Mostrando 5,221 - 5,240 Resultados de 8,504 Para Buscar '"Sound of..."', tiempo de consulta: 0.07s Limitar resultados
  1. 5221
    Publicado 2023
    Tabla de Contenidos:
    Libro electrónico
  2. 5222
    Publicado 2007
    Tabla de Contenidos: “…Cover -- Contents -- Introduction -- Part I: Assembling the Graphics You'll Animate in Flash -- HOUR 1 Basics -- Jump Right In and Make an Animation -- Getting Your Bearings -- Getting Around in Flash -- Document Properties -- File Types -- Summary -- Q&A -- Workshop -- HOUR 2 Drawing and Painting Original Art in Flash -- Drawing on the Stage -- Tools -- Selecting and Transforming Objects -- Summary -- Q&A -- Workshop -- HOUR 3 Importing Graphics into Flash -- Vector Graphics Versus Raster Graphics -- Reasons to Avoid Importing Graphics -- Importing Vector Graphics -- Using Bitmaps (Also Known as Raster Graphics) -- Summary -- Q&A -- Workshop -- HOUR 4 Using the Library for Productivity -- The Concept of the Library -- Using the Library -- Using Symbols from the Library -- Summary -- Q&A -- Workshop -- HOUR 5 Controlling Color -- Using Blends and Filters -- Controlling Color -- Summary -- Q&A -- Workshop -- HOUR 6 Applied Layout Techniques -- Setting Text -- Applied Examples Using Color Styles, Blends, and Filters -- Summary -- Q&A -- Workshop -- Part II: Animating in Flash -- HOUR 7 Understanding Animation -- How Animation Works -- Elements of Animation -- Summary -- Q&A -- Workshop -- HOUR 8 Animation the Old-Fashioned Way -- Understanding the Brute-Force Animation Technique -- Enhancing a Frame-by-Frame Animation -- Summary -- Q&A -- Workshop -- HOUR 9 Using Motion Tweens to Animate -- Creating a Motion Tween -- Fine-Tuning a Motion Tween -- Summary -- Q&A -- Workshop -- HOUR 10 Using Shape Tweens to Morph -- Making a Shape Tween -- Refining and Fine-tuning a Shape Tween -- Summary -- Q&A -- Workshop -- HOUR 11 Including Sound in Animations -- Importing Sounds -- Using Sounds -- Controlling Quality and File Size -- Summary -- Q&A -- Workshop -- HOUR 12 Using Layers in Animations -- How Layers Work -- Using Layer Properties for Visual Effect…”
    Libro electrónico
  3. 5223
    por Watkinson, John, 1950-
    Publicado 2001
    Tabla de Contenidos:
    Libro electrónico
  4. 5224
    por Green, Dale
    Publicado 2016
    Tabla de Contenidos: “…Random Gem and Heart classes -- Random gold class -- The random potion class -- Creating a random potion -- Determining potion pickups -- Exercises -- Summary -- Chapter 6: Procedurally Generating Art -- How procedural generation is used with art -- Using sprite effects and modifiers -- Combining multiple textures -- Creating textures from scratch -- Creating complex animations -- The benefits of procedurally generated art -- Versatility -- Cheap to produce -- It requires little storage -- The drawbacks of procedurally generated art -- Lack of control -- Repeatability -- Performance heavy -- Using SFML sprite modifiers -- How colors work in SFML -- Creating sprites of a random color -- Selecting a preset color at random -- Generating a color at random -- Creating sprites of a random size -- Saving modified sprites -- Passing a texture into an image -- Drawing to a RenderTexture class -- Saving an image to a file -- Creating enemy sprites procedurally -- Breaking sprites into components -- The draw setup -- Randomly selecting sprite components -- Loading the default armor textures -- Choosing the armor tier -- Rendering the armor textures -- Rendering the final textures -- Overriding the default draw behavior -- Debugging and testing -- Editing the game tiles -- Exercises -- Summary -- Chapter 7: Procedurally Modifying Audio -- An introduction to SFML audio -- sf::Sound versus sf::Music -- sf::SoundBuffer -- Selecting a random main track -- Adding sound effects -- Editing sound effects -- Playing a sound function -- The audio listener -- Creating a fluctuation in a pitch -- 3D sound - spatialization -- The audio listener -- The minimum distance -- Attenuation -- The position of the sound -- Fixed positions -- Moving positions -- Exercises -- Summary -- Chapter 8: Procedural Behavior and Mechanics -- An introduction to pathfinding…”
    Libro electrónico
  5. 5225
    por Ward, Peter, 1936-
    Publicado 2000
    Tabla de Contenidos: “…The Zoom LensFocus; Camera Controls; Camera Mountings; Camera Technique; Operational Skills; Camera Movement; Picture Making Skills; Composition; Intercutting; Rehearsal; Transmission 1; Transmission 2; Robotic Camerawork; Audio Technical Operations; Introduction to TV Sound; Microphones; Audio Monitoring; Audio Control; Audio Rig; Recording Sound; Audio and Programme Production; Digital Audio; Stereo; Working on Location; Preparation for Location; Operational Checks at Base; Road Craft; Safety; Video Recording Formats; White Balance; Exposure; Time Code; Structure; Shooting for Editing…”
    Libro electrónico
  6. 5226
  7. 5227
    por Orégano (Grupo musical)
    Publicado 2003
    Disco musical
  8. 5228
    Publicado 2021
    Clic para escuchar. Acceso restringido UPSA
    Grabación de sonido
  9. 5229
    Publicado 2019
    Clic para escuchar. Acceso restringido UPSA
    Grabación de sonido
  10. 5230
    Publicado 2017
    Clic para escuchar. Acceso abierto
    Grabación de sonido
  11. 5231
    Publicado 2017
    Clic para escuchar. Acceso abierto
    Grabación de sonido
  12. 5232
    Publicado 2021
    Clic para escuchar. Acceso restringido
    Grabación de sonido
  13. 5233
  14. 5234
  15. 5235
    Publicado 1984
    Parte I.
    Parte II.
    Parte III.
    Parte IV.
    Grabación de sonido
  16. 5236
  17. 5237
  18. 5238
    por Flecha, José Román, 1941-
    Publicado 2021
    Acceso abierto
    Grabación de sonido
  19. 5239
    Grabación de sonido
  20. 5240
    por Queen (Grup musical).
    Publicado 2008
    Disco musical