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1741Publicado 2016Tabla de Contenidos: “…. -- INTRODUCTION -- Sustainability Frameworks for Process Design -- Life Cycle Assessment Framework -- Importance of Life Cycle Inventories -- LCI ASPECTS IN EARLY TO BASIC PROCESS DESIGN STAGES -- LCI Data Gaps and Process Design Decisions -- Importance of the Process Scale -- CASE STUDIES -- CASE STUDY 1: LCA ASPECTS OF SOLVENT SELECTION POSTCOMBUSTION CO2 CAPTURE -- Motivation -- Process System and Scope of the LCA -- Life Cycle Inventories: Short-Cut Models for Filling in Data Gaps -- CASE STUDY 2: LCA ASPECTS IN THE DESIGN OF LIGNOCELLULOSIC BIOREFINERIES -- Motivation -- Process System and Scope of the LCA -- Life Cycle Inventories: Allocation Through Detailed Process Flowsheeting -- Life Cycle Inventories: Model-Based Calculations for Impact Assessment -- CASE STUDY 3: POLY(METHYL METHACRYLATE) RECYCLING PROCESS -- Motivation -- Process System and Scope of the LCA -- Life Cycle Inventories: Background Information and Process Simulation -- Life Cycle Inventories: Global Market Data and Process Size…”
Libro electrónico -
1742Publicado 2018Tabla de Contenidos: “…-- Summary -- Chapter 2: Content, Objects, and Scale -- Getting started with Unity -- Creating a new Unity project -- The Unity editor -- The default world space -- Creating a simple diorama -- Adding a cube -- Adding a plane -- Adding a sphere and some material -- Changing the scene view -- Adding a photo -- Coloring the ground plane -- Measurement tools -- Keeping a unit cube handy -- Using a Grid Projector -- Measuring the Ethan character -- Using third-party content -- Creating 3D content with Blender -- An introduction to Blender -- A unit cube -- UV Texture image -- Importing into Unity -- A few observations -- Creating 3D content in VR -- Exporting and importing Tilt Brush models -- Publishing and importing using Google Poly -- Editing Unity in VR with EditorXR -- Setting up EditorXR -- Using EditorXR -- Summary -- Chapter 3: VR Build and Run -- Unity VR Support and Toolkits -- Unity's built-in VR support -- Device-specific toolkits -- Application toolkits -- Web and JavaScript-based VR -- 3D worlds -- Enabling Virtual Reality for your platform -- Setting your target platform -- Setting your XR SDK -- Installing your device toolkit -- Creating the MeMyselfEye player prefab -- Building for SteamVR -- Building for Oculus Rift -- Building for Windows Immersive MR -- Setting up Windows 10 Developer mode…”
Libro electrónico -
1743por Chin, Robert. authorTabla de Contenidos: “…Modifying the MyGLRenderer Class -- Summary -- Chapter 6: Game Environment -- Overview of Sounds on Android -- The Sound Class -- Modifying the Object3d Class -- Hands-on Example: Sounds -- Modifying the MyGLRenderer Class -- Overview of a Heads-Up Display -- Overview of Our HUD -- Creating the BillBoard Class -- Creating the BillBoardFont Class -- Modifying the Texture Class -- Creating the BillBoardCharacterSet Class -- Creating the HUDItem Class -- Creating the HUD Class -- Modifying the Object3d Class -- Drone Grid Case Study: Creating the HUD -- Modifying the MyGLRenderer Class -- Overview of Persistent Data -- Modifying the Orientation Class -- Modifying the Physics Class -- Modifying the Object3d Class -- Hands-on Example: Saving Persistent Data -- Modifying the MyGLRenderer Class -- Modifying the MyGLSurfaceView Class -- Modifying the MainActivity Class -- Summary -- Chapter 7: Drone Grid Case Study: Creating the Player -- Creating the Player Graphic -- Creating the Mesh Class -- Modifying the Object3d Class -- Modifying Other Classes That Use the Object3d Class -- Creating the Pyramid Class -- Creating the PowerPyramid Class -- Creating the Player's Viewpoint and Input -- Modifying the MyGLRenderer Class -- Modifying the MyGLSurfaceView Class -- Creating Player Weapons and Ammunition -- Creating the Explosions -- Creating the PolyParticleEx Class -- Creating the SphericalPolygonExplosion Class -- Modifying the Object3d Class -- Creating Game Object Statistics -- Creating the Stats Class -- Modifying the Object3d Class -- Hands-on Example: Target Shooting! …”
Publicado 2014
Libro electrónico -
1744por Creighton, Ryan HensonTabla de Contenidos: “…-- A ball by any other name -- Time for action - rename the Ball -- Origin story -- XYZ/RGB -- Time for action - move the Ball Into the "Sky -- Time for action - shrink the Ball -- Time for action - save your scene -- Time for action - add the Paddle -- What's a Mesh? -- Poly wants to crack your game performance? -- Keeping yourself in the dark -- Time for action - add a light -- Time for action - move and rotate the light -- Have a go hero -- Extra credit -- Are you a luminary? …”
Publicado 2013
Libro electrónico -
1745Publicado 2017Tabla de Contenidos: “…Planning your AR development -- Project objective -- AR targets -- Graphic assets -- Obtaining 3D models -- Simplifying high poly models -- Target device and development tools -- Setting up the project (Vuforia) -- Adding the image target -- Adding ImageTarget prefab to the scene -- Creating the target database -- Importing database into Unity -- Activating and running -- Enable extended tracking or not? …”
Libro electrónico -
1746por Choudhury, TanupriyaTabla de Contenidos: “…Propy -- 10.7.5. Populous -- 10.7.6. PolySwarm -- 10.8. Challenges -- 10.9. Historical attacks and issues with smart contracts -- 10.10. …”
Publicado 2023
Libro electrónico -
1747por Perkins, BenjaminTabla de Contenidos: “…Data Modeling with Machine Learning -- Usage -- Summary -- Exam Essentials -- Review Questions -- Chapter 6 Create and Manage Batch Processing and Pipelines -- Design and Develop a Batch Processing Solution -- Design a Batch Processing Solution -- Develop Batch Processing Solutions -- Create Data Pipelines -- Handle Duplicate Data -- Handle Missing Data -- Handle Late-Arriving Data -- Upsert Data -- Configure the Batch Size -- Configure Batch Retention -- Design and Develop Slowly Changing Dimensions -- Design and Implement Incremental Data Loads -- Integrate Jupyter/IPython Notebooks into a Data Pipeline -- Revert Data to a Previous State -- Handle Security and Compliance Requirements -- Design and Create Tests for Data Pipelines -- Scale Resources -- Design and Configure Exception Handling -- Debug Spark Jobs Using the Spark UI -- Implement Azure Synapse Link and Query the Replicated Data -- Use PolyBase to Load Data to a SQL Pool -- Read from and Write to a Delta Table -- Manage Batches and Pipelines -- Trigger Batches -- Schedule Data Pipelines -- Validate Batch Loads -- Implement Version Control for Pipeline Artifacts -- Manage Data Pipelines -- Manage Spark Jobs in a Pipeline -- Handle Failed Batch Loads -- Summary -- Exam Essentials -- Review Questions -- Chapter 7 Design and Implement a Data Stream Processing Solution -- Develop a Stream Processing Solution -- Design a Stream Processing Solution -- Create a Stream Processing Solution -- Process Time Series Data -- Design and Create Windowed Aggregates -- Process Data Within One Partition -- Process Data Across Partitions -- Upsert Data -- Handle Schema Drift -- Configure Checkpoints/Watermarking During Processing -- Replay Archived Stream Data -- Design and Create Tests for Data Pipelines -- Monitor for Performance and Functional Regressions…”
Publicado 2023
Libro electrónico -
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1752Publicado 2010Tabla de Contenidos: “…5.3 Sample Specifications of MEMS Wafers -- 5.4 Standards of Silicon Wafers -- References -- Chapter 6 Epi Wafers: Preparation and Properties -- 6.1 Silicon Epitaxy-The Basics -- 6.2 The Epi-Poly Process -- 6.3 Etch Stop Layers -- 6.4 Epi on SOI Substrates -- 6.5 Selective Epitaxy and Epitaxial Layer Overgrowth -- 6.6 Metrology -- 6.7 Commercially Available Epitaxy Systems -- 6.8 Summary -- References -- Chapter 7 Thick-Film SOI Wafers: Preparation and Properties -- 7.1 Introduction -- 7.2 Overview of SOI -- 7.3 Silicon Wafer Parameters for Direct Bonding -- 7.4 Fabrication of Thick-Film BSOI by Mechanical Grinding and Polishing -- 7.5 BESOI Process -- 7.6 Techniques Based on Thin-Film SOI and Silicon Epitaxy -- 7.7 Conclusion -- References -- Chapter 8 Silicon Dioxides -- 8.1 Introduction -- 8.2 Growth Methods of Silicon Dioxide -- 8.3 Structure and Properties of Silicon Dioxides -- 8.4 Processing of Silicon Dioxides -- References -- PART II: Modeling in MEMS Methods -- Chapter 9 Multiscale Modeling -- 9.1 Microscopic and Macroscopic Equations -- 9.2 Computational Methods -- References -- Chapter 10 Manufacture and Processing of MEMS Structures -- 10.1 Introduction -- 10.2 Requirements for Modeling Micromachining -- 10.3 Micromachining As a Front Propagation Problem -- 10.4 Anisotropic Etching: Geometrical Simulators -- 10.5 Anisotropic Etching: Atomistic Simulators -- 10.6 A Survey of Etching Simulators -- References -- Chapter 11 Mechanical Properties of Silicon Microstructures -- 11.1 Basic Structural Properties of Crystalline Silicon -- 11.2 Dislocations in Silicon -- 11.3 Physical Mechanisms of Fracture in Silicon -- 11.4 Physical Mechanisms of Fatigue of Silicon -- References -- Additional References -- Chapter 12 Electrostatic and RF-Properties of MEMS Structures -- 12.1 Introduction -- 12.2 Model System for a Dynamic Micromechanical Device…”
Libro electrónico -
1753Publicado 2023Tabla de Contenidos: “…3.4 Electronic Design Automation (EDA) -- 3.4.1 System-Level Design -- 3.4.2 Logic Synthesis and Physical Design -- 3.4.3 Test, Diagnosis, and Validation -- 3.5 Verification -- 3.6 Challenges -- 3.7 Conclusion -- References -- Chapter 4 IoT-Based Smart Home Security Alert System for Continuous Supervision -- 4.1 Introduction -- 4.2 Literature Survey -- 4.3 Results and Discussions -- 4.3.1 Raspberry Pi-3 B+Module -- 4.3.2 Pi Camera -- 4.3.3 Relay -- 4.3.4 Power Source -- 4.3.5 Sensors -- 4.3.5.1 IR & -- Ultrasonic Sensor -- 4.3.5.2 Gas Sensor -- 4.3.5.3 Fire Sensor -- 4.3.5.4 GSM Module -- 4.3.5.5 Buzzer -- 4.3.5.6 Cloud -- 4.3.5.7 Mobile -- 4.4 Conclusions -- References -- Chapter 5 A Detailed Roadmap from Conventional-MOSFET to Nanowire-MOSFET -- 5.1 Introduction -- 5.2 Scaling Challenges Beyond 100nm Node -- 5.3 Alternate Concepts in MOFSETs -- 5.4 Thin-Body Field-Effect Transistors -- 5.4.1 Single-Gate Ultrathin-Body Field-Effect Transistor -- 5.4.2 Multiple-Gate Ultrathin-Body Field-Effect Transistor -- 5.5 Fin-FET Devices -- 5.6 GAA Nanowire-MOSFETS -- 5.7 Conclusion -- References -- Chapter 6 Gate All Around MOSFETs-A Futuristic Approach -- 6.1 Introduction -- 6.1.1 Semiconductor Technology: History -- 6.2 Importance of Scaling in CMOS Technology -- 6.2.1 Scaling Rules -- 6.2.2 The End of Planar Scaling -- 6.2.3 Enhance Power Efficiency -- 6.2.4 Scaling Challenges -- 6.2.4.1 Poly Silicon Depletion Effect -- 6.2.4.2 Quantum Effect -- 6.2.4.3 Gate Tunneling -- 6.2.5 Horizontal Scaling Challenges -- 6.2.5.1 Threshold Voltage Roll-Off -- 6.2.5.2 Drain Induce Barrier Lowering (DIBL) -- 6.2.5.3 Trap Charge Carrier -- 6.2.5.4 Mobility Degradation -- 6.3 Remedies of Scaling Challenges -- 6.3.1 By Channel Engineering (Horizontal) -- 6.3.1.1 Shallow S/D Junction -- 6.3.1.2 Multi-Material Gate -- 6.3.2 By Gate Engineering (Vertical)…”
Libro electrónico -
1754Publicado 2022“…En Historia y poli ́tica se recogen algunos de los arti ́culos poli ́ticos y ensayos literarios publicados por Juan Valera en diferentes medios de prensa. …”
Libro electrónico -
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1759Publicado 2020“…Combine SQL Server for data, PolyBase for data virtualization, Data Pools for scale-out data processing, and Spark with HDFS for scalable non-relational data processing and analysis. …”
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