Mostrando 1 - 20 Resultados de 139 Para Buscar '"Shooter"', tiempo de consulta: 0.06s Limitar resultados
  1. 1
    por Braverman, Barry
    Publicado 2009
    Tabla de Contenidos: “…Front Cover; Half Title Page; Title Page; Copyright Page; Dedication Page; Table of Contents; ACKNOWLEDGMENTS; ONLINE RESOURCES FOR VIDEO SHOOTER; CHAPTER 1. The Shooter's Point of View; Story, Story, Story; The Right Tool for the Job; No More Chasing Rainbows; Wearing Many Hats Now; Learning the Discipline; Everybody is a Shooter Now; Still a Penalty for Being a Rotten Shooter; You Have the Power; CHAPTER 2. …”
    Libro electrónico
  2. 2
    por Braverman, Barry
    Publicado 2014
    Libro electrónico
  3. 3
    por Tremayne, Patsy
    Publicado 2001
    Libro
  4. 4
    Publicado 2014
    “…Now you want to know how to apply them to the shooter games genre. This focused guides gives you exactly what you need. …”
    Libro electrónico
  5. 5
    por Sammon, Rick
    Publicado 2010
    Tabla de Contenidos: “…Confessions of a Compact Camera Shooter; Contents; Foreword - Full-Featured Compact Digital Cameras; Introduction - Confessions of a Compact Camera Shooter; Confession; Keep It Clean; See the Difference?…”
    Libro electrónico
  6. 6
    Publicado 1943
    “…Trouble-Shooter…”
    Libro electrónico
  7. 7
    Publicado 2015
    “…- Der Kugelwerfer ist die beliebteste Komponente aus dem Set LEGO MINDSTORMS EV3- 6 Projekte mit dem LEGO-Shooter zum Bauen und Programmieren- Das einzige deutsche Buch mit Fokus auf dem KugelwerferDieses Buch enthält eine Sammlung von Roboter-Projekten rund um den Zamor-Werfer, die alle jeweils allein mit einem einzigen Set der »Home-Edition« von LEGO® MINDSTORMS® EV3 (Set #31313) gebaut werden können. …”
    Libro electrónico
  8. 8
    Publicado 2016
    “…FPS (first-person shooter) games are one of today's most popular game genres. …”
    Video
  9. 9
    por Di Russo, Francesco
    Publicado 2003
    Libro
  10. 10
    Publicado 1995
    Libro
  11. 11
    Publicado 2008
    Libro electrónico
  12. 12
    Publicado 2015
    Tabla de Contenidos: “…Cover -- Copyright -- Credits -- Foreword -- About the Author -- Acknowledgment -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Getting Started on an FPS -- Prerequisites -- Project creation -- Getting started with the Asset Store -- Installing UFPS -- Installing Prototype -- File organization -- Customizing Unity's layout -- Summary -- Chapter 2: Building Custom Weapons -- Prerequisites -- Setting up a testbed -- Getting models/sounds for weapons -- Building our weapon - the mesh -- Creating a UnitBank -- Creating the weapon -- Customizing our weapon's properties -- Summary -- Chapter 3: Prototyping Levels with Prototype -- Prerequisites -- Level design 101 - planning -- Creating the architectural overview -- 3D modeling software -- Constructing geometry with brushes -- Modular tilesets -- Creating geometry -- Building a doorway -- Duplicating rooms / creating a hallway -- Preventing falls - collision -- Adding stairways -- Coloring your world -- Summary -- Chapter 4: Creating Exterior Environments -- Prerequisites -- Introduction to Terrain -- Height maps -- Hand sculpting -- Creating the Terrain -- Adding color to our Terrain - textures -- Adding water -- Adding trees -- Adding details - grass -- Building the atmosphere - Skyboxes and Fog -- Summary -- Chapter 5: Building Encounters -- Prerequisites -- Adding a simple turret enemy -- Integrating an AI system - RAIN -- Integrating an AI system - Shooter AI -- Spawning enemies with the help of a trigger -- Spawning multiple enemies at once -- Cleaning up dead AI -- Placing healthpacks/ammo -- Summary -- Chapter 6 : Breathing Life into Levels -- Prerequisites -- Building an explosive barrel -- Using triggers for doors -- Creating an elevator -- Summary -- Chapter 7: Adding Polish with ProBuilder -- Prerequisites -- Upgrading from Prototype to ProBuilder…”
    Libro electrónico
  13. 13
    por Czigler, Istvan
    Publicado 1998
    Libro
  14. 14
    por Takoordyal, Kishan. author
    Publicado 2020
    Tabla de Contenidos: “…Chapter 1: Programming Concepts -- Chapter 2: Introduction to Unity -- Chapter 3: GameObjects, Prefabs, Materials, and Components -- Chapter 4: User Interface -- Chapter 5: Building our first Android Game - Sphere Shooter -- Chapter 6: Improving the Game - Sphere Shooter…”
    Libro electrónico
  15. 15
    por Silva, Vladimir, 1969-
    Publicado 2009
    Tabla de Contenidos: “…Welcome to Android Gaming -- Compiling Native Code in Android -- Building a Java Game from Scratch -- Java Games Continued: Fun with Polygons -- Hybrid 3D Graphics with OpenGL and JNI -- 3D Shooters Episode I: Wolfenstein 3D for Android -- 3D Shooters Episode II: Doom for Android…”
    Libro electrónico
  16. 16
    Publicado 2023
    Tabla de Contenidos: “…-- Creating classes in C++ -- Creating objects in C++ -- Working on an OOP calculator program -- Adding constructor and getter functions for the calculator class -- Creating the CalculatorEx class, which inherits from the Calculator class -- Summary -- Chapter 4: Investigating the Shooter Game's Generated Project and C++ Code -- Technical requirements -- Understanding the MyShooter C++ project structure -- Understanding the game program structure -- Getting familiar with the source code -- MyShooterCharacter.h -- MyShooterCharacter.cpp -- MyShooterProjectile.h and MyShooterProjectile.cpp -- TP_PickUpComponent.h and TP_PickUpComponent.cpp -- TP_WeaponComponent.h and TP_WeaponComponent.cpp -- MyShooter.h and MyShooter.cpp -- MyShooterGameMode.h and MyShooterGameMode.cpp -- MyShooter.Build.cs, MyShooter.Target.cs, and MyShooterEditor.target.cs -- Launching Unreal Editor and opening the game project in Visual Studio -- Summary -- Part 2 - C++ Scripting for Unreal Engine -- Chapter 5: Learning How to Use UE Gameplay Framework Base Classes -- Technical requirements -- Creating a Pangaea top-down game project -- Understanding the gameplay framework base classes -- Creating game actor classes -- Creating the ADefenseTower class -- Creating the AProjectile class -- Creating the APlayerAvatar class -- Recompiling C++ projects -- Using the UPROPERTY macro -- The UPROPERTY syntax -- The UPROPERTY specifiers and metadata keys -- Marking the ADefenseTower, AProjectile, and APlayerAvatar attributes as UE properties -- Using the UFUNCTION macro -- The UFUNCTION syntax -- UFUNCTION specifiers and metadata keys…”
    Libro electrónico
  17. 17
    Publicado 2013
    Tabla de Contenidos: “…Introduction -- Quiz -- Interactive fiction -- Party -- Puzzle -- Platformer -- Fighting -- Shooter -- FPS -- RPG -- RTS -- Leveling up…”
    Libro electrónico
  18. 18
    Publicado 2017
    Tabla de Contenidos: “…The basics of Unity -- Building a 2D game : gnome on a rope -- Building a 3D game : space shooter -- Advanced features…”
    Libro electrónico
  19. 19
    por Payne, Matthew Thomas, author
    Publicado 2016
    Tabla de Contenidos: “…Nintendo War 2.0: Toward a New Modality of Ludic War Play -- 2. The First-Personal Shooter: Narrative Subjectivity and Sacrificial Citizenship in the Modern Warfare Series -- 3. …”
    Libro electrónico
  20. 20
    por TRINGHAM, NEAL ROGER
    Publicado 2017
    Tabla de Contenidos: “…Front Cover -- Contents -- Preface -- How to Read This Book -- Chapter 1: Videogames and Science Fiction -- Chapter 2: Game Narratives -- Chapter 3: Game Design -- Chapter 4: Hyperfiction -- Chapter 5: Independent Games -- Chapter 6: Adventures -- Chapter 7: Computer Role Playing Games -- Chapter 8: Online Worlds -- Chapter 9: Alternate Reality Games -- Chapter 10: First-Person Shooters -- Chapter 11: Third-Person Shooters -- Chapter 12: Survival Horror -- Chapter 13: Computer Wargames -- Chapter 14: 4X Games -- Chapter 15: God Games -- Chapter 16: Toy Games -- Chapter 17: Space Sims -- Chapter 18: Others -- Glossary -- Bibliography -- Back Cover…”
    Libro electrónico