Mostrando 2,821 - 2,840 Resultados de 8,503 Para Buscar '"Sound of..."', tiempo de consulta: 0.06s Limitar resultados
  1. 2821
    por Berlioz, Hector, 1803-1869
    Publicado 1998
    Disco musical
  2. 2822
    por Berlioz, Hector, 1803-1869
    Publicado 1998
    Disco musical
  3. 2823
    por Falla, Manuel de, (1876-1946)
    Publicado 1996
    Disco musical
  4. 2824
    Publicado 2012
    “…Contributors raise the question of how does sound (and music) influence the atmosphere of a building and visa versa. …”
    Libro
  5. 2825
    por Schumann, Robert, (1810-1856)
    Publicado 1998
    Disco musical
  6. 2826
    por Marais, Marin, (1656-1728)
    Publicado 1987
    Disco musical
  7. 2827
    por Vivaldi, Antonio, 1678-1741
    Publicado 1992
    Disco musical
  8. 2828
    por Vivaldi, Antonio, 1678-1741
    Publicado 1992
    Disco musical
  9. 2829
    por Vivaldi, Antonio, 1678-1741
    Publicado 1992
    Disco musical
  10. 2830
    por Dufay, Guillaume, 1397-1474
    Publicado 1997
    Disco musical
  11. 2831
    por Dufay, Guillaume, 1397-1474
    Publicado 1997
    Disco musical
  12. 2832
    por Dufay, Guillaume, 1397-1474
    Publicado 1997
    Disco musical
  13. 2833
  14. 2834
    Publicado 1990
    Disco musical
  15. 2835
    Publicado 2005
    Tabla de Contenidos: “…Hopper - Interview: director of photography, Kaminski, AI, Minority Report, discusses using virtual sets for movies Chapter 7 3D sound - Introduction to immersive experiences - Synchronization of display and sound - Spatialized sound - Controlling several sound streams - Real-time 3D sound - Sound envelopes - Tutorial: sound mixer - Interview: 3D Sound inventor and engineer, Bo Gehring, discusses spatialized sound for virtual sets Chapter 8 User interface and input devices - Linear and non-linear story telling - User testing - Testing playback performance - Building input devices: serial inputs - Midi inputs - Interactive phones - PDAs - Project: Designing a new interactive camera: the "cocktail camera" - Interview: Interactive designer, Bill Tomlinson, Synthetic Character Group, MIT MediaLab about input devices for virtual sets Chapter 9 Following a terrain with a remote controlled car - Modeling and texturing a terain - Modeling the car and obstacles - Collision against the terrain - Collision between a character and walls and other collisions - Adding physics: springs - Other methods: ray calculations - Project: an online 3D game - Interview: game designer, Sokal, creator of Syberiade, about virtual sets for game design Chapter 10 Communication environments - Communication from and to the virtual set - Introduction to multiplayer 3D games - Serial communication - Web communication - Interactive phone communication - Example of online multiplayer 3D game - Project: a robot talks to a virtual set - Interview: bio-robotic specialist Robert Full, Director of the Polypedal Lab, Bugs Life, Disney and Pixar, about using virtual sets to stimulate robots inspired by insects. …”
    Libro electrónico
  16. 2836
    Publicado 2010
    Tabla de Contenidos: “…Game design -- The three ts : terminology, technology, and tools -- The journey begins -- The game loop -- Image rendering -- Sprite sheets -- Animation -- Bitmap fonts -- Tile maps -- The particle emitter -- Sound -- User input -- The game interface -- Game objects and entities -- Collision detection -- Putting it all together…”
    Libro electrónico
  17. 2837
    por Minu-Sepehr, Aria
    Publicado 2012
    Tabla de Contenidos: “…Corrupter of the land -- Breaking the sound barrier -- I raised this one -- Where parallel lines cross -- A grand comedy -- The writing on the wall -- Burning down the house -- The escape -- My own revolution -- Turning rotten -- The chase -- You, too, major? …”
    Libro
  18. 2838
    Publicado 1994
    Revista digital
  19. 2839
    Publicado 2019
    “…Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "live" environments into recorded sound. The book covers theory and the technical aspects of recording from sound source to delivery: the nature of soundwaves and their behavior in rooms, microphone types and the techniques of recording in stereo, proximity and phase, file types, tracking and critical listening, loudness, meters, and the post-production processes of EQ, control of dynamic range (compressors, limiters, dynamic EQ, de-essers), and reverberation (both digital reflection simulation and convolution), with some discussion of commercially available digital plugins. …”
    Libro electrónico
  20. 2840
    Publicado 2017
    “…The way in which sound and vision interact is an important aspect of many modern multimedia formats. …”
    Libro electrónico