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681por Buhler, James, 1964-Tabla de Contenidos: “…The sound track and film narrative : basic terms and concepts. …”
Publicado 2010
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682
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683
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684Publicado 2013“…Contributors explore what sound looks like on screens, how digital listening moves us, new forms of sonic expression, radio's convergence with mobile media, and the creative activities of old and new audiences. …”
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685por Roberts, Kevin, 1949-“…Future on screen : creating emotional connections in the market with sight, sound and motion…”
Publicado 2005
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686
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687Publicado 2019Tabla de Contenidos: “…Game engines -- Audio middleware -- Game audio vs TV & film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and Unity -- Interactive game objects -- Crate sounds -- Putting the "S" into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Bonus chapter : Parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Mix snapshots -- The health system -- Game over man! …”
Libro electrónico -
688Publicado 2012Materias: “…Sound Recording and reproducing Digital techniques Software…”
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689
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690Publicado 1994Tabla de Contenidos: “…Front Cover; Audio & Hi-Fi Engineer's Pocket Book; Copyright Page ; Table of Contents; Preface to the third edition; Chapter 1. Sound and acoustics; Human hearing; Sound sources; Measuring sound; Sound propagation; Room and hall acoustics; Sound insulation; Chapter 2. …”
Libro electrónico -
691por Stevens, Richard, 1971-Tabla de Contenidos: “…Cover -- Title -- Copyright -- Contents -- Acknowledgements -- Introduction -- Approaches to the Book -- 00 Loading Sequence: Quick Start -- Setting up the Demo Projects -- Navigation of the Game World -- Version Control and Auto-saves -- Looking and Moving -- Views -- Bookmarks -- Moving/Looking -- In-game Actors: Finding and Changing Your First Sound -- Navigating the Assets and the Content Browser -- Filtering Results -- Navigating the Game System: Blueprints -- Preparing Assets for Import -- Editing -- Sample Rates and File Formats -- Looping -- Importing Assets -- Folder Structures and Naming Conventions -- Conclusion -- 01 Sound Part A: Ambience and Environment -- Introduction -- Ambience -- Types of Sound -- Area Loops -- Source Loops -- Filter over Distance -- Area Loops and Source Loops: Attention to Detail -- Sound Cues -- Adding Sounds to Sound Cues -- Source One-shots -- Polyphonic or Overlapping One-shots -- Player-oriented One-shots -- One-shots: Sourcing and Masking -- Embedding Source Sounds into Game Actor Blueprints -- Ambience Recap: An Artist's Approach -- Occlusion Issues -- Triggers and Switching Ambience -- Reverb -- Triggering Sounds with Key or Controller Input -- Trigger Use Events -- Conclusion -- 02 Sound Part B: Procedural Sound Design -- Introduction -- Sample Rates and Audio Compression -- Sample Rates Revisited -- Audio File Compression -- Sequenced Variation -- Time-based Variation -- Asynchronous Loops -- Random Time: Blocks -- Random Time: Fragments -- Controlling Random Events: Clusters of Activity -- Concatenation -- Concatenation for Variation in Loops -- Layered Concatenation -- Concatenation for a Chain of Events -- Concatenate Sample Rates -- Multiple Start Points -- Layered Variation -- Simple Random Combinations -- Random Combinations with Individualized Pitch and Delays…”
Publicado 2016
Libro electrónico -
692Publicado 2023Tabla de Contenidos: “…Introduction. The Mirrors of Sounds in Lavista's Music -- Embracing a Cosmopolitan Ideal -- Permuting Cage, Permuting Music -- Poetic Encounters and Instrumental Affairs -- Of Birds, Ballerinas, and Other Creatures -- Mirrors of a Superior Order : Tradition, Memory, and Spirituality -- The Composer as Intellectual : Mario Lavista and El Colegio Nacional -- Epilogue: Nihil novum sub sole : Perpetual Mirrors -- Appendix : Chronological List of Works of Mario Lavista…”
Libro electrónico -
693
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694
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695
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696
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697por Centre de Hautes Etudes Internationales D'Informatique Documentaire
Publicado 2007Libro electrónico -
698
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699
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700Publicado 2014“…In this engrossing journey to the frontiers of science, readers will learn why sound is so important to the developing brain, what new possibilities come from the latest research, and what exactly is going on when you focus your hearing at a cocktail party. …”
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