Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Animal science 784
- Agronomy 705
- Agronomia 696
- Agronomía 686
- Animales 494
- Computer animation 457
- Animals 429
- Computer graphics 359
- Design 323
- Programming 307
- Application software 285
- Development 279
- Web sites 199
- Engineering & Applied Sciences 192
- Animals personificats 181
- Ciencia Animal 173
- Entitats sense ànim de lucre 153
- Video games 152
- History 150
- Photography 150
- Three-dimensional display systems 149
- Agriculture 147
- JavaScript (Computer program language) 143
- Web site development 133
- Data processing 132
- Flash (Computer file) 125
- Historia 124
- Documentales 120
- Computer Science 117
- Computer games 113
-
9741Publicado 2024Tabla de Contenidos: “…Chapter 13: Setting Up Cameras -- Technical requirements -- Essentials of cinematic cameras -- How to add cinematic cameras -- Cinematic viewport -- How to aim with cinematic cameras and move them -- Current Camera Settings -- Preparing cameras for shooting -- Advanced functionalities -- Two-point perspective -- 360 stereoscopic cameras -- Ortographic Cameras -- Project - creating your final cameras -- Summary -- Chapter 14: Post-Processing Images -- Technical requirements -- Understanding post-processing in Unreal Engine -- The Post-Process Volume -- PPV versus Post-Process camera -- Discovering post-processing's main functionalities -- Post Process Volume Settings -- Lens -- Film - Tone Mapping -- Color Grading -- Other important features -- Introducing Post Process Materials -- Creating a simple PPM -- Project - fine-tuning your camera views -- Summary -- Chapter 15: Discovering the Sequencer -- Technical requirements -- Discovering the basics of the Sequencer -- Definition -- How to create a sequence -- Sequencer editor interface -- Sequencer for cinematics -- Creating a sequence with linked cameras and spawnable cameras -- Setting the frame rate and length animation -- Animating the camera -- Creating a sequence with shots (master sequences) -- Sequencer for animations -- Example - animating the sun -- Reusing level animation assets -- Summary -- Chapter 16: Rendering the Scene -- Technical requirements -- Setting up the render with the Movie Render Queue -- Project setup -- Launching the MRQ -- The MRQ interface -- Rendering with the MRQ -- The render settings window -- Overview of the main settings -- Rendering a still image -- Rendering an additional passes -- The utility widget -- Summary -- Appendix: Substrate Materials -- Overview -- How it works -- Enabling Substrate Materials -- What happens to legacy Materials? …”
Libro electrónico -
9742Publicado 2009Tabla de Contenidos: “…Applications of facial animation for visual speech; 4.2.1. Animation movies; 4.2.2. …”
Libro electrónico -
9743por McFarland, David SawyerTabla de Contenidos: “…Five Appendixes -- Appendix A CSS Property Reference -- CSS Values -- Text Properties -- List Properties -- Padding, Borders, and Margins -- Backgrounds -- Page Layout Properties -- Animation, Transform, and Transition Properties -- Table Properties -- Miscellaneous Properties -- Appendix B CSS Resources -- References -- CSS Help -- CSS Tips, Tricks, and Advice -- CSS Navigation -- CSS Layout -- Showcase Sites -- CSS Books -- CSS Software…”
Publicado 2012
Libro electrónico -
9744Publicado 2017Tabla de Contenidos:Libro electrónico
-
9745Publicado 2017Tabla de Contenidos: “…. -- Chapter 3: Transitions and Animations -- Introduction -- Integrating with third-party CSS animation libraries such as animate.css -- Getting ready -- How to do it... -- How does it work... -- Adding your own transition classes -- Getting ready -- How to do it... -- How it works... -- Animating with JavaScript instead of CSS -- Getting ready -- How to do it... -- How it works... -- There's more... -- Transitioning on the initial render -- Getting ready -- How to do it... -- How it works... -- Transitioning between elements -- Getting ready -- How to do it... -- How it works... -- There's more... -- Transitioning between more than two elements -- Setting the key attribute dynamically -- Letting an element leave before the enter phase in a transition -- Getting ready -- How to do it... -- The two elements problem -- Transition modes…”
Libro electrónico -
9746Publicado 2012Tabla de Contenidos: “…: some reflections on coastal and inland societies in the Bothnian area during the epi-neolithic and early metal age / Lars Forsberg -- Expressing identity through ritual in the early Bronze Age / Mette Roesgaard Hansen -- Large-scale "grand narratives" and small-scale local studies in the Bronze Age discourse : the animal perspective / Kristin Armstrong Oma -- Reconsidering a periphery : scenarios of copper production in southern Norway / Anne Lene Melheim -- On the bronze trail : short-cuts, byways, transformation and displacement / ¢rjan Engedal -- North-western Russia at the periphery of the North-European and Volga-Uralic Bronze Age / Maria Yushkova -- Local centres in the periphery : discussing the late neolithic, Bronze Age and early metal age Finland / Mika Lavento -- The Nordic Bronze Age and the Lüneburg culture : two different responses to social change / Sophie Bergerbrant -- Pottery, transmission and innovation in Malerdalen / Thomas Erikson -- Social landscapes of Bronze Age Scandinavia / Peter Skoglund -- The origin of a Bronze Age in Norway : structure, regional process and localised history / Christopher Prescott -- Social response or resistance to the introduction of metal : western Norway at the edge of the "globalised" world / Nils Anfinset…”
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
9747Publicado 1994Tabla de Contenidos: “…Aalto-Alejandro III -- Alejandro IV-animal -- Animismo-Asia central -- Asia monzónica-bamileke -- Banca-Bonampak -- Bonaparte-Campanella -- Campania-Célebes -- Celentéreos-compás -- Competencia-crecimiento económico -- Crédito-Deledda -- Delfín-Edda -- Edema-Eslava -- Eslavos-Estuardo -- Estuario-Fokine -- Folklore-Generalidad -- Generativa-Guinea ecuatorial -- Guionistas-horno -- Horóscopo-indumentaria -- Industrial(revolución)-Jamaica -- James-Lao She -- Laplace-Luis IX -- Luis XI-Martí -- Martín-Miró -- Miró(Joan)-Narváez -- Nash-Olimpia -- Olímpicos(juegos)-parcial -- Pardo Bazán-plastificado -- Plata-Puebla de Zaragoza -- Pueblo-retórica -- Retraso mental-Saladino I -- Salamanca-Siberia -- Sica-Sullivan -- Sumatra-Tibet -- Tiburones-Urartu -- Urbanismo-vid y vinos -- Vieira-Zurich -- Índice -- Abono - especialidades médicas -- Especies amenazadas de extinción - penología -- Pentathlon moderno - zootecnia -- Abono - Luxemburgo (Gran Ducado de) -- Macao - zoología - Abel-Luxemburgo - Macedonia-zoología -…”
Biblioteca Universidad Eclesiástica San Dámaso (Otras Fuentes: Red de Bibliotecas de la Archidiócesis de Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro -
9748por Piaget, Jean, 1896-1980Tabla de Contenidos: “…Myths of origin and artificialism; 2a. Animism; 2b. Decline of artificialism and animism; 3. …”
Publicado 1999
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
9749por Organisation for Economic Co-operation and Development.Tabla de Contenidos: “…-- What can we learn about animal welfare and about accessibility, equity and acceptance in the context of xenotransplantation? …”
Publicado 1999
Libro electrónico -
9750por Organisation for Economic Co-operation and DevelopmentTabla de Contenidos: “….; ... while risks related to plant, animal and human health triggered policy action and new regulations…”
Publicado 2012
Libro electrónico -
9751
-
9752
-
9753por Reid, Jonathan. authorTabla de Contenidos: “…The Canvas Drawing Context Basic Drawing Commands; Gradients and Patterns; Gradients ; Patterns ; Images ; Saving Canvas Contents; Text ; Shadows; Saving Drawing State; Compositing ; Clipping ; Transformations; Animation ; Interaction; Summary; Chapter 5: Related Standards; Geolocation; Privacy Considerations; Geolocation API; Animation Timing; Selectors; Device Orientation; The compassneedscalibration Event; The deviceorientation Event; The devicemotion Event; WebGL; SVG; Summary; Chapter 6: Practical HTML5; Browser Support; A Crash Course in Feature Detection…”
Publicado 2015
Libro electrónico -
9754por Cinar, Onur. authorTabla de Contenidos: “…Structure of ResourcesResource Groups; Property Animation Resources; Tween Animation Resources; Color State List Resources; Drawable Resources; Bitmap File; XML Bitmap File; Nine-Patch File; XML Nine-Patch File; Shape Drawable; State List; Layout Resources; Menu Resources; Raw Resources; Value Resources; String Resources; String Arrays; Quantity Strings; Boolean Resources; Color Resources; Dimension Resources; Integer Resources; Integer Arrays; Typed Array Resources; XML Resources; Default and Alternative Resources; Defining Alternative Resources; Supported Configuration Qualifiers…”
Publicado 2015
Libro electrónico -
9755por Wolsky, TomTabla de Contenidos: “…RenderingControlling Transitions; Transition in the Viewer; Using Transitions; Summary; Lesson 9 Advanced Editing: Trim Edit and Splitting Edits; Setting Up the Project; The Trim Edit Window; The Split Edit; Summary; Lesson 10 Advanced Editing: Using Sound; Setting up the Project; Controlling Levels; Middle of the Sequence; Voice Over; Summary; Lesson 11 Adding Titles; Setting Up the Project; Text Generator; Summary; Lesson 12 Boris Calligraphy and Advanced Titling; Setting Up the Project; Title 3D; Title Crawl; Nesting; Still Images; Summary; Lesson 13 Animating Images…”
Publicado 2007
Libro electrónico -
9756por Sosins, ArtursTabla de Contenidos: “…Polishing the Game -- Adding sounds -- Adding background music -- Adding sound effects -- Adding high scores -- Retrieving high scores -- Updating high score on the screen -- Creating animated game elements -- Frame animations using MovieClip -- Tweening elements with GTween -- Improving gameplay -- Changing level packs by using the swipe gesture -- Starting with MouseDown -- Continue with MouseMove -- Ending with MouseUp -- Adding event listeners -- Modifying code for selecting levels -- Implementing Mashballs magnet -- Summary -- Index…”
Publicado 2013
Libro electrónico -
9757por Connell, Ellery, 1978-Tabla de Contenidos: “…Chapter 12: Improving Final RendersMastering the Shader Tree; Using Render Outputs; Sweetening 3D Renders by Using Photoshop; Review; Chapter 13: Animation; Creating Keyframes for Animation; Using the Graph Editor; Setting Up Motion Paths and Constraints; Rendering Sequences and Composing in After Effects; Review; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index…”
Publicado 2011
Libro electrónico -
9758por Meyer, JeanineTabla de Contenidos: “…Testing and uploading the applicationSummary; CHAPTER 2 Family Collage:Manipulating Programmer-defined Objects on a Canvas; Introduction; Critical Requirements; HTML5, CSS, and JavaScript features; JavaScript objects; Rect; Oval; Picture; Heart; Drawing; Checking for mouse over object; User interface; Saving the canvas to an image; Building the application and making it your own; Testing and uploading the application; Summary; CHAPTER 3 Bouncing Video: Animating and Masking HTML5 Video; Introduction; Project History and Critical Requirements; HTML5, CSS, and JavaScript Features…”
Publicado 2011
Libro electrónico -
9759por Tremblay, Thom, 1967-Tabla de Contenidos: “…Chapter 11: Building with the Frame Generator Creating Metal Frames; Editing Metal Frames; Chapter 12: The Weldment Environment; Converting an Assembly; Calculating a Fillet Weld; Preparing to Apply Weld Features; Applying Weld Features; Adding Machined Features to the Weldment; Documenting Welds and Weldments; Chapter 13: Creating Images and Animation from Your Design Data; Developing an Exploded View; Creating Renderings and Animations; Building Options to Refine Scenes; Making a Movie of the Assembly; Chapter 14: Working with Non-Inventor Data…”
Publicado 2011
Libro electrónico -
9760por Tremblay, Thom DucationTabla de Contenidos: “…Documenting Sheet Metal PartsThe Essentials and Beyond; Chapter 11: Building with the Frame Generator; Creating Metal Frames; Editing Metal Frames; The Essentials and Beyond; Chapter 12: Working in a Weldment Environment; Converting an Assembly; Calculating a Fillet Weld; Preparing to Apply Weld Features; Applying Weld Features; Adding Machined Features to the Weldment; Documenting Welds and Weldments; The Essentials and Beyond; Chapter 13: Creating Images and Animation from Your Design Data; Developing an Exploded View; Creating Renderings and Animations; Building Options to Refine Scenes…”
Publicado 2012
Libro electrónico