Mostrando 21 - 40 Resultados de 192 Para Buscar '"Spawn"', tiempo de consulta: 0.08s Limitar resultados
  1. 21
    Publicado 2003
    “…In Death March, Second Edition , Ed Yourdon sheds new light on the reasons why companies spawn Death Marches and provides you with guidance to identify and survive death march projects. …”
    Libro electrónico
  2. 22
    Publicado 2015
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- Foreword -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Started on an FPS -- Prerequisites -- Project creation -- Getting started with the Asset Store -- Installing UFPS -- Installing Prototype -- File organization -- Customizing Unity's layout -- Summary -- Chapter 2: Building Custom Weapons -- Prerequisites -- Setting up a testbed -- Getting models/sounds for weapons -- Building our weapon - the mesh -- Creating a UnitBank -- Creating the weapon -- Customizing our weapon's properties -- Summary -- Chapter 3: Prototyping Levels with Prototype -- Prerequisites -- Level design 101 - planning -- Creating the architectural overview -- 3D modeling software -- Constructing geometry with brushes -- Modular tilesets -- Creating geometry -- Building a doorway -- Duplicating rooms / creating a hallway -- Preventing falls - collision -- Adding stairways -- Coloring your world -- Summary -- Chapter 4: Creating Exterior Environments -- Prerequisites -- Introduction to Terrain -- Height maps -- Hand sculpting -- Creating the Terrain -- Adding color to our Terrain - textures -- Adding water -- Adding trees -- Adding details - grass -- Building the atmosphere - Skyboxes and Fog -- Summary -- Chapter 5: Building Encounters -- Prerequisites -- Adding a simple turret enemy -- Integrating an AI system - RAIN -- Integrating an AI system - Shooter AI -- Spawning enemies with the help of a trigger -- Spawning multiple enemies at once -- Cleaning up dead AI -- Placing healthpacks/ammo -- Summary -- Chapter 6 : Breathing Life into Levels -- Prerequisites -- Building an explosive barrel -- Using triggers for doors -- Creating an elevator -- Summary -- Chapter 7: Adding Polish with ProBuilder -- Prerequisites -- Upgrading from Prototype to ProBuilder…”
    Libro electrónico
  3. 23
    por Sharpe, Davida
    Publicado 2002
    “…But there is a trade-off when we move from individual contributions to group efforts: the relationships necessary for working together can spawn conflict.In organizations, tensions b…”
    Libro electrónico
  4. 24
    Publicado 2015
    Tabla de Contenidos: “…Actively Entering Old Age, 1865-1882 / Jean McClure Mudge -- Emerson’s Legacy in America. 5. Spawning a Wide New Consciousness / Jean McClure Mudge -- Emerson in the West and East. 6.1 Europe in Emerson and Emerson in Europe / Beniamino Soressi 6.2 Asia in Emerson and Emerson in Asia / Alan Hodder -- Emerson: A Chronology -- Selected Bibliography -- List of Illustrations -- Index…”
    Libro electrónico
  5. 25
    Publicado 2022
    Tabla de Contenidos: “…Waiting rooms and the National Health Service, c. 1948-58 -- Part V: Representation -- 9 Representation of the National Health Service in the arts and popular culture -- 10 'If it hadn't been for the doctor, I think I would have killed myself' -- Part VI: International -- 11 'A spawning of the nether pit'? Welfare, warfare, and American visions of Britain's National Health Service, 1948-58 -- Epilogue -- Select bibliography -- Index…”
    Libro electrónico
  6. 26
    Publicado 2016
    “…Why did France spawn the radical poststructuralist rejection of the humanist concept of 'man' as a rational, knowing subject? …”
    Libro electrónico
  7. 27
    Publicado 2016
    Tabla de Contenidos: “…Seeding the dungeonChallenge; Summary; Chapter 5: Randomized Items; Generating health items in the game world; Implementing health item generation; Setting up sprites; Generating items in the dungeon; The Chest prefab; Chest implementation; Spawning the chest; The Item prefab; Item code; Adding player to item interaction; Summary; Chapter 6: Generating Modular Weapons; PCG with modules; Statistics of modular PCG; Creating and configuring new sprites; Creating a multiple image prefab; Modular weapon scripts; Adding a spawn point; Adding a weapon pick up; Adding scripted weapon animation…”
    Libro electrónico
  8. 28
    Publicado 2016
    Tabla de Contenidos:
    Libro electrónico
  9. 29
    Publicado 2014
    Tabla de Contenidos: “…Day 1 : Laying a great foundation -- Day 2 : Controlling mutations -- Day 3 : Spawning and respawning -- Wrapping up Elixir -- 5. …”
    Libro electrónico
  10. 30
    Publicado 2018
    Tabla de Contenidos: “…-- Code Sample 2.7 -- Play testing -- Building -- Summary -- Test your knowledge -- Further reading -- Chapter 3: Creating a Space Shooter -- Looking ahead - the completed project -- Getting started with a space shooter -- Creating a player object -- Player input -- Code Sample 3.1 -- Configuring the game camera -- Bounds locking -- Code Sample 3.2 -- Health -- Code Sample 3.3 -- Death and particles -- Code Sample 3.4 -- Enemies -- Code Sample 3.6 -- Code Sample 3.7 -- Code Sample 3.8 -- Enemy spawning -- Code Sample 3.9 -- Summary -- Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter -- Guns and gun turrets -- Ammo prefabs -- Code Sample 4-1 -- Ammo spawning -- Code Sample 4.2 -- Code Sample 4.3 -- User controls -- Scores and scoring - UI and text objects -- Working with scores - scripting with text -- Code Sample 4.4 -- Polishing -- Testing and diagnosis -- Building -- Summary -- Test your knowledge -- Further Reading -- Chapter 5: Creating a 2D Adventure Game -- A 2D Adventure - getting started -- Importing assets -- Creating an environment - getting started -- Environment Physics -- Creating a player…”
    Libro electrónico
  11. 31
    Publicado 2016
    Tabla de Contenidos: “…; Code Sample 2.7; Play testing; Building; Summary; Chapter 3: Project B - the Space Shooter; Looking ahead - the completed project; Getting started with a space shooter; Creating a player object; Player input; Code Sample 3.1; Configuring the game camera; Bounds locking; Code Sample 3.2; Health; Code Sample 3.3; Death and particles; Code Sample 3.4; Enemies; Code Sample 3.6; Code Sample 3.7; Code Sample 3.8; Enemy spawning; Code Sample 3.9; Summary; Chapter 4: Continuing the Space Shooter…”
    Libro electrónico
  12. 32
    por Suvak, Janine. author
    Publicado 2014
    Tabla de Contenidos: “…Create an Animator ControllerRun Zombie Run; Run Like a Zombie; More Animations; Configure the Animations; Root Motion; OnAnimatorMove; Transitions; Any State; User Input and the Input Manager; Blend Trees; Don't Reinvent the Wheel; Summary; Chapter 6: Starting with Coding Physics; Rigidbodies; Rigidbody Properties; Controlling a Rigidbody with Forces; Colliders; OnCollision; The Other GameObject; Target Practice; Physic Materials; Bounciness; LookAt; Accessing Other Game Objects; Triggers; OnTrigger; Rapid Prototyping; Spawning and Spawn Points; Changing the Character Model; Summary…”
    Libro electrónico
  13. 33
    Publicado 2023
    Tabla de Contenidos: “…Technical requirements -- Configuring the enemies -- Spawning the enemies -- Creating the enemy messages -- Creating the enemy component -- Creating the enemy spawner -- Configuring the enemy spawner -- Testing the enemy spawner -- Damage feedback in the UI -- Managing the damage feedback -- Fading the text over time -- Setting up the Prefabs for the damage feedback -- Testing the damage feedback -- Summary -- Further reading -- Chapter 10: Creating an AI to Attack the Player -- Technical requirements -- Updating the physics settings -- Calculating the damage -- Adding a base class for the data -- Adding a base class for the characters -- Updating EnemyComponent -- Updating UnitComponent -- Adding damage to ranged attack -- Managing the collision and chase behavior -- Creating the collision component -- Creating the Enemy NavMesh -- Updating Unit's NavMesh -- Implementing the character life cycle -- Summary -- Further reading -- Chapter 11: Adding Enemies to the Map -- Technical requirements -- Creating spawn points -- Adding fog on the map -- Adding a new layer and updating cameras -- Creating the fog component -- Creating the material and Prefab for the fog -- Updating the Level Manager -- Patrolling the area -- Summary -- Further reading -- Part 4: The Gameplay -- Chapter 12: Balancing the Game's Difficulty -- Technical requirements -- Writing unit tests -- Setting up the UTF -- Creating the first test script -- Adding more test scripts -- Using unit tests to simulate battles -- Simulating a battle against a single enemy -- Simulating battles against multiple enemies -- Balancing the battle difficulty -- Summary -- Further reading -- Chapter 13: Producing and Gathering Resources -- Technical requirements -- Generating resources -- Managing the player's inventory -- Producing resources automatically -- Gathering resources…”
    Libro electrónico
  14. 34
    por Darder, Antonia
    Publicado 2004
    “…After Race pushes us beyond the old "race vs. class" debates to delve deeper into the structural conditions that spawn racism. Darder and Torres place the study of racism forthrightly within the context of contemporary capitalism. …”
    Libro electrónico
  15. 35
    por Stagner, Alan R.
    Publicado 2013
    Tabla de Contenidos: “…Loading networked levelsCreating a multiplayer Pong game; Preparing the Field; The ball script; The Paddle script; Keeping score; Displaying the score to the player; Networking the game; Spawning paddles; Networked ball; Networked scorekeeping; Connect screen; Summary; Chapter 2: Photon Unity Networking - The Chat Client; Differences between PUN and Unity Networking; Setting up PUN with Photon Cloud; Using PhotonViews; Connecting to Photon and getting a list of rooms; Creating and joining rooms; Creating rooms; Joining rooms; Filtering results by user preference; Filtering arrays…”
    Libro electrónico
  16. 36
    Publicado 2021
    Tabla de Contenidos: “…-- Creating UIs with UI Toolkit -- Installing UI Toolkit -- Creating UI Documents -- Editing UI Documents -- Creating UI Stylesheets -- Making a Responsive UI with UI Toolkit -- Dynamic positioning and sizing -- Dynamic Scaling -- Using relative positions -- Summary -- Chapter 13: Creating Animations with Animator, Cinemachine, and Timeline -- Using Skinning Animations with Animator -- Understanding skinning -- Importing skeletal animations -- Integration using Animation Controllers -- Creating dynamic cameras with Cinemachine -- Creating camera behaviors -- Creating dolly tracks -- Creating cutscenes with Timeline -- Creating animation clips -- Sequencing our intro cutscene -- Summary -- Section 3 - Scripting Level Interactivity with C# -- Chapter 14: Introduction to C# and Visual Scripting -- Creating Scripts -- Initial setup -- Creating a C# Script -- Adding fields -- Creating a Visual Script -- Using events and instructions -- Events and instructions in C# -- Events and instructions in Visual Scripting -- Using fields in instructions -- Common beginner C# script errors -- Summary -- Chapter 15: Implementing Movement and Spawning -- Implementing movement -- Moving objects through Transform -- Using Input -- Understanding Delta Time -- Implementing spawning -- Spawning Objects -- Timing actions -- Destroying Objects -- Summary -- Chapter 16: Physics Collisions and Health System…”
    Libro electrónico
  17. 37
    por Tyers, Ben. author
    Publicado 2017
    Tabla de Contenidos: “…1 Maths Bar Graph -- 2 Clickable & Moveable Object -- 3 Room Fade In & Out Transition -- 4 Typewriter Text Effect -- 5 Audio Volume Change Based On Distance -- 6 Move Object To Position Using Path 11 -- 7 Make The Screen Shake 13- 8 Create Snow Effect -- 9 Password Easter Egg -- 10 Follow Two Objects In View -- 11 High / Low Number Game -- 12 Calculate Average Position Of Two Clicks -- 13 Retrieve Text File Web From & Save Locally -- 14 Shuffle Pack Of Playing Cards & Deal -- 15 Reverse Sentence Order -- 16 Rotate & Move Object To Mouse Position -- 17 Firework Display Using Effects -- 18 Random Sentence Generator -- 19 Pop Up RPG Style Text Box -- 20 Room Wrapping -- 21 Sprite Shadow -- 22 Make A Jukebox Player For 4 Songs -- 23 Scrolling Credits -- 24 Random Dice Roller -- 25 Substitution Cipher -- 26 Save Highscore To INI -- 27 Spawn Point -- 28 Dictionary Check -- 29 Draw Text With Shadow -- 30 Classic Brick & Ball Game Remake -- 31 Fire Projectile -- 32 World Clock -- 33 Text Based Quiz -- 34 On Screen Keyboard -- 35 Create A Driveable Tank That Leaves Tyre Tracks -- 36 Parallax Background -- 37 Click The Ghost -- 38 Particle Fire Effect -- 39 Bubble Sort -- 40 Unlockable Levels Select Screen -- 41 Moon Lander AI -- 42 Dodge The Barrels -- 43 Convert Celsius To Fahrenheit -- 44 Find Path To Position Avoiding Objects -- 45 Calculate BMI -- 46 Shuffle Pack Of Playing Cards & Save To Text -- 47 10 Green Bottles -- 48 English To Morse Code -- 49 Blitz Game Remake -- 50 Mini Golf Game Remake -- 51 Rock, Paper, Scissors Game Remake -- 52 Health Based On Distance -- 53 Tank Trax Game Remake -- 54 Two Separate Views -- 55 Word Typing Game -- 56 Destructible Terrain -- 57 Duck Hunt Game Remake -- 58 Keep Player In View -- 59 Fizz Buzz -- 60 Calculate Numbers -- 61 Particle Trail Effect -- 62 Draw Rectangle and Calculate Area & Perimeter -- 63 Random Terrain Generation -- 64 Drop The Coin (arcade style) -- 65 Calculate the Nth Result Of Fibonacci Sequence -- 66 Distance From Object To Mouse -- 67 Convert Decimal To Binary, Oct, Hex & Roman -- 68 Text In X Box -- 69 Frogger Game Remake -- 70 Take a Screen Shot -- 71 Slowly Move Direction -- 72 Pong Style Game Remake -- 73 Shooting Gallery -- 74 How Many Of Each Letter -- 75 Torpedo Game Remake -- 76 One Hundred Random Numbers -- 77 Coin Flip -- 78 Predict Path Of An Object -- 79 Dynamic Button -- 80 Sokoban Game Remake -- 81 Top Down Football -- 82 Top Down Racing -- 83 Convert Numbers (in digits) To Words -- 84 Zelda Style Views -- 85 Convert Text File To eBook -- 86 Planets Database (INI) -- 87 How Much Flour -- 88 Rotating Mini Map -- 89 Selectable Troops -- 90 Pipes -- 91 Arcade Style Horse Race Game -- 92 Road Builder -- 93 Chess Board Representation -- 94 1942 Game Remake -- 95 Create A Virtual ATM (bank teller) -- 96 Moon Lander Game Remake -- 97 Pixelate An Image -- 98 Miner -- 99 Follow Player (Ghost) -- 100 Multiplication Table -- Appendix A: Points Chart…”
    Libro electrónico
  18. 38
    Publicado 2021
    Tabla de Contenidos: “…-- Distribution Delay -- Delivery Delay -- Processing Delay -- Line Delay -- Speed of Light and Latency -- Last Mile Latency -- Client-Side Prediction and Server Reconciliation -- Client-Side Predictions -- Synchronization Issues -- Server Reconciliation -- Further Steps -- Getting Ping from Unity -- Summary -- Chapter 6: Develop a Maze Shooter -- Lobby -- Matchmaking -- Spawn/Respawn -- Spawn Point -- Introducing the RPG Game -- The Game's Story -- Game Prerequisites -- Section 1: Creating the Project and Setting Up Unity…”
    Libro electrónico
  19. 39
    Publicado 2015
    Tabla de Contenidos: “…3 The Scary Stuff: Processing Fear and NegativityAccommodating Negativity; Shining a Light on Fear; Creating a Diversion from Negative Thoughts; Desensitizing Your Team to Fear; Using a Fear Release Guide to Reduce Fear and Negativity; 4 Emotional Contagion: Spreading Coherence in a Team; Spawning Good Cheer; Becoming the True Leader; Making Coherence a Competency; Using the Emotional Contagion Do's and Don'ts to Spread Optimal Emotions; 5 The Sixth Sense: Detecting Emotions; Getting a Feel for Feelings; Making Your Team More Attractive; Enhancing Integrity…”
    Libro electrónico
  20. 40
    Publicado 2018
    Tabla de Contenidos: “…Chapter 4: Space Rocks -- Project setup -- Rigid body physics -- Player ship -- Body setup and physics -- State machines -- Controls -- Screen wrap -- Shooting -- Bullet scene -- Firing bullets -- Rocks -- Scene setup -- Variable size -- Instancing -- Exploding rocks -- Explosion scene -- Adding to Rock -- Spawning smaller rocks -- UI -- Layout -- UI functions -- Main scene code -- Player code -- Game over -- Detecting collisions between physics bodies -- Pausing the game -- Enemies -- Following a path -- Enemy scene -- Moving the Enemy -- Spawning enemies -- Enemy shooting and collisions -- Additional features -- Sound/music -- Particles -- Enemy trail -- Player shield -- Summary -- Chapter 5: Jungle Jump (Platformer) -- Project setup -- Introducing kinematic bodies -- Collision response -- move_and_collide -- move_and_slide -- Player scene -- Collision Layer/Mask -- Sprite -- Collision shape -- Shapes -- Animations -- Finishing up the scene tree -- Player states -- Player script -- Player movement -- Testing the moves -- Player health -- Collectible items -- Collectible scene -- Collectible script -- Designing the level -- TileSet configuration -- Base-level setup -- Designing the first level -- Scrolling background -- Dangerous objects -- About slide collisions -- Enemies -- Scene setup -- Script -- Damaging the enemy -- HUD -- Scene setup -- Script -- Attaching the HUD -- Title screen -- Scene setup -- Main scene -- Level transitions -- Door scene -- Finishing touches -- Sound effects -- Infinite falling -- Double jump -- Dust particles -- Crouching state -- Climbing ladders -- Player code -- Level code -- Moving platforms -- Summary -- Chapter 6: 3D Minigolf -- Introduction to 3D -- Orienting in 3D space -- Godot's 3D editor -- Adding 3D objects -- Global versus Local Space -- Transforms -- Transforms in code -- Meshes -- Importing meshes…”
    Libro electrónico