Mostrando 1 - 7 Resultados de 7 Para Buscar '"Tech 3"', tiempo de consulta: 0.08s Limitar resultados
  1. 1
    Publicado 2017
    Tabla de Contenidos: “…Information about Users -- 3.1 Micro-Moments, Liquidity, Intimacy and Automation: Developments in Programmatic Ad-tech / 3.2 The Legal and Ethical Aspects of Collecting and Using Information about the Consumer / 3.3 The Internet of Things as Disruptive Innovation for the Advertising Ecosystem / IV. …”
    Libro electrónico
  2. 2
    Publicado 2008
    Tabla de Contenidos: “…2.2 Forschungsbilanz des Ruhrgebiets2.3 Industrielle Revitalisierung durch High-Tech?; 3. Intermediäre, Institutionen und Politik; 3.1 Hochschulen in NRW; 3.2 Einrichtungen der Wirtschaftsförderung; 3.3 Innovationsfreundlichkeit der Wirtschaftspolitik; Drittes Kapitel: Konsequenzen der Forschungslücke und Barcelona-Ziel; 1. …”
    Libro electrónico
  3. 3
    por Verán Muñoz, Natalia
    Publicado 2021
    Tabla de Contenidos: “…Antecedentes de FinTech -- 2. Modalidades FinTech -- 3. Retos y desafíos de la industria FinTech en relación con el fenómeno del lavado de activos -- 3.1. …”
    Libro electrónico
  4. 4
    Publicado 1503
    Libro
  5. 5
    por Brechmann, Bernhard
    Publicado 2021
    Tabla de Contenidos: “…(2) Zeitpunkt der Nutzung durch den Rechtssuchenden -- bb) „Fremde Angelegenheit" -- cc) „Prüfung im Einzelfall" bzw einer „konkreten Angelegenheit" -- (1) Maßstab des 2 Abs. 1 RDG -- (2) Fehlende Individualisierung zum Zeitpunkt der Programmierung -- (3) Individualisierung zum Zeitpunkt der Nutzung durch den Rechtssuchenden -- (a) Fehlende Kenntnis von der Identität des Rechtssuchenden und des konkreten Rechtsproblems -- (b) Hinreichende Individualisierung durch die automatisierte Rechtsberatung -- dd) „Erforderliche rechtliche Prüfung" -- (1) Maßstab des 2 Abs. 1 RDG -- (a) Vorliegen einer rechtlichen Prüfung -- (b) Erforderlichkeit der rechtlichen Prüfung -- (2) Subsumtionsfähigkeit von Legal Tech -- (3) Vornahme einer erforderlichen rechtlichen Prüfung im Sinne des 2 Abs. 1 RDG -- (a) Dokumentengeneratoren -- (b) Mietpreisrechner -- (c) Chatbots -- (d) Legal Tech-Anwendungen mit subjektiv erforderlicher rechtlicher Prüfung -- ee) Zusammenfassende Betrachtung der Anforderungen an eine Rechtsdienstleistung gem. 2 Abs. 1 RDG -- c) Inkassodienstleistung, 2 Abs. 2 S. 1 RDG -- aa) Fremde Forderung, 2 Abs. 2 S. 1 RDG -- bb) Eigenständiges Geschäft -- cc) Einziehung -- (1) Maßstab des BVerfG -- (2) Grundsatzentscheidung des BGH vom 27. …”
    Libro electrónico
  6. 6
    Accés lliure
    Libro
  7. 7
    por Malik, Reena
    Publicado 2024
    Tabla de Contenidos: “…. -- 1.1 Introduction -- 1.2 The Two Perceptive Elements -- 1.3 Immersive Tools and Technologies -- 1.4 The Methodology -- 1.5 Interaction Through Voice Assistant -- 1.6 Improved Distraction Tracking -- 1.7 Discussions -- 1.8 Market Analysis -- 1.9 Result -- 1.10 Conclusion -- 2 When Technology Meets Tradition: Rediscovering Tribes Through Virtual Reality 27 Debanjana Nag -- 2.1 Introduction -- 2.2 Concept of Communication and Virtual Reality as a Tool of Communication -- 2.3 The Tribes and the Concept of 'Modern' Society -- 2.4 Status of Women in Tribal Societies -- 2.5 Socio-Political Systems of Tribal Societies -- 2.6 Conditions of Education, Health and Hygiene -- 2.7 Application of Virtual Reality as a Learning Pedagogy to Understand Tribal Aspects -- 2.8 Problems in the Implementation of VR Among the Tribes -- 2.9 Utilization of Virtual Reality to Connect Tribes with the Mainstream -- 2.10 Epilogue -- 3 Post-Pandemic Approaches Through Various Advanced Toolkits for Online Teaching and Learning Confidence 47 Karthikeyan Kandasamy, Prakash Maran Jeganathan and Shalini Surajmani -- 3.1 Introduction -- 3.2 The Impact of Technology on Learning -- 3.3 MAXHUB UC BM35 Bluetooth Teleconference Speakerphone -- 3.4 4K Ultra HD -- 3.5 BenQ EdTech -- 3.6 Conclusion -- 4 Expanding Teaching Possibilities: Applications of Technological Products in Education 61 Jyoti Verma and Gagandeep -- 4.1 Introduction -- 4.2 Benefits of Technology in the Education Sector -- 4.3 Applications of Technological Products in Education -- 4.4 PESTLE Analysis of Technological Products in the Education Sector -- 4.5 Successive Growth of Technological Products in India -- 4.6 Conclusion -- 5 Evolutionary Advantages of Virtual Reality in Education 73 Richa Kapoor Mehra -- 5.1 Introduction -- 5.2 Differences Between Real and Virtual Space -- 5.3 Use of Virtual Reality: A Matter of Concern -- 5.4 Conclusion -- 6 Exploring Possibilities and Apprehensions About Application of Artificial Intelligence in Higher Education 87 Siddharth Shimpi -- 6.1 Introduction -- 6.2 The Current State of AI in Higher Education -- 6.3 Advantages of AI in Higher Education -- 6.4 Potential Risks of AI in Higher Education -- 6.5 Ethical Considerations in AI in Higher Education -- 6.6 Future of AI in Higher Education -- 6.7 Case Studies -- 6.8 Best Practices -- 6.9 Conclusion -- 7 Impact of Virtual Reality on Immersive Education 101 Manju Rani -- 7.1 Introduction -- 7.2 Techniques Used in Immersive Learning -- 7.3 Advantages of Immersive Learning -- 7.4 Disadvantages of Immersive Learning -- 7.5 Virtual Reality -- 7.6 Processing of VR -- 7.7 Types of Virtual Reality -- 7.8 Developing Content for VR -- 7.9 Creating a Virtual Reality Environment -- 7.10 VR in Education -- 7.11 E-Learning and VR -- 7.12 The Usefulness of VR Technology in the Field of Education -- 7.13 VR in Teacher Training and Pedagogy -- 7.14 Creating an Immersive VR Environment with MaxWhere -- 7.15 Applications or Software for Using VR Technology in the Field of Education -- 7.16 Growth of VR Technology in Education -- 7.17 Obstacles in Using VR Technology -- 7.18 Interpretation of Results -- Part 2: Reimaging Education with Metaverse -- 8 The Metaverse in Education: An Upcoming Future Trend 129 Priya Jindal and Ansh Jindal -- 8.1 Introduction -- 8.2 XR in Metaverse -- 8.3 Categories of Extended Reality (XR) -- 8.4 XR and Learning -- 8.5 Approaches of Learning in Metaverse -- 8.6 Comparison of Classes in Person, Virtual Classes, and in the Metaverse -- 8.7 Challenges of Metaverse in Education -- 8.8 Trends Supporting Metaverse in Education -- 8.9 Conclusion -- 9 Role of Virtual Reality in Education: Its Scope, Reach and Effect on Student Behavior 145 Shweta Kapoor and Gitanjali Kalia -- 9.1 Introduction -- 9.2 Types of Virtual Reality -- 9.3 Various Types of Augmented Reality -- 9.4 Virtual and Augmented Reality -- 9.5 Application of Virtual Reality -- 9.6 Implementation of VR in Education Sector -- 9.7 Effects of Virtual Reality on Student Behavior -- 9.8 Positive Effect of Virtual Reality on Students -- 9.9 Negative Effect of Virtual Reality on Students -- 9.10 Challenges Faced when Implementing VR in Education Sector -- 9.11 Conclusion -- 9.12 Forming New Perspectives -- 10 Virtual Reality in Education: Benefits, Applications and Challenges 165 Rajni Bala and Prachi Gupta -- 10.1 Introduction -- 10.2 Industry Key Players in VR in Education -- 10.3 VR Market Segmentation in the Education Sector -- 10.4 Application of VR in Education -- 10.5 Distance Learning -- 10.6 Advantages of VR in the Classroom -- 10.7 Disadvantages of VR in the Classroom -- 10.8 How VR Will Improve Education -- 10.9 Challenges of Implementing VR in Education -- 10.10 How to Maximize the Benefits of VR in Education -- 11 Exploring the Landscape of Virtual Reality in Education: A Bibliometric and Thematic Analysis 181 Natashaa Kaul and Chanakya Kumar -- 11.1 Introduction -- 11.2 Literature Review -- 11.3 Methodology -- 11.4 Findings and Results -- 11.5 Methodology and Research Perspectives -- 11.6 Temporal Analysis Using Word Clouds -- 11.7 Future Research -- 11.8 Conclusion -- 11.9 Implications for Research and Practice -- 11.10 Limitations of the Study -- 12 VR in Vocational Educational and Training: Conceptual Framework and Adoption Roadmap 201 Kumar Shalender, Babita Singla and Sandhir Sharma -- 12.1 Introduction -- 12.2 Benefits of VR in Training -- 12.3 VR Adoption Framework -- 12.4 Conclusion and Discussion -- 13 Virtual Reality in Education -- A Blessing or Curse? …”
    Libro electrónico