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9121Publicado 2002Tabla de Contenidos: “…""Passengers and Belongings""""Aircraft Component Materials""; ""Cleaning Materials and Dust""; ""Pesticides""; ""Disinsection Procedures""; ""Composition of Pesticide Sprays""; ""Pesticide Exposure""; ""CONTAMINANTS FROM AIRCRAFT SYSTEMS""; ""CONCLUSIONS""; ""RECOMMENDATIONS""; ""REFERENCES""; ""4 Biological Agents""; ""GENERAL INFORMATION ON BIOAEROSOLS""; ""Biological Agents in Outdoor Air Near the Ground""; ""Biological Agents in Outside Air in Flight""; ""People""; ""Arthropods, Pets, and Service Animals""; ""Arthropods""; ""Pets and Service Animals""; ""Settled Dust""…”
Libro electrónico -
9122Tabla de Contenidos: “…COMPORTAMIENTO ANIMAL; 2.1.1. Zona de fuga; 2.2. MANEJO DE ANIMALES HERIDOS O SIN MOVILIDAD; 2.3. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
9123por Krug, SteveTabla de Contenidos: “…Billboard design 101 -- Chap. 4. Animal, vegetable, or mineral -- Chap. 5. Omit needless words -- Chap. 6. …”
Publicado 2000
Libro electrónico -
9124por Munchow Shamdasani StaffTabla de Contenidos: “…Book Cover; Title; Contents; Notes on contributors; Preface; Introduction: the censure of the speculative Sonu Shamdasani; Psychoanalysis and politics Cornelius Castoriadis; Psychoanalysts in times of distress Julia Kristeva; ~Man is by nature a political animal~ or: patient as citizen James Hillman; Psychoanalysis in left field and fieldworking: examples to fit the title Gayatri Chakravorty Spivak; The alibis of the subject: Lacan and philosophy Mikkel Borch-Jacobsen; ~It's only the first step that costs~ Sarah Kofman; Lust Alphonso Lingis; Immanent death, imminent death David Farrell Krell…”
Publicado 2002
Libro electrónico -
9125Publicado 2020Tabla de Contenidos: “…Intermediate Flutter : fleshing out an App: Using common widgets ; Adding animation to an app ; Creating an app's navigation ; Creating scrolling lists and effects ; Building layouts ; Applying interactivity ; Writing platform-native code -- part III. …”
Libro electrónico -
9126por Lockwood, Jeremiah, authorTabla de Contenidos: “…Frontmatter -- Contents -- Acknowledgments -- Introduction: "I didn't know what I was craving until I found it" -- 1 Animating the Archive Old Records and Young Singers -- Interlude A The Lemmer Brothers Music and Genre in Orthodox New York Life -- 2 Learning Nusakh Cultivating Skill and Ideology in the Cantorial Training Studio -- 3 Cantors at the Pulpit The Limits of Revivalist Aesthetics -- Interlude B Fragments of Continuity Two Case Studies of Fathers and Sons in the Changing Landscape of American Orthodox Jewish Liturgy -- 4 Concert, Internet, and Kumzits Stages of Sacred Listening -- Interlude C Producing the Revival Making Golden Ages the Album -- Conclusion Cantors and Their Ghosts -- Notes -- Glossary -- Bibliography -- Index…”
Publicado 2024
Libro electrónico -
9127Publicado 2023Tabla de Contenidos: “…Part One: Overview -- Chapter 1: Overview of Mental Canvas -- Part Two: Your First Scene and Managing its Files -- Chapter 2: The Scene and File Management -- Chapter 3: The Drawing Mode: The Basics -- Chapter 4: The Canvas -- Part Three: Layers Bookmarks and Beyond -- Chapter 5: Layers and Importing Images -- Chapter 6: Bookmarks, Timings, and Animation -- Part 4: Projects -- Chapter 7: Project One: Office Fire Safety Part One -- Chapter 8: Project One: Office Fire Safety Part Two -- Chapter 9: Project Two: Office Safety. - Part Five: An Finally.. -- Chapter 10: Summary of Our Mental Canvas Journey of Discovery…”
Libro electrónico -
9128por Orient, Arcade d'Tabla de Contenidos: “…II: Teoría del magnetísmo ó sea la esplicación verdadera del magnetismo animal (p. 360-810) -- T. III: Filosofía del magnetismo ó relaciones del alma humana con los espíritus invisibles (504 p.)…”
Publicado 1856
Red de Bibliotecas de la Diócesis de Córdoba (Otras Fuentes: Biblioteca Universidad Eclesiástica San Dámaso, Biblioteca de la Universidad de Navarra, Biblioteca Central de Capuchinos de España)Ver edición digitalizada del t.1
Ver edición digitalizada del t.2
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Libro -
9129por Crowell, Thomas A.Tabla de Contenidos: “…Machine generated contents note: Getting Started; Development; Getting the Rights; Financing; Preproduction; PRODUCTION; The Production Office; Legal Issues on the Set; Shooting Permits; Child Actors; Intellectual Property; Shooting Schedules; Location Damage; Personal Injury; Transportation and Accomodations; Overtime and Overages; POSTPRODUCTION; Editing; Music Licensing; Reshoots and Doubling; Looping and ADR; Animation, Titles, and Special Effects; Laboratory Agreements; DISTRIBUTION; Distributors; Chain of Title and Deliverables; Net Profits; Royalties, Accounting, and Audits; Marketing and Promotion; Ancillary Rights; Assignment of Rights; LEGAL TAILOR; Appendix A, Contracts; Appendix B, Intellectual Property Law, Appendix C, Business Entities; Legal Resources; Index…”
Publicado 2011
Libro -
9130Publicado 2006Tabla de Contenidos: “…[et al.] -- In vitro, animal and human approaches in nutritional studies and investigations / J. …”
Libro -
9131Publicado 2019Tabla de Contenidos: “…/ Francesca Ippolito -- The horizontal social clause in a legal dimension / Maria Eugenia Bartoloni -- The environmental integration principle : a necessary step towards policy coherence for sustainability -- On the Current meaning and potential effects of the horizontal consumer clause of Article 12 of the TFEU / Francesco Seatzu -- Animal welfare / Julinda Beqiraj -- Deconstructing and reconstructing Article 7 TFEU / Niamh Nic Shuibhne…”
Libro -
9132Publicado 2004Tabla de Contenidos: “…-- Interrelationships among pollens and plant-derived foods -- Pollen guide -- Typical allergy history; example of titration and mixing form; diet diary -- Hidden sources of common allergenic foods -- Genetic relationships and potential cross-reactivities of nonbotanical (animal) foods…”
Libro -
9133por Jiménez, Juan Ramón, 1881-1958Tabla de Contenidos: “…Al soneto con mi alma -- Retorno fugaz -- A la poesia -- Al mar anochecido -- A mi alma -- Espacio (selections) -- Sitio perpetuo -- Paraiso -- El otoñado -- Hado español de la belleza -- Flor que vuelve -- Con la flor más alta, 1: La perdida -- Ser en flor -- Criatura afortunada -- Confusión de la rosa ella, 1: Rosa de sombra -- Mirlo fiel -- La trasparencia, Dios, la trasparencia -- El nombre conseguido de los nombres -- Conciencia plena -- Con la cruz del sur -- Tal como estabas -- Soy animal de fondo…”
Publicado 1961
Disco no musical -
9134Publicado 1932Tabla de Contenidos: “…El bruixot enamorat ; Ànimes en pena de per riure ; Els tres consells del pagès ; Dos que es volien descasar ; Catarineta, Catarinó ; Els piteus / il·lustrades per J. …”
991005823249706719 -
9135Real-World Svelte Supercharge Your Apps with Svelte 4 by Mastering Advanced Web Development ConceptsPublicado 2023Tabla de Contenidos: “…Exercise 2 - expanding shape components -- Summary -- Chapter 12: Stores and Animations -- Technical requirements -- Introducing the tweened and spring stores -- Using the tweened and spring stores -- Using tweened and spring stores with arrays and objects -- Examples - creating an animated graph with the tweened and spring stores -- Exercise - creating an animating line graph -- Creating custom tweened interpolators -- Examples - creating an animated image preview -- Summary -- Part 4: Transitions -- Chapter 13: Using Transitions -- Technical requirements -- Adding transitions to elements -- Svelte's built-in transitions -- Customizing a transition -- When are the transitions played? …”
Libro electrónico -
9136Publicado 2010Tabla de Contenidos: “…Controlling Animation with CAAnimation -- Animation Objects -- Spinning the Time with CABasicAnimation -- Timing functions -- Animation completion -- Bouncing the Time with a CAKeyframeAnimation -- Challenge: More Animation -- For the More Curious: Presentation and Model Layers -- 20. …”
Libro electrónico -
9137Publicado 2018Tabla de Contenidos: “…IntroductionGraphics AreasMajor ApplicationsGraphics APIsGraphics PipelineNumerical IssuesEfficiencyDesigning and Coding Graphics ProgramsMiscellaneous MathSets and MappingsSolving Quadratic EquationsTrigonometryVectorsCurves and SurfacesLinear InterpolationTrianglesRaster ImagesRaster DevicesImages, Pixels, and GeometryRGB ColorAlpha CompositingRay TracingThe Basic Ray-Tracing AlgorithmPerspectiveComputing Viewing RaysRay-Object IntersectionShadingA Ray-Tracing ProgramShadowsIdeal Specular ReflectionHistorical NotesLinear AlgebraDeterminantsMatricesComputing with Matrices and DeterminantsEigenvalues and Matrix DiagonalizationTransformation Matrices2D Linear Transformations3D Linear TransformationsTranslation and Affine TransformationsInverses of Transformation MatricesCoordinate TransformationsViewingViewing TransformationsProjective TransformationsPerspective ProjectionSome Properties of the Perspective TransformField-of-ViewThe Graphics PipelineRasterizationOperations Before and After RasterizationSimple AntialiasingCulling Primitives for EfficiencySignal ProcessingDigital Audio: Sampling in 1DConvolutionConvolution FiltersSignal Processing for ImagesSampling TheorySurface ShadingDiffuse ShadingPhong ShadingArtistic ShadingTexture MappingLooking Up Texture ValuesTexture Coordinate FunctionsAntialiasing Texture LookupsApplications of Texture MappingProcedural 3D TexturesData Structures for GraphicsTriangle MeshesScene GraphsSpatial Data StructuresBSP Trees for VisibilityTiling Multidimensional ArraysMore Ray TracingTransparency and RefractionInstancingConstructive Solid GeometryDistribution Ray TracingSamplingIntegrationContinuous ProbabilityMonte Carlo IntegrationChoosing Random PointsCurvesCurvesCurve PropertiesPolynomial PiecesPutting Pieces TogetherCubicsApproximating CurvesSummaryComputer AnimationPrinciples of AnimationKeyframingDeformationsCharacter AnimationPhysics-Based AnimationProcedural TechniquesGroups of ObjectsUsing Graphics HardwareHardware OverviewWhat Is Graphics HardwareHeterogeneous MultiprocessingGraphics Hardware Programming: Buffers, State, and ShadersState MachineBasic OpenGL Application LayoutGeometryA First Look at ShadersVertex Buffer ObjectsVertex Array ObjectsTransformation MatricesShading with Per-Vertex AttributesShading in the Fragment ProcessorMeshes and InstancingTexture ObjectsObject-Oriented Design for Graphics Hardware ProgrammingContinued LearningLightRadiometryTransport EquationPhotometryColorColorimetryColor SpacesChromatic AdaptationColor AppearanceVisual PerceptionVision ScienceVisual SensitivitySpatial VisionObjects, Locations, and EventsPicture PerceptionTone ReproductionClassificationDynamic RangeColorImage FormationFrequency-Based OperatorsGradient-Domain OperatorsSpatial OperatorsDivisionSigmoidsOther ApproachesNight TonemappingDiscussionImplicit ModelingImplicit Functions, Skeletal Primitives, and Summation BlendingRenderingSpace PartitioningMore on BlendingConstructive Solid GeometryWarpingPrecise Contact ModelingThe Blob TreeInteractive Implicit Modeling SystemsGlobal IlluminationParticle Tracing for Lambertian ScenesPath TracingAccurate Direct LightingReflection ModelsReal-World MaterialsImplementing Reflection ModelsSpecular Reflection ModelsSmooth-Layered ModelRough-Layered ModelComputer Graphics in GamesPlatformsLimited ResourcesOptimization TechniquesGame TypesThe Game Production ProcessVisualizationBackgroundData TypesHuman-Centered Design ProcessVisual Encoding PrinciplesInteraction PrinciplesComposite and Adjacent ViewsData ReductionExamples…”
Libro electrónico -
9138Publicado 2021Tabla de Contenidos: “…-- Creating UIs with UI Toolkit -- Installing UI Toolkit -- Creating UI Documents -- Editing UI Documents -- Creating UI Stylesheets -- Making a Responsive UI with UI Toolkit -- Dynamic positioning and sizing -- Dynamic Scaling -- Using relative positions -- Summary -- Chapter 13: Creating Animations with Animator, Cinemachine, and Timeline -- Using Skinning Animations with Animator -- Understanding skinning -- Importing skeletal animations -- Integration using Animation Controllers -- Creating dynamic cameras with Cinemachine -- Creating camera behaviors -- Creating dolly tracks -- Creating cutscenes with Timeline -- Creating animation clips -- Sequencing our intro cutscene -- Summary -- Section 3 - Scripting Level Interactivity with C# -- Chapter 14: Introduction to C# and Visual Scripting -- Creating Scripts -- Initial setup -- Creating a C# Script -- Adding fields -- Creating a Visual Script -- Using events and instructions -- Events and instructions in C# -- Events and instructions in Visual Scripting -- Using fields in instructions -- Common beginner C# script errors -- Summary -- Chapter 15: Implementing Movement and Spawning -- Implementing movement -- Moving objects through Transform -- Using Input -- Understanding Delta Time -- Implementing spawning -- Spawning Objects -- Timing actions -- Destroying Objects -- Summary -- Chapter 16: Physics Collisions and Health System…”
Libro electrónico -
9139Publicado 2019Tabla de Contenidos: “…5.3.1 Altering a component's dimensions with flex -- 5.3.2 Specifying the direction of the flex with flexDirection -- 5.3.3 Defining how space is used around a component with justifyContent -- 5.3.4 Aligning children in a container with alignItems -- 5.3.5 Overriding the parent container's alignment with alignSelf -- 5.3.6 Preventing clipped items with flexWrap -- Summary -- Chapter 6: Navigation -- 6.1 React Native navigation vs. web navigation -- 6.2 Building a navigation-based app -- 6.3 Persisting data -- 6.4 Using DrawerNavigator to create drawer-based navigation -- Summary -- Chapter 7: Animations -- 7.1 Introducing the Animated API -- 7.2 Animating a form input to expand on focus -- 7.3 Creating a custom loading animation using interpolation -- 7.4 Creating multiple parallel animations -- 7.5 Creating an animated sequence -- 7.6 Using Animated.stagger to stagger animation start times -- 7.7 Other useful tips for using the Animated library -- 7.7.1 Resetting an animated value -- 7.7.2 Invoking a callback -- 7.7.3 Offloading animations to the native thread -- 7.7.4 Creating a custom animatable component using createAnimatedComponent -- Summary -- Chapter 8: Using the Redux data architecture library -- 8.1 What is Redux? …”
Libro electrónico -
9140Publicado 2011Tabla de Contenidos: “…Notas sobre la inteligencia humana y animal; 2. Apuntes sobre la correlación entre pensar (...); 3. …”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico