Mostrando 141 - 160 Resultados de 188 Para Buscar '"Sliders"', tiempo de consulta: 0.11s Limitar resultados
  1. 141
    por Calderari, Caio
    Publicado 2024
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started with Bubble.io - Exploring Bubble's Features -- Introduction to the Bubble.io platform -- Setting up an account and project workspace -- New project setup - application assistant -- Step 1 - favicon and application name -- Step 2 - default font -- Step 3 - default colors -- Step 4 - choosing plugins -- Finishing the application assistant -- Navigating the Bubble.io interface -- 1 - the top bar -- 2 - the sidebar -- 3 - the page -- 4 - the property editor -- Understanding the main areas of the editor and key features -- Design -- Workflow -- Data -- Styles -- Plugins -- Settings -- Logs -- A quick tour of the main areas of your account -- Apps -- Account -- Templates marketplace -- Plugins marketplace -- Support -- Forum and community -- Summary -- Chapter 2: Navigating the UI Builder Components Tab -- Presenting the UI Builder components tab and the sidebar -- Quick tips about the Elements Tree -- Presenting UI components -- Visual Elements -- Containers -- Input forms -- Reusable elements -- Install More -- Summary -- Chapter 3: Building Blocks - Exploring Bubble's UI Components -- Diving deep into UI elements -- Visual elements -- Text -- Button -- Icon -- Link -- Image -- Shape -- Alert -- Video -- HTML -- Map -- BuiltonBubble -- Containers -- Group -- RepeatingGroup -- Popup -- FloatingGroup -- GroupFocus -- Table -- Input forms -- Input -- Multiline input -- Checkbox -- Dropdown -- SearchBox -- RadioButtons -- SliderInput -- Date/TimePicker -- PictureUploader -- FileUploader -- How to create a reusable element -- Useful reusable elements - Header, Footer, Signup, and Login -- Header -- Footer -- Signup / Login Popup -- How to install new components -- Summary…”
    Libro electrónico
  2. 142
    Publicado 2019
    “…An Excel dashboard report is a visual presentation of critical data and uses gauges, maps, charts, sliders, and other graphical elements to present complex data in an easy-to-understand format. …”
    Libro electrónico
  3. 143
    Publicado 2018
    Tabla de Contenidos: “…datatype -- Understanding how parse works -- First parse examples -- Using some and any -- Matching positions -- Choosing with | -- Searching, extracting, and changing -- Working with variables - to, thru, and copy -- Executing code on a match -- Changing data - change, remove, and insert -- More features and examples -- Using end -- Building special languages -- Changing a rule on the fly -- Parsing blocks and code -- Debugging parse -- Summary -- Questions -- Chapter 9: Composing Visual Interfaces -- Technical requirements -- Structuring an interface -- First example - a screen for downloading exchange rates -- Running the example -- Examining the code -- Building a layout -- Faces and actions -- Two-way binding -- Container settings - view -- Changing an app's icon -- View's refinements -- Using do in view -- Layout commands -- A faces walkthrough -- Base, box, and image -- Text faces - h1, text, field, and area -- Button, check, and radio -- List faces - text-list, drop-list, and drop-down -- Panel, group-box, and tab-panel -- Progress bar and slider -- Styles -- Events and actors -- Multiple events -- Timer event -- Actors are objects -- Detecting the keyboard -- Menus -- Basic contacts app…”
    Libro electrónico
  4. 144
    Publicado 2017
    Tabla de Contenidos: “…-- 1.2 Eignung für private und gewerbliche Nutzer -- 1.3 Vorbereitung für Ihr Webprojekt -- Strategie und Benutzerszenario -- Setup und Grundlagen -- 1.4 Upgrade -- 1.5 Hilfe -- 1.6 Bearbeitungs- und Besucheransicht -- Kapitel 2: Ihre Seite entsteht -- Navigation und Inhaltsseiten anlegen -- Meta-Navigation -- Aufräumen der Vorlage -- 2.1 Designs - Auswahl und Wechsel -- 2.2 Style - das Feintuning -- 2.3 Hintergrund -- Bild -- Wechselbilder -- Video -- Farbe -- 2.4 Eigenes Layout -- Kapitel 3: Seiteninhalt und Elemente -- 3.1 Die Elemente in der Schnellübersicht -- Überschrift -- Textfeld -- Bild -- Bild mit Text -- Bilder-Galerie -- Trennstrich -- Abstand -- Spalten -- Video -- Button -- Shop-Produkt -- Share Buttons -- GoogleMaps -- Dateidownload -- Gästebuch -- Produktübersicht -- Widget / HTML -- Formular -- Tabelle -- Facebook -- Twitter -- Google+ -- RSS-Feed -- Flash -- Jimdo-Box -- 3.2 Elemente verschieben, duplizieren und löschen -- 3.3 Die Zwischenablage -- Kapitel 4: Die Jimdo-Elemente im Detail -- 4.1 Überschrift -- 4.2 Textfeld -- Links (Kettensymbol) -- Links entfernen -- Rückgängig/Wiederholen -- Schriftgröße -- Einzug vergrößern -- Textfarbe -- Formatierung entfernen -- HTML bearbeiten -- 4.3 Bild -- Neu: der Bild-Editor -- Dateiformate -- Hochladen -- Bildoptionen -- 4.4 Bild mit Text -- Reiter Bild und Text -- Einsatz -- 4.5 Bildergalerie -- Kachel- und Listenansicht -- Bildergalerie Horizontal -- Bildergalerie Vertikal -- Bildergalerie Raster -- Bildergalerie Slider -- 4.6 Trennstrich -- 4.7 Abstand -- 4.8 Spalten -- Spaltenelement erstellen -- Trenner -- Spaltenelement mit nur einer Spalte -- Spaltenelement kopieren -- 4.9 Video -- 4.10 Button…”
    Libro electrónico
  5. 145
    Publicado 2022
    Tabla de Contenidos: “…7.2.3 Controlling the position of UI elements -- 7.3 Programming interactivity in the UI -- 7.3.1 Programming an invisible UIController -- 7.3.2 Creating a pop-up window -- 7.3.3 Setting values using sliders and input fields -- 7.4 Updating the game by responding to events -- 7.4.1 Integrating an event system -- 7.4.2 Broadcasting and listening for events from the scene -- 7.4.3 Broadcasting and listening for events from the HUD -- Summary -- 8 Creating a third-person 3D game: Player movement and animation -- 8.1 Adjusting the camera view for third-person -- 8.1.1 Importing a character to look at -- 8.1.2 Adding shadows to the scene -- 8.1.3 Orbiting the camera around the player character -- 8.2 Programming camera-relative movement controls -- 8.2.1 Rotating the character to face movement direction -- 8.2.2 Moving forward in that direction -- 8.3 Implementing the jump action -- 8.3.1 Applying vertical speed and acceleration -- 8.3.2 Modifying the ground detection to handle edges and slopes -- 8.4 Setting up animations on the player character -- 8.4.1 Defining animation clips in the imported model -- 8.4.2 Creating the animator controller for these animations -- 8.4.3 Writing code that operates the animator -- Summary -- 9 Adding interactive devices and items within the game -- 9.1 Creating doors and other devices -- 9.1.1 Doors that open and close on a keypress -- 9.1.2 Checking distance and facing before opening the door -- 9.1.3 Operating a color-changing monitor -- 9.2 Interacting with objects by bumping into them -- 9.2.1 Colliding with physics-enabled obstacles -- 9.2.2 Operating the door with a trigger object -- 9.2.3 Collecting items scattered around the level -- 9.3 Managing inventory data and game state -- 9.3.1 Setting up player and inventory managers -- 9.3.2 Programming the game managers…”
    Libro electrónico
  6. 146
    Publicado 2020
    Tabla de Contenidos: “…Handling custom events -- 5.1.3. Responding to slider changes -- 5.2. Sending data to JavaScript -- 5.2.1. …”
    Libro electrónico
  7. 147
    Publicado 2009
    Tabla de Contenidos: “…3.6 Classes and Objects -- Classes -- Object Literals -- Using public-init -- Init Blocks -- Using public-read -- Using this -- Using null -- Using Java Objects -- Binding with Object Literals -- Overriding bind -- 3.7 Inheritance -- Overriding Functions -- Using super -- PostInit Blocks -- Abstract Base Classes -- As Operator -- Mixin Inheritance -- 3.8 Triggers -- On Replace with Variables -- On Replace with Sequences -- On Replace with isInitialized -- On Replace with Bind -- 3.9 Script Files and Packages -- Variable Scope -- Function Scope -- Script Files -- Access Modifiers -- Packages -- 3.10 Exception Handling -- Try, Catch, Finally -- Throwing Exceptions -- 3.11 JavaFX Keywords -- Chapter 4 Graphical Objects -- What You Will Learn -- 4.1 Setting the Stage -- Scene -- Node -- Cursor -- Group -- CustomNode -- 4.2 Shapes -- Rectangle -- Circle -- Ellipse -- Arc -- Polygon -- QuadCurve -- CubicCurve -- Line -- Polyline -- SVGPath -- ShapeIntersect/ShapeSubtract -- Text -- 4.3 Paths -- 4.4 Layout Components -- HBox and VBox Layout Components -- Flow and Tile Layout Components -- Stack Layout Component -- 4.5 Geometry -- Point2D -- Bounds/Rectangle2D -- Bounding Rectangles -- Chapter 5 User Interface Components -- What You Will Learn -- 5.1 JavaFX UI Controls -- TextBox -- UI Components -- Popup Windows -- 5.2 Swing Components -- SwingButton -- SwingCheckBox -- SwingComboBox -- SwingComboBoxItem -- SwingIcon -- SwingLabel -- SwingScrollPane -- SwingList -- SwingListItem -- SwingRadioButton -- SwingToggleButton -- SwingToggleGroup -- SwingSlider -- SwingTextField -- 5.3 Swing Example -- Pizzas Are Circles -- Toppings Are Circles -- Selecting Pizza Size with SwingRadioButton -- Selecting Toppings with SwingCheckBox -- Integrating with Bound Functions and Binding -- 5.4 Creating Skinnable Components -- Cascading Style Sheets (CSS)…”
    Libro electrónico
  8. 148
    Publicado 2023
    Tabla de Contenidos: “…Building interactive VR experiences with C# -- Understanding when to use C# for animations and interactions -- Understanding scripting with C# in Unity -- Scaling a bus using a slider and C# -- Summary -- Chapter 6: Building Interactive AR Experiences -- Technical requirements -- Understanding the design patterns and core components of an interactive AR application -- Building the foundation of our AR menu application -- Defining the key components of our AR application -- Setting up the environment -- Designing 3D food models -- Adding UI buttons and text elements to our AR menu application -- Adding interactivity to our AR menu application -- Adding the Food script to the scene -- Adding the ARPlacePrefab script to the scene -- Adding the SwapPrefab script to the scene -- Setting up On Click events for the buttons -- Exploring the completed, interactive AR menu application on a mobile device -- Summary -- Chapter 7: Adding Sound and Visual Effects -- Technical requirements -- Understanding sound theory and Unity's audio system -- What are frequency and amplitude? …”
    Libro electrónico
  9. 149
    Publicado 2018
    Tabla de Contenidos: “…. -- How it works... -- Using the Slider control to pick a numeric value -- Getting ready -- How to do it... -- How it works... -- There's more... -- Using the Calendar control in your application -- Getting ready -- How to do it... -- How it works... -- There's more... -- The SelectionModes property -- The DisplayDate property -- The DisplayMode property -- The BlackoutDates property -- Listing items in a Listbox control -- Getting ready -- How to do it... -- How it works... -- There's more... -- Implementing multi selection -- Customizing the ListBoxItem with multiple controls -- Providing options to select from a ComboBox -- Getting ready -- How to do it... -- How it works... -- There's more... -- Adding a status bar to your window -- Getting ready…”
    Libro electrónico
  10. 150
    Publicado 2018
    Tabla de Contenidos: “…. -- Using scrollbars and sliders -- Getting ready -- How to do it... -- How it works... -- Using List Widget -- Getting ready -- How to do it... -- How it works... -- Selecting multiple list items from one List Widget and displaying them in another -- How to do it... -- How it works... -- Adding items into List Widget -- How to do it... -- How it works... -- Performing operations in List Widget -- Getting ready -- Methods provided by the QListWidgetItem class -- How to do it.... -- How it works... -- Using the Combo Box widget -- How to do it...…”
    Libro electrónico
  11. 151
    Publicado 2023
    Tabla de Contenidos: “…-- Adding ImGui to the OpenGL and Vulkan renderers -- Adding the headers to the OpenGL renderer -- Adding the headers to the Vulkan renderer -- CMake adjustments needed for ImGui -- Moving the shared data to the OGLRenderData header -- Creating the UserInterface class -- Adding the implementation of the UserInterface class -- Adding the UserInterface class to the OpenGL renderer -- Creating an FPS counter -- Using GLFW as a simple timer -- Adding the values to the user interface -- Timing sections of your code and showing the results -- Adding the Timer class -- Integrating the new Timer class into the renderer -- Adding UI elements to control the application -- Adding a checkbox -- Adding a button to switch between the shaders -- Adding a slider to control the field of view -- Summary -- Practical sessions -- Additional resources -- Part 2: Mathematics Roundup -- Chapter 6: Understanding Vector and Matrix…”
    Libro electrónico
  12. 152
    Publicado 2023
    Tabla de Contenidos: “…Dashboards -- Integrations and templates -- Exploring input controls -- Switch, push button, slider, and stepper -- Color, dimmed light, and colored light -- Time picker (configuration) -- Scheduler (configuration) -- Delving into output controls -- Value, status, gauge, percentage, and LED -- Maps and charts -- Messenger and sticky notes -- Understanding the Arduino Web Editor -- Sketchbook -- Examples -- Libraries and the Library Manager -- Monitor AKA the Serial Monitor -- Reference, help, and preferences -- Arduino IoT Web Editor features -- Assignments -- Assignment 1 -- Assignment 2 -- Assignment 3 -- Summary -- Part 2: Getting Hands-On with Different Communication Technologies -- Chapter 4: Project #1 - a Smarter Setup for Sensing the Environment -- Technical requirements -- Why is air quality monitoring necessary? …”
    Libro electrónico
  13. 153
    Publicado 2017
    Tabla de Contenidos: “…. -- How it works... -- Adding input sliders with Rangeslider.js -- Getting ready -- How to do it... -- Allowing users to easily add dates to your input fields with jQuery UI Datepicker -- How to do it... -- Converting plain tables into sophisticated data tables with Bootgrid -- Getting ready -- How to do it... -- How it works... -- Navigating easily with simple-sidebar jQuery plugin -- Getting ready -- How to do it... -- How it works... -- Adding fully customizable notifications with Notify.js -- Getting ready -- How to do it... -- How it works... -- Integrating a fancy modal using animatedModal.js -- Getting ready -- How to do it...…”
    Libro electrónico
  14. 154
    por Duarte, Alejandro
    Publicado 2013
    Tabla de Contenidos: “…-- Images, Flash, video, audio, and other web content -- Time for action - render web content -- What just happened? -- Sliders -- Color picker -- Have a go hero - experiment with ColorPicker -- File download -- Context menus -- Drag-and-drop -- Have a go hero - study a drag-and-drop example -- Pop quiz - more components -- Summary…”
    Libro electrónico
  15. 155
    Publicado 2013
    Tabla de Contenidos: “…Software Installation and Update (Using the GUI) -- Boot Environment Management (Using the GUI) -- Summary -- References -- Chapter 8: Solaris at the Command Line -- Basic Navigation -- Command Manuals -- The Current Working Directory -- Changing Directories -- File Lists -- The PATH -- Special Characters -- File Management -- The Basic touch Command -- File Copies -- Moving a File -- Deleting a File -- File Links -- Directory Management -- Reading Text Files -- Identifying File Types -- Outputting Files to the Screen -- Top and Bottom File Readers -- The File Pagers -- File Manipulation -- Lines, Words, and Characters -- Finding Files Locally -- Search Within a File -- File Redirection and More -- Options for File Editing -- The vi Editor -- One Other Text Editor -- Summary -- References -- Chapter 9: Filesystems and ZFS -- Disk Structure and Naming Conventions -- Introduction to ZFS -- Some ZFS Terminology -- ZFS Commands -- Using ZFS -- ZFS as the Root/Boot Filesystem -- ZFS for Managing HOME Directories -- ZFS Snapshots -- ZFS Devices -- Time Slider -- Summary -- References -- Chapter 10: Customize the Solaris Shells -- Shell Management -- A Choice of Shells -- Interactivity -- Command Completion -- Configuration Files -- Shell Tips and Tricks -- Data Flows In and Out -- When There's Only One Command Line -- All Manner of Shell Characters -- Scripts and the Shell -- The Basics of Shell Scripts -- Study Available Scripts -- Sample Scripts -- Summary -- References -- Chapter 11: Users and Groups -- User Concepts -- Standard Users -- System Accounts -- The Root Account -- Role Based Access Control (RBAC) and Administrative Privileges -- Local Configuration Files -- Commands Used for Managing Users and Groups -- Command-line Account Management -- GUI Account Management -- Basic LDAP User Database -- LDAP and NIS…”
    Libro electrónico
  16. 156
    Publicado 2023
    Tabla de Contenidos: “…Edit screen -- Customizing forms -- Modifying forms -- Advanced options -- Publishing the app -- Removing the Power Apps form -- Lab 2 -- Activity 1: Creating the SharePoint list -- Activity 2: Creating the list form app -- Summary -- Questions -- Chapter 4: Publishing and Leveraging in Power Apps -- Technical requirements -- Publishing a Power App -- Version history -- Accessing your app through SharePoint Online -- Getting the Power App ID -- Adding the Power App to SharePoint -- Accessing your app through Microsoft Teams -- Adding a Power Apps tab -- Adding a Power Apps Teams app -- Exporting the app manifest from Power Apps -- Using the mobile app -- Using the app -- Pinning to the home screen -- Lab 3 -- Activity 1: Installing the mobile app -- Summary -- Questions -- Chapter 5: Exploring Controls -- Technical requirements -- Control properties -- Text controls -- Labels -- Text input -- HTML text -- Rich text editor -- Pen input -- Input controls -- Button -- Date picker -- Presenting multiple choices -- Dropdowns -- Combo box -- List box -- Radio -- Boolean controls -- Check box -- Toggle -- Numerical inputs -- Slider -- Rating -- Timer -- Containers -- Data controls -- Gallery controls -- Forms -- Media -- Charts -- Icon controls -- Lab 4 -- Activity 1: Building basic branding -- Activity 2: Adding the name of the app -- Summary -- Questions -- Chapter 6: Exploring Formulas -- Technical requirements -- Introducing functions and formulas -- The function browser -- Using the formula bar -- Basic interactions -- Interacting with text -- Replace and Substitute -- Searching and matching -- Regular expressions -- Using numbers -- Rounding -- Round -- RoundUp and RoundDown -- Other numerical functions -- Working with dates -- Formatting dates -- Calculating dates -- Using conditions -- If -- Switch -- Variables -- Global variables…”
    Libro electrónico
  17. 157
    por Castro González, Javier Manuel
    Publicado 2017
    Tabla de Contenidos: “…6.3 ESCALADO AUTOMÁTICO DEL CANVAS -- 6.3.1 RESOLUCIÓN DE PANTALLA -- 6.3.2 RELACIÓN DE ASPECTO -- 6.3.3 COMPONENTE CANVAS SCALER -- 6.4 WIDGETS -- 6.4.1 COMPONENTES VISUALES -- 6.4.2 COMPONENTES DE INTERACCIÓN -- 6.4.3 WIDGETS PRECONSTRUIDOS -- 6.4.4 BUTTON -- 6.4.5 TOOGLE -- 6.4.6 SLIDER -- 6.4.7 DROPDOWN -- 6.4.8 INPUTFIELD -- 6.4.9 PANEL -- 6.4.10 SCROLL VIEW -- 6.5 POSICIONAMIENTO DE WIDGETS -- 6.5.1 POSICIONAMIENTO ABSOLUTO Y RELATIVO -- 6.5.2 RECT TOOL -- 6.5.3 RECTTRANSFORM: ANCLA, PIVOTE Y POSICIÓN -- 6.5.4 UBICACIÓN DE ANCLAS Y PIVOTE -- 6.5.5 JERARQUÍA Y PROFUNDIDAD DE LOS WIDGETS -- 6.6 SPRITES Y COMPONENTE IMAGE -- 6.6.1 SPRITES -- 6.6.2 COMPONENTES IMAGE Y RAWIMAGE -- 6.6.3 TIPOS DE IMAGEN -- 6.6.4 EDICIÓN DE UN SPRITE PARA UNA IMAGEN (...) -- 6.6.5 USO DE COMPONENTE IMAGE POR SCRIPT -- 6.7 COMPONENTE TEXT -- 6.7.1 PROPIEDADES DEL COMPONENTE TEXT -- 6.7.2 MODO RICH TEXT Y ETIQUETAS DE ESTILOS -- 6.7.3 COMPONENTES OUTLINE Y SHADOW -- 6.7.4 USO DE COMPONENTE TEXT POR SCRIPT -- 6.8 AUTO-LAYOUT -- 6.8.1 FUNDAMENTOS DEL SISTEMA DE AUTO-LAYOUT -- 6.8.2 COMPONENTE LAYOUT ELEMENT -- 6.8.3 COMPONENTES LAYOUT CONTROLLER -- APÉNDICE -- HERRAMIENTAS -- RECURSOS -- BIBLIOGRAFÍA -- TUTORIALES -- COMUNIDADES Y FOROS -- MATERIAL ADICIONAL…”
    Libro electrónico
  18. 158
    Publicado 2015
    Tabla de Contenidos: “…Cover -- Half Title - Advances in Intelligent Roboticsand Collaborative Automation -- Series Page - RIVER PUBLISHERS SERIES IN AUTOMATION,CONTROLAND ROBOTICS -- Title Page - Advances in Intelligent Roboticsand Collaborative Automation -- Copy Right Page -- Contents -- Preface -- List of Figures -- List of Tables -- List of Abbreviations -- Chapetr 1 - A Modular Architecture for DevelopingRobots for Industrial Applications -- Abstract -- 1.1 Introduction -- 1.2 Main Characteristics for Industrial Operation andDesign Decisions -- 1.3 Implementation of a Heterogeneous ModularArchitecture Prototype -- 1.3.1 Actuator Modules -- 1.3.1.1 Slider module -- 1.3.1.2 Telescopic module -- 1.3.1.3 Rotational module -- 1.3.1.4 Hinge module -- 1.3.2 Connection Mechanism -- 1.3.3 Energy -- 1.3.4 Sensors -- 1.3.5 Communications -- 1.3.6 Control -- 1.4 Some Configurations for Practical Applications -- 1.4.1 Manipulators -- 1.4.2 Climber andWalker Robots -- 1.5 Towards Industrial Applications -- 1.6 Conclusions -- References -- Chapter 2 - The Dynamic Characteristics of aManipulator with Parallel KinematicStructure Based on Experimental Data -- Abstract -- 2.1 Introduction -- 2.2 Purpose and Task of Research -- 2.3 Algorithm for the Structural Identification of theMultivariable Dynamic Object with the Help of theComplete Data -- 2.4 Algorithm for the Structural Identification of theMultivariable Dynamic Object with the Help ofIncomplete Data -- 2.5 The Dynamics of the Mechanism with a ParallelStructure Obtained by Means of the Complete DataIdentification -- 2.6 The Dynamics of the Mechanism with a ParallelStructure Obtained by Means of the IncompleteData Identification -- 2.7 Verification of the Structural Identification Results -- 2.8 Conclusions -- References -- Chapter 3 - An Autonomous Scale Ship Model forParametric Rolling Towing Tank Testing -- Abstract…”
    Libro electrónico
  19. 159
    Publicado 2017
    Tabla de Contenidos: “…6.2 The Effect of Offering a Choice of Modes -- 6.3 Getting People to Respond Online -- 6.4 Sequencing Different Modes of Data Collection -- 6.5 Separating the Effects of Mode on Selection and Reporting -- 6.5.1 Conceptualizing Mode Effects -- 6.5.2 Separating Observation from Nonobservation Error -- 6.5.2.1 Direct Assessment of Measurement Errors -- 6.5.2.2 Statistical Adjustments -- 6.5.2.3 Modeling Measurement Error -- 6.6 Maximizing Comparability Versus Minimizing Error -- 6.7 Conclusions -- References -- Chapter 7 Mobile Web Surveys: A Total Survey Error Perspective -- 7.1 Introduction -- 7.2 Coverage -- 7.3 Nonresponse -- 7.3.1 Unit Nonresponse -- 7.3.2 Breakoffs -- 7.3.3 Completion Times -- 7.3.4 Compliance with Special Requests -- 7.4 Measurement Error -- 7.4.1 Grouping of Questions -- 7.4.1.1 Question-Order Effects -- 7.4.1.2 Number of Items on a Page -- 7.4.1.3 Grids versus Item-By-Item -- 7.4.2 Effects of Question Type -- 7.4.2.1 Socially Undesirable Questions -- 7.4.2.2 Open-Ended Questions -- 7.4.3 Response and Scale Effects -- 7.4.3.1 Primacy Effects -- 7.4.3.2 Slider Bars and Drop-Down Questions -- 7.4.3.3 Scale Orientation -- 7.4.4 Item Missing Data -- 7.5 Links Between Different Error Sources -- 7.6 The Future of Mobile web Surveys -- References -- Chapter 8 The Effects of a Mid-Data Collection Change in Financial Incentives on Total Survey Error in the National Survey of Famil... -- 8.1 Introduction -- 8.2 Literature Review: Incentives in Face-to-Face Surveys -- 8.2.1 Nonresponse Rates -- 8.2.2 Nonresponse Bias -- 8.2.3 Measurement Error -- 8.2.4 Survey Costs -- 8.2.5 Summary -- 8.3 Data and Methods -- 8.3.1 NSFG Design: Overview -- 8.3.2 Design of Incentive Experiment -- 8.3.3 Variables -- 8.3.4 Statistical Analysis -- 8.4 Results -- 8.4.1 Nonresponse Error -- 8.4.2 Sampling Error and Costs -- 8.4.3 Measurement Error…”
    Libro electrónico
  20. 160
    Publicado 2009
    “…Peter Bruzzese helps you fill the knowledge gap with this easy flowing, 10 chapter ebook that hits all the highlights such as: The New User Account Control Slider Settings The Action Center Jump Lists Internet Explorer 8 Features HomeGroups Special R2 Only Features And Much, Much More!…”
    Libro electrónico