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61Publicado 2020“…Get to grips with Unity game development by building over 20 mini projects using Unity and C# About This Video Build a 2D shooter game in just 1 hour Create your first 3D model and import it into Unity Integrate video ads in your games In Detail The Unity game engine is free and easy to learn and has excellent documentation. …”
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62Publicado 2013“…While Lightroom covers the vast majority of a photographer’s needs—many say it covers roughly 80% of a professional imaging workflow—it just can’t do everything a shooter needs to put the final touches on a great image. …”
Libro electrónico -
63Publicado 2019Tabla de Contenidos: “…Introduction / Jeff Thoss and Michael Fuchs -- Video games' incorporation of other media -- The spectacular design of first-person shooters : remediating cinematic spectacle in call of duty : advanced warfare and battlefield / Håvard Vibeto -- The discourse community's cut : video games and the notion of montage / Bernard Perron, Hugo Montembeault, Andréane Morin-Simard, and Carl Therrien -- Camera ludica : reflections on photography in video games / Sebastian Möring and Marco de Mutiis -- Inscribing the lone and level sands : technoromanticism at play in elegy for a dead world / Jason I. …”
Libro electrónico -
64Publicado 2013Tabla de Contenidos: “…Get Kodu: download and installation -- Explore Kodu game lab: basic user controls and tools -- Take a test drive: controlling objects and terrain -- Missiles locked and loaded: adding targets and firing controls -- Player 1 versus player 2: adding players and awarding points -- Build your own world: moving mountains and painting terrain -- Difficult targets to hit: increasing game difficulty and path following -- Dangerous targets: programming enemies that fire back -- Grab that power up: using pages for more complex programs -- The cameras are rolling: camera controls for solo and multiplayer games -- Good game design, part 1: tips and tricks for better game programming -- Adding conversations and in-game instructions -- World design: creating environmental special effects -- Games should be heard: programming music and sound effects -- Good game design, part 2: more tips and tricks for great games -- The role of the storyteller: scripting cut-scenes between game action -- The big bag of tricks -- Join the community: online help and sharing games -- Good game design, part 3: giving players a great experience -- Sample game 1: a one-player shooter -- Sample game 2: two-player competition -- Sample game 3: on a mission -- Sample game 4: the side-scroller experience -- Closing thoughts and challenges…”
Libro electrónico -
65Publicado 2011Tabla de Contenidos: “…"Difficult remembrance" : memorializing mafia victims in Palermo / Deborah Puccio-Den -- Ritual mediations of violent death : an ethnography of the Theo van gogh memorial site, Amsterdam / Irene Stengs -- Between commemoration and social activism : spontaneous shrines, grassroots memorialization, and the public ritualesque in Derry / Jack Santino -- Memorializing shooters with their victims : Columbine, Virginia Tech, Northern Illinois University / Sylvia Grider -- Contesting objectionable death -- Marking death : grief, protest and politics after a fatal traffic accident / Monika Rulfs -- Ghost bikes : memorialization and protest on city streets / Robert Thomas Dobler -- Mourning the Polish Pope in Polish cities / Ewa Klekot -- Remembering la tragedia : commemorations of the floods of 1999 in Venezuela / Sandrine Revet -- Sociability and reflexive anti-terrorism -- Street shrines and the writing of disaster : 9/11, New York 2001 / Beatrice Fraenkel -- The Madrid train bombings : enacting the emotional body at the march 11 grassroots memorials / Cristina Sanchez-Carretero -- Purification and remembrance : eastern and western ways to deal with the Bali bombing / Huub de Jonge -- Instrumentalizing repositories of memory -- Collecting and interpreting spontaneous shrines and memorials / James B. …”
Libro electrónico -
66por Smith, Colin, 1966-“…Over the last few years, drones and quadcopters have become the hottest new gear in photography, whether you're a professional photographer or an amateur shooter. These "flying tripods" have given photographers the ability to place their cameras virtually anywhere they want, creating still images and video footage that was previously impossible to capture. …”
Publicado 2022
Libro electrónico -
67Publicado 2014“…Finally, you will learn how to create three simple games: a physics-based puzzler, a memory match game, and a space shooter. Once you have completed this computer based training course, you will be fully capable of creating your own game from scratch with Corona SDK. …”
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68Publicado 2010Tabla de Contenidos: “…Flash Vars; Summary; Chapter 10 Four Letter Words: M-A-T-H; The Math Class; PART 1: Geometry and Trigonometry; A Quick Explanation of Radians and Pi; 3D in Flash; The SimpleTunnelShooter Example…”
Libro electrónico -
69Publicado 2012Tabla de Contenidos: “…Is That a Question?; A Simple Scripted Shooter; Memory: Tweening Animation; Summary; 8 TURN IT UP TO 11: WORKING WITH AUDIO; Formats to Use; Export Settings to Use; Using External Files; Tools for Working with Sounds; Scripting Sounds; 9 PUT THE VIDEO BACK IN ""VIDEO GAME""; Video Codecs…”
Libro electrónico -
70“…Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. …”
Libro electrónico -
71Publicado 2015“…Atari's 1981 arcade hit Tempest was a “tube shooter” built around glowing, vector-based geometric shapes. …”
Libro electrónico -
72Publicado 2009Tabla de Contenidos: “…Assess your e-mail savvy -- Be concise and to the point -- Prioritize your paragraphs -- Discover the secret of sensory language -- Mirror key words -- Be formal with neutral language -- Make your emails action packed -- Make effective requests -- Use the e.m.a.i.l. acronym -- Say no with style -- Engage the expressive style -- Step into the straight shooter style -- Ease into the nice and easy style -- Be part of the problem solving style -- Start with a salutation -- Craft a compelling subject line -- Sign off with substance -- Go easy on the cc -- Bcc with caution -- Consider attachment options -- Open attachments with care -- Shorten your sentences -- Vary your sentence length -- Choose your sentence style with care -- Put the apostrophe in its place -- Consider the common commac -- Save time with contractions -- Capitalize on cue -- Use the trusty transition -- Master the most misspelled words -- Sharpen your spelling -- Don't get hung up on homophones -- Avoid the ten top email mistakes -- Get a grip on the jargon -- Don't fan the flames -- Nix the negative filters -- Beware obscure emoticons -- Sort through spam -- Avoid phishing like the plague -- Beef up your email security -- Set up a responsible rant -- Keep cultural differences in mind -- Create an email policy -- Write an email policy -- Brainstorm possible problem causes -- Evaluate possible problem causes -- Brainstorm possible problem solutions -- Evaluate and agree on the problem solution -- Find an email marketing service -- Plan an email marketing newsletter -- Send out an email marketing newsletter -- Get good at instant messaging -- Study your im shorthand -- Email on a pda -- Use pop and imap -- Know when to stop -- Don't use email -- Manage your files -- Set up your filing system. -- Zero out your in box…”
Libro electrónico -
73Publicado 2023Tabla de Contenidos: “…-- Tip 54: What you should know about extended ISO -- Tip 55: Auto-ISO and minimum shutter speed -- Tip 56: Auto-ISO in manual mode M: the "misomatic" mode -- Tip 57: Extending the dynamic range -- Tip 58: Extending the dynamic range for RAW shooters -- Tip 59: JPEG settings for RAW shooters -- Tip 60: Extending the dynamic range for JPEG shooters -- Tip 61: High-contrast scenes: Using the DR function to the benefit of RAW shooters -- Tip 62: DR versus DR-P -- Tip 63: Using DR-P for high-contrast daylight scenes -- Tip 64: Dual conversion gain and how to use it -- Tip 65: Creating HDR images with the X-T5 -- Tip 66: HDR: the handheld way -- Tip 67: Using the built-in HDR function -- Tip 68: In-camera HDR vs. …”
Libro electrónico -
74Publicado 2009Tabla de Contenidos: “…Stealth Gaming Steps Out of the Shadows; 3 Dance Dance Revolution (1998): The Player Becomes the Star; 4 Diablo (1996): The Rogue Goes to Hell; 5 Doom (1993): The First-Person Shooter Takes Control…”
Biblioteca Universitat Ramon Llull (Otras Fuentes: Universidad Loyola - Universidad Loyola Granada, Biblioteca de la Universidad Pontificia de Salamanca)Libro electrónico -
75por Taylor, T. L.“…"Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982--1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. …”
Publicado 2012
Libro electrónico -
76Publicado 2021Tabla de Contenidos: “…-- The Java stumbling block -- The games we will build -- Sub' Hunter -- Pong -- Bullet Hell -- Snake Clone -- Scrolling Shooter -- How Java and Android work together -- Run that by me again - what, exactly, is Android? …”
Libro electrónico -
77Publicado 2018Tabla de Contenidos: “…-- Java: The first stumbling block -- The games you will build -- Sub' Hunter -- Pong -- Bullet Hell -- Snake Clone -- Scrolling Shooter -- Open-World Platformer -- How Java and Android work -- Setting up Android Studio -- Final step -- Starting the first project: Sub' Hunter -- Extra step 1 -- Extra step 2 -- Android Studio and our project - A very brief guided tour -- The Project panel -- The Editor window -- Locking the game to full-screen and landscape orientation -- Deploying the game so far -- Running the game on an Android emulator -- Running the game on a real device -- Summary -- Chapter 2: Java: First Contact -- Planning the Sub' Hunter game -- Actions flowchart/diagram -- Code comments -- Mapping out our code using comments -- Introduction to Java methods -- Overriding methods -- Structuring Sub' Hunter with methods -- Introduction to Object Oriented Programming -- Classes and Objects -- The important thing about OOP, Classes, and Objects -- Classes, objects, and instances -- Final word on OOP, Classes, and Objects - for now -- Using Java packages -- Adding classes by importing packages -- Linking up our methods -- Summary -- Chapter 3: Variables, Operators and Expressions -- Handling syntax and jargon -- Java Variables -- Different types of variables -- Primitive types -- Reference variables -- How to use variables -- Declaring variables -- Initializing variables -- Making variables useful with operators -- Most used operators in this book -- Casting -- Concatenation -- Declaring and Initializing the Sub' Hunter Variables -- Planning the variables -- Declaring the variables -- Handling different screen sizes and resolutions…”
Libro electrónico -
78por Sanders, William B., 1944-Tabla de Contenidos: “…New Creator Classes: Integrating a Parameterized Factory MethodClients; Parallel Class Hierarchies; Key OOP Concepts Used in the Factory Method Pattern; Example: Sprite Factory; Creator Classes: Shape Creators; Clients; Example: Vertical Shooter Game; Space ships; Creator Classes; ShipCreator; Concrete Creator Classes; Clients; Summary; 3. …”
Publicado 2007
Libro electrónico -
79Publicado 2015Tabla de Contenidos: “…CHAPTER 2 - DRILLING INTO THE BIG DATA GOLD MINE: DATA FUSION AND HIGH-PERFORMANCE ANALYTICS FOR INTELLIGENCE PROFESSIONALSINTRODUCTION; THE AGE OF BIG DATA AND HIGH-PERFORMANCE ANALYTICS; TECHNOLOGY CHALLENGES; EXAMPLES; CONCLUSION; REFERENCE; Section 2 - CORE CONCEPTS AND APPLICATION SCENARIOS; CHAPTER 3 - HARNESSING THE POWER OF BIG DATA TO COUNTER INTERNATIONAL TERRORISM; INTRODUCTION; A NEW TERROR; CHANGING THREAT LANDSCAPE; EMBRACING BIG DATA; CONCLUSION; REFERENCES; CHAPTER 4 - BIG DATA AND LAW ENFORCEMENT: ADVANCES, IMPLICATIONS, AND LESSONS FROM AN ACTIVE SHOOTER CASE STUDY…”
Libro electrónico -
80Publicado 2024Tabla de Contenidos: “…-- Taking damage - IDamage interface -- ProjectileDamage component -- Healing - IHeal interface -- Controlling what damages/heals what -- Updating the player and enemy to use health -- Assigning the object with health - IHaveHealth interface -- Process changes to health -- Enemy wave spawner -- Creating the enemy spawner Prefab -- Integrating spawning with patrol behavior -- Summary -- Chapter 9: Completing the Adventure Game -- Technical requirements -- Creating an event system in C# to tie things together loosely -- The new event system -- Systems GameObject -- Creating a quest system for a collecting keys mission -- The quest system -- Script Execution Order -- The quest -- Collecting keys -- Solving the key puzzle and winning the game -- Sliding tile puzzle -- Winning -- Timeline -- Summary -- Part 4: 3D Game Design -- Chapter 10: Creating a 3D First Person Shooter (FPS)…”
Libro electrónico