959Publicado 2015Tabla de Contenidos: “…Before the Course Starts -- 3.4. The First Class -- 3.5. The Second Class -- 3.6. The Rest of the Semester -- 3.7. …”
Libro electrónico -
7960Publicado 2018Tabla de Contenidos: “…The uses of proxies -- Summary -- Chapter 8: Classes -- Understanding object-oriented JavaScript -- The JavaScript data types -- Creating objects -- Understanding the prototypal inheritance model -- The constructors of primitive data types -- Using classes -- Defining a class -- The class declaration -- The class expression -- The prototype methods -- Getters and setters -- The generator method -- Static methods -- Implementing inheritance in classes -- Computed method names -- The attributes of properties -- Classes are not hoisted! …”
Libro electrónico