Mostrando 81 - 100 Resultados de 139 Para Buscar '"Shooter"', tiempo de consulta: 0.08s Limitar resultados
  1. 81
    Tabla de Contenidos: “…OpenGL ES 3.1 Configuration ChooserNative Icosahedron; Project Shaders; Scene Initialization; Scene Rendering; Setting the Rotation Speed; Adding Swipe and Multi- Touch Pinch for Zooming; Compiling and Running; Summary; Chapter 5: 3D Shooters for Doom; The Sky Is the Limit with the Java/C Power Combo; Bringing Doom to a Mobile Device; Game Architecture for Doom; Java Main Activity; Creation Handler; Game Layout; Menu and Selection Handlers; Key and Touch Event Handlers; Native Callback Handlers; Graphics Initialization Handler; Image Update Handler; Message Updates; Fatal Error Handler…”
    Libro electrónico
  2. 82
    por Doeffinger, Derek
    Publicado 2009
    Tabla de Contenidos: “…CREATIVE SHUTTER SPEESHUTTER SPEED: Master Your Camera's Most Powerful Control; About the Author; Credits; Author's Acknowledgments; Contents; Chapter 1: Tap the Power of Every Shutter Speed; 1/8000 Second-the shutter speed of NASA; 1/4000 Second-the shutter speed of NASCAR; 1/2000 Second-the optimal fast shutter speed; 1/1000 Second-a former record holder; 1/500 Second-a nostalgic favorite; 1/250 Second-the all-purpose shutter speed; 1/125 Second-for the scenic shooter; 1/60 Second-when the light dims it shines; 1/30 Second-the optimal slow shutter speed…”
    Libro electrónico
  3. 83
    Publicado 2012
    Tabla de Contenidos: “…Host Galaxies -- THE COSMIC EVOLUTION OF GAMMA-RAY BURST HOST GALAXIES -- KECK OBSERVATIONS OF 160 GAMMA-RAY BURST HOST GALAXIES -- THE REDSHIFT DISTRIBUTION OF THE TOUGH SURVEY -- GRB-SN CONNECTION IN SAO RAS OBSERVATIONS -- X-SHOOTER SLIT OBSERVATIONS OF GRB HOST GALAXIES -- ON THE METAL AVERSION OF LGRBS -- PROBING GALAXY EVOLUTION WITH GAMMA-RAY BURSTS -- THE MASS-SFR-METALLICITY RELATION OF STAR FORMING GALAXIES AND ITS EVOLUTION: IMPLICATIONS FOR GRB/SN HOST GALAXIES -- A DEEP SEARCH FOR THE HOST GALAXIES OF GRBS WITH NO DETECTED OPTICAL AFTERGLOW -- STUDY OF BTA, HUBBLE, AND SPITZER GRB 021004 DEEP FIELDS -- THE MULTI-BAND STUDY OF THE ENVIRONMENT OF THE RC J0311+0507 RADIO GALAXY: A STEP FORWARD TO UNDERSTAND MASSIVE STELLAR SYSTEM FORMATION AT Z > 4 -- GRB HOST GALAXIES: A FASCINATING RESEARCH FIELD -- Chapter X. …”
    Libro electrónico
  4. 84
    Publicado 2015
    Tabla de Contenidos: “…; 2.2 Regulations, legislations, standards and good practice; 2.3 The ISO22301 BCMS family of standards; 2.4 The Business Continuity Institute's good practice guidelines. 2.5 Small and medium size enterprise considerations2.6 Quality assurance; Chapter 3: Business continuity begins at home; Chapter 4: Defining your exercise programme; 4.1 Securing an exercise programme budget; 4.2 Planning your exercises; 4.3 Executing your exercises; 4.4 Post exercise activity; 4.5 Validating outsourced products and services; 4.6 Running unannounced exercises; 4.7 Assessing the costs and risks; Chapter 5: Selected Scenarios; 5.1 Media communications; 5.2 ICT disaster recovery; 5.3 Terrorism; 5.4 Scenario summary; Chapter 6: Live rehearsal case studies. 6.1 From a full dress rehearsal to the real thing inside four months6.2 Guildhall filled with smoke for training exercise; 6.3 Airport simulates runway aircraft collision; 6.4 Rehearsing a 9/11 type scenario 16 years before it happened; 6.5 Sorry, you cannot evacuate the building before lunch is finished!; 6.6 Three active shooter situation exercises; 6.7 Waking Shark II -- Desktop cyber exercise; 6.8 Wave I pandemic exercise; 6.9 Twitter used in mock bomb threat exercise; 6.10 Responding to a WMD incident; 6.11 Power failure -- testing your generators; 6.12 Bomb scare at General Hospital. 6.13 No, Rakesh is an IndianChapter 7: It could happen to anyone, couldn't it?…”
    Libro electrónico
  5. 85
    Publicado 2011
    Tabla de Contenidos: “…Sentry-Bot: An Intruder Detector -- Adding the Ultrasonic Sensor -- Avoiding Objects -- Following an Object in a Straight Line -- The Shooter Extension -- Testing the Shooter -- Creating the Complete Sentry Program -- Conclusion -- 13. …”
    Libro electrónico
  6. 86
    Publicado 2023
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedications -- Contributors -- Table of Contents -- Preface -- Part 1: Introducing Multiplayer Games -- Chapter 1: Getting Started with Multiplayer Game Development -- Technical requirements -- Pre-requisite knowledge -- Hardware requirements -- Software requirements -- Introducing multiplayer games -- Becoming a network programmer in video games -- Understanding multiplayer game categories -- First-person shooters -- Third-person shooters -- Real-time strategy -- Massively multiplayer online role-playing games -- Multi-user dungeons -- Multiplayer online battle arena -- Reviewing gameplay twists -- Asymmetrical gameplay -- Hide-and-seek gameplay -- Asynchronous gameplay -- Is multiplayer technology just for games? …”
    Libro electrónico
  7. 87
    Publicado 2011
    Tabla de Contenidos: “…Adding Space Around an Image -- Creating an Email Hyperlink -- Along the Way: Jacob Cass -- CHAPTER SEVEN: Seven Make Your Website Pop with a Theme -- Free Templates at WordPress.org -- Installing a Downloaded Theme -- Configuring the Candid Theme -- Setting a Featured Image for a Post -- Exploring the Candid Theme Options -- Logos & Menus for the Candid Theme -- Adding a WordPress Widget -- Additional Template Resources -- Along the Way: Shooter Themes -- CHAPTER EIGHT: Printing Your Images Online -- Uploading Images to Mpix -- Uploading Your Images to Artistic Photo Canvas -- Setting Up Fotomoto on Your Website -- Fine Tuning Your Fotomoto Shopping Cart -- Along the Way: Joe Dellasega -- CHAPTER NINE: Creating a Flash-Based Portfolio -- Checking Out FlashComponents.net -- Downloading a Free Text Editor -- Configuring Your Flash Portfolio -- Resizing Images for Your Flash Portfolio -- Resizing Portrait-Oriented Images in Photoshop -- Changing Categories and Renaming Files -- Along the Way: Diablo Tibi -- CHAPTER TEN: Using Social Media -- Working Your Facebook Fan Page -- Tagging a Picture in Facebook -- Creating a Twitter Account -- Using a URL Shortening Service -- Following Someone on Twitter -- The Power of Searching Twitter -- Creating and Using a Flickr Account -- Creating an Amazon Affiliate Account -- Creating a B&H Affiliate Account -- Along the Way: Scott Kelby -- CHAPTER ELEVAN: Adding Web Galleries with FTP -- Using an FTP Client: FileZilla -- Dragging Files and Folders from Your Desktop -- Navigating Up and Down in Your Website's Folders -- Creating a Web Gallery Using Bridge -- Creating a Web Gallery Using Lightroom -- Uploading Web Galleries to Your Website -- Using the TTG Client Response Gallery -- Case Study 1: Moose Peterson -- Case Study 2: Michael McCaskey -- Case Study 3: Kathy Porupski -- INDEX -- A -- B -- C -- D -- E -- F.…”
    Libro electrónico
  8. 88
    Publicado 2018
    Tabla de Contenidos: “…Anonymize Resumes 30 Look Harder Part B: Minding the Gap 32 Stacking the Loop and Mining for Diamonds 35 Set Explicit Diversity Goals, Then Mirror Your Interview Loop to Match 37 Pay Big Bonuses for Employee Referrals of Candidates from Underrepresented Backgrounds 40 Mining for Diamonds and "Custom Grooming" 41 Straight Talk: Lisa Maki 47 Chapter 3 Solution 2: In It to Win It: Supporting Women's Development 49 Reverse Mentoring 49 Increasing Female Visibility 54 Straight Talk: Eugenia Harvey 63 Straight Talk: Maria Hess 64 Chapter 4 Solution 3: Listen Louder 65 Dragon Slayers and Deliberators 66 Star Shooters and Stratosphere Blasters 68 Identical Pitches Yield Biased Results 70 How Men Can Change the Way They Listen 72 Straight Talk: Karen Cooper 80 Straight Talk: Susannah Malarkey 81 Chapter 5 Solution 4: Creating a Family-Forward Culture 83 One: No Meetings before 9:00 a.m. 86 Two: Men Should Take Just as Much Parental Leave as Women 89 Three: Shut Down Email at Night 92 Four: Create Family-Friendly Spaces, Not Bro-Friendly Spaces 96 Straight Talk: Christina Watt 105 Straight Talk: Dr. …”
    Libro electrónico
  9. 89
    por Elliot, Jay
    Publicado 2012
    “…As Senior VP of Apple, Jay served as Steve's right-hand man and trouble-shooter, overseeing all corporate operations and business planning, as well as software development and HR. …”
    Libro electrónico
  10. 90
    Publicado 2021
    Tabla de Contenidos: “…-- Distribution Delay -- Delivery Delay -- Processing Delay -- Line Delay -- Speed of Light and Latency -- Last Mile Latency -- Client-Side Prediction and Server Reconciliation -- Client-Side Predictions -- Synchronization Issues -- Server Reconciliation -- Further Steps -- Getting Ping from Unity -- Summary -- Chapter 6: Develop a Maze Shooter -- Lobby -- Matchmaking -- Spawn/Respawn -- Spawn Point -- Introducing the RPG Game -- The Game's Story -- Game Prerequisites -- Section 1: Creating the Project and Setting Up Unity…”
    Libro electrónico
  11. 91
    Publicado 2014
    Tabla de Contenidos: “…Repetition: A Deeper Exploration of Loops -- More Loop Blocks in Scratch -- The repeat until Block -- Building a forever if Block -- Stop Commands -- Ending a Computational Loop -- Validating User Input -- Counters -- Check a Password -- Counting by a Constant Amount -- Revisiting Nested Loops -- Recursion: Procedures that Call Themselves -- Scratch Projects -- Analog Clock -- Bird Shooter Game…”
    Libro electrónico
  12. 92
    por Guerineau, David
    Publicado 2012
    “…Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. …”
    Libro electrónico
  13. 93
    Publicado 2018
    Tabla de Contenidos: “…Implementing an object pool -- Headshot game -- Paddle ball game -- Deflector versus paddle -- Shooter ball game -- Juicing the scene -- Great balls of fire -- Skull environment -- Audio synchronization -- Summary -- Chapter 9: Exploring Interactive Spaces -- Level design with Blender -- Defining the walls -- Adding a ceiling -- Assembling the scene in Unity -- The gallery room level -- The artwork rig -- The exhibition plan -- Adding pictures to the gallery -- Managing art info data -- Using lists -- Using data structures -- Using scriptable objects -- Displaying the art info -- Creating the title plaque -- Interactive info details -- Adjusting for image aspect ratio -- Moving around the gallery -- Teleporting between pictures -- Teleporting with SteamVR Interaction System -- Teleporting with Daydream Elements -- Room-scale considerations -- Animating a ride-through -- Summary -- Chapter 10: Using All 360 Degrees -- 360-degree media -- Equirectangular projections -- VR is hacking your field of view -- 180-degree media -- Stereo 360-degree media -- Fun with photo globes -- Crystal balls -- Globes -- Rendering photospheres -- Writing a custom Inward shader -- Magic orbs -- Photospheres -- Playing 360-degree videos -- Using Unity skyboxes -- Six-sided or cubemap skyboxes -- Spherical panoramic skyboxes -- 360 video skyboxes -- 3D stereo skyboxes -- Capturing 360-degrees in Unity -- Capturing cubemaps and reflection probes -- Using a third-party package for 360 image capture -- Unity built-in stereo 360 image and video capture -- Summary -- Chapter 11: Animation and VR Storytelling -- Composing our story -- Gathering the assets -- Creating the initial scene -- Timelines and Audio tracks -- Using a Timeline to activate objects -- Recording an Animation Track -- A growing tree -- A growing bird -- Using the Animation editor -- A wafting nest…”
    Libro electrónico
  14. 94
    Publicado 2018
    Tabla de Contenidos: “…Cover -- Title Page -- Copyright and Credits -- Dedication -- Packt Upsell -- Contributors -- Table of Contents -- Preface -- Chapter 1: Downloading and Installing Unity -- Game engine overview -- Game engines for specific game genres -- First-person shooters (FPS) -- Third-person games -- Other game genres -- Available 3D game engines -- CryENGINE -- Lumberyard -- Microsoft's XNA Game Studio -- Unreal game engine -- Unity - past, present, and future -- Version 1.0 - 2005 -- Version 2.0 - 2007 -- Version 3.0 - 2010 -- Version 4.0 - 2012 -- Version 5.0 - 2015 -- Version 2017 - 2017 -- Version 2018 - 2018 -- The case for Unity -- Unity features -- Editor -- Graphics -- Unity community -- System requirements -- Development system requirements -- Playback system requirements -- Downloading Unity -- Installing Unity -- Summary -- Chapter 2: The Unity Interface -- Screen real estate -- Menu -- Unity -- File -- Edit -- Assets -- GameObject -- Component -- Window -- Help -- Scene view -- Game view -- Project window -- Hierarchy window -- Inspector window -- Toolbar -- Transform tools -- Gizmo Toggles -- Cloud and Account Buttons -- Layers and Layouts -- Layouts -- Summary -- Chapter 3: Designing the Game -- Game concept -- Game idea -- Input controls -- Winning and losing -- Game characters -- Cucumber Man -- Cucumber Beetle -- Gameplay -- Game world layout -- Starting condition -- Point system -- Heads-Up Display -- The difficulty balance -- Difficulty balance questions -- Implementation plan -- Project organization -- Custom assets -- Standard assets -- Organization -- Summary -- Chapter 4: Creating Our Terrain -- Creating the terrain -- Working with height maps -- Importing the terrain -- Shaping the terrain -- Smoothing our terrain -- Creating our spawn points -- Painting the terrain -- Adding water -- Saving your work -- Adding vegetation -- Summary…”
    Libro electrónico
  15. 95
    por Hilz, Corey
    Publicado 2009
    “…It covers camera-specific features as well as general introductory photography for new digital shooters…”
    Libro electrónico
  16. 96
    Publicado 2019
    Libro electrónico
  17. 97
    por Chapman, Simon
    Publicado 2013
    “…Chapmans book gives an insiders view of the struggle for gun control, highlighting the public discourse between shooters determined to preserve the right for civilians to bear military-style weapons, and activists dedicated to getting Australia off the American path of gun violence…”
    Libro electrónico
  18. 98
    por Thompson, Roy
    Publicado 2009
    “…Grammar of the Shot is a manual for novice shooters (or anyone who needs a refresher) on the basic principles of putting together a coherent film or video piece, shot by shot. …”
    Libro electrónico
  19. 99
    Publicado 2003
    “…David Brackeen , along with co-authors Bret Barker and Lawrence Vanhelsuwe , show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation…”
    Libro electrónico
  20. 100
    Publicado 2018
    “…Beyond beneficial practices for all X series shooters, Rico also covers advanced concepts, such as the capabilities of Fujifilm's ISOless sensors with Dual Conversion Gain, and offers solutions for common issues, such as inaccurate focus or RAW conversion artifacts. …”
    Libro electrónico