Mostrando 1 - 5 Resultados de 5 Para Buscar '"That's Entertainment! III"', tiempo de consulta: 0.06s Limitar resultados
  1. 1
    por Gordon, Greg
    Publicado 2022
    Tabla de Contenidos: “…Frontmatter -- Contents -- Illustrations -- Acknowledgements -- Editorial Practices -- Introduction -- 1 Abolition and Aftermath -- 2 Art, Aesthetics and Entertainment -- 3 Business, Industry and Labour -- 4 Family and Domesticity -- 5 Migration, Settlement and Resistance -- 6 Nationalism and Cosmopolitanism -- 7 Religion and Secularism -- 8 Science and Technology -- 9 Suffrage and Citizenship -- 10 Travel and Tourism -- Author Listings…”
    Libro electrónico
  2. 2
    Publicado 2008
    Tabla de Contenidos: “…Backwater to Mainstream: The Growth of Digital Entertainment; 3. Moving Toward Convergence; Part 2: Creating Story-Rich Projects; 4. …”
    Libro electrónico
  3. 3
    por Ellis, Ralph D.
    Publicado 2005
    Tabla de Contenidos: “…Why does art move, and not just entertain? -- 3. Love and other non-consummatory motivations -- 7. …”
    Libro electrónico
  4. 4
    por Banerjee, Chandan
    Publicado 2024
    Tabla de Contenidos: “…-- 1.10 Challenges in Fog Computing -- 1.11 Future of Fog Computing -- 1.12 Conclusion -- References -- Chapter 2 A Comparative Review on Different Techniques of Computation Offloading in Mobile Cloud Computing -- 2.1 Introduction -- 2.2 Related Works -- 2.3 Computation Offloading Techniques -- 2.3.1 MAUI Architecture -- 2.3.2 Clone-Cloud Based Model -- 2.3.3 Cuckoo Design -- 2.3.4 MACS Architecture -- 2.3.5 AHP and TOPSIS Design Technique -- 2.3.6 Energy Aware Design for Workflows -- 2.3.7 MCSOS Architecture -- 2.3.8 Cloudlet -- 2.3.9 Jade -- 2.3.10 Phone2Cloud -- 2.4 Conclusion -- 2.5 Future Scope -- 2.6 Acknowledgement -- References -- Chapter 3 Fog Computing for Intelligent Cloud-IoT System: Optimization of Fog Computing in Industry 4.0 -- 3.1 Introduction -- 3.1.1 Industry 4.0 -- 3.1.2 Fog Computing -- 3.1.3 Fog Nodes -- 3.2 How Fog Computing with IIoT Brings Revolution -- 3.2.1 Hierarchical Fog Computing Architecture -- 3.2.2 Layered Fog Computing Architecture -- 3.3 Applications of Fog Computing on Which Industries Rely -- 3.3.1 In the Field of Agriculture -- 3.3.2 In Healthcare Industry -- 3.3.3 In Smart Cities -- 3.3.4 In Education -- 3.3.5 In Entertainment -- 3.4 Data Analysis -- 3.5 Illustration of Fog Computing and Application -- 3.5.1 Figures -- 3.6 Conclusion -- 3.7 Future Scope/Acknowledgement -- References…”
    Libro electrónico
  5. 5
    Publicado 2007
    “…The author argues that in an extremely cluttered marketplace, traditional differentiation is no longer enough—today companies need “radical differentiation” to create lasting value for their shareholders and customers. In an entertaining 3-hour read you’ll learn: - why me-too brands are doomed to fail - how to "read" customer feedback on new products and messages - the 17 steps for designing “difference” into your brand - how to turn your brand’s “onliness” into a “trueline” to drive synergy - the secrets of naming products, services, and companies - the four deadly dangers faced by brand portfolios - how to “stretch” your brand without breaking it - how to succeed at all three stages of the competition cycle From the back cover: In an age of me-too products and instant communications, keeping up with the competition is no longer a winning strategy. …”
    Libro electrónico