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5221Publicado 2023Tabla de Contenidos:Libro electrónico
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5222Publicado 2007Tabla de Contenidos: “…Cover -- Contents -- Introduction -- Part I: Assembling the Graphics You'll Animate in Flash -- HOUR 1 Basics -- Jump Right In and Make an Animation -- Getting Your Bearings -- Getting Around in Flash -- Document Properties -- File Types -- Summary -- Q&A -- Workshop -- HOUR 2 Drawing and Painting Original Art in Flash -- Drawing on the Stage -- Tools -- Selecting and Transforming Objects -- Summary -- Q&A -- Workshop -- HOUR 3 Importing Graphics into Flash -- Vector Graphics Versus Raster Graphics -- Reasons to Avoid Importing Graphics -- Importing Vector Graphics -- Using Bitmaps (Also Known as Raster Graphics) -- Summary -- Q&A -- Workshop -- HOUR 4 Using the Library for Productivity -- The Concept of the Library -- Using the Library -- Using Symbols from the Library -- Summary -- Q&A -- Workshop -- HOUR 5 Controlling Color -- Using Blends and Filters -- Controlling Color -- Summary -- Q&A -- Workshop -- HOUR 6 Applied Layout Techniques -- Setting Text -- Applied Examples Using Color Styles, Blends, and Filters -- Summary -- Q&A -- Workshop -- Part II: Animating in Flash -- HOUR 7 Understanding Animation -- How Animation Works -- Elements of Animation -- Summary -- Q&A -- Workshop -- HOUR 8 Animation the Old-Fashioned Way -- Understanding the Brute-Force Animation Technique -- Enhancing a Frame-by-Frame Animation -- Summary -- Q&A -- Workshop -- HOUR 9 Using Motion Tweens to Animate -- Creating a Motion Tween -- Fine-Tuning a Motion Tween -- Summary -- Q&A -- Workshop -- HOUR 10 Using Shape Tweens to Morph -- Making a Shape Tween -- Refining and Fine-tuning a Shape Tween -- Summary -- Q&A -- Workshop -- HOUR 11 Including Sound in Animations -- Importing Sounds -- Using Sounds -- Controlling Quality and File Size -- Summary -- Q&A -- Workshop -- HOUR 12 Using Layers in Animations -- How Layers Work -- Using Layer Properties for Visual Effect…”
Libro electrónico -
5223
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5224por Green, DaleTabla de Contenidos: “…Random Gem and Heart classes -- Random gold class -- The random potion class -- Creating a random potion -- Determining potion pickups -- Exercises -- Summary -- Chapter 6: Procedurally Generating Art -- How procedural generation is used with art -- Using sprite effects and modifiers -- Combining multiple textures -- Creating textures from scratch -- Creating complex animations -- The benefits of procedurally generated art -- Versatility -- Cheap to produce -- It requires little storage -- The drawbacks of procedurally generated art -- Lack of control -- Repeatability -- Performance heavy -- Using SFML sprite modifiers -- How colors work in SFML -- Creating sprites of a random color -- Selecting a preset color at random -- Generating a color at random -- Creating sprites of a random size -- Saving modified sprites -- Passing a texture into an image -- Drawing to a RenderTexture class -- Saving an image to a file -- Creating enemy sprites procedurally -- Breaking sprites into components -- The draw setup -- Randomly selecting sprite components -- Loading the default armor textures -- Choosing the armor tier -- Rendering the armor textures -- Rendering the final textures -- Overriding the default draw behavior -- Debugging and testing -- Editing the game tiles -- Exercises -- Summary -- Chapter 7: Procedurally Modifying Audio -- An introduction to SFML audio -- sf::Sound versus sf::Music -- sf::SoundBuffer -- Selecting a random main track -- Adding sound effects -- Editing sound effects -- Playing a sound function -- The audio listener -- Creating a fluctuation in a pitch -- 3D sound - spatialization -- The audio listener -- The minimum distance -- Attenuation -- The position of the sound -- Fixed positions -- Moving positions -- Exercises -- Summary -- Chapter 8: Procedural Behavior and Mechanics -- An introduction to pathfinding…”
Publicado 2016
Libro electrónico -
5225por Ward, Peter, 1936-Tabla de Contenidos: “…The Zoom LensFocus; Camera Controls; Camera Mountings; Camera Technique; Operational Skills; Camera Movement; Picture Making Skills; Composition; Intercutting; Rehearsal; Transmission 1; Transmission 2; Robotic Camerawork; Audio Technical Operations; Introduction to TV Sound; Microphones; Audio Monitoring; Audio Control; Audio Rig; Recording Sound; Audio and Programme Production; Digital Audio; Stereo; Working on Location; Preparation for Location; Operational Checks at Base; Road Craft; Safety; Video Recording Formats; White Balance; Exposure; Time Code; Structure; Shooting for Editing…”
Publicado 2000
Libro electrónico -
5226
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5227
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5228
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5229
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5230
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5231
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5232
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5233
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5234
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5235
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5236
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5237
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5238
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5239
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5240