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1por Braverman, BarryTabla de Contenidos: “…Front Cover; Half Title Page; Title Page; Copyright Page; Dedication Page; Table of Contents; ACKNOWLEDGMENTS; ONLINE RESOURCES FOR VIDEO SHOOTER; CHAPTER 1. The Shooter's Point of View; Story, Story, Story; The Right Tool for the Job; No More Chasing Rainbows; Wearing Many Hats Now; Learning the Discipline; Everybody is a Shooter Now; Still a Penalty for Being a Rotten Shooter; You Have the Power; CHAPTER 2. …”
Publicado 2009
Libro electrónico -
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4Publicado 2014“…Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. …”
Libro electrónico -
5por Sammon, RickTabla de Contenidos: “…Confessions of a Compact Camera Shooter; Contents; Foreword - Full-Featured Compact Digital Cameras; Introduction - Confessions of a Compact Camera Shooter; Confession; Keep It Clean; See the Difference?…”
Publicado 2010
Libro electrónico -
6Publicado 1943“…Trouble-Shooter…”
Libro electrónico -
7Publicado 2015“…- Der Kugelwerfer ist die beliebteste Komponente aus dem Set LEGO MINDSTORMS EV3- 6 Projekte mit dem LEGO-Shooter zum Bauen und Programmieren- Das einzige deutsche Buch mit Fokus auf dem KugelwerferDieses Buch enthält eine Sammlung von Roboter-Projekten rund um den Zamor-Werfer, die alle jeweils allein mit einem einzigen Set der »Home-Edition« von LEGO® MINDSTORMS® EV3 (Set #31313) gebaut werden können. …”
Libro electrónico -
8Publicado 2016“…FPS (first-person shooter) games are one of today's most popular game genres. …”
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11Publicado 2008Libro electrónico
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12Publicado 2015Tabla de Contenidos: “…Cover -- Copyright -- Credits -- Foreword -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Started on an FPS -- Prerequisites -- Project creation -- Getting started with the Asset Store -- Installing UFPS -- Installing Prototype -- File organization -- Customizing Unity's layout -- Summary -- Chapter 2: Building Custom Weapons -- Prerequisites -- Setting up a testbed -- Getting models/sounds for weapons -- Building our weapon - the mesh -- Creating a UnitBank -- Creating the weapon -- Customizing our weapon's properties -- Summary -- Chapter 3: Prototyping Levels with Prototype -- Prerequisites -- Level design 101 - planning -- Creating the architectural overview -- 3D modeling software -- Constructing geometry with brushes -- Modular tilesets -- Creating geometry -- Building a doorway -- Duplicating rooms / creating a hallway -- Preventing falls - collision -- Adding stairways -- Coloring your world -- Summary -- Chapter 4: Creating Exterior Environments -- Prerequisites -- Introduction to Terrain -- Height maps -- Hand sculpting -- Creating the Terrain -- Adding color to our Terrain - textures -- Adding water -- Adding trees -- Adding details - grass -- Building the atmosphere - Skyboxes and Fog -- Summary -- Chapter 5: Building Encounters -- Prerequisites -- Adding a simple turret enemy -- Integrating an AI system - RAIN -- Integrating an AI system - Shooter AI -- Spawning enemies with the help of a trigger -- Spawning multiple enemies at once -- Cleaning up dead AI -- Placing healthpacks/ammo -- Summary -- Chapter 6 : Breathing Life into Levels -- Prerequisites -- Building an explosive barrel -- Using triggers for doors -- Creating an elevator -- Summary -- Chapter 7: Adding Polish with ProBuilder -- Prerequisites -- Upgrading from Prototype to ProBuilder…”
Libro electrónico -
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14por Takoordyal, Kishan. authorTabla de Contenidos: “…Chapter 1: Programming Concepts -- Chapter 2: Introduction to Unity -- Chapter 3: GameObjects, Prefabs, Materials, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android Game - Sphere Shooter -- Chapter 6: Improving the Game - Sphere Shooter…”
Publicado 2020
Libro electrónico -
15por Silva, Vladimir, 1969-Tabla de Contenidos: “…Welcome to Android Gaming -- Compiling Native Code in Android -- Building a Java Game from Scratch -- Java Games Continued: Fun with Polygons -- Hybrid 3D Graphics with OpenGL and JNI -- 3D Shooters Episode I: Wolfenstein 3D for Android -- 3D Shooters Episode II: Doom for Android…”
Publicado 2009
Libro electrónico -
16Publicado 2023Tabla de Contenidos: “…-- Creating classes in C++ -- Creating objects in C++ -- Working on an OOP calculator program -- Adding constructor and getter functions for the calculator class -- Creating the CalculatorEx class, which inherits from the Calculator class -- Summary -- Chapter 4: Investigating the Shooter Game's Generated Project and C++ Code -- Technical requirements -- Understanding the MyShooter C++ project structure -- Understanding the game program structure -- Getting familiar with the source code -- MyShooterCharacter.h -- MyShooterCharacter.cpp -- MyShooterProjectile.h and MyShooterProjectile.cpp -- TP_PickUpComponent.h and TP_PickUpComponent.cpp -- TP_WeaponComponent.h and TP_WeaponComponent.cpp -- MyShooter.h and MyShooter.cpp -- MyShooterGameMode.h and MyShooterGameMode.cpp -- MyShooter.Build.cs, MyShooter.Target.cs, and MyShooterEditor.target.cs -- Launching Unreal Editor and opening the game project in Visual Studio -- Summary -- Part 2 - C++ Scripting for Unreal Engine -- Chapter 5: Learning How to Use UE Gameplay Framework Base Classes -- Technical requirements -- Creating a Pangaea top-down game project -- Understanding the gameplay framework base classes -- Creating game actor classes -- Creating the ADefenseTower class -- Creating the AProjectile class -- Creating the APlayerAvatar class -- Recompiling C++ projects -- Using the UPROPERTY macro -- The UPROPERTY syntax -- The UPROPERTY specifiers and metadata keys -- Marking the ADefenseTower, AProjectile, and APlayerAvatar attributes as UE properties -- Using the UFUNCTION macro -- The UFUNCTION syntax -- UFUNCTION specifiers and metadata keys…”
Libro electrónico -
17Publicado 2013Tabla de Contenidos: “…Introduction -- Quiz -- Interactive fiction -- Party -- Puzzle -- Platformer -- Fighting -- Shooter -- FPS -- RPG -- RTS -- Leveling up…”
Libro electrónico -
18Publicado 2017Tabla de Contenidos: “…The basics of Unity -- Building a 2D game : gnome on a rope -- Building a 3D game : space shooter -- Advanced features…”
Libro electrónico -
19por Payne, Matthew Thomas, authorTabla de Contenidos: “…Nintendo War 2.0: Toward a New Modality of Ludic War Play -- 2. The First-Personal Shooter: Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series -- 3. …”
Publicado 2016
Libro electrónico -
20por TRINGHAM, NEAL ROGERTabla de Contenidos: “…Front Cover -- Contents -- Preface -- How to Read This Book -- Chapter 1: Videogames and Science Fiction -- Chapter 2: Game Narratives -- Chapter 3: Game Design -- Chapter 4: Hyperfiction -- Chapter 5: Independent Games -- Chapter 6: Adventures -- Chapter 7: Computer Role Playing Games -- Chapter 8: Online Worlds -- Chapter 9: Alternate Reality Games -- Chapter 10: First-Person Shooters -- Chapter 11: Third-Person Shooters -- Chapter 12: Survival Horror -- Chapter 13: Computer Wargames -- Chapter 14: 4X Games -- Chapter 15: God Games -- Chapter 16: Toy Games -- Chapter 17: Space Sims -- Chapter 18: Others -- Glossary -- Bibliography -- Back Cover…”
Publicado 2017
Libro electrónico