Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Animal science 784
- Agronomy 705
- Agronomia 696
- Agronomía 686
- Animales 495
- Computer animation 457
- Animals 429
- Computer graphics 359
- Design 323
- Programming 307
- Application software 285
- Development 279
- Web sites 199
- Engineering & Applied Sciences 192
- Animals personificats 181
- Ciencia Animal 173
- Entitats sense ànim de lucre 153
- Video games 152
- History 150
- Photography 150
- Three-dimensional display systems 149
- Agriculture 147
- JavaScript (Computer program language) 143
- Web site development 133
- Data processing 132
- Flash (Computer file) 125
- Historia 124
- Documentales 120
- Computer Science 117
- Computer games 113
-
6201
-
6202
-
6203
-
6204por Derakhshani, DariushTabla de Contenidos: “…; Production Workflow; CG Workflow; CG Specialties; Core Concepts; Coordinate Systems; Basic Animation Concepts; Basic 3ds Max Terms and Concepts; Summary; Chapter 2: Your First 3ds Max Animation; Getting Around in 3ds Max; Project and File Management Workflow; The 3ds Max Interface; Jumping Headlong into Animation; Setting Up the Hierarchy; Ready, Set, Animate!…”
Publicado 2008
Libro electrónico -
6205Publicado 2011Tabla de Contenidos: “…Wrapping your brain around Blender -- Creating detailed 3D scenes -- Get animated! -- Sharing your work with the world -- The part of tens -- Appendix: About the DVD…”
Libro electrónico -
6206por Palamar, ToddTabla de Contenidos: “…Drawing Curves on a Live SurfaceConvert NURBS Surfaces to Polygons; Employing Revolved Surfaces; NURBS Extrusions; Boolean Operations; Using Booleans; Cutting Polygons; Sculpting Polygons Using Artisan; Advanced Polygon Editing Tools; Append a Polygon; Interactive Split Tool; Spin a Polygon Edge; Bridge Polygons; Working with SubDs; Modeling with SubDs; SubD Levels; The Bottom Line; Animation Techniques; Using Joints and Constraints; Joint Basics; Point Constraints; Aim Constraints; Inverse Kinematics; IK Handle Tool; Create a Master Control; Keyframe Animation; Creating Keyframes…”
Publicado 2011
Libro electrónico -
6207Materias:Libro electrónico
-
6208
-
6209por Derakhshani, Randi L.Tabla de Contenidos: “…Chapter 4: Modeling in 3ds Max: Architectural Model Part IIModeling the Couch; Modeling the Lounge Chair; Chapter 5: Introduction to Animation; Animating the Ball; Refining the Animation; Chapter 6: Animation Principles; Anticipation and Momentum in Knife Throwing; Chapter 7: Character Poly Modeling: Part I; Setting Up the Scene; Beginning the Soldier Model; Chapter 8: Character Poly Modeling: Part II; Completing the Main Body; Creating the Accessories; Putting on the Boots; Creating the Hands; Chapter 9: Character Poly Modeling: Part III; Creating the Head…”
Publicado 2013
Libro electrónico -
6210Publicado 2009Tabla de Contenidos: “…-Bonus Chapters Include: Chapter 04| Materials Lesson 28 | Mapping Coordinates Lesson 29 | Arch and Design Materials Lesson 30 | Using Multi Sub-Oject Materials Chapter 05 | Rendering Lesson 31 | Cameras Lesson 32 | Backgrounds Lesson 33 | Rendered Frame Window Lesson 34 | Rendering Output Choices Lesson 35 | Batch Rendering Lesson 36 | RAM Player Chapter 06 | Animation Lesson 37 | Basic Animation Principles Lesson 38 | Keyframe Animation Lesson 39 | Alternative Animation Techniques Lesson 40 | Creating Hierarchies Chapter 07 | Supporting Labs Lab 1 | Modelling the Washroom Lab 2 | Lighting the Washroom Lab 3 | Adding the Materials to the Washroom Lab 4 | Animation…”
Libro electrónico -
6211Publicado 2009Tabla de Contenidos: “…Introduction; Chapter 1: The Interface; Chapter 2: The World; Chapter 3: Terrain; Chapter 4: Waterscape; Chapter 5: Plants; Chapter 6: Objects; Chapter 7: Importing and Exporting models; Chapter 8: The Material Editor; Chapter 9 Function Editor; Chapter 10: The EcoSystem; Chapter 11: Atmospheres; Chapter 12: Clouds; Chapter 13: Planets; Chapter 14: Ventilators; Chapter 15: Lighting; Chapter 16: Cameras; Chapter 17: Animation; Chapter 18: Rendering; Chapter 19: Post Production; Chapter 20: Software Integration; Chapter 20: Python Scripting; Appendices; Glossary of Terms…”
Libro electrónico -
6212por Derakhshani, DariushTabla de Contenidos: “…Maya shading and texturing -- 8. Introduction to animation -- 9. More Animation! -- 10. Maya lighting -- 11. …”
Publicado 2011
Libro electrónico -
6213
-
6214
-
6215
-
6216
-
6217
-
6218
-
6219
-
6220