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8601Publicado 2020Tabla de Contenidos: “…The Essentials of Responsive Web Design -- Writing HTML Markup -- Media Queries – Supporting Differing Viewports -- Fluid Layout, Flexbox, and Responsive Images -- Layout with CSS Grid -- CSS Selectors, Typography, Color Modes, and More -- Stunning Aesthetics with CSS -- Using SVGs for Resolution Independence -- Transitions, Transformations, and Animations -- Conquer Forms with HTML5 and CSS -- Bonus Techniques and Parting Advice…”
Libro electrónico -
8602por Orient, Arcade d'Tabla de Contenidos: “…Teoría del magnetismo, ó sea, La esplicacion verdadera del magnetismo animal -- t. 3. Filosofía del magnetismo, ó, Relaciones del alma humana con los espíritus invisibles…”
Publicado 1856
991005940499706719 -
8603Publicado 2022Tabla de Contenidos: “…Page Navigation -- 6. Implementing Animation -- 7. Sliding and Visual Effects -- 8. Dealing with Tables -- 9. jQuery UI -- 10. …”
Libro electrónico -
8604Publicado 2020Tabla de Contenidos: “…Meet Flutter -- A brief intro to Dart -- Breaking into Flutter -- Flutter UI: important widgets, themes and layout -- User interaction : forms and gestures -- Pushing pixels : Flutter animations and using the canvas -- Flutter routing in depth -- Flutter state management -- Async Dart and Flutter and infinite scrolling -- Working with data : HTTP, Firestore, and JSON -- Testing Flutter apps…”
Libro electrónico -
8605por White, Brian A.Tabla de Contenidos: “…Welcome to Second Life -- Exploring the new frontier -- Communication and social networking -- Your avatar--your virtual self -- Second Life culture and relationships -- Building basics -- Advanced textures and clothing -- Making the magic: scripting basics -- Land ownership, terraforming, and landscaping -- Particles, vehicles, animations, and sculpted prims -- Photography, music, and movies -- Practical matters: under the hood of the metaverse…”
Publicado 2008
Libro electrónico -
8606por MacDonald, MatthewTabla de Contenidos: “…Introducing Silverlight -- XAML -- Layout -- Dependency Properties and Routed Events -- Elements -- The Application Model -- Navigation -- Shapes and Geometries -- Brushes, Transforms, and Bitmaps -- Animation -- Sound, Video, and Deep Zoom -- Styles and Behaviors -- Templates and Custom Controls -- Browser Integration -- ASP.NET Web Services -- Data Binding -- Data Controls -- File Access -- Multithreading -- Networking -- Out-of-Browser Applications…”
Publicado 2010
Libro electrónico -
8607por MacDonald, MatthewTabla de Contenidos: “…Introducing Silverlight -- XAML -- Layout -- Dependency Properties and Routed Events -- Elements -- The Application Model -- Navigation -- Shapes and Geometries -- Brushes, Transforms, and Bitmaps -- Animation -- Sound, Video, and Deep Zoom -- Styles and Behaviors -- Templates and Custom Controls -- Browser Integration -- ASP.NET Web Services -- Data Binding -- Data Controls -- File Access -- Multithreading -- Networking -- Out-of-Browser Applications…”
Publicado 2010
Libro electrónico -
8608por Allen, SarahTabla de Contenidos: “…The Smartphone is the New PC -- The Smartphone is the New PC -- Platform Development and Distribution -- iPhone -- Android -- BlackBerry -- Windows Mobile -- Cross-Platform Native Frameworks -- Rhodes -- RhoSync -- PhoneGap -- Titanium Mobile -- HTML Interfaces -- Mobile HTML and CSS -- iWebKit -- Animated UI with jQTouch -- Sencha Touch -- BlackBerry HTML UI…”
Publicado 2010
Libro electrónico -
8609Publicado 2012Tabla de Contenidos: “…The Game Engine; 5. Sprites and Animation; 6. Collisions and Entities; 7. Sound; 8. …”
Libro electrónico -
8610por Solis, Daniel M.Tabla de Contenidos: “…to Windows Presentation Foundation -- Overview of WPF Programming -- WPF Architecture and Applications -- XAML -- Layout -- Content and Controls -- Dependency Properties -- Data Binding -- Routing Events and Commands -- Other Controls and Elements -- Resources -- Styles -- Control Templates -- Page Navigation Programs -- More Data Binding -- Trees, Tabs, and Other Controls -- Text and Documents -- Graphics in WPF -- Animation -- Audio and Video…”
Publicado 2009
Libro electrónico -
8611Publicado 2020Tabla de Contenidos: “…Virtually Everything for Everyone -- Understanding Unity, Content, and Scale -- Setting Up Your Project for VR -- Using Gaze-Based Control -- Interacting with Your Hands -- Canvasing the World Space UI -- Teleporting, Locomotion, and Comfort -- Lighting, Rendering, Realism -- Playing with Physics and Fire -- Exploring Interactive Spaces -- Using All 360 Degrees -- Animation and VR Storytelling -- Optimizing for Performance and Comfort…”
Libro electrónico -
8612Publicado 2020Tabla de Contenidos: “…Chapter 1: Introduction -- Chapter 2: Configuring the Dev Environment -- Chapter 3: MonoGame Architecture -- Chapter 4: Planning Your Game Engine -- Chapter 5: Asset Pipeline -- Chapter 6: Input -- Chapter 7: Audio -- Chapter 8: Particles -- Chapter 9: Collision Detection -- Chapter 10: Animations and Text -- Chapter 11: Level Design.-…”
Libro electrónico -
8613por Lane, DaleTabla de Contenidos: “…-- Introducing Machine Learning for Kids -- Sorting Animal Pictures -- Playing Rock, Paper, Scissors Against Your Computer -- Recognizing Movie Posters -- Mail Sorting -- Insulting a Computer -- Recognizing Language in Newspapers -- Finding an Object in a Picture -- Smart Assistants -- Chatbots -- Avoiding the Monster -- Tic Tac Toe -- Confusing the Computer -- Bias the Computer…”
Publicado 2021
Libro electrónico -
8614por Nordgren, AndersTabla de Contenidos: “…Genetic modification of humans and laboratory animals -- Ch. 6. Eugenics and the long term goals of reprogenetic medicine…”
Publicado 2001
Libro -
8615por Vernier, Jean-MarieTabla de Contenidos: “…-- L'homme un étrange animal : comment dépasser le dualisme et le matérialisme?…”
Publicado 2015
Libro -
8616por Godbold, AshleyTabla de Contenidos: “…Input Field - TextMeshPro -- TextMeshPro - Input Field component -- Examples -- Creating a dropdown menu with images -- Summary -- Part 4: Unity UI Advanced Topics -- Chapter 14: Animating UI Elements -- Technical requirements -- Animation Clips -- Animation Events -- Animator Controller -- The Animator of Transition Animations -- Animator layers -- Setting Animation Parameters in scripts -- Animator Behaviours -- Animating pop-up windows to fade in and out -- Animating a complex loot box -- Summary -- Chapter 15: Particles in the UI -- Technical requirements -- Particles in the UI -- Examples -- Creating a Particle System that displays in the UI -- Summary -- Chapter 16: Utilizing World Space UI -- Technical requirements -- When to use World Space UI -- Appropriately scaling text in the Canvas -- Other considerations when working in World Space -- Examples -- 2D World Space status indicators -- 3D hovering health bars -- Summary -- Chapter 17: Optimizing Unity UI -- Optimization basics -- Frame Rate -- GPU and CPU -- Tools for determining performance -- Statistics window -- Unity Profiler -- Unity Frame Debugger -- Basic Unity UI Optimization Strategies -- Using multiple Canvases and Canvas Hierarchies -- Minimizing the use of Layout Groups -- Hiding objects appropriately -- Appropriately time object pooling enabling and disabling -- Reducing Raycast computations -- Summary -- Further reading -- Part 5: Other UI and Input Systems -- Chapter 18: Getting Started with UI Toolkit -- Technical requirements -- Overview of UI Toolkit -- Installing the UI Toolkit package -- Parts of the UI Toolkit system -- Visual Elements and UI Hierarchy -- Creating UI with the UI Builder -- Using the UI Document component -- Making The UI interactable with C# -- The UIElements namespaces -- Getting a reference to UI Documents variables -- Managing Visual Element events…”
Publicado 2023
Libro electrónico -
8617Publicado 1986Tabla de Contenidos: “…La vida en el agua -- El mundo animal -- Nuestro cuerpo -- El universo -- La tierra, planeta azul -- La historia de la tierra -- El mundo vegetal -- La vida en la tierra -- Ecología y evolución -- El mundo invisible -- La energía -- Nociones de física y química -- Naturalistas y científicos…”
Libro -
8618Publicado 2022Tabla de Contenidos: “…Chapter 1: Introduction -- Chapter 2: Getting Started with Godot -- Chapter 3: GDScript in a Nutshell -- Chapter 4: Exploring Game Physics -- Chapter 5: Adding Game Graphics -- Chapter 6: Game Animations -- Chapter 7: Building the Game World -- Chapter 8: Counting Wins and Losses -- Chapter 9: Designing the Game GUI -- Chapter 10: Publishing your Game…”
Libro electrónico -
8619por Schiff, Randy P., 1972-Tabla de Contenidos: “…Beyond the backwater : alliterative revivalism and nationalist fantasy -- Cross-channel becomings-animal : primal courtliness in Guillaume de Palerne and William of Palerne -- Destabilizing Arthurian empire : gender and anxiety in alliterative texts of the militarized midlands -- Borderland subversions : anti-imperial energies in the Awntyrs off Arthure and Golagros and Gawane -- Bags of books and books as bags : political protest, communications technologies, and the Piers Plowman tradition…”
Publicado 2011
Libro electrónico -
8620por McCool, MatthewTabla de Contenidos: “…Cultural Dimensions; Overview; Culture; Culture Defined; Uncertainty Avoidance; Communication Context; Social Fabric; Time; Online; Interface; Access; Typography; Color; Justified; Emphasis; Metaphor; Customization; Multimedia; Interactivity; Animation; Audio/Video; Imagemaps; Slideshows; Backgrounds; Download; Architecture; Anatomy; Portal; Organization; Classification; Tagging; Structure; Navigation; Search; Language; Metadata; Rings; Builders; Display; Heuristic; Acknowledgment…”
Publicado 2007
Libro electrónico