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6601Publicado 2007Tabla de Contenidos: “…About IK Handles and Solvers -- About Spline IK -- About Constraints -- The Connection Editor -- Basic Rigging -- About Full Body IK -- Chapter 11: Parenting and Binding to a Skeleton -- Parenting to a Skeleton -- Using Rigid Bind -- Using Smooth Bind -- Chapter 12: Animation -- Animation Controls -- About Setting Keyframes -- Setting Animation Preferences -- Importing Sound Files -- About the Graph Editor -- About the Dope Sheet -- Muting Animation Channels -- Ghosting and Motion Trail -- Path Animation -- About the Trax Editor -- Previewing Your Animation -- Chapter 13: Deformers -- Nonlinear Deformers -- Blend Shapes -- Lattices -- Clusters -- Sculpt Deformers -- Jiggle Deformers -- Wire Deformers -- Wrinkle Deformers -- Wrap Deformers -- About Deformer Weights -- About the Deformation Order -- Hiding, Showing, and Deleting Deformers -- Chapter 14: Shaders, Materials, and Mapping -- About the Hypershade -- About IPR Renders -- About Materials -- About Texture-Mapping NURBS Surfaces -- Combining Materials -- About Projection Maps -- About Texturing Polygons -- Editing UVs -- Swimming Textures -- Texturing Using Painting Tools -- Chapter 15: Creating Lights -- About Lighting -- Setting Up for Lighting -- About Lights -- Mapping Images to Lights -- Looking Through a Light -- Light Linking -- About Shadows -- Chapter 16: Cameras and Rendering -- About Cameras -- About Rendering -- About the Maya Software Renderer -- About the Maya Hardware Renderer -- About the Maya Vector Renderer -- About Mental Ray -- About Render Layers -- Chapter 17: MEL and Expressions -- About the Script Editor -- About MEL Commands -- About Variables -- About Loops and If Statements -- About Procedures -- Using MEL Scripts -- Using Expressions -- Chapter 18: Dynamics -- Particles -- Emitters -- Render Types -- Fields -- Collisions -- Rigid-Body Dynamics -- Soft-Body Dynamics…”
Libro electrónico -
6602Publicado 2016Materias:Libro electrónico
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6603Publicado 2020Materias:Libro electrónico
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6604
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6605
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6606por McKinley, MichaelTabla de Contenidos: “…Maya® Studio Projects: Game Environments and Props; Contents; Introduction; Chapter 1: Walls, Ceilings, and Floors; Understanding Backgrounds; Project: Creating a Brick Wall; Information Overload; Chapter 2: Foliage; Understanding Foliage; Project: Creating Ivy; Project: Creating a Savannah Tree; The Illusion of Detail; Chapter 3: Weapons; Understanding Weapons; Project: Creating and Animating a Western Revolver; Moving Right Along; Chapter 4: Vehicles; Understanding Vehicles; Project: Building a Dune Buggy; Where to Go from Here?…”
Publicado 2010
Libro electrónico -
6607
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6608
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6609
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6610
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6611por Pender, KenTabla de Contenidos: “…Video editing; 5. Audio editing; 6. Animation; 7. The raw material; 8. The production process; 9. …”
Publicado 1999
Libro electrónico -
6612
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6613
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6614
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6615por Wallman, JoelMaterias:
Publicado 1992Biblioteca Universidad de Deusto (Otras Fuentes: Biblioteca de la Universidad de Navarra)Libro -
6616
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6617
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6618
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6619por Buddenbrock, Wolfang vonMaterias:
Publicado 1960Biblioteca de la Universidad Pontificia de Salamanca (Otras Fuentes: Biblioteca de la Universidad de Navarra)Libro -
6620