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8361Publicado 2012“…This program is the very first in-depth portrayal of wild jaguars - an unprecedented look at the hunting, mating and family life of one of South America’s most beautiful and iconic animals - amidst the exquisite, reflective landscape of the flooded grasslands of the Brazilian Pantanal…”
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DVD -
8362Publicado 2025“…The 'Great War' that erupted in 1914 put unprecedented strain on the countryside, emptying it of able-bodied men and draft animals while imposing rapacious production quotas to feed armies and cities. …”
Libro -
8363Publicado 2017Tabla de Contenidos: “…Cover -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Customer Feedback -- Table of Contents -- Preface -- Chapter 1: Different Problems Require Different Solutions -- A brief history of and solutions to game AI -- Enemy AI in video games -- From simple to smart and human-like AI -- Visual and audio awareness -- Summary -- Chapter 2: Possibility and Probability Maps -- Game states -- Possibility maps -- How to use possibility maps -- Preparing a possibility map (FPS) -- Creating a possibility map (FPS) -- Defining the states -- DEFENSIVE state -- AGGRESSIVE state -- Possibility map conclusion -- Probability maps -- How to use probability maps -- Where to go from here -- Summary -- Chapter 3: Production System -- Automated finite-state machines (AFSMs) -- Calculating chances -- Utility-based functions -- Dynamic game AI balancing -- Summary -- Chapter 4: Environment and AI -- Visual interactions -- Basic environment interactions -- Moving environment objects -- Obstructive environment objects -- Breaking down the environment by area -- Advanced environment interactions -- Adapting to unstable terrain -- Using raycast to evaluate decisions -- Summary -- Chapter 5: Animation Behaviors -- 2D animation versus 3D animation -- 2D animation - sprites -- 3D animation - bone structure -- The main differences -- Animation state machines -- Smooth transitions -- Summary -- Chapter 6: Navigation Behavior and Pathfinding -- Navigation behavior -- Choosing a new direction -- Avoid walking against walls -- Choosing an alternative path -- Point to point movement -- Tower defense genre -- Racing genre -- MOBA genre -- Point to point movement and avoiding dynamic objects -- Summary -- Chapter 7: Advanced Pathfinding -- Simple versus advanced pathfinding -- A* search algorithm -- How it works -- Disadvantages of using A*…”
Libro electrónico -
8364Publicado 2018Tabla de Contenidos: “…Making the servo into a meter -- Coding the project -- Running and using our light meter -- Project - the continuous servo -- Wiring up the servo -- Continuous servo constructor and methods -- Using the REPL with the continuous servo -- Playing with the continuous servo in the REPL -- Summary -- Questions -- Chapter 8: The Animation Library -- Technical requirements -- Animating movement -- Why we need the animation library -- Moving servos with true precision -- Implicit use of the animation library -- Using servo.to() to implicitly create an animation -- Playing with implicit animations -- Playing with implicit animations, take two -- The terminology of the animation library -- The construction of the animation object -- Creating the animation object -- Planning out the animation sequence -- Creating keyframes -- Using null and false as positions in keyframes -- Programming our keyframes -- Setting cue points and duration -- Putting it all together to make an animation -- Watching your animation at work -- Easing into your servo animations -- How easing fits into an animation segment -- Adding easing to our first animation -- Easing an entire animation segment -- Learning more about queuing and playing animation segments -- Looping animation segments -- Changing the speed of animation segments -- Playing, pausing, and stopping animation segments -- Tying it all together in the REPL -- Summary -- Questions -- Chapter 9: Getting the Information You Need -- Technical requirements -- Why connect your NodeBots to the internet? …”
Libro electrónico -
8365por Van Leuven, KristinTabla de Contenidos: “…Cover -- Title -- Table of Contents -- Getting Started -- Introduction -- Supplies -- Painting Basics -- Exploring Color -- Color Theory -- Color Mixing -- Color Explorations -- Four Palettes -- Brushstrokes & -- Shapes -- Brushstrokes -- Letters -- Shapes -- Resists -- Botanicals -- Peonies -- Roses -- Open Flowers -- Closed Flowers -- Greenery -- Painted Cactus Garden -- Wreaths -- Everyday Objects -- Living Room -- Cozy Cottage -- Subjects All Around -- Animals & -- People -- Fox -- Squirrel -- Rabbit -- Chicken -- Pig -- Dog -- Cat -- Beetle -- Butterfly -- Elephant -- Lion -- Animal Studies -- Human Faces -- Outdoor Scenes -- Sunset -- Landscape -- Oceanscape -- Skies -- Buildings -- About the Author -- Copyright…”
Publicado 2022
Libro electrónico -
8366Publicado 2017Tabla de Contenidos: “…Button variations -- pt. 3. Animation: ch. 8. Introducing : animation in InDesign!. …”
Libro electrónico -
8367Publicado 1992Tabla de Contenidos:Libro electrónico
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8368Publicado 2019Tabla de Contenidos: “…Unidad de aprendizaje : Enigma animal…”
Libro -
8369por Aygün, Ömer, 1975-Tabla de Contenidos: “…Introduction: the question and the method -- Being (logos in the categories) -- Potentiality (logos in on interpretation) -- Natural motion (logos in the physics) -- Animal motion (logos in on the soul) -- Action (logos in the nicomachean ethics) -- Speech (logos in the politics) -- Conclusion…”
Publicado 2017
Libro electrónico -
8370Publicado 2015Tabla de Contenidos: “…Pre-production/preparation -- Acquisition/shooting -- Performance and motion capture -- Stereoscopic 3D -- Post-production/image manipulation -- Digital element creation -- Interactive games -- Complete animation -- Other workflow considerations…”
Libro electrónico -
8371por Gennaro, Rocco J.Tabla de Contenidos: “…In defense of the HOT thesis -- Assessing three close rivals -- From HOT theory to the wide intrinsicality view -- Against self-representationalism -- In defense of conceptualism -- Concept acquisition and infant consciousness -- Animal consciousness -- Into the brain…”
Publicado 2012
Libro -
8372por Aygün, Ömer, 1975-Tabla de Contenidos: “…Introduction: the question and the method -- Being (logos in the categories) -- Potentiality (logos in on interpretation) -- Natural motion (logos in the physics) -- Animal motion (logos in on the soul) -- Action (logos in the nicomachean ethics) -- Speech (logos in the politics) -- Conclusion…”
Publicado 2017
Libro -
8373por Cabal, Constantino, 1877-1967Tabla de Contenidos: “…Agua-Ana - v. III. Ana-Animal - v. IV. Antolín-Antroxu - v. V. Antroxu-Apodo…”
Publicado 1955
Biblioteca Universidad de Deusto (Otras Fuentes: Biblioteca de la Universidad de Navarra)Libro -
8374Publicado 2010Tabla de Contenidos: “…Cover -- Table of Contents -- Introduction -- Who Should Read This Book -- What You'll Get Out of This Book -- What This Book is Not -- Software Requirements -- About the Exercise Files -- Acknowledgements -- Chapter 1 Meet Your New Toys -- Let's Go Exploring -- Looking Ahead -- Chapter 2 Basic Interactivity and Navigation -- Presentation -- Navigation -- Deployment -- Adding Navigational Controls -- Exporting to SWF -- Chapter 3 Multimedia -- Video -- Audio -- Chapter 4 Animation -- What Can Be Animated? -- Events -- Motion Presets -- Page Transitions -- Chapter 5 Button Up -- Button Events -- Button Appearance -- Creating Button Art in Illustrator -- Creating Button Art in Photoshop -- Button Actions -- Chapter 6 Exporting and Deployment -- Off to a Good Start -- Graphics -- Exporting to SWF From InDesign -- Deploying SWF Files -- Wrapping Up -- Chapter 7 Exporting to Flash Professional -- Preparing for Flash Professional -- Lost in Translation -- Editing in Flash Professional -- Don't Be Afraid of Code -- Chapter 8 Flash Catalyst -- The Flash Catalyst Workspace -- Basic Flash Catalyst Tools -- Planning for Flash Catalyst -- Building on Photoshop Files -- Building on Illustrator Files -- Chapter 9 Putting It All Together -- Analyzing the InDesign Print Document -- Adding Hyperlinks -- Multistate Objects: Creating a Slideshow -- Photoshop: Making Buttons -- Adding Navigation Buttons -- Assigning Actions to the Navigation Buttons -- Animating a Headline -- Adding a Video -- Using Illustrator and Flash Professional -- Importing Flash Animation into InDesign -- Exporting the Finished Project -- Wrapping Up -- Index -- Where are the Lesson files…”
Libro electrónico -
8375Publicado 1985Tabla de Contenidos: “…Evolución y creación / Stefan Niklaus Brosshard. Animal y hombre / Bernhard Hassenstein. Naturaleza e historia / Klaus M. …”
Libro -
8376por Margolis, Joseph, 1924-Tabla de Contenidos: “…Nature, Culture, and Persons -- The Concept of Consciousness -- Animal and Human Minds -- Action and Causality -- Puzzles About the Causal Explanation of Human Actions -- Cognitivism and the Problem of Explaining Human Intelligence -- Wittgenstein and Natural Languages -- Afterwords (2009)…”
Publicado 2009
Libro electrónico -
8377Publicado 2012Tabla de Contenidos: “…Quality aspects of products of animal origin -- pt. 2. Flavor -- pt. 3. Beef quality -- pt. 4. …”
Libro electrónico -
8378Publicado 1997Tabla de Contenidos: “…Clark -- The moral uniqueness of the human animal / Brian…”
Libro -
8379por Zirkle, PaulTabla de Contenidos: “…Game Engine Anatomy; Application Framework; Main Loop; Game State Manager; State Machine; Graphics Engine; Texturing; Pixels, textures, and images; Transparency; Texture blending; Rotation; Clipping; Animation; Two-dimensional animation: Sprites; Three-dimensional animation: Models; Animation controllers; Particle systems; Culling; Texture sorting…”
Publicado 2009
Libro electrónico -
8380por Wenz, ChristianTabla de Contenidos: “…Localizing and Globalizing ApplicationsLocalization; Localizing Scripts; Using Satellite Resources from ASP.NET AJAX; Globalization and Internationalization; Summary; For Further Reading; Part III; Using the Control Toolkit; Installing the Control Toolkit; Using the Control Toolkit; Summary; For Further Reading; Adding Animation to a Web Page; Animation Framework; Animation Basics; Animation events; Animation types; Complex Animations; Programming Animations; Drag-and-Drop; Summary; For Further Reading; Autocompleting User Input, FightingSpam, and More; Creating an Accordion Pane…”
Publicado 2007
Libro electrónico