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8421Publicado 2010Tabla de Contenidos: “…Intro to Sharing Photos -- Installing Lesson Files -- Philosophy (Sharing Safely) -- Email -- Mobile Me -- Mobile Me: Part 2 -- Facebook -- Facebook: Part 2 -- Flickr -- iweb mp -- Twitter -- Animated slide shows -- Slideshows -- Removing files -- Conclusion…”
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8422Publicado 2014Tabla de Contenidos: “…Buttons -- part 4. Flash animation and output to SWF -- part 5. Interactive PDF -- part 6. …”
Libro electrónico -
8423Publicado 2010Tabla de Contenidos: “…Keynote for iPad overview -- Bringing documents into Keynote -- Creating a presentation -- Getting the type right -- Illustrating your presentation -- Working with tables -- Creating charts -- Using transitions and animations -- Giving the presentation -- Moving documents from your iPad…”
Libro electrónico -
8424por Labbie, Erin FeliciaTabla de Contenidos: “…Contents; Acknowledgments; Introduction: The Unconscious Is Real; ONE: Singularity, Sovereignty, and the One; TWO: Duality, Ambivalence, and the Animality of Desire; THREE: Dialectics, Courtly Love, and the Trinity; FOUR: The Quadrangle, the Hard Sciences, and Nonclassical Thinking; FIVE: The Pentangle and the Resistant Knot; Notes; Index…”
Publicado 2006
Libro electrónico -
8425por Orient, Arcade d'Tabla de Contenidos: “…II Teoria del magnetismo ó sea la esplicacion verdadera del magnetismo animal…”
Publicado 1859
Libro -
8426Publicado 2009Tabla de Contenidos: “…Skinnable TextButton Component -- Skinnable ChoiceDialog Component -- Chapter 6 Anatomy of a JavaFX Application -- What You Will Learn -- 6.1 Project Piano -- 6.2 PianoKey Components -- Class PianoKey -- Subclass WhiteKey -- Single Key Application -- Subclass BlackKey -- Two Key Application -- 6.3 Building the Keyboard -- 6.4 SwingButtons and Animation -- 6.5 Adding Help and Improving Visual Effects -- 6.6 Source Code for Project Piano -- Chapter 7 Animation -- What You Will Learn -- 7.1 Timelines -- Animation Basics-Moving an Object -- Animating Multiple Targets -- Animating Multiple Targets Independently -- Animating Groups -- Animation and Binding -- 7.2 Timeline Actions -- Using action with a Digital Clock Display -- Using action with a Progress Bar -- 7.3 Transitions -- Transition Basics-Simple Movement -- ScaleTransition -- Rotate and Fade Transitions -- Compound Transitions -- 7.4 Path Animation -- Creating a Path -- PathTransition -- 7.5 Chutes and Ladders -- Class PathBall (PathBall.fx) -- Main Program (Main.fx) -- Chapter 8 Working with Images -- What You Will Learn -- 8.1 Using Image -- Class Image -- 8.2 Using ImageView -- Scaling -- Transformation and Effects Menagerie -- 8.3 Building a Wall of Photos -- 8.4 Mouse Dragging -- 8.5 Animated Photo Carousel -- Photo Carousel Scene Graph -- CarouselPhoto Animation -- CarouselPhoto Custom Node -- Carousel Custom Node -- Class CarouselImage -- Main Script -- Chapter 9 Web Services -- What You Will Learn -- 9.1 JavaFX Pull Parsers -- XML Parsing -- JSON Parsing -- Animated Photo Carousel -- 9.2 JavaFX HttpRequest -- Using HttpRequest -- 9.3 Flickr: Interesting Photos -- Flickr -- Interesting Photos -- 9.4 Flickr: Searching with Tags -- 9.5 Flickr: Getting User Photos -- Chapter 10 Mobile Applications -- What You Will Learn -- 10.1 JavaFX Mobile-What Does It Mean? …”
Libro electrónico -
8427Publicado 2009Tabla de Contenidos: “…Setting a Keyframe's Temporal Interpolation Type -- Adjusting Temporal Interpolation Manually -- Applying Keyframe Assistants -- Smoothing Motion with Roving Keyframes -- Chapter 10: Mask Essentials -- Understanding Paths -- Viewing Masks in the Layer and Comp Panels -- Viewing Masks in the Layer Outline -- Hiding and Showing Mask Paths -- Targeting Masks -- Creating Paths Using Shape Tools -- Building a Path with the Pen -- Creating a RotoBezier Path -- Changing the Shape of a Path -- Selecting Mask Path Vertices -- Opening and Closing Paths -- Scaling and Rotating Paths -- Converting Mask Paths into Motion Paths -- Moving Masks Relative to the Layer Image -- Inverting a Mask -- Mask Modes -- Adjusting Other Mask Properties -- Chapter 11: Effects Fundamentals -- Using the Effects & Presets Panel -- Applying Effects -- Viewing Effect Property Controls -- Removing and Resetting Effects -- Disabling Effects Temporarily -- Adjusting Effects in the Effect Controls Panel -- Setting an Effect Point -- Saving and Applying Effect Presets -- Copying and Pasting Effects -- Applying Multiple Effects -- Applying Effects to an Adjustment Layer -- Understanding Compound Effects -- Using Compound Effects -- Animating Effects -- Chapter 12: Creating and Animating Text -- Creating Type -- Editing and Formatting Type -- Formatting Paragraph Text -- Creating Masks and Shapes from Text -- Animating Text -- Animating Source Text -- Making Text Follow a Path -- Using Text Animation Presets -- Understanding Animator Groups -- Animating Type with Animator Groups -- Creating Animator Groups -- Specifying a Range -- Chapter 13: Painting on a Layer -- Using the Paint and Brushes Panels -- Specifying Paint Stroke Options -- Painting with the Brush Tool -- Erasing Strokes -- Using Brushes -- Customizing Brushes -- Using Brush Dynamics -- Adjusting Strokes -- Animating Strokes…”
Libro electrónico -
8428Publicado 1962Tabla de Contenidos: “…El ser viviente / El mundo animal / El mundo vegetal / El mundo de los microbios / La máquina humana / Desórdenes de la máquina humana / Regulación de la máquina humana / El hombre del mañana…”
Libro -
8429por Duché, JeanTabla de Contenidos: “…Conté: 1. El Animal vertical ; 2. El Fuego de Dios ; 3. El Dominio de la razón ; 4. …”
Publicado 1964
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca Universidad de Deusto)Libro -
8430Publicado 1834Tabla de Contenidos: “…Mecánica, hidrostática, hidraúlica, neumática, calórico, óptica, doble refracción y polarización de la luz, electricidad, galvanismo -- v.2. Fisiología animal, termometro y pirometro, química, matemáticas, geografía matemática, geografía física…”
Libro -
8431Publicado 2013Tabla de Contenidos: “…Using modern mobile graphics hardware -- Making the hardware work for you -- Textures -- Shedding some light -- Changing your point of view -- Animation -- Loading and using models -- Special effects -- Optimization -- Terrain and picking -- Math cheat sheet -- Pulling it all together…”
Libro electrónico -
8432Publicado 2021Tabla de Contenidos: “…Front matter -- Dedication -- Contents -- List of tables -- Acknowledgements -- Introduction -- 1 Ambiguous embodiment and organ transplantation -- 2 Choosing between animal, mechanical and me? -- 3 Reclaiming the cyborg -- 4 Everyday cyborgs and the love-hate cybernetic relationship -- Conclusion -- References -- Index…”
Libro electrónico -
8433Publicado 2008Tabla de Contenidos: “…15.4 Layering and Multi-Pass Effects15.5 Picking; 15.6 Optimizing Performance; Chapter 16. Animation in M3G; 16.1 Keyframe Animation: KeyframeSequence; 16.2 Animation Targets: AnimationTrack; 16.3 Timing and Speed: AnimationController; 16.4 Animation Execution; 16.5 Advanced Animation; Part IV: Appendix; Appendix A. …”
Libro electrónico -
8434Publicado 2016Tabla de Contenidos: “…Cover -- Copyright -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Overview -- Getting assets -- Unity's 2D features -- 2D mode versus 3D mode -- Working with sprites -- Sprite Renderer -- Sprite Editor -- Sprite sheets -- Texture atlases -- Physics 2D -- Changes to Unity 5 -- Licensing -- Component access -- Animator changes -- Audio mixing -- Summary -- Chapter 2: Building Your Project and Character -- Project overview and structure -- Project overview -- Structure -- Asset naming -- Creating the project -- Creating a scene -- Sprite system -- Importing sprites -- Texture Type - Sprite (2D and UI) -- Sprite Mode - Single/Multiple/Polygon -- Packing Tag -- Pixels Per Units -- Pivot -- Generate Mip Maps -- Filter Mode -- Default settings and per-platform overrides -- Sprite Editor -- Sprite slicer -- Automatic -- Grid By Cell Size and Grid By Cell Count (Manual) -- View controls -- Sprite region manipulation -- Importing our main character -- GameObjects and components -- Sprite GameObjects -- Bringing our hero into the scene -- Classes -- MonoDevelop -- The object-orientated design -- The game structure -- The common game object -- The player object -- Planning behaviors -- Behaviors for the common game object -- Coding with components -- Accessing components -- Referencing a component -- Controlling the hero -- Going further -- Summary -- Chapter 3: Getting Animated -- Fundamentals of sprite animation -- Animation clips -- Animation Dope Sheet -- The time/recording controls (1) -- Animation drop-down selection (2) -- The sample rate (frames per second) (3) -- Animation properties (4) -- Timeline (5) -- Curve view (6) -- The Animation Controllers -- The Animator component -- Animating the main character -- Adding your first Animation Clip…”
Libro electrónico -
8435
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8436Publicado 2010Tabla de Contenidos: “….; Part VI Culture in Non-Human Animals: Culture in animals: the case of a non-human primate culture of low aggression and high affiliation; The animal cultures debate; How do apes ape?…”
Libro -
8437Justice and food security in a changing climate EurSafe 2021, Fribourg, Switzerland, 24-26 June 2021Publicado 2021Tabla de Contenidos: “…Don't push away your emotions - Cora Diamond and animal ethics -- A. Aigner -- 31. Meat provocation - can animal ethics actually rest on rational arguments? …”
Libro electrónico -
8438por Knowles, Melody D.Tabla de Contenidos: “…Centrality and religious practice -- The centralities of Yahwistic animal sacrifice -- Centrality and the religious use of incense and figurines : the geographic protocols of non-sacrificial worship -- Jerusalem as a pilgrimage center in the Persian period -- Centrality through economics : paying taxes and tithes in Jerusalem -- The palimpsest of Jerusalem's centrality…”
Publicado 2006
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Libro electrónico -
8439por Späth, PeterTabla de Contenidos: “…Chapter 1: Getting started -- Chapter 2: Properties, Bindings, and Observable Collections -- Chapter 3: Stages and Scenes -- Chapter 4 : Nodes and Controls -- Chapter 5 : Lists and Tables -- Chapter 6 : Event Handling -- Chapter 7: Effects and Animation -- Chapter 8: Concurrency…”
Publicado 2023
Libro electrónico -
8440Publicado 2007Tabla de Contenidos: “…Landscape, scenic and travel photography -- Animal and wildlife photography -- People and portrait photography -- Action, sports and motion photography -- Night, low light and magic hour photography -- Architecture and urban scenes -- Botanical photography -- Macro and close-up photography -- Still life photography -- Skin…”
Libro electrónico