Mostrando 21 - 40 Resultados de 139 Para Buscar '"Shooter"', tiempo de consulta: 0.06s Limitar resultados
  1. 21
    Publicado 2018
    Tabla de Contenidos: “…Getting to know your way around Scratch -- Becoming familiar with the art editor -- Meeting Scratch's key blocks through important coding concepts -- Designing a two-player ball-and-paddle game -- Using conditionals to build a two-player ball-and-paddle game -- Designing a fixed shooter -- Using conditionals to build your fixed shooter -- Designing a one-player ball-and-paddle game -- Using variables to build your one-player ball-and-paddle game -- Designing a simple platformer -- Using X and Y coordinates to make a simple platformer -- Making a single-screen platformer -- Using arrays and simulating gravity in a single-screen platformer -- Becoming a game maker…”
    Libro electrónico
  2. 22
    por Lee Elliott, Jason
    Publicado 2013
    Tabla de Contenidos: “…Getting to know the studio with your first game -- Triple 'A' games : art and audio -- Shoot 'em up : creating a side-scrolling shooter -- The adventure begins -- Platform fun -- Toppling towers -- Dynamic front ends -- Playing with particles -- Get your game out there…”
    Libro electrónico
  3. 23
    por Glendening, John
    Publicado 2013
    Tabla de Contenidos: “…Byatt's Possession and Morpho Eugenia -- Devil's chaplain : This thing of darkness and Mr. Darwin's shooter -- Victorians and other apes : Monkey's uncle and Ark baby -- Conclusion : Confessing a murder and Love and the platypus…”
    Enlace del recurso
    Libro electrónico
  4. 24
    por Thorn, Alan. author
    Publicado 2014
    “…In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. …”
    Libro electrónico
  5. 25
    Publicado 2013
    Tabla de Contenidos: “…Chapter 2: Shooting Frame by Frame Chapter 3: Pixilation Chapter 4: Time Lapse Chapter 5: Cinematography, Lighting and Composition Chapter 6: Objects, People & Places Chapter 7: The Multiplane Down-shooter Chapter 8: A Sense of Drama Chapter 9: Visual Rhythm Chapter 10: Collage (The Digital Advantage) Chapter 11: Massaging Frames in the Edit Chapter 12: Off to the Market…”
    Libro electrónico
  6. 26
    Publicado 2009
    Tabla de Contenidos: “…-- Generating a Terrain -- Skeletal Animation -- Creating a Third-Person Shooter Game -- Closing Words…”
    Libro electrónico
  7. 27
    Publicado 2014
    Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites…”
    Libro electrónico
  8. 28
    por Cossu, Sebastiano M. author
    Publicado 2019
    Tabla de Contenidos: “…-- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1) -- Chapter 12: Metroidvania (Part 2) -- Chapter 13: Designing Fun Games -- Chapter 14: What's Next?…”
    Libro electrónico
  9. 29
    Publicado 2019
    “…You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. …”
    Libro electrónico
  10. 30
    Tabla de Contenidos: “…Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation…”
    Libro electrónico
  11. 31
    Publicado 2016
    “…Mackenzie was in the bathroom during the time a school shooter shot and killed Lizzie. Mackenzie is no longer able to attend school, is frightened by loud noises, and avoids participating in activities. …”
    Vídeo online
  12. 32
    Publicado 2018
    Tabla de Contenidos: “…-- Code Sample 2.7 -- Play testing -- Building -- Summary -- Test your knowledge -- Further reading -- Chapter 3: Creating a Space Shooter -- Looking ahead - the completed project -- Getting started with a space shooter -- Creating a player object -- Player input -- Code Sample 3.1 -- Configuring the game camera -- Bounds locking -- Code Sample 3.2 -- Health -- Code Sample 3.3 -- Death and particles -- Code Sample 3.4 -- Enemies -- Code Sample 3.6 -- Code Sample 3.7 -- Code Sample 3.8 -- Enemy spawning -- Code Sample 3.9 -- Summary -- Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter -- Guns and gun turrets -- Ammo prefabs -- Code Sample 4-1 -- Ammo spawning -- Code Sample 4.2 -- Code Sample 4.3 -- User controls -- Scores and scoring - UI and text objects -- Working with scores - scripting with text -- Code Sample 4.4 -- Polishing -- Testing and diagnosis -- Building -- Summary -- Test your knowledge -- Further Reading -- Chapter 5: Creating a 2D Adventure Game -- A 2D Adventure - getting started -- Importing assets -- Creating an environment - getting started -- Environment Physics -- Creating a player…”
    Libro electrónico
  13. 33
    por Kim, Kenny
    Publicado 2010
    Tabla de Contenidos: “…Appendix 2: Working with an assistant/2nd shooterAppendix 3: Marketing your business; Appendix 4: Digital darkroom; Wedding shot list; INDEX…”
    Libro electrónico
  14. 34
    Publicado 2024
    Tabla de Contenidos: “…Reinventing Military and Paramilitary Shooters -- The Difference between a Shooting and an Armed Woman -- Re-Arming an American Heroine -- Armed Resistance and Femininity -- The Limits of Empowerment -- Section II: Violent Societies: Civic Gun Cultures, Gender, and Politics -- ›Don't Retreat, Reload‹ -- Revenge is »Beautiful« -- »My Palm and My Trigger Finger Itch, Bitch« -- Section III: Firearm Fictions: Media, Genre, and the Making of the Armed Heroine -- »On Thursdays We Shoot« -- Cowgirling in Thuringia -- Violence and the Good Women of Bollywood -- Ladies and Arms -- Not Citizen-Soldiers but Vigilantes -- Section IV: Shooting to Kill (Patriarchy): Feminist Gunwomen -- What is a Painter without a Gun? …”
    Libro electrónico
  15. 35
    Publicado 2016
    Tabla de Contenidos: “…; Code Sample 2.7; Play testing; Building; Summary; Chapter 3: Project B - the Space Shooter; Looking ahead - the completed project; Getting started with a space shooter; Creating a player object; Player input; Code Sample 3.1; Configuring the game camera; Bounds locking; Code Sample 3.2; Health; Code Sample 3.3; Death and particles; Code Sample 3.4; Enemies; Code Sample 3.6; Code Sample 3.7; Code Sample 3.8; Enemy spawning; Code Sample 3.9; Summary; Chapter 4: Continuing the Space Shooter…”
    Libro electrónico
  16. 36
    Tabla de Contenidos: “…State-of-the-Art and Research Challenges in the Area of Autonomous Control for a Reliable Internet of Services -- Context Monitoring for Improved System Performance and QoE -- QoE Management for Future Networks -- Scalable Traffic Quality and System Efficiency Indicators towards Overall Telecommunication System's QoE Management -- Lag Compensation for First Person Shooter Games in Cloud Gaming -- The Value of Context-awareness in Bandwidth-challenging HTTP Adaptive Streaming Scenarios -- Conceptual and Analytical Models for Predicting the Quality of Service of Overall Telecommunication Systems -- QoS-based Elasticity for Service Chains in Distributed Edge Cloud Environments -- Integrating SDN and NFV with QoS-aware Service Composition -- Energy vs. …”
    Libro electrónico
  17. 37
    Publicado 2011
    Tabla de Contenidos: “…Cover; DSLR Cinema: Crafting The Film Look With Video; Copyright; Table of Contents; Dedication; Acknowledgments; Foreword; About The Website; Introduction: The HDSLR Cinema Revolution; Part 1. DSLR Shooter's Toolkit: A Cinematographer's Guide To Crafting Astounding Images And Telling Better Stories; Chapter 1. …”
    Libro electrónico
  18. 38
    por Rider, Rowland W., 1890-
    Publicado 1985
    Tabla de Contenidos: “…Intro -- Contents -- Foreword -- Introduction -- PART ONE AT HOME ON THE RANGE -- The Roll Away Saloon -- S 'n' Ostrich -- Ground Owls -- Betting Gold Pieces -- Shoeing Little Dickie -- Pal -- Indian Trading -- Fighting Stallions -- Old Mose Indian -- Indian Medicine -- Butch Cassidy's Escape -- Of Cowboys and Weather -- Ten Requirements to Become a "Top-Notch Cowboy" -- Cattle Brands on the Arizona Strip and in Kane County -- Songs of the Range -- PART TWO OF GUNS, GOLD AND NEAR STARVATION -- Seven Bags of Gold -- Buying Out Emett (Or, Looking Down the Barrel of a Six-Shooter) -- Enter Zane Grey -- The Black Stallion -- Julius F. …”
    Libro electrónico
  19. 39
    Publicado 1947
    Revista digital
  20. 40
    Publicado 2015
    Tabla de Contenidos:
    Libro electrónico