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  1. 5341
    por Reyn, John
    Publicado 2007
    Tabla de Contenidos: “…Critical points in quadratic systems -- Isoclines, critical points and classes of quadratic systems -- Analyzing phase portraits of quadratic systems -- Phase portraits of quadratic systems in the class mf=0 -- Quadratic systems with center points -- Limit cycles in quadratic systems -- Phase portraits of quadratic systems in the class mf=1 -- Phase portraits of quadratic systems in the class mf=2 -- Phase portraits of quadratic systems in the class mf=3 -- Phase portraits of quadratic systems in the class mf=4…”
    Libro electrónico
  2. 5342
    Tabla de Contenidos: “…Provisions concerning quality 11 -2.1 Minimum Requirements 11 -2.1.1 Development and ripeness 14 -2.2 Classification 14 -2.2.1 "Extra" Class 14 -2.2.2 Class I 15 -2.2.3 Class II 15 3. …”
    Libro electrónico
  3. 5343
    por Lischner, Ray, 1961-
    Publicado 2004
    Tabla de Contenidos:
    Libro electrónico
  4. 5344
    por Dunglas, Kv́in
    Publicado 2013
    Tabla de Contenidos: “…Chapter 5:Going FurtherImplementing inheritance; Using Mapped Superclasses; Using Single Table Inheritance; Using Class Table Inheritance; Getting started with events; Lifecycle callbacks; Knowing about event listeners and event subscribers; Writing native queries; The NativeQuery class; Doctrine DBAL; Summary; Index…”
    Libro electrónico
  5. 5345
    por Zandstra, Matt. author
    Publicado 2013
    Tabla de Contenidos: “…Setting Properties in a ClassWorking with Methods; Creating a Constructor Method; Arguments and Types; Primitive Types; Primitive Types Matter: An Example; Taking the Hint: Object Types; Inheritance; The Inheritance Problem; Working with Inheritance; Constructors and Inheritance; Invoking an Overridden Method; Public, Private, and Protected: Managing Access to Your Classes; Accessor Methods; The ShopProduct Classes; Summary; Chapter 4: Advanced Features; Static Methods and Properties; Constant Properties; Abstract Classes; Interfaces; Traits; A Problem for Traits to Solve…”
    Libro electrónico
  6. 5346
    Publicado 1916
    Libro
  7. 5347
    Publicado 1967
    Libro
  8. 5348
    Publicado 1978
    Libro
  9. 5349
    Publicado 1996
    Tabla de Contenidos: “…V.1: Classe I. -- 1996. -- 176 p. V.2: Classe II. -- 1996. -- 214 p. …”
    Libro
  10. 5350
    por Mailund, Thomas. author
    Publicado 2017
    Tabla de Contenidos: “…1. Classes and Generic Functions -- 2. Class Hierarchies -- 3. …”
    Libro electrónico
  11. 5351
    Libro
  12. 5352
    Publicado 1924
    Libro
  13. 5353
    Libro
  14. 5354
    Publicado 1964
    Libro
  15. 5355
    Publicado 2022
    Tabla de Contenidos: “…QWidget -- Creating the Menu Bar and Adding Actions -- Using Icons and the QIcon Class -- Explanation for Using Icons -- Setting the Central Widget -- Built-in Dialog Classes in PyQt -- The QFileDialog Class -- The QInputDialog Class -- The QFontDialog Class -- The QColorDialog Class -- The About QMessageBox -- Project 5.1 - Rich Text Notepad GUI -- Designing the Rich Text Notepad GUI -- Explanation for the Rich Text Notepad GUI -- Expanding the Features in a Main Window -- Explanation for Expanding the Features -- The QStatusBar Class -- Creating Submenus with Checkable Menu Items -- The QToolBar Class -- The QDockWidget Class -- Project 5.2 - Simple Photo Editor GUI -- Designing the Photo Editor GUI -- Explanation for the Photo Editor GUI -- Handling Images in the Photo Editor GUI -- The QPrinter Class -- Summary -- Chapter 6: Styling Your GUIs -- What Are Styles in PyQt? …”
    Libro electrónico
  16. 5356
    por Tisdall, James D.
    Publicado 2003
    Tabla de Contenidos:
    Libro electrónico
  17. 5357
    por Mitchell, Shawn Ross
    Publicado 2013
    Tabla de Contenidos: “…-- Getting familiar with the Tiled application -- Parsing and drawing a tile map -- Creating the TileLayer class -- Creating the LevelParser class -- Parsing tilesets -- Parsing a tile layer -- Drawing the map -- Scrolling a tile map -- Parsing object layers -- Developing the ObjectLayer class -- Summary -- 8. …”
    Libro electrónico
  18. 5358
    Publicado 2022
    Tabla de Contenidos: “…Cover -- Title -- Copyright and Credits -- Table of Contents -- Part 1: Basic AI -- Chapter 1: Introduction to AI -- Understanding AI -- AI in video games -- AI techniques for video games -- Finite state machines -- Randomness and probability in AI -- The sensor system -- Flocking, swarming, and herding -- Path following and steering -- A* pathfinding -- Navigation meshes -- Behavior trees -- Locomotion -- Summary -- Chapter 2: Finite State Machines -- Technical requirements -- Implementing the player's tank -- Initializing the Tank object -- Shooting the bullet -- Controlling the tank -- Implementing a Bullet class -- Setting up waypoints -- Creating the abstract FSM class -- Using a simple FSM for the enemy tank AI -- The Patrol state -- The Chase state -- The Attack state -- The Dead state -- Taking damage -- Using an FSM framework -- The AdvancedFSM class -- The FSMState class -- The state classes -- The NPCTankController class -- Summary -- Chapter 3: Randomness and Probability -- Technical requirements -- Introducing randomness in Unity -- Randomness in computer science -- The Unity Random class -- A simple random dice game -- Learning the basics of probability -- Independent and correlated events -- Conditional probability -- Loaded dice -- Exploring more examples of probability in games -- Character personalities -- Perceived randomness -- FSM with probability -- Dynamically adapting AI skills -- Creating a slot machine -- A random slot machine -- Weighted probability -- A near miss -- Summary -- Further reading -- Chapter 4: Implementing Sensors -- Technical requirements -- Basic sensory systems -- Scene setup -- The player's tank and the aspect class -- The player's tank -- Aspect -- AI characters -- Sense -- Sight -- Touch -- Testing -- Summary -- Part 2: Movement and Navigation -- Chapter 5: Flocking -- Technical requirements…”
    Libro electrónico
  19. 5359
    Publicado 2006
    Tabla de Contenidos: “…Cover; Title Page; Copyright Page; Table of Contents; Acknowledgments; Introduction - Understanding Macromedia Flash 8 ActionScript 2; Section 1 Flash Fundamentals; Chapter 1 An Introduction to ActionScript 2 Programming Tools in Flash 8; Chapter 2 Timelines, Layers, The Stage, MovieClips, and the Library; Chapter 3 Events and Event Handlers; Chapter 4 External ActionScript Class Files; Section 2 ActionScript 2.0 Fundamentals; Chapter 5 A Brief Overview of ActionScript 2 Programming; Chapter 6 Transitioning from AS1 Classes to AS2 Classes; Chapter 7 The Anatomy of a Class…”
    Libro electrónico
  20. 5360
    Publicado 1969
    Libro