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  1. 6041
    Publicado 2015
    Tabla de Contenidos: “…Instant HotspotHandoff; AirDrop; Part Three: The Components of OS X; System Preferences; The System Preferences Window; Accessibility; App Store; Bluetooth; CDs & DVDs; Date & Time; Desktop & Screen Saver; Dictation & Speech; Displays; Dock; Energy Saver; Extensions; General; iCloud; Internet Accounts; Keyboard; Language & Region; Mission Control; Mouse; Network; Notifications; Parental Controls; Printers & Scanners; Security & Privacy; Sharing; Sound; Spotlight; Startup Disk; Time Machine; Trackpad; Users & Groups; Notifications; Insta-Respond to Bubbles; Shutting Up the Bubbles…”
    Libro electrónico
  2. 6042
    Tabla de Contenidos: “…Policy relevance -- 2. Analytical soundness -- 3. Measurability -- 4. Level of aggregation -- V. …”
    Libro electrónico
  3. 6043
    Publicado 2004
    Tabla de Contenidos: “…AFTER EFFECTS ON THE SPOT TIME-SAVING TIPS & SHORTCUTS FROM THE PROS; Copyright; Contents; Chapter 1 Off to a Good Start: Mastering AE's interface; Chapter 2 Animation Assistance: Using Keyframe Assistants and Generators; Chapter 3 Master of Time: Getting Results in the Timeline; Chapter 4 AE in 3D: Working in 3D Space; Chapter 5 Type-Oh: Great Titles with AE's new Text Engine; Chapter 6 Key Solutions: Advanced Keying with Keylight; Chapter 7 Sounds Good: Using Audio in your Comps; Chapter 8 Visual FX: Effects You'll Want; Chapter 9 Blend for Success: Using Blending Modes for Advanced Results…”
    Libro electrónico
  4. 6044
    por Chater, Kathy
    Publicado 2002
    Tabla de Contenidos: “…Special Contributors ResearchRecording Interviews; Preparing to Interview; Conducting a Research Interview; Conducting a Interview for Radio; After the Interview; Vox Pops; Illustrative Material; Using Archive Material; Film and Videotape Libraries; Still Picture Libraries; Film Formats; Videotape Formats; Television Standards and Aspect Ratios; Sound; Graphics; Props and Models; Finding Locations; Locations; Filming Overseas; Health and Safety; Recording; Recording the Production; Editing; Logging Rushes; The Editing Process; Writing; The Script…”
    Libro electrónico
  5. 6045
    por Harrington, Richard, 1972-
    Publicado 2008
    Tabla de Contenidos:
    Libro electrónico
  6. 6046
    Publicado 2013
    Tabla de Contenidos: “…; Inspiration; Hardware; Acknowledgments; About the Author; Project 1: Frog Day Afternoon; Toon Boom Animate Pro; Project Settings; Onion Skin; Adobe Flash Integration; Animate Pro Brush Tool; iStockphoto Audio; Working with Sound; Exporting; Uploading to the Internet; Project 2: The Annual Holiday Animations; Apple OS X Functions; Flash Extensions; Inspiration; Recording; Audio Editing; Multitrack Editing; Character Rigging; Flash Document Setup…”
    Libro electrónico
  7. 6047
    por Trautschold, Martin
    Publicado 2010
    Tabla de Contenidos: “…-- You and Your BlackBerry Bold -- Email Set Up -- Windows Pc Setup -- Windows Pc Media and File Transfer -- Apple Mac Setup -- Apple Mac Media and File Transfer -- Typing, Spelling and Help -- Speed Your Typing With AutoText -- Personalize Your BlackBerry -- Sounds: Ring and Vibrate -- Phone and Voice Dialing -- Advanced Phone -- Email Like a Pro -- Advanced Email Topic -- Your Contact List -- Managing Your Calender -- Get Tasks Done -- MemoPad: Seicky Notes -- SMS Text and MMS Messaging -- Even More Messaging -- Adding Memory with a Media Card -- Your Music Player -- Snapping Pictures -- Fun with Videos -- Social Networking -- Connecting with Wi-Fi -- BlackBerry App Workd -- Connecting with Bluetooth -- Connect as a Tethered Modem -- Serfing the Web -- Add or Remove Apps -- Travelling:Maps and More -- Other Applications -- Searching for Lost Stuff -- Searching for Data -- fixing Problems -- More Resources -- Hotkey Shortcuts -- Notkeys — Open Almost Any App With One key!…”
    Libro electrónico
  8. 6048
    por Friedmann, Anthony
    Publicado 2006
    Tabla de Contenidos: “…part Part One: Defining the Problem -- chapter 1 1Describing One Medium Through Another -- chapter 2 2Describing Sight and Sound -- chapter 3 3The Stages of Script Development -- chapter 4 4A Seven-Step Method for Developing a Creative Concept -- part Part Two: Solving Communication Problems with Visual Media -- chapter 5 5Ads and PSAs: Copywriting for Visual Media -- chapter 6 6Corporate Communications -- chapter 7 7Training, Instruction and Education -- chapter 8 8Documentary and Nonfiction Narratives -- part Part Three: Entertaining with Visual Media -- chapter 9 9Dramatic Structure and Form -- chapter 10 10Writing Techniques for Long Form Scripts -- chapter 11 11Writing Techniques for Adaptation -- chapter 12 12Television Series, Sitcoms, and Soaps -- part Part Four: Writing for Non-Linear and Interactive Media -- chapter 13 13Writing and Interactive Design -- chapter 14 14Writing for Interactive Communications -- chapter 15 15Writing for Interactive Entertainment -- part Part Five: Anticipating Professional Issues -- chapter 16 16You Can Get Paid to Do This…”
    Libro electrónico
  9. 6049
    por Briggs, Will. author
    Publicado 2019
    Tabla de Contenidos: “…Getting Started -- 2. Images and Sound -- 3. Numbers -- 4. Mouse, and if -- 5. Loops, Input and char -- 6. …”
    Libro electrónico
  10. 6050
    Publicado 2021
    Tabla de Contenidos: “…1 Getting started -- 2 Images and sound -- 3 Math: types, operations, consts, and math functions -- 4 Mouse, and if -- 5 Loops and text input -- 6 Algorithms and the development process -- 7 Functions -- 8 Functions (Continued) -- 9 Using the debugger -- 10 Arrays and enum class -- 11 Animation with structs and sprites -- 12 Building your own arcade game: input, collisions, and putting it all together -- 13 Standard I/O and file operations -- 14 Character arrays and dynamic memory (pointers) -- 15 Classes: the basics -- 16 Classes, continued -- 17 Operators, and destructors -- 18 Exceptions, recursion, and O notation -- 19 Classes, continued: inheritance -- 20 Template functions and classes -- 21 Multiple inheritance and virtual functions -- 22 Linked lists -- 23 The Standard Template Library (STL) -- 24 Building bigger projects -- 25 History -- 26 Esoterica (recommended) -- 27 Esoterica (not so recommended) -- 28 C -- 29 Moving on with SDL -- Appendices -- A. …”
    Libro electrónico
  11. 6051
    por Niedecken, Dietmut, 1952-
    Publicado 2003
    Tabla de Contenidos: “…Attempts at breaking out; Sound - accompaniment and mediation in the long search for the name; 7. …”
    Libro electrónico
  12. 6052
    Publicado 2023
    Tabla de Contenidos: “…Landeschi) -- Multisensory Experiences in Archaeological Landscape: sound, vision, and movement in GIS and Virtual Reality. …”
    Libro electrónico
  13. 6053
    Publicado 2022
    Tabla de Contenidos: “…Prediction of Environmental Sound Pressure Levels from Wind Farms: A Simple but Accurate Model 8. …”
    Libro electrónico
  14. 6054
    por Hall, James H.
    Publicado 2003
    Tabla de Contenidos: “…Evidence is irrelevant to faith -- Groundless faith is irrelevant to Life -- God is beyond human grasp, but that's O.K -- Transcendental talk is "sound and fury" -- Discourse in an intentionalist paradigm -- Evaluating paradigms -- Choosing and changing paradigms -- Language games and theistic discourse -- Fabulation: theism as story -- Theistic stories, morality, and culture -- Stories, moral progress, and culture reform -- Conclusions and signposts…”
    CD no musical
  15. 6055
    Publicado 1999
    Tabla de Contenidos: “…The empire of the fun, or talkin' Soviet Union Blues: the sound of freedom and American cultural hegemony in Europe during the Cold War Reinhold Wagnleitner 13. …”
    Libro
  16. 6056
    por DeStefano, Stephen
    Publicado 2023
    Tabla de Contenidos: “…Adding the wave's animatableData property -- Setting up the ContentView for animation -- Duplicating and animating the wave shape in the ContentView -- Adding an animated floating buoy to the ocean scene -- Making the buoy light blink -- Making the buoy move -- Adding the buoy to the scene -- Adding sound effects -- Summary -- Chapter 11: Animating an Elevator -- Technical requirements -- Setting up the project and adding a Binding variable -- Assembling the elevator using images and the GeometryReader view -- Putting people inside the elevator -- Creating a data model and using the ObservableObject protocol -- Adding the data model functions -- Adding the doorOpenTimer function -- Adding the playChimeSound function -- Adding the playDoorOpenCloseSound function -- Adding the floorNumbers function -- Adding the stopTimer function -- Adding the background, a button, and animating the doors -- Adding floor indicator lights -- Summary -- Chapter 12: Creating a Word Game (Part 1) -- Technical requirements -- Setting up the project and creating a data model -- Building out the UI by adding a text field and list -- Displaying a character count next to each word in the list -- Checking the entered words for duplicates -- Adding a random word with a button press -- Checking if the user's entered word is possible -- Checking whether the user's entered word is a real word -- Creating HeaderView with an info button -- Creating PickerView -- Adding PickerView -- Styling PickerView -- Summary -- Chapter 13: Creating a Word Game (Part 2) -- Technical requirements -- Creating a settings screen -- Adding the language buttons -- Adding a checkmark -- Adding a dismiss button -- Styling the UI -- Adding the background -- Adding animations to the game word -- Implementing user feedback with alerts -- Adding a Footer View to display more information…”
    Libro electrónico
  17. 6057
    Publicado 2016
    Tabla de Contenidos: “…Cover; Half Title; Title Page; Copyright Page; Table of Contents; Introduction; Studio: Initial Planning; The studio's function; Remote productions; Constructional considerations; Studio Facilities; Technical facilities; Production requirements; Post-production requirements; Layout of Control Areas; Location near the studio; Observation windows; Communal control area; Separate control areas; Studio Construction; Area, shape and height; Floor, walls and ceiling; Studio General Services; Access; Power and lighting; Studio markings and floor plan; Studio Sound Insulation; External noise…”
    Libro electrónico
  18. 6058
    Publicado 2016
    Tabla de Contenidos: “…Parallel; Use a Different PCB; Project 7: Circuit Bending for Beginners; Preparation; Three Basic Circuit Bends; Modify the Output; Explore Resistor Bends; Add a Power Reset; Package Your Project; Playing Your Circuit-Bent Instruments; Tips, Tricks, and Mods; Resources; Project 8: Junkshop Percussion; Meet Vince: Professional Washboardist; Listening to Music; Exploring Surfaces and Sounds; Boom; Ting and Ring; Click Sounds…”
    Libro electrónico
  19. 6059
    Publicado 2016
    Tabla de Contenidos: “…Decision Quality: Value Creation from Better Business Decisions; Contents; Acknowledgments; Preface; Part I: The Decision Quality Framework; 1: The Power of Decisions; Decision Quality: A Framework for Better Decisions; Decision Skills Can Be Learned; Decisions versus Outcomes; Key Points to Remember; Endnotes; 2: The Requirements for Decision Quality; The Appropriate Frame; Creative Alternatives; Relevant and Reliable Information; Clear Values and Tradeoffs; Sound Reasoning; Commitment to Action; Judging the Quality of a Decision; Key Points to Remember; Endnotes…”
    Libro electrónico
  20. 6060
    por Sosins, Arturs
    Publicado 2013
    Tabla de Contenidos: “…Polishing the Game -- Adding sounds -- Adding background music -- Adding sound effects -- Adding high scores -- Retrieving high scores -- Updating high score on the screen -- Creating animated game elements -- Frame animations using MovieClip -- Tweening elements with GTween -- Improving gameplay -- Changing level packs by using the swipe gesture -- Starting with MouseDown -- Continue with MouseMove -- Ending with MouseUp -- Adding event listeners -- Modifying code for selecting levels -- Implementing Mashballs magnet -- Summary -- Index…”
    Libro electrónico