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  1. 3541
    Publicado 2022
    Tabla de Contenidos: “…Goddard ; Save Our Noise : When Sound Out of Place Deserves Our Protection / Karin Bijsterveld ; Tracing Earlines in Ethnomusicology / Barbara Titus ; Noise, Not Music / Paul Hegarty ; Between Morphological Research and Social Criticism : Notes on the Aesthetics of Noise in Avant-Garde Music / Makis Solomos -- PART II. …”
    Libro electrónico
  2. 3542
    Publicado 2022
    Tabla de Contenidos: “…1 Introduction 1 -- 1.1 Defining the scope of this work . 4 -- 2 Fundamentals and previous work 5 -- 2.1 Theoretical principles behind spatial fluctuations . 5 -- 2.1.1 Amplitude distribution due to changes in position 5 -- 2.1.2 The impulse response and other room acoustical quantities 10 -- 2.1.3 Variance of the reverberation time over space . 13 -- 2.1.4 Reference to the research question . 14 -- 2.2 Acoustical measurements in auditoria . 15 -- 2.2.1 Principles and established practice . 15 -- 2.2.2 Measurement uncertainty in architectural acoustics 18 -- 2.2.3 Observations in other fields of acoustics 21 -- 2.3 Uncertainties in measurements . 23 -- 2.3.1 General metrological terms . 23 -- 2.3.2 The guide to the expression of uncertainty -- in measurement 24 -- 2.4 The perception of sound in auditoria 33 -- 3 General Methodology 37 -- 4 Uncertainty of room impulse response measurements 41 -- 4.1 Introduction 41 -- 4.2 Uncertainty budget for room impulse response measurements 42 -- 4.3 Discussion . 45 -- 4.4 Conclusions 45 -- 5 Design of a measurement array 47 -- 5.1 Introduction 47 -- 5.2 Methodology . 48 -- 5.2.1 Requirements for the measurement setup . 48 -- 5.2.2 Design of a measurement device 52 -- 5.2.3 Acoustical measurements 53 -- 5.2.4 Data analysis . 56 -- 5.3 Results . 57 -- 5.3.1 Visualization of sound fields . 57 -- 5.3.2 Data for the uncertainty discussions 60 -- 5.4 Discussion . 60 -- 5.5 Conclusions 62 -- 6 Uncertain input quantities of the measurement function 65 -- 6.1 Introduction 65 -- 6.2 Uncertainty of room acoustical quantities . 66 -- 6.2.1 Methodology . 66 -- 6.2.2 Results 74 -- 6.3 Uncertainty of the sampling location 82 -- 6.3.1 Introduction . 82 -- 6.3.2 Initial methodology . 84 -- 6.3.3 Results 87 -- 6.3.4 Revised methodology . 88 -- 6.3.5 Results 88 -- 6.4 Discussion . 90 -- 6.5 Conclusions 91 -- 7 Measurement function 93 -- 7.1 Introduction 93 -- 7.2 Establishing the measurement function . 94 -- 7.2.1 Methodology . 94 -- 7.2.2 Results and discussion 99 -- 7.3 Compensating the effect of a finite sampling area . 103 -- 7.3.1 Methodology . 103 -- 7.3.2 Results and discussion 104 -- 7.4 Reducing the complexity . 106 -- 7.4.1 Methodology . 106 -- 7.4.2 Results 107 -- 7.5 Discussion . 108 -- 7.6 Conclusions 110 -- 8 Validity of the measurement function 111 -- 8.1 Introduction 111 -- 8.2 Methodology . 111 -- 8.2.1 Repeatability . 112 -- 8.2.2 Reproducibility 112 -- 8.3 Results . 117 -- 8.3.1 Repeatability . 119 -- 8.3.2 Reproducibility 121 -- 8.4 Discussion . 139 -- 8.5 Conclusions 141 -- 9 How accurately must a measurement position be defined? …”
    Libro electrónico
  3. 3543
    Publicado 2018
    Tabla de Contenidos: “…Understanding the draw method and the SurfaceView class -- The game loop -- Threads -- Problems with threads -- Java try, catch exception handling -- Implementing the game loop with a thread -- Implementing Runnable and providing the run method -- Coding the thread -- Starting and stopping the thread -- Activity lifecycle -- A simplified explanation of the Android lifecycle -- Lifecycle phases: What we need to know -- Lifecycle phases: What we need to do -- Using the Activity lifecycle to start and stop the thread -- Coding the run method -- Running the game -- Summary -- Chapter 10: Coding the Bat and Ball -- The Ball Class -- Communicating with the game engine -- Representing rectangles and squares with RectF -- Coding the variables -- Coding the Ball constructor -- Coding the RectF getter method -- Coding the Ball update method -- Coding the Ball helper methods -- Coding a realistic-ish bounce -- Using the Ball class -- The Bat class -- Coding the Bat variables -- Coding the Bat constructor -- Coding the Bat helper methods -- Coding the Bat's update method -- Using the Bat Class -- Coding the Bat input handling -- Running the game -- Summary -- Chapter 11: Collisions, Sound Effects and Supporting Different Versions of Android -- Handling collisions -- Collision detection options -- Rectangle intersection -- Radius overlapping -- Crossing number algorithm -- Optimizations -- Multiple hitboxes -- Neighbour checking -- Best options for Pong -- The RectF intersects method -- Handling different versions of Android -- Detecting the current Android version -- The Soundpool class -- Initializing SoundPool the new way -- Java Method chaining explained -- Back to initializing SoundPool (the new way) -- Initializing SoundPool the old way -- Loading sound files into memory -- Playing a sound -- Stopping a sound -- Generating sound effects…”
    Libro electrónico
  4. 3544
    Publicado 2013
    Tabla de Contenidos: “…Directing; 10.1 The Concept Meeting; 10.2 Communicating Vision; 10.3 Location Scouting; 10.4 Working with the Cinematographer; 10.5 Directing Talent; 10.6 Script Supervision and Continuity; 10.7 Directing Cut-Scenes; 10.8 Cut-Scenes Versus In-Game Cinematics; Interview: Jay Duplass, Director; Chapter 11. Sound Design; 11.1 Cinematic Music; 11.2 Tools for Great Sound; 11.3 Sound Effects and Sampling; 11.4 Effective Sound Design; Interview: Marc Schaefgen, Sound Designer…”
    Libro electrónico
  5. 3545
    Publicado 2014
    Tabla de Contenidos: “…-- Structure your ideas and suggestions -- Three tricks and tips of persuasive communicators -- The art of the sound bite -- Presenting your ideas with props and visuals -- Success -- Checklist -- What did you think of this book? …”
    Libro electrónico
  6. 3546
    Publicado 2022
    Tabla de Contenidos: “…Introduction -- 1 The Sounds of Development -- 2 The Pedagogy of Trash -- 3 Writing a Development Play -- 4 Entering the Fictional World of Development -- 5 From Poverty to Power -- 6 Playing for Change -- 7 Women Saving the World -- 8 'Being in the spotlight is not something we are used to' -- 9 Allah megh de -- 10 Contemporary Arts Festivals in Nigeria and Nepal -- 11 Who Consumes? …”
    Libro electrónico
  7. 3547
    Publicado 2023
    Tabla de Contenidos: “…Temporomandibular Joint Hypermobility Examination through Differentiation of Sounds -- 9. Temporomandibular Joint Pain…”
    Libro electrónico
  8. 3548
    por Field, John, 1945-
    Publicado 2008
    Tabla de Contenidos: “…Listening then and now -- The comprehension approach : pluses and minuses -- Listening and the learner -- Types of listening -- A diagnostic approach to L2 listening -- Dividing listening into its components -- A process approach -- Input and context -- Decoding and the inconsistent signal -- Decoding : sounds, syllables and words -- Using grammar and intonation -- Amplifying what the speaker says -- Handling information -- Real speech -- Listening strategies -- Strategy instruction in second language listening -- Fitting it together…”
    Libro
  9. 3549
    Publicado 1995
    Tabla de Contenidos: “…Principles Behind Ethically Sound Medicine -- Ch. 2. Autonomy and Patient Care -- Ch. 3. …”
    Libro
  10. 3550
    por Jackson, Wallace. author
    Publicado 2015
    Tabla de Contenidos: “…Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Foundation of Digital Audio: The Sound Wave; Downloading and Installing Audacity; AudacityTeam.org: Get Your Audacity 2.1 Software; Audio File Formats: Installing FFMPEG and LAME; A Foundation for Audio: The Sound Wave; Analog Audio: Sound Waves Formed Out of Air; Digital Audio: Sound Waves Formed Out of Bytes; Summary; Chapter 2: The History of Digital Audio: MIDI and Synthesis; Downloading and Installing Rosegarden; Rosegarden.com: Get Your Rosegarden Software…”
    Libro electrónico
  11. 3551
    por Sheppard, Andrew, 1961-
    Publicado 2005
    Tabla de Contenidos: “…Run Skype only when neededRun Skype for only a limited part of the day; Ration bandwidth as part of a QoS plan; Configure Skype; Internet Connections; Ways to Configure Skype; Connecting Hardware to Your Computer; Setting the Sound Devices Used by Skype; Safely Cutting Your Phone Lines; Test Your Sound System; Test Call Sound Quality (echo123); Fix Sound-Quality Problems; Choose and Configure a Microphone and Speakers; Choose and Configure a USB Handset or Headset; Choose and Configure a Bluetooth Headset; See Also; Configure Skype to Use Regular Phones; Configure Skype on a Laptop…”
    Libro electrónico
  12. 3552
    por Georgenes, Chris
    Publicado 2009
    Tabla de Contenidos: “…Soft revealStar Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Winter wonderland; 3D perspective; Bone and Spray; Interlude: From the inside out; 8. Working with sound; Recording sounds; Audacity®; Adobe® Soundbooth® CS4; Adobe® Audition® 3.0; Sound in Flash; Dynamic sounds (AS3); Interlude: Flash wasn't always this good; 9. …”
    Libro electrónico
  13. 3553
    por Georgenes, Chris
    Publicado 2013
    Tabla de Contenidos: “…Winter wonderland3D perspective; Bone and Spray; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity; Adobe® Audition® CS6; Sound in Flash; Dynamic sounds (AS3); Interlude: My wishlist for Flash CS7; 9 Working with video; Importing video (pre-CS4); Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10 Interactivity; Rotate Continuously; Endless Looping; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3)…”
    Libro electrónico
  14. 3554
    por Spotted Eagle, Douglas
    Publicado 2005
    Tabla de Contenidos: “…Chromakey CompositingChapter 6 Titling Tools and Text Techniques; Basic Titles; Play It Safe; Roll the Credits; The Star Wars look; Create a Lower-Third Graphic in Vegas Movie Studio; Add a Fade-In to the Lower-Third Graphic; Creating a Different Type of Lower-Third; Add a ""Bug""; Chapter 7 Sound Off!; Sound Messages; Audio for Video Secrets; Prepare to Record; Recording Audio; Cleaning Up Production Dialog; Eliminating Noise; Sound Mangling; Integration with Sound Forge Audio Studio; Chapter 8 Getting Creative with Techniques; Fast, Slow, Reverse, Strobe, and Ghost…”
    Libro electrónico
  15. 3555
    por González Hermoso, Alfredo
    Publicado 2005
    Grabación de sonido
  16. 3556
  17. 3557
  18. 3558
    Publicado 2023
    Clic para escuchar. Acceso restringido UPSA
    Grabación de sonido
  19. 3559
    Publicado 1994
    Parte 1
    Parte 2
    Parte 3
    Parte 4
    Parte 5
    Parte 6
    Grabación de sonido
  20. 3560
    por Villanueva, Jesús
    Publicado 2002
    CDROM