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6028por Butters, KeithTabla de Contenidos: “…Understanding Symbols and InstancesTypes of Symbols; Create a Graphic Symbol; Add an Instance of a Symbol to the Stage; Modify Instances; Swap Symbols; Create a Button Symbol; Edit the States of a Button; Add a Behavior to a Button; Create a Movie Clip Symbol; Preview a Symbol; Apply Filters to an Instance; Apply a Blend Mode to an Instance; Understanding the Different Blend Modes; Rotate and Translate MovieClip Instances with 3-D Tools; Chapter 9: Creating Timeline Animation in Flash; Create a Frame-by-Frame Animation; Onion-Skinning an Animation; Edit Multiple Frames; Understanding Tweening…”
Publicado 2009
Libro electrónico -
6029Publicado 2010Tabla de Contenidos: “…ActionScript 3.0 Bible, Second Edition; About the Author; Acknowledgments; Contents at a Glance; Contents; Introduction; Part I: ActionScript 3.0 Language Basics; Part II: Core ActionScript 3.0 Data Types; Part III: The Display List; Part IV: Event-Driven Programming; Part V: Error Handling; Part VI: External Data; Part VII: Sound and Video; Part VII: Graphics Programming and Animation; Part IX: Flash in Context; Index…”
Libro electrónico -
6030
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6031por FERGUSON, R. STUARTTabla de Contenidos: “…Realistic visualization; 6. Computer animation; Part II: Practical 3D graphics; 7. Real-time 3D: OpenGL; 8. …”
Publicado 2017
Libro electrónico -
6032
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6033por Goralski, GregTabla de Contenidos: “…Catalyst Interface -- Your First Flash Catalyst Project -- Wireframing in Catalyst -- Animation in Catalyst -- Interactions -- Organizing Artwork and Best Practices -- Data Lists and Design-Time Data -- SWFs, Video, and Audio -- Custom Components and Library Packages -- Catalyst to Flex Builder…”
Publicado 2010
Libro electrónico -
6034Publicado 2010Materias:Libro electrónico
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