Materias dentro de su búsqueda.
Materias dentro de su búsqueda.
- Música 1,332
- Música orquestal 652
- Música vocal 367
- Música sagrada 355
- Óperas 317
- Lengua inglesa 270
- Sinfonías 269
- Música instrumental 228
- Sound 214
- Conciertos 193
- Música de cámara 192
- Programming 188
- Recording and reproducing 167
- Engineering & Applied Sciences 151
- Música para piano 143
- Música pop 132
- Música popular 130
- Music 123
- Development 119
- Digital techniques 117
- Historia 116
- Fragmentos 110
- Application software 105
- Design 103
- Motion pictures 101
- Production and direction 99
- Data processing 96
- Video games 92
- History 91
- Editing 86
-
3541Publicado 2022Tabla de Contenidos: “…Goddard ; Save Our Noise : When Sound Out of Place Deserves Our Protection / Karin Bijsterveld ; Tracing Earlines in Ethnomusicology / Barbara Titus ; Noise, Not Music / Paul Hegarty ; Between Morphological Research and Social Criticism : Notes on the Aesthetics of Noise in Avant-Garde Music / Makis Solomos -- PART II. …”
Libro electrónico -
3542Publicado 2022Tabla de Contenidos: “…1 Introduction 1 -- 1.1 Defining the scope of this work . 4 -- 2 Fundamentals and previous work 5 -- 2.1 Theoretical principles behind spatial fluctuations . 5 -- 2.1.1 Amplitude distribution due to changes in position 5 -- 2.1.2 The impulse response and other room acoustical quantities 10 -- 2.1.3 Variance of the reverberation time over space . 13 -- 2.1.4 Reference to the research question . 14 -- 2.2 Acoustical measurements in auditoria . 15 -- 2.2.1 Principles and established practice . 15 -- 2.2.2 Measurement uncertainty in architectural acoustics 18 -- 2.2.3 Observations in other fields of acoustics 21 -- 2.3 Uncertainties in measurements . 23 -- 2.3.1 General metrological terms . 23 -- 2.3.2 The guide to the expression of uncertainty -- in measurement 24 -- 2.4 The perception of sound in auditoria 33 -- 3 General Methodology 37 -- 4 Uncertainty of room impulse response measurements 41 -- 4.1 Introduction 41 -- 4.2 Uncertainty budget for room impulse response measurements 42 -- 4.3 Discussion . 45 -- 4.4 Conclusions 45 -- 5 Design of a measurement array 47 -- 5.1 Introduction 47 -- 5.2 Methodology . 48 -- 5.2.1 Requirements for the measurement setup . 48 -- 5.2.2 Design of a measurement device 52 -- 5.2.3 Acoustical measurements 53 -- 5.2.4 Data analysis . 56 -- 5.3 Results . 57 -- 5.3.1 Visualization of sound fields . 57 -- 5.3.2 Data for the uncertainty discussions 60 -- 5.4 Discussion . 60 -- 5.5 Conclusions 62 -- 6 Uncertain input quantities of the measurement function 65 -- 6.1 Introduction 65 -- 6.2 Uncertainty of room acoustical quantities . 66 -- 6.2.1 Methodology . 66 -- 6.2.2 Results 74 -- 6.3 Uncertainty of the sampling location 82 -- 6.3.1 Introduction . 82 -- 6.3.2 Initial methodology . 84 -- 6.3.3 Results 87 -- 6.3.4 Revised methodology . 88 -- 6.3.5 Results 88 -- 6.4 Discussion . 90 -- 6.5 Conclusions 91 -- 7 Measurement function 93 -- 7.1 Introduction 93 -- 7.2 Establishing the measurement function . 94 -- 7.2.1 Methodology . 94 -- 7.2.2 Results and discussion 99 -- 7.3 Compensating the effect of a finite sampling area . 103 -- 7.3.1 Methodology . 103 -- 7.3.2 Results and discussion 104 -- 7.4 Reducing the complexity . 106 -- 7.4.1 Methodology . 106 -- 7.4.2 Results 107 -- 7.5 Discussion . 108 -- 7.6 Conclusions 110 -- 8 Validity of the measurement function 111 -- 8.1 Introduction 111 -- 8.2 Methodology . 111 -- 8.2.1 Repeatability . 112 -- 8.2.2 Reproducibility 112 -- 8.3 Results . 117 -- 8.3.1 Repeatability . 119 -- 8.3.2 Reproducibility 121 -- 8.4 Discussion . 139 -- 8.5 Conclusions 141 -- 9 How accurately must a measurement position be defined? …”
Libro electrónico -
3543Publicado 2018Tabla de Contenidos: “…Understanding the draw method and the SurfaceView class -- The game loop -- Threads -- Problems with threads -- Java try, catch exception handling -- Implementing the game loop with a thread -- Implementing Runnable and providing the run method -- Coding the thread -- Starting and stopping the thread -- Activity lifecycle -- A simplified explanation of the Android lifecycle -- Lifecycle phases: What we need to know -- Lifecycle phases: What we need to do -- Using the Activity lifecycle to start and stop the thread -- Coding the run method -- Running the game -- Summary -- Chapter 10: Coding the Bat and Ball -- The Ball Class -- Communicating with the game engine -- Representing rectangles and squares with RectF -- Coding the variables -- Coding the Ball constructor -- Coding the RectF getter method -- Coding the Ball update method -- Coding the Ball helper methods -- Coding a realistic-ish bounce -- Using the Ball class -- The Bat class -- Coding the Bat variables -- Coding the Bat constructor -- Coding the Bat helper methods -- Coding the Bat's update method -- Using the Bat Class -- Coding the Bat input handling -- Running the game -- Summary -- Chapter 11: Collisions, Sound Effects and Supporting Different Versions of Android -- Handling collisions -- Collision detection options -- Rectangle intersection -- Radius overlapping -- Crossing number algorithm -- Optimizations -- Multiple hitboxes -- Neighbour checking -- Best options for Pong -- The RectF intersects method -- Handling different versions of Android -- Detecting the current Android version -- The Soundpool class -- Initializing SoundPool the new way -- Java Method chaining explained -- Back to initializing SoundPool (the new way) -- Initializing SoundPool the old way -- Loading sound files into memory -- Playing a sound -- Stopping a sound -- Generating sound effects…”
Libro electrónico -
3544Publicado 2013Tabla de Contenidos: “…Directing; 10.1 The Concept Meeting; 10.2 Communicating Vision; 10.3 Location Scouting; 10.4 Working with the Cinematographer; 10.5 Directing Talent; 10.6 Script Supervision and Continuity; 10.7 Directing Cut-Scenes; 10.8 Cut-Scenes Versus In-Game Cinematics; Interview: Jay Duplass, Director; Chapter 11. Sound Design; 11.1 Cinematic Music; 11.2 Tools for Great Sound; 11.3 Sound Effects and Sampling; 11.4 Effective Sound Design; Interview: Marc Schaefgen, Sound Designer…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
3545Publicado 2014Tabla de Contenidos: “…-- Structure your ideas and suggestions -- Three tricks and tips of persuasive communicators -- The art of the sound bite -- Presenting your ideas with props and visuals -- Success -- Checklist -- What did you think of this book? …”
Libro electrónico -
3546Publicado 2022Tabla de Contenidos: “…Introduction -- 1 The Sounds of Development -- 2 The Pedagogy of Trash -- 3 Writing a Development Play -- 4 Entering the Fictional World of Development -- 5 From Poverty to Power -- 6 Playing for Change -- 7 Women Saving the World -- 8 'Being in the spotlight is not something we are used to' -- 9 Allah megh de -- 10 Contemporary Arts Festivals in Nigeria and Nepal -- 11 Who Consumes? …”
Libro electrónico -
3547Publicado 2023Tabla de Contenidos: “…Temporomandibular Joint Hypermobility Examination through Differentiation of Sounds -- 9. Temporomandibular Joint Pain…”
Libro electrónico -
3548por Field, John, 1945-Tabla de Contenidos: “…Listening then and now -- The comprehension approach : pluses and minuses -- Listening and the learner -- Types of listening -- A diagnostic approach to L2 listening -- Dividing listening into its components -- A process approach -- Input and context -- Decoding and the inconsistent signal -- Decoding : sounds, syllables and words -- Using grammar and intonation -- Amplifying what the speaker says -- Handling information -- Real speech -- Listening strategies -- Strategy instruction in second language listening -- Fitting it together…”
Publicado 2008
Libro -
3549Publicado 1995Tabla de Contenidos: “…Principles Behind Ethically Sound Medicine -- Ch. 2. Autonomy and Patient Care -- Ch. 3. …”
Libro -
3550por Jackson, Wallace. authorTabla de Contenidos: “…Contents at a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Foundation of Digital Audio: The Sound Wave; Downloading and Installing Audacity; AudacityTeam.org: Get Your Audacity 2.1 Software; Audio File Formats: Installing FFMPEG and LAME; A Foundation for Audio: The Sound Wave; Analog Audio: Sound Waves Formed Out of Air; Digital Audio: Sound Waves Formed Out of Bytes; Summary; Chapter 2: The History of Digital Audio: MIDI and Synthesis; Downloading and Installing Rosegarden; Rosegarden.com: Get Your Rosegarden Software…”
Publicado 2015
Libro electrónico -
3551por Sheppard, Andrew, 1961-Tabla de Contenidos: “…Run Skype only when neededRun Skype for only a limited part of the day; Ration bandwidth as part of a QoS plan; Configure Skype; Internet Connections; Ways to Configure Skype; Connecting Hardware to Your Computer; Setting the Sound Devices Used by Skype; Safely Cutting Your Phone Lines; Test Your Sound System; Test Call Sound Quality (echo123); Fix Sound-Quality Problems; Choose and Configure a Microphone and Speakers; Choose and Configure a USB Handset or Headset; Choose and Configure a Bluetooth Headset; See Also; Configure Skype to Use Regular Phones; Configure Skype on a Laptop…”
Publicado 2005
Libro electrónico -
3552por Georgenes, ChrisTabla de Contenidos: “…Soft revealStar Wars text; Color adjustments; Vertigo; Let it rain; Playing with fire; Winter wonderland; 3D perspective; Bone and Spray; Interlude: From the inside out; 8. Working with sound; Recording sounds; Audacity®; Adobe® Soundbooth® CS4; Adobe® Audition® 3.0; Sound in Flash; Dynamic sounds (AS3); Interlude: Flash wasn't always this good; 9. …”
Publicado 2009
Libro electrónico -
3553por Georgenes, ChrisTabla de Contenidos: “…Winter wonderland3D perspective; Bone and Spray; Sausage grinder; Interlude: From the inside out; 8 Working with sound; Recording sounds; Samson USB Microphones; Audacity; Adobe® Audition® CS6; Sound in Flash; Dynamic sounds (AS3); Interlude: My wishlist for Flash CS7; 9 Working with video; Importing video (pre-CS4); Importing video; Flash Video (FLV); Interlude: FLV tools and articles; 10 Interactivity; Rotate Continuously; Endless Looping; Event handling; What a drag; Pausing the timeline; Loading images (AS3); Loading images (AS2); Toggling sound (AS3)…”
Publicado 2013
Libro electrónico -
3554por Spotted Eagle, DouglasTabla de Contenidos: “…Chromakey CompositingChapter 6 Titling Tools and Text Techniques; Basic Titles; Play It Safe; Roll the Credits; The Star Wars look; Create a Lower-Third Graphic in Vegas Movie Studio; Add a Fade-In to the Lower-Third Graphic; Creating a Different Type of Lower-Third; Add a ""Bug""; Chapter 7 Sound Off!; Sound Messages; Audio for Video Secrets; Prepare to Record; Recording Audio; Cleaning Up Production Dialog; Eliminating Noise; Sound Mangling; Integration with Sound Forge Audio Studio; Chapter 8 Getting Creative with Techniques; Fast, Slow, Reverse, Strobe, and Ghost…”
Publicado 2005
Libro electrónico -
3555
-
3556Publicado 1977Clic para escuchar desde UPSA. Acceso restringido usuarios UPSA.
Clic para escuchar fuera UPSA. Acceso restringido usuarios UPSA.
Grabación de sonido -
3557
-
3558
-
3559
-
3560