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7381Publicado 2022Tabla de Contenidos: “…Bleeker Street ; Sparrow ; The sound of silence ; He was my brother ; Wednesday morning, 3 A.M. ; A church is burning ; Leaves that are green ; Blessed ; Kathy's song ; Richard Cory ; A most peculiar man ; April come she will ; I am a rock ; Red rubber ball ; Patterns ; Cloudy ; Homeward bound ; The big bright green pleasure machine ; The 59th Street Bridge song (Feelin' groovy) -- The dangling conversation ; Flowers never bend with the rainfall ; A simple desultory Philippic (or How I was Robert McNamara'd into submission) ; For Emily, whenever I may find her ; A poem on the underground wall ; 7 o'clock news/Silent night ; Mrs. …”
Libro -
7382
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7383
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7384Publicado 2024“…British songwriters, musicians, and production crews explored form, sound, and subject matter as western society grappled with racism, sexism, war, revolution, and migration in a postcolonial world. …”
Libro -
7385Publicado 2016Tabla de Contenidos: “…Using Animation Events to trigger sound and visual effects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Creating camera shakes with the Animation View and the Animator Controller -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the Animation View to animate public script variables -- Getting ready -- How to do it... -- How it works... -- Using additive Mecanim layers to add extra motion to a character -- Getting ready -- How to do it... -- How it works... -- Using Blend Shapes to morph an object into another one -- Getting ready -- How to do it... -- How it works... -- Using wind emitters to create motion for foliage and particle systems -- Getting ready -- How to do it... -- How it works... -- Using sprite sheets to animate particles -- Getting ready -- How to do it... -- How it works... -- Animating properties of a particle system with the Animation View -- Getting ready -- How to do it... -- How it works... -- Using waveform of a sound clip to animate objects in the scene -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a day and night cycle with the Animation View -- Getting ready -- How to do it... -- How it works... -- There's more... -- Chapter 8: Animating Cutscenes -- Introduction -- Using the Animation View to animate the camera -- Getting ready -- How to do it... -- How it works... -- There's more... -- Changing cameras with animation -- Getting ready -- How to do it... -- How it works... -- Synchronizing animation of multiple objects -- Getting ready -- How to do it... -- How it works... -- There's more... -- Importing a whole cutscene from a 3D package -- Getting ready -- How to do it... -- How it works... -- There's more... -- Synchronizing subtitles -- Getting ready -- How to do it... -- How it works…”
Libro electrónico -
7386por Federmeier, KaraTabla de Contenidos: “…Early learning of speech sound patterns: Perceptual narrowing and possibly perceptual sharpening -- 5. …”
Publicado 2019
Libro electrónico -
7387por McFedries, PaulTabla de Contenidos: “…30 Working with Mice, Keyboards, and Other Input Devices -- Choosing an Input Device -- Choosing, Installing, and Configuring a Keyboard -- Choosing, Installing, and Configuring a Mouse -- Choosing, Installing, and Using a Trackball -- Choosing, Installing, and Using Bluetooth Devices -- Getting the Most from Keyboard Shortcuts -- 31 Working with Your Mac's Display -- Getting the Most out of Your Mac's Displays -- Configuring a Mac's Display -- Setting Up and Using Multiple Displays -- Synchronizing Color Among Devices -- 32 Working with Your Mac's Sound -- Understanding Mac Audio -- Understanding Audio Output Options -- Choosing Speakers -- Installing Speakers -- Understanding Audio Input Options -- Controlling a Mac's Audio -- Installing Additional Alert Sounds -- 33 Installing, Configuring, and Using Printers -- Finding, Installing, and Using Printers -- Configuring Printers -- Managing Printers -- Working with Shared Printers -- Printing Under Mac OS X -- Sending Faxes with Mac OS X -- Creating a PDF File -- 34 Using Data Storage Devices -- Using Disks and Discs -- Installing and Using a Hard Drive -- Working with Optical Discs -- Burning Discs from the Finder -- Burning CDs/DVDs with Disk Utility -- VI: Maintaining, Protecting, and Repairing Your Mac -- 35 Maintaining Your Mac -- Basic Mac Maintenance -- Using Software Update to Maintain Your System Software -- Maintaining Your Disk Drives -- Maintaining Alternative Startup Volumes -- Maintaining Your Applications -- Building and Maintaining a Mac Toolkit -- Going Further with Disk Utility -- 36 Backing Up Your Mac -- Backing Up Your System -- Defining a Backup Strategy -- Backing Up Your Mac with Time Machine -- Backing Up Your Mac with Apple's Backup -- Using a Backup System -- 37 Securing Your Mac -- Making Your Mac More Secure -- Securing Your Mac with the Security Pane…”
Publicado 2010
Libro electrónico -
7388Publicado 2020Tabla de Contenidos: “…9.2.1 Ein/Aus (On/Off) -- 9.2.2 Zufälliges Flackern (Random Flicker) -- 9.2.3 Zufälliges Blinken (Random Blink) -- 9.2.4 Leuchtturm (Lighthouse) -- 9.2.5 Defektes Licht (Broken Light) -- 9.2.6 Triebwerk-Glühen (Engine Glow) -- 9.2.7 Photon Torpedo -- 9.2.8 Laser-Puls (Laser Pulse) -- 9.2.9 50-%-Blinker + (50% Flasher +) -- 9.2.10 50-%-Blinker - (50% Flasher -) -- 9.2.11 Stroboskop + (Strobe +) -- 9.2.12 Stroboskop - (Strobe -) -- 9.2.13 Gyralite + -- 9.2.14 Gyralite - -- 9.2.15 Audio-moduliert (Sound Modulated) -- 9.2.16 Geschwindigkeits-moduliert (Speed Modulated) -- 9.2.17 Statusanzeige (Status Indicator) -- 9.2.18 Erhöhe Helligkeit (Increase Brightness) -- 9.2.19 Verringerung der Helligkeit (Decrease Brightness) -- 9.2.20 Helligkeitswert setzen (Set Brightness) -- 9.3 Kombinations-Effekte -- 9.3.1 Linearer Durchlauf (Linear Sweep) -- 9.3.2 Balkenanzeige (Bargraph Sweep) -- 9.3.3 Bidirektionaler Durchlauf (Bi-Directional Sweep) -- 9.3.4 Zwillings-Blinker (Twinsonic Flashers) -- 9.3.5 Whelen-Blinker (Whelen Flashers) -- 9.3.6 Times Square -- 9.3.7 Rauschen (Noise) -- 9.3.8 Funkelnde Sterne (Twinkling Stars) -- 9.3.9 Ampeln (Traffic Lights) -- 9.3.10 Pegelanzeige (Sound Bar) -- 9.3.11 Abwechselnde Blinker (Alternating Flashers) -- 9.3.12 Lava-Lampe (Lava Lamp) -- 9.3.13 Laser-Kanone (Laser Cannon) -- 9.3.14 Motorsport-Ampeln -- 9.3.15 Flugleitsignale -- 9.4 Programmierbare Effekte -- 9.4.1 Kommentare -- 9.4.2 Schlüsselwörter -- 9.4.3 Anweisungen für Licht-Effekte -- 9.4.4 Ausführungs-Steuerung -- 9.4.5 Beispiel -- 9.5 Erweiterungen -- 9.5.1 Opto-Isolator-Adapter -- 9.5.2 Treiberplatine für mehr LEDs -- 9.5.3 Lichtleiter-Adapterplatine -- 10 Beleuchtungstechniken und Beispiele -- 10.1 Beleuchtung von Gebäuden -- 10.1.1 Deckenbeleuchtung -- 10.1.2 Stromführung zwischen Stockwerken -- 10.1.3 Verteiler -- 10.1.4 Kabeltunnel…”
Libro electrónico -
7389por Goldsmith, BenTabla de Contenidos: “…-- Adjusting Audio Levels -- The Audio Clip Mixer -- Keyframing in the Audio Clip Mixer -- Gain and Normalization -- The Audio Gain Dialog -- All Audio Effects -- Amplitude and Compression -- Delay and Echo -- Filter and EQ -- Modulation -- Noise Reduction/Restoration -- Reverb -- Special -- Stereo Imagery -- Time and Pitch -- The Audio Track Mixer -- The Audio Track Mixer Interface -- Track Effects -- Track Sends -- Keyframing in the Track Mixer -- Recording -- Track Mixer Options -- Essential Sound Panel -- Dialog -- Music -- SFX -- Ambience -- Browse -- Mixing 5.1 Sound -- Creating a 5.1 Sequence -- Stereo Preview -- Panning in the Track Mixer -- 7 Exporting & -- Other Apps -- Formats and Codecs -- What's the Difference? …”
Publicado 2021
Libro electrónico -
7390por Chin, Robert. authorTabla de Contenidos: “…Modifying the MyGLRenderer Class -- Summary -- Chapter 6: Game Environment -- Overview of Sounds on Android -- The Sound Class -- Modifying the Object3d Class -- Hands-on Example: Sounds -- Modifying the MyGLRenderer Class -- Overview of a Heads-Up Display -- Overview of Our HUD -- Creating the BillBoard Class -- Creating the BillBoardFont Class -- Modifying the Texture Class -- Creating the BillBoardCharacterSet Class -- Creating the HUDItem Class -- Creating the HUD Class -- Modifying the Object3d Class -- Drone Grid Case Study: Creating the HUD -- Modifying the MyGLRenderer Class -- Overview of Persistent Data -- Modifying the Orientation Class -- Modifying the Physics Class -- Modifying the Object3d Class -- Hands-on Example: Saving Persistent Data -- Modifying the MyGLRenderer Class -- Modifying the MyGLSurfaceView Class -- Modifying the MainActivity Class -- Summary -- Chapter 7: Drone Grid Case Study: Creating the Player -- Creating the Player Graphic -- Creating the Mesh Class -- Modifying the Object3d Class -- Modifying Other Classes That Use the Object3d Class -- Creating the Pyramid Class -- Creating the PowerPyramid Class -- Creating the Player's Viewpoint and Input -- Modifying the MyGLRenderer Class -- Modifying the MyGLSurfaceView Class -- Creating Player Weapons and Ammunition -- Creating the Explosions -- Creating the PolyParticleEx Class -- Creating the SphericalPolygonExplosion Class -- Modifying the Object3d Class -- Creating Game Object Statistics -- Creating the Stats Class -- Modifying the Object3d Class -- Hands-on Example: Target Shooting! …”
Publicado 2014
Libro electrónico -
7391Publicado 2023Tabla de Contenidos: “…3 A Dichotomy of Termination Time in Workflow Nets -- 4 Refining Termination Time -- 5 Soundness in Terminating Workflow Nets -- 6 Termination Time and Concurrent Semantics -- 7 Experimental Evaluation -- 7.1 Benchmark Suite -- 7.2 Termination and Deadlocks -- 7.3 aN, MinTimeN(1) and MaxTimeN(1) -- 7.4 1-Soundness -- References -- Lincheck: A Practical Framework for Testing Concurrent Data Structures on JVM -- 1 Introduction -- 2 Lincheck Overview -- 2.1 Phase 1: Scenario Generation -- 2.2 Phase 2: Scenario Running -- 2.3 Phase 3: Verification of Outcome Results -- 3 Evaluation -- 4 Related Work -- 5 Discussion -- References -- nekton: A Linearizability Proof Checker -- 1 Introduction -- 2 Input -- 2.1 Proof Outlines -- 3 Case Study -- 4 Correctness and Implementation -- References -- Overcoming Memory Weakness with Unified Fairness -- 1 Introduction -- 2 Modelling Concurrent Programs -- 2.1 Labelled Transition Systems -- 2.2 Concurrent Programs -- 2.3 Concurrent Programs as Labelled Transition Systems -- 3 A Unified Framework for Weak Memory Models -- 3.1 Message Structures -- 3.2 Ensuring Consistency of Executions -- 3.3 Instantiating the Framework -- 4 Fairness Properties -- 4.1 Transition and Memory Fairness -- 4.2 Probabilistic Memory Fairness -- 4.3 Relating Fairness Notions -- 5 Applying Fairness Properties to Decision Problems -- 5.1 Deciding Repeated Control State Reachability -- 5.2 Quantitative Control State Repeated Reachability -- 5.3 Adapting Subroutines to Our Memory Framework -- 6 Related Work -- 7 Conclusion, Future Work, and Perspective -- References -- Rely-Guarantee Reasoning for Causally Consistent Shared Memory -- 1 Introduction -- 2 Motivating Example -- 3 Preliminaries: Syntax and Semantics -- 4 Generic Rely-Guarantee Reasoning -- 5 Potential-Based Memory System for SRA -- 6 Program Logic -- 7 Examples…”
Libro electrónico -
7392por Abuin Neira, AnaTabla de Contenidos: “….); Revisión de fonética inglesa; The sounds of english; Your magic key to understanding spoken english…”
Publicado 2012
Biblioteca Universitat Ramon Llull (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca, Universidad Loyola - Universidad Loyola Granada)Libro electrónico -
7393Publicado 2015Tabla de Contenidos: “…Gupta -- Perceptual inequality between two neighboring time intervals defined by sound markers: correspondence between neurophysiological and psychological data / Takako Mitsudo, Yoshitaka Nakajima, Hiroshige Takeichi and Shozo Tobimatsu -- Interval discrimination across different duration ranges with a look at spatial compatibility and context effects / Giovanna Mioni, Franca Stablum and Simon Grondin -- Why studying intermodal duration discrimination matters / Simon Grondin -- It's time to take the psychology of biological time into account: speed of driving affects a trip's subjective duration / Hedderik van Rijn -- Images of time: temporal aspects of auditory and movement imagination / Rebecca S. …”
Libro electrónico -
7394Publicado 2012Tabla de Contenidos: “…Part 4 Equipment, Workplace, and Environmental DesignChapter 21 Workplace Design; Chapter 22 Vibration and Motion; Chapter 23 Sound and Noise: Measurement and Design Guidance; Chapter 24 Illumination; Part 5 Design for Health, Safety, and Comfort; Chapter 25 Occupational Health and Safety Management; Chapter 26 Human Error and Human Reliability Analysis; Chapter 27 Managing Low-Back Disorder Risk in the Workplace; Chapter 28 Work-Related Upper Extremity Musculoskeletal Disorders; Chapter 29 Warnings and Hazard Communications; Chapter 30 Use of Personal Protective Equipment in the Workplace…”
Libro electrónico -
7395Publicado 2018Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started -- Immersive computing -- AR and ARCore -- Motion tracking -- Environmental understanding -- Light estimation -- The road ahead -- Summary -- Chapter 2: ARCore on Android -- Installing Android Studio -- Installing ARCore -- Installing the ARCore service on a device -- Build and deploy -- Exploring the code -- Summary -- Chapter 3: ARCore on Unity -- Installing Unity and ARCore -- Building and deploying to Android -- Remote debugging -- Testing the connection -- Remotely debugging a running app -- Exploring the code -- Unity Update method -- Summary -- Chapter 4: ARCore on the Web -- Installing WebARonARCore -- Installing Node.js -- The Node Package Manager -- Exploring the samples -- Debugging web apps on Android -- Connecting Chrome Developer tools -- Debugging with Chrome -- 3D and three.js -- Understanding left- or right-handed coordinate systems -- 3D scale, rotation, and transformation -- Summary -- Chapter 5: Real-World Motion Tracking -- Motion tracking in depth -- 3D sound -- Resonance Audio -- A tracking service with Firebase -- Setting up the database -- Time to test the connection -- Visualizing tracked motion -- Exercises -- Summary -- Chapter 6: Understanding the Environment -- Tracking the point cloud -- Meshing and the environment -- Interacting with the environment -- Touch for gesture detection -- Drawing with OpenGL ES -- Shader programming -- Editing the shader -- Exercises -- Summary -- Chapter 7: Light Estimation -- 3D rendering -- Building a test scene -- Materials, shaders, and textures -- 3D lighting -- Light estimation -- Cg/HLSL shaders -- Estimating light direction -- Updating the environmental lighting -- Exercises -- Summary -- Chapter 8: Recognizing the Environment…”
Libro electrónico -
7396por Organisation for Economic Co-operation and DevelopmentTabla de Contenidos: “…Financial indicators; The financial system remains healthy, reflecting sound financial supervision; Fiscal policy has contributed to stability; Figure 6. …”
Publicado 2013
Libro electrónico -
7397Publicado 2012Tabla de Contenidos: “…Public debt structure; Financial regulation framework; Figure 8. Banking soundness indicators; Figure 9. Indicators of micro-finance; Fiscal policy; Figure 10. …”
Libro electrónico -
7398por Organisation for Economic Co-operation and DevelopmentTabla de Contenidos: “…Inflation and monetary policy; The financial system remains sound, despite deteriorated loan quality; Figure 10. …”
Publicado 2014
Libro electrónico -
7399por OECDTabla de Contenidos: “…Intro -- Basic statistics of Brazil, 2019 -- Executive summary -- The COVID-19 outbreak has plunged the economy into a deep recession -- Raising spending efficiency is needed to address fiscal challenges -- Reviving productivity is the key for a strong recovery of incomes -- Well-designed training policies are key -- 1 Key policy insights -- The strength of the recovery will hinge on economic reforms -- COVID-19 has plunged the economy back into a long and deep recession -- The short-term prospects will depend on the health situation -- Risks are centred around the implementation of reforms and fiscal sustainability -- External vulnerabilities seem contained -- Financial soundness indicators are solid but the pandemic entails unprecedented risks -- Inflation is below target and interest rates have reached a long-time low -- The fiscal outlook has become much more challenging after COVID-19 -- Fiscal adjustment will have to resume after the pandemic -- Reducing budget rigidities is key -- Improving the effectiveness of social transfers -- Managing high payroll expenses -- Reducing inefficient subsidies and tax expenditures -- Reforming taxes to boost productivity and enhance fairness -- Further social progress is possible at reasonable fiscal cost -- Strengthening the social safety net -- Improving labour market policies -- Raising the quality of education -- Fighting corruption and economic crimes -- Making economic growth greener and more sustainable -- Halting illegal deforestation in the Amazon region -- References -- 2 Raising productivity through structural reforms -- Possible sources of low productivity growth -- How can policies help to strengthen productivity growth? …”
Publicado 2020
Libro electrónico -
7400Publicado 2006Tabla de Contenidos: “…Making Dialogue User-Friendly3 The Five Stages of Dialogue; Group Dynamics 101; Conflict as a Raw Material to Innovation; A Picture Is Worth a Thousand Words; Form, Storm, Norm, and Perform With a Developmental Twist; False Clarity; 4 When the Group Doesn't Wanna Go There; Expanding Personal Responsibility; Resistance Is Natural; Sounds Like a Personal Problem; Paths of Least Resistance; The Four Group Escape Strategies; The "Flight" Avoidance Strategy; The "Fight" Avoidance Strategy; The "Pairing" Avoidance Strategy; The "Dependency" Avoidance Strategy; When the Ego Doesn't Wanna Hear It…”
Libro electrónico