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  1. 1
    Tabla de Contenidos: “…Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation…”
    Libro electrónico
  2. 2
    Publicado 2023
    “…With increasing requirements for energy, resources and space, rock engineering projects are being constructed more often and are operated in large-scale environments with complex geology. …”
    Libro electrónico
  3. 3
    Publicado 2011
    Tabla de Contenidos: “…Direction and Movement: Air Raid II, Space Rocks, and Balloon Pop -- Using Math to Rotate and Move Objects -- The Sin and Cos Functions -- Using Cos and Sin to Drive a Car -- Calculating an Angle from a Location -- Air Raid II -- Altering the Gun -- Changing the Bullets -- Changes to AirRaid2.as -- Space Rocks -- Game Elements and Design -- Setting Up the Graphics -- Setting Up the Class -- Starting the Game -- Score and Status Display Objects -- Ship Movement and Player Input -- Shields Up! …”
    Libro electrónico
  4. 4
    Publicado 2018
    Tabla de Contenidos:
    Libro electrónico
  5. 5
    Publicado 2023
    Tabla de Contenidos: “…-- Downloading Godot -- Alternate installation methods -- Overview of the Godot UI -- Project Manager -- Editor window -- Learning about nodes and scenes -- Scripting in Godot -- About GDScript -- Summary -- Chapter 2: Coin Dash - Build Your First 2D Game -- Technical requirements -- Setting up the project -- Vectors and 2D coordinate systems -- Part 1 - the player scene -- Creating the scene -- Sprite animation -- Collision shape -- Scripting the player -- Moving the player -- Choosing animations -- Starting and ending the player's movement -- Preparing for collisions -- Part 2 - the coin scene -- The node setup -- Coin script -- Part 3 - the Main scene -- Node setup -- Main script -- Starting a new game -- Part 4 - the user interface -- Node setup -- Message label -- Score and time display -- Score and time display -- Updating the UI via GDScript -- Game over -- Adding HUD to Main -- Part 5 - finishing up -- Visual effects -- Sound -- Powerups -- Coin animation -- Obstacles -- Summary -- Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics -- Technical requirements -- Setting up the project -- Rigid body physics -- The player's ship -- Body and physics setup -- State machines -- Adding player controls -- Screen wrap -- Shooting -- Adding the rocks -- Scene setup -- Variable size rocks -- Instantiating rocks -- Exploding rocks -- Creating the UI -- Layout -- Scripting the UI -- The Main scene's UI code -- Player code -- Ending the game -- Detecting collisions between rigid bodies -- Pausing the game -- Enemies -- Following a path -- Enemy scene -- Moving the enemy -- Spawning enemies…”
    Libro electrónico