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21Publicado 2018Tabla de Contenidos: “…Getting to know your way around Scratch -- Becoming familiar with the art editor -- Meeting Scratch's key blocks through important coding concepts -- Designing a two-player ball-and-paddle game -- Using conditionals to build a two-player ball-and-paddle game -- Designing a fixed shooter -- Using conditionals to build your fixed shooter -- Designing a one-player ball-and-paddle game -- Using variables to build your one-player ball-and-paddle game -- Designing a simple platformer -- Using X and Y coordinates to make a simple platformer -- Making a single-screen platformer -- Using arrays and simulating gravity in a single-screen platformer -- Becoming a game maker…”
Libro electrónico -
22por Lee Elliott, JasonTabla de Contenidos: “…Getting to know the studio with your first game -- Triple 'A' games : art and audio -- Shoot 'em up : creating a side-scrolling shooter -- The adventure begins -- Platform fun -- Toppling towers -- Dynamic front ends -- Playing with particles -- Get your game out there…”
Publicado 2013
Libro electrónico -
23por Glendening, JohnTabla de Contenidos: “…Byatt's Possession and Morpho Eugenia -- Devil's chaplain : This thing of darkness and Mr. Darwin's shooter -- Victorians and other apes : Monkey's uncle and Ark baby -- Conclusion : Confessing a murder and Love and the platypus…”
Publicado 2013
Universidad Loyola - Universidad Loyola Granada (Otras Fuentes: Biblioteca de la Universidad Pontificia de Salamanca)Enlace del recurso
Libro electrónico -
24por Thorn, Alan. author“…In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. …”
Publicado 2014
Libro electrónico -
25Publicado 2013Tabla de Contenidos: “…Chapter 2: Shooting Frame by Frame Chapter 3: Pixilation Chapter 4: Time Lapse Chapter 5: Cinematography, Lighting and Composition Chapter 6: Objects, People & Places Chapter 7: The Multiplane Down-shooter Chapter 8: A Sense of Drama Chapter 9: Visual Rhythm Chapter 10: Collage (The Digital Advantage) Chapter 11: Massaging Frames in the Edit Chapter 12: Off to the Market…”
Libro electrónico -
26Publicado 2009Tabla de Contenidos: “…-- Generating a Terrain -- Skeletal Animation -- Creating a Third-Person Shooter Game -- Closing Words…”
Libro electrónico -
27Publicado 2014Tabla de Contenidos: “…Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: 2D Twin-stick Shooter; Project overview; Your objectives; Prerequisites; Setting up the project; Creating our scene; Scripting 101; Implementing player movement; Shooting behavior; Creating enemies; Adding GameController to spawn enemy waves; Particle systems for enemy explosion; Adding in sound effects/music; Adding in points, score, and wave numbers; Publishing the game; Summary; Challenges; Chapter 2: Creating GUIs; Project overview; Your objectives; Prerequisites…”
Libro electrónico -
28por Cossu, Sebastiano M. authorTabla de Contenidos: “…-- Chapter 3: Card Game (Part 1) -- Chapter 4: Card Game (Part 2) -- Chapter 5: Fixed Shooter -- Chapter 6: Shoot 'em Up! -- Chapter 7: Designing Bosses -- Chapter 8: Single-Screen Platformer -- Chapter 9: Scrolling Platformer -- Chapter 10: Designing Platformers -- Chapter 11: Metroidvania (Part 1) -- Chapter 12: Metroidvania (Part 2) -- Chapter 13: Designing Fun Games -- Chapter 14: What's Next?…”
Publicado 2019
Libro electrónico -
29Publicado 2019“…You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. …”
Libro electrónico -
30Tabla de Contenidos: “…Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation…”
Libro electrónico -
31Publicado 2016“…Mackenzie was in the bathroom during the time a school shooter shot and killed Lizzie. Mackenzie is no longer able to attend school, is frightened by loud noises, and avoids participating in activities. …”
Vídeo online -
32Publicado 2018Tabla de Contenidos: “…-- Code Sample 2.7 -- Play testing -- Building -- Summary -- Test your knowledge -- Further reading -- Chapter 3: Creating a Space Shooter -- Looking ahead - the completed project -- Getting started with a space shooter -- Creating a player object -- Player input -- Code Sample 3.1 -- Configuring the game camera -- Bounds locking -- Code Sample 3.2 -- Health -- Code Sample 3.3 -- Death and particles -- Code Sample 3.4 -- Enemies -- Code Sample 3.6 -- Code Sample 3.7 -- Code Sample 3.8 -- Enemy spawning -- Code Sample 3.9 -- Summary -- Test your knowledge -- Further reading -- Chapter 4: Continuing the Space Shooter -- Guns and gun turrets -- Ammo prefabs -- Code Sample 4-1 -- Ammo spawning -- Code Sample 4.2 -- Code Sample 4.3 -- User controls -- Scores and scoring - UI and text objects -- Working with scores - scripting with text -- Code Sample 4.4 -- Polishing -- Testing and diagnosis -- Building -- Summary -- Test your knowledge -- Further Reading -- Chapter 5: Creating a 2D Adventure Game -- A 2D Adventure - getting started -- Importing assets -- Creating an environment - getting started -- Environment Physics -- Creating a player…”
Libro electrónico -
33por Kim, KennyTabla de Contenidos: “…Appendix 2: Working with an assistant/2nd shooterAppendix 3: Marketing your business; Appendix 4: Digital darkroom; Wedding shot list; INDEX…”
Publicado 2010
Libro electrónico -
34Publicado 2024Tabla de Contenidos: “…Reinventing Military and Paramilitary Shooters -- The Difference between a Shooting and an Armed Woman -- Re-Arming an American Heroine -- Armed Resistance and Femininity -- The Limits of Empowerment -- Section II: Violent Societies: Civic Gun Cultures, Gender, and Politics -- ›Don't Retreat, Reload‹ -- Revenge is »Beautiful« -- »My Palm and My Trigger Finger Itch, Bitch« -- Section III: Firearm Fictions: Media, Genre, and the Making of the Armed Heroine -- »On Thursdays We Shoot« -- Cowgirling in Thuringia -- Violence and the Good Women of Bollywood -- Ladies and Arms -- Not Citizen-Soldiers but Vigilantes -- Section IV: Shooting to Kill (Patriarchy): Feminist Gunwomen -- What is a Painter without a Gun? …”
Libro electrónico -
35Publicado 2016Tabla de Contenidos: “…; Code Sample 2.7; Play testing; Building; Summary; Chapter 3: Project B - the Space Shooter; Looking ahead - the completed project; Getting started with a space shooter; Creating a player object; Player input; Code Sample 3.1; Configuring the game camera; Bounds locking; Code Sample 3.2; Health; Code Sample 3.3; Death and particles; Code Sample 3.4; Enemies; Code Sample 3.6; Code Sample 3.7; Code Sample 3.8; Enemy spawning; Code Sample 3.9; Summary; Chapter 4: Continuing the Space Shooter…”
Libro electrónico -
36por Ganchev, Ivan (Telecommunications engineer)Tabla de Contenidos: “…State-of-the-Art and Research Challenges in the Area of Autonomous Control for a Reliable Internet of Services -- Context Monitoring for Improved System Performance and QoE -- QoE Management for Future Networks -- Scalable Traffic Quality and System Efficiency Indicators towards Overall Telecommunication System's QoE Management -- Lag Compensation for First Person Shooter Games in Cloud Gaming -- The Value of Context-awareness in Bandwidth-challenging HTTP Adaptive Streaming Scenarios -- Conceptual and Analytical Models for Predicting the Quality of Service of Overall Telecommunication Systems -- QoS-based Elasticity for Service Chains in Distributed Edge Cloud Environments -- Integrating SDN and NFV with QoS-aware Service Composition -- Energy vs. …”
Publicado 2018
Libro electrónico -
37Publicado 2011Tabla de Contenidos: “…Cover; DSLR Cinema: Crafting The Film Look With Video; Copyright; Table of Contents; Dedication; Acknowledgments; Foreword; About The Website; Introduction: The HDSLR Cinema Revolution; Part 1. DSLR Shooter's Toolkit: A Cinematographer's Guide To Crafting Astounding Images And Telling Better Stories; Chapter 1. …”
Libro electrónico -
38por Rider, Rowland W., 1890-Tabla de Contenidos: “…Intro -- Contents -- Foreword -- Introduction -- PART ONE AT HOME ON THE RANGE -- The Roll Away Saloon -- S 'n' Ostrich -- Ground Owls -- Betting Gold Pieces -- Shoeing Little Dickie -- Pal -- Indian Trading -- Fighting Stallions -- Old Mose Indian -- Indian Medicine -- Butch Cassidy's Escape -- Of Cowboys and Weather -- Ten Requirements to Become a "Top-Notch Cowboy" -- Cattle Brands on the Arizona Strip and in Kane County -- Songs of the Range -- PART TWO OF GUNS, GOLD AND NEAR STARVATION -- Seven Bags of Gold -- Buying Out Emett (Or, Looking Down the Barrel of a Six-Shooter) -- Enter Zane Grey -- The Black Stallion -- Julius F. …”
Publicado 1985
Libro electrónico -
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40Publicado 2015Tabla de Contenidos:Libro electrónico